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CriticalError

L2Client Developer
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Everything posted by CriticalError

  1. just upload DDS files not UTX files man you need make UTX files
  2. u get -1 karma for spam man take care the last time when posting
  3. good job cobra its nice another for my collection keep ur work :D
  4. very nice work man added from CT2.2 ofc its rock's again you make a exelent job keep up mate ;)
  5. lol i modify all DDS with same color and i don't want change this and for me is the best equiped in Elf Female i like much sorry :P
  6. ok folks here found a crazy sword and i share for fun guys enjoy it ^^ Credits to RealEagle-la2base
  7. lol don't make screens for alla races just for some races :P
  8. ok guys today i share textures epic's edited with same name you see in title of post i make this for all races incluided kamael and i hope you enjoy my work and for ppl say something this is not share is the first time and posted by me autor of edition ok bb PS= just uploaded DDS=Direct Draw Surface= Textures xD Credits to RavenSpirit for textures and me for editions ;D
  9. i don't test if from myself man this is doesn't work make ur own SQL,XML from your DB and you see its work's i only know this is for L2OFF because this is get from l2kungfu server is L2OFF and don't put comments about i can't open client files this is protected from bake ice and nobody can open this you need bake ice for this ok bye and enjoy the good work of this server
  10. thank you very much maxtor i hope this post help some ppl have l2jservers eh eh and thanks Fix you too for nice comments
  11. well i don't find this man just some MOD know this is already posted just tell me and delete the post but when use serch can't find nothing sorry
  12. well man u see comments for other ppl some ppl work for example me and another not just try to others servers not work in all
  13. please read beofre posting man is ur 1 warning http://rapidshare.com/files/176799987/infogatel2.7z
  14. C4 Stats java/net/sf/l2j/gameserver/skills/Stats.java enum name description PHYSICAL_MP_CONSUME_RATE PhysicalMpConsumeRate MAGICAL_MP_CONSUME_RATE MagicalMpConsumeRate DANCE_MP_CONSUME_RATE DanceMpConsumeRate HP_CONSUME_RATE HpConsumeRate MP_CONSUME MpConsume SOULSHOT_COUNT soulShotCount T1 Stats java/net/sf/l2j/gameserver/skills/Stats.java enum name transformId transformId TALISMAN_SLOTS talisman Shield Stats java/net/sf/l2j/gameserver/skills/Stats.java enum name SHIELD_DEFENCE_ANGLE shieldDefAngle Skill mastery java/net/sf/l2j/gameserver/skills/Stats.java enum name SKILL_MASTERY skillMastery Skill Multipliers Can be used with: mul order Value Final % 2.0 +100% 1.90 +90% 1.80 +80% 1.70 +70% 1.60 +60% 1.50 +50% 1.40 +40% 1.30 +30% 1.20 +20% 1.10 +10% 1.0 0% 0.90 -10% 0.80 -20% 0.70 -30% 0.60 -40% 0.50 -50% 0.40 -60% 0.30 -70% 0.20 -80% 0.10 -90% 0.0 -100% Race ID's Usage: <target race_id="Value"/> java\net\sf\l2j\gameserver\templates\L2NpcTemplate.java Race Type Value UNDEAD 0 MAGICCREATURE 1 BEAST 2 ANIMAL 3 PLANT 4 HUMANOID 5 SPIRIT 6 ANGEL 7 DEMON 8 DRAGON 9 GIANT 10 BUG 11 FAIRIE 12 HUMAN 13 ELVE 14 DARKELVE 15 ORC 16 DWARVE 17 OTHER 18 NONLIVING 19 SIEGEWEAPON 20 DEFENDINGARMY 21 MERCENARIE 22 UNKNOWN 23 KAMAEL 24 NONE 25 Condition Values Usage: <set name="condition" val="Value"/> java\net\sf\l2j\gameserver\model\L2Skill.java Cond Type Value COND_RUNNING 1 COND_WALKING 2 COND_SIT 4 COND_BEHIND 8 COND_CRIT 16 COND_LOWHP 32 COND_ROBES 64 COND_CHARGES 128 COND_SHIELD 256 COND_GRADEA 65536 COND_GRADEB 131072 COND_GRADEC 262144 COND_GRADED 524288 COND_GRADES 1048576 SOME COMBINATIONS EXAMPLES Value Conditions Included 24 COND_BEHIND/COND_CRIT Targets Usage: <set name="target" val="Value"/> java\net\sf\l2j\gameserver\model\L2Skill.java Target Values TARGET_NONE TARGET_SELF TARGET_ONE TARGET_PARTY TARGET_ALLY TARGET_CLAN TARGET_PET TARGET_SUMMON TARGET_AREA TARGET_FRONT_AREA TARGET_BEHIND_AREA TARGET_AURA TARGET_FRONT_AURA TARGET_BEHIND_AURA TARGET_CORPSE TARGET_UNDEAD TARGET_AREA_UNDEAD TARGET_MULTIFACE TARGET_CORPSE_ALLY TARGET_CORPSE_CLAN TARGET_CORPSE_PLAYER TARGET_CORPSE_PET TARGET_ITEM TARGET_AREA_CORPSE_MOB TARGET_CORPSE_MOB TARGET_UNLOCKABLE TARGET_HOLY TARGET_FLAGPOLE TARGET_PARTY_MEMBER TARGET_PARTY_OTHER TARGET_ENEMY_SUMMON TARGET_OWNER_PET TARGET_GROUND Effects Usage: effect name="Values" java\net\sf\l2j\gameserver\skills\effects\*.java Values Desc BestowSkill Betray BigHead Bluff Buff ChameleonRest Charge CharmOfCourage CharmOfLuck CombatPointHealOverTime ConfuseMob Confuse "Players & Mobs" to attack Mobs Confusion Confuse "Players & Mobs" to attack Players & Mobs DamOverTime Debuff Disarm EnemyCharge FakeDeath Fear Force Grow HealOverTime ImmobileBuff ImmobilePetBuff ImmobileUntilAttacked Invincible ManaDamOverTime ManaHealOverTime MpConsumePerLeve Mute NoblesseBless Paralyze Petrification PhoenixBless PhysicalAttackMute PhysicalMute ProtectionBlessing RecoverForce Relax RemoveTarget Root Signet SignetAntiSummon SignetMDam SignetNoise SilenceMagicPhysical SilentMove Sleep Spoil Stun StunSelf TargetMe Template Transformation Warp Abnormal Effects Usage: abnormal="name" java\net\sf\l2j\gameserver\skills\DocumentBase.java enum name ABNORMAL_EFFECT_POISON poison ABNORMAL_EFFECT_BLEEDING bleeding ABNORMAL_EFFECT_FLAME flame ABNORMAL_EFFECT_BIG_HEAD bighead ABNORMAL_EFFECT_STEALTH stealth Skill Types Usage: <set name="skillType" val="Values"/> java\net\sf\l2j\gameserver\templates\L2SkillType.java Values Desc **** Damage **** PDAM MDAM CPDAM MANADAM DOT MDOT DRAIN_SOUL DRAIN DEATHLINK FATAL BLOW SIGNET SIGNET_CASTTIME **** Disablers **** BLEED POISON STUN ROOT CONFUSION FEAR SLEEP CONFUSE_MOB_ONLY MUTE PARALYZE WEAKNESS DISARM **** HP, MP, CP **** HEAL HOT BALANCE_LIFE HEAL_PERCENT HEAL_STATIC COMBATPOINTHEAL CPHOT MANAHEAL MANA_BY_LEVEL MANAHEAL_PERCENT MANARECHARGE MPHOT **** Sp **** GIVE_SP **** Aggro **** AGGDAMAGE for adding hate to a mob AGGREDUCE will reduce the hate of a target depending on skill power AGGREMOVE should remove all hate from the target AGGREDUCE_CHAR will reduce hate of target depending on skill power but only for the caster AGGDEBUFF will make a debuff, then also adds hate to target **** Fishing **** FISHING PUMPING REELING **** Misc **** UNLOCK ENCHANT_ARMOR ENCHANT_WEAPON SOULSHOT SPIRITSHOT SIEGEFLAG TAKECASTLE TAKEFORT WEAPON_SA DELUXE_KEY_UNLOCK SOW HARVEST GET_PLAYER AGATHION INSTANT_JUMP **** Creation **** COMMON_CRAFT DWARVEN_CRAFT CREATE_ITEM SUMMON_TREASURE_KEY **** Summons **** SUMMON FEED_PET DEATHLINK_PET STRSIEGEASSAULT ERASE BETRAY DECOY **** Cancel **** CANCEL CANCEL_DEBUFF MAGE_BANE WARRIOR_BANE NEGATE **** BUFF DEBUFF PASSIVE CONT **** RESURRECT CHARGE CHARGE_EFFECT CHARGEDAM MHOT DETECT_WEAKNESS LUCK RECALL SUMMON_FRIEND REFLECT SPOIL SWEEP FAKE_DEATH UNDEAD_DEFENSE BEAST_FEED FORCE_BUFF CHARGESOUL TRANSFORMDISPEL SUMMON_TRAP DETECT_TRAP REMOVE_TRAP SHIFT_TARGET **** Kamael WeaponChange **** CHANGEWEAPON **** Skill is done within the core **** COREDONE **** Unimplemented **** NOTDONE BALLISTA Operate Types Usage: <set name="operateType" val="Type"/> java\net\sf\l2j\gameserver\model\L2Skill.java Type OP_PASSIVE OP_ACTIVE OP_TOGGLE OP_CHANCE Chance Skills Conditions Usage: <set name="chanceType" val="Condition"/> java/net/sf/l2j/gameserver/model/ChanceCondition.java Conditions Description ON_HIT You hit an enemy ON_CRIT You hit an enemy - was crit ON_CAST You cast a skill ON_PHYSICAL You cast a skill - it was a physical one ON_MAGIC You cast a skill - it was a magic one ON_MAGIC_GOOD You cast a skill - it was a magic one - good magic ON_MAGIC_OFFENSIVE You cast a skill - it was a magic one - offensive magic ON_ATTACKED You are attacked by enemy ON_ATTACKED_HIT You are attacked by enemy - by hit ON_ATTACKED_CRIT You are attacked by enemy - by hit - was crit ON_HIT_BY_SKILL A skill was casted on you ON_HIT_BY_OFFENSIVE_SKILL An evil skill was casted on you ON_HIT_BY_GOOD_MAGIC A good skill was casted on you ON_EVADED_HIT Evading melee attack Elements Usage: <set name="element" val="Value"/> java\net\sf\l2j\gameserver\model\L2Skill.java Element Type Value ELEMENT_WIND 1 ELEMENT_FIRE 2 ELEMENT_WATER 3 ELEMENT_EARTH 4 ELEMENT_HOLY 5 ELEMENT_DARK 6 skill keywords (from L2Skill.java - still needs to be reformatted) private final int _id; private final int _level; /** Identifier for a skill that client can't display */ private int _displayId; // not needed, just for easier debug private final String _name; private final SkillOpType _operateType; private final boolean _magic; private final int _mpConsume; private final int _mpInitialConsume; private final int _hpConsume; private final int _cpConsume; private final int _targetConsume; private final int _targetConsumeId; private final int _itemConsume; private final int _itemConsumeId; // item consume count over time private final int _itemConsumeOT; // item consume id over time private final int _itemConsumeIdOT; // how many times to consume an item private final int _itemConsumeSteps; // for summon spells: // a) What is the total lifetime of summons (in millisecs) private final int _summonTotalLifeTime; // b) how much lifetime is lost per second of idleness (non-fighting) private final int _summonTimeLostIdle; // c) how much time is lost per second of activity (fighting) private final int _summonTimeLostActive; // item consume time in milliseconds private final int _itemConsumeTime; private final int _castRange; private final int _effectRange; // Remove Skill Effect private final int _cancelEffect; // kill by damage over time private final boolean _killByDOT; // all times in milliseconds private final int _hitTime; //private final int _skillInterruptTime; private final int _coolTime; private final int _reuseDelay; private final int _buffDuration; /** Target type of the skill : SELF, PARTY, CLAN, PET... */ private final SkillTargetType _targetType; private final double _power; private final int _effectPoints; private final int _magicLevel; private final String[] _negateStats; private final float _negatePower; private final int _negateId; private final int _levelDepend; // Effecting area of the skill, in radius. // The radius center varies according to the _targetType: // "caster" if targetType = AURA/PARTY/CLAN or "target" if targetType = AREA private final int _skillRadius; private final SkillType _skillType; private final SkillType _effectType; private final int _effectPower; private final int _effectId; private final int _effectLvl; private final boolean _ispotion; private final int _element; private final int _savevs; private final boolean _isSuicideAttack; private final Stats _stat; private final int _condition; private final int _conditionValue; private final boolean _overhit; private final int _weaponsAllowed; private final int _armorsAllowed; private final int _addCrossLearn; // -1 disable, otherwice SP price for others classes, default 1000 private final float _mulCrossLearn; // multiplay for others classes, default 2 private final float _mulCrossLearnRace; // multiplay for others races, default 2 private final float _mulCrossLearnProf; // multiplay for fighter/mage missmatch, default 3 private final List<ClassId> _canLearn; // which classes can learn private final List<Integer> _teachers; // which NPC teaches private final int _minPledgeClass; private final boolean _isOffensive; private final int _numCharges; private final int _forceId; private final int _soulConsume; private final int _numSouls; private final int _expNeeded; private final int _critChance; private final int _transformId; private final int _transformDuration; private final boolean _isHeroSkill; // If true the skill is a Hero Skill private final int _baseCritRate; // percent of success for skill critical hit (especially for PDAM & BLOW - they're not affected by rCrit values or buffs). Default loads -1 for all other skills but 0 to PDAM & BLOW private final int _lethalEffect1; // percent of success for lethal 1st effect (hit cp to 1 or if mob hp to 50%) (only for PDAM skills) private final int _lethalEffect2; // percent of success for lethal 2nd effect (hit cp,hp to 1 or if mob hp to 1) (only for PDAM skills) private final boolean _directHpDmg; // If true then dmg is being make directly private final boolean _isDance; // If true then casting more dances will cost more MP private final int _nextDanceCost; private final float _sSBoost; //If true skill will have SoulShot boost (power*2) private final int _aggroPoints Slots java\net\sf\l2j\gameserver\model\inventory.java PAPERDOLL_UNDER 0 PAPERDOLL_REAR 1 PAPERDOLL_LEAR 2 PAPERDOLL_LREAR 3 PAPERDOLL_NECK 4 PAPERDOLL_LFINGER 5 PAPERDOLL_RFINGER 6 PAPERDOLL_LRFINGER 7 PAPERDOLL_HEAD 8 PAPERDOLL_RHAND 9 PAPERDOLL_LHAND 10 PAPERDOLL_GLOVES 11 PAPERDOLL_CHEST 12 PAPERDOLL_LEGS 13 PAPERDOLL_FEET 14 PAPERDOLL_BACK 15 PAPERDOLL_LRHAND 16 PAPERDOLL_FULLARMOR 17 PAPERDOLL_HAIR 18 PAPERDOLL_ALLDRESS 19 PAPERDOLL_HAIR2 20 PAPERDOLL_HAIRALL 21 PAPERDOLL_RBRACELET 22 PAPERDOLL_LBRACELET 23 PAPERDOLL_DECO 24 Orders Order Description 0x08 to set 0x10 to add/sub (weapon, armor, jewelery) & (STR, CON, DEX, INT, WIT ,MEN) 0x20 don't use it (used by hard coded formulas) 0x30 to mul/div (masteries, buffs, debuffs, SA's, Armors_bonus) 0x40 to add/sub (masteries, buffs, debuffs, SA's) 0x50 not need 0x60 not need Weapons Allowed ¶ Usage: <set name="weaponsAllowed" val="Value"/> java\net\sf\l2j\gameserver\templates\L2WeaponType.java enum ID Value Name Description NONE 1 2 Shield SWORD 2 4 Sword BLUNT 3 8 Blunt DAGGER 4 16 Dagger BOW 5 32 Bow POLE 6 64 Pole ETC 7 128 Etc FIST 8 256 Fist DUAL 9 512 Dual Sword DUALFIST 10 1024 Dual Fist BIGSWORD 11 2048 Big Sword Two Handed Swords PET 12 4096 Pet ROD 13 8192 Rod BIGBLUNT 14 16384 Big Blunt Two handed blunt ANCIENT_SWORD 15 32768 Ancient CROSSBOW 16 65536 Crossbow RAPIER 17 131072 Rapier SOME COMBINATIONS EXAMPLES Value Weapons Included 12 sword/blunt 524 dual/sword/blunt 1280 fist/dualfist 2052 sword/bigsword 2060 sword/bigsword/blunt 2580 sword/bigsword/dagger/dual 65568 bow/crossbow 16392 blunt/bigblunt 18432 bigsword/bigblunt 18444 sword/bigsword/blunt/bigblunt 18956 dual/sword/bigsword/blunt/bigblunt 51212 ancient/sword/bigsword/blunt/bigblunt 149516 rapier/sword/bigsword/blunt/bigblunt 163840 ancient/rapier PS= sorry for double post but post superate 200000 characters thanks for understand Credits to l2jserver
  15. They then posted a Stats are updated via svn therefore changes every 24 hours according to the Chronicle today, please understand that as a license to secure 100% l2jserver runs on Linux, so I can not provide any technical assistance for this software package as well as incompatibilities in operating systems, thanks and hope this will be very helpful. Stats HP & MP java/net/sf/l2j/gameserver/skills/Stats.java enum name description MAX_HP maxHp MAX_MP maxMp MAX_CP maxCp REGENERATE_HP_RATE regHp REGENERATE_CP_RATE regCp REGENERATE_MP_RATE regMp RECHARGE_MP_RATE gainMp HEAL_EFFECTIVNESS gainHp HEAL_PROFICIENCY giveHp HEAL_STATIC_BONUS bonusHp ATTACK & DEFENCE java/net/sf/l2j/gameserver/skills/Stats.java enum name description POWER_DEFENCE pDef MAGIC_DEFENCE mDef POWER_ATTACK pAtk MAGIC_ATTACK mAtk POWER_ATTACK_SPEED pAtkSpd MAGIC_ATTACK_SPEED mAtkSpd how fast a spell is casted (including animation) MAGIC_REUSE_RATE mReuse how fast spells becomes ready to reuse SHIELD_DEFENCE sDef CRITICAL_DAMAGE cAtk CRITICAL_DAMAGE_ADD cAtkAdd this is another type for special critical damage mods - vicious stance, crit power and crit damage SA PVP BONUS java/net/sf/l2j/gameserver/skills/Stats.java enum name description PVP_PHYSICAL_DMG pvpPhysDmg PVP_MAGICAL_DMG pvpMagicalDmg PVP_PHYS_SKILL_DMG pvpPhysSkillsDmg ATTACK & DEFENCE RATES java/net/sf/l2j/gameserver/skills/Stats.java enum name description EVASION_RATE rEvas P_SKILL_EVASION pSkillEvas SHIELD_RATE rShld CRITICAL_RATE rCrit BLOW_RATE blowRate LETHAL_RATE lethalRate MCRITICAL_RATE mCritRate EXPSP_RATE rExp ATTACK_CANCEL cancel ACCURACY & RANGE java/net/sf/l2j/gameserver/skills/Stats.java enum name description ACCURACY_COMBAT accCombat POWER_ATTACK_RANGE pAtkRange MAGIC_ATTACK_RANGE mAtkRange POWER_ATTACK_ANGLE pAtkAngle ATTACK_COUNT_MAX atkCountMax RUN SPEED java/net/sf/l2j/gameserver/skills/Stats.java enum name description RUN_SPEED runSpd Run speed, walk & escape speed are calculated proportionally, magic speed is a buff WALK_SPEED walkSpd Run speed, walk & escape speed are calculated proportionally, magic speed is a buff PLAYER-ONLY STