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CriticalError

L2Client Developer
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Everything posted by CriticalError

  1. thank you very much Cobra i like your idea man and i want learn more about java maybe need a techear eh eh anyway grtz and thanks for this ;)
  2. well specially SeeYa this is already share much times eh eh but anyways is a nice guide good job ;)
  3. inside the .rar u have all textures is not for all races but u have muchs :P don't remeber how much
  4. can you explain better i can't understand what u need about some application but for what.. see damage??
  5. hello folks here i leave this custom work edited...this is Armor Beleth yes armor of Beleth Monster enjoy this work guys ;) http://rapidshare.com/files/203051216/_Share_Beleth_Armor__CT2.2_.rar PS= This is for L2OFF soon i adapt for L2JFREE Credits by L2Kungfu -喵喵killer - Textures,Hl4p3x - Upload, SQL, XML, and Adaptations
  6. RUSS MOD pwzn :P eh good job §tëFØuLi§15™ keep ur shares ;)
  7. lol what guide the program are in english just go to load and find .dat file u want open for example in scren i show u SkillName-e.dat
  8. this is works man great work tested in GRACIA CT2.2 :P i put so many screens :P
  9. for me vago is good i test it and work fine usefull really ;)
  10. the web site not work Cobra try fix that forum works fine but web not :S
  11. ohh thanks man but when i serch nothing happened anyway thanks for report ;)
  12. are u wrong is true you can protect ur files of system folder
  13. very grateful for karma man i hope enjoy this tool is very good program and for ppl say don't work is wrong this tool work 100% tested for me ;)
  14. Ok guys i give this good program for see ur textures of L2 and be thinking that I need this if I can do good on the client but the best of this tool is that you can see your work outside the client without loggin i hope enjoy this tool and fun!!!! Screen: Loading packages from some Unreal Engine based games Visualization of skeletal and vertex meshes with animation support Visualization of static meshes Viewing supported material types Export of skeletal animations and meshes into ActorX format (.psk and .psa) or idSoftware md5 Export of vertex meshes into Unreal .3D format Export of static meshes into psk format (for details look at readme) Export textures into tga format List of packaged objects (.u, .uax, .ukx, .utx, .upk etc). Supported titles: Unreal Engine 1: Unreal 1, Unreal Tournament 1 The Wheel of Time Modified Unreal Engine 1: DeusEx Rune Unreal Engine 2: Unreal Tournament 2003/2004 Postal 2 Modified Unreal Engine 2: Splinter Cell 1,2 XIII Rainbow 6: Raven Shield Lineage 2 Gracia Land of Chaos Online Battle Territory Online Star Wars: Republic Commando Unreal Championship Unreal Engine 2.5: UE2Runtime Harry Potter and the Prisoner of Azkaban Modified Unreal Engine 2.5: Tribes: Vengeance SWAT 4 Bioshock, Bioshock 2 Exteel Unreal Engine 2X: Unreal Championship 2: The Liandri Conflict Unreal Engine 3: Unreal Tournament 3 Gears of War Gears of War 2 (XBox360) Gears of War 3 beta (XBox360) Infinity Blade (iPhone) Unreal Development Kit (UDK) Section 8 Modified Unreal Engine 3: Tom Clancy's EndWar Rainbow 6: Vegas 2 The Last Remnant Damnation Mass Effect, Mass Effect 2 BlackSite: Area 51 Mortal Kombat vs. DC Universe (XBox360) Mortal Kombat (XBox360) TNA iMPACT! Turok Fury Stranglehold Army of Two (XBox360) Huxley AVA Online Frontlines: Fuel of War Mirror's Edge X-Men Origins: Wolverine Magna Carta 2 Batman: Arkham Asylum Crime Craft 50 Cent: Blood on the Sand (XBox360) Borderlands Legendary: Pandora's Box Dark Void TERA: The Exiled Realm of Arborea Alpha Protocol All Points Bulletin Transformers: War for Cybertron The Bourne Conspiracy (XBox360) Mortal Online Enslaved: Odyssey to the West Medal of Honor 2010 Destroy All Humans! Path of the Furon DC Universe Online Bulletstorm Undertow (XBox360) Singularity Homefront Requirements Windows or Linux SDL 1.2 (for Windows-version is included in the archive) Video card with support for OpenGL 1.1 (recommended OpenGL 2.0) Limits Does not render all types of materials (only simple). If the model uses an unsupported material