because if you use right hand weapon and try put in left you can't do it, because client accord of config in database and weapongrp get that, you need change so via server side into your database, don't remember table but is in weapon.sql
yes is possible, 3ds Max as you say when export mapped objetc you need link objet via UnrealEngine mapping into texture option or too if its a objet with bones and not staticmesh you can link via PSK in the tab of Unreal.
Updated
-Jewels Black Ore, Phoenix, Majestic [Interlude]
-Jewels Dragon [Interlude]
-Jewels Polyne R99 [Interlude]
-Jewels Ring of Ant Queen, of Core, of Baium, Earring of Orfen, Zaken, Antharas [Interlude]
well what I can understand is when he decrypt file systems look different than others or old file edits, maybe he using new ones decrypt original lines of client like L2ClientDat
Updated
-Hellbound Island [Interlude]
-Flying Broom with Effects + New Character Animation [Interlude]
-New Click [Interlude]
-New Click (2) [Interlude]
is what I understand, you say want all in one box like picture, display damage, chat right? this can be changed via interface, systemmsg-e can change texts,etc
well as far remember I have a Tauti system working system but not sure if it's protocol 448, like AlisaCodeDragon is strange she or he don't sharing this, is a reverse enginerring so can't help in that part, she or he is the best in that area
this is the material make it crash, Transient.ShadowBitmapMaterial16), something changed or edited in maps or called to function in NPC to make it crash, because it make reference to map 22_22 like say Rolo.