here, instead of the latter is used texture by default. The program is a console application and has no interface for opening files. Installation There are several options. a) Unpack the archive into the directory with the game (in the root folder of UT2004). In this case, to view the model from the package Animations / Player.ukx you need to use the command line "umodel.exe Player" b) Create a folder anywhere and unzip it. In this case, would need to start the path to packages Unreal Tournament. For example, "umodel.exe-path = C: / Games/UT2004 Player" Command Line umodel display in the console a brief hint at the command line umodel-path = c: / games/ut2004 HumanMaleA view all objects in the package HumanMaleA umodel-path = c: / games/ut2004 HumanMaleA MercMaleD view the model from the package MercMaleD HumanMaleA umodel-path = c: / games/ut2004-export HumanMaleA MercMaleD export model (SkeletalMesh) MercMaleD from package HumanMaleA format psk umodel-path = c: / games/ut2004-export-md5 HumanMaleA MercMaleD export model (SkeletalMesh) MercMaleD from the package HumanMaleA format md5mesh umodel-path = c: / games/ut2004-export-all HumanMaleA MercMaleD export model (SkeletalMesh) MercMaleD from the package HumanMaleA, as well as all used her resources (animation, textures, etc.) umodel-path = c: / games/ut2004-export HumanMaleA BipedMaleA export animation (MeshAnimation) BipedMaleA from package HumanMaleA format psa umodel-path = c: / games/ut2004-export-md5 HumanMaleA BipedMaleA export animation (MeshAnimation) BipedMaleA from package HumanMaleA format md5anim umodel-path = c: / games/ut2004-export HumanMaleA export all supported objects from the package HumanMaleA umodel-path = c: / games/ut2004-list HumanMaleA view the contents of the package HumanMaleA (object names and the names of their classes) umodel-path = c: / games/ut2004-export 2K4_NvidiaIntro Intro2k4Skaarj MeshAnimation umodel-path = c: / games/ut2004-export 2K4_NvidiaIntro Intro2k4Skaarj SkeletalMesh exported from the package 2K4_NvidiaIntro animation and model for skaarj (both have the same name but different classes, so the class name explicitly specified in the command line) umodel-list c: / games / unreal / music / QueenSong.umx show (list) the contents of the package QueenSong.umx Unreal1. This package is given the full name of the file. However, if the package refers to the resources from other packages, yet it is desirable to prescribe the key-path =..., different resources can be found UI The program is managed primarily with the keyboard. Get the hint on the appointment of the key by clicking the button <H>. Main keys: ESC exit H output tips on keys [,] To switch between animations <,> Rewind time in the current animation Space, X-motion animation (single and loopback) Ctrl + A to switch between the available sets of animations (you need to view animations of the UE3) PageUp, PageDown to switch between the loaded objects Use the mouse to rotate the camera (left mouse button), zoom in / delete (right button) or move along the plane of the screen (pan, middle mouse button). Credits by gildor
  15. its simple you need adapt SQL for your DB you got in your DB and then counting man how many tables those that got in the SQL if you need one but it will add noils
  16. lol but tell me more information about server... what server u get armorgrp.dat and test its GRACIA 2
  17. ok brother i testing it its o not GRACIA PART 2 and its not work patching armorgrp.dat and too open with antoher file edit maybe u have server for see really is GRACIA 2 ok bye look the picture
  18. ok just wait some minuts for test it but where u get it??? u know what chronicle is? please tell me more info about armorgrp.dat
  19. try it http://rapidshare.com/files/202600885/l2encdec_292.zip
  20. how underground LOL please explain better o make screen please
  21. very nice exploit Strike another good work for my collections :P
  22. specialy is a great AIO collection Theson keep ur working man
  23. ummm interesting Cobra i will test soon GRACIA 2 :P ohh desert the web is beautiful ;)
  24. because this is fixed man a lot servers works but always fix that
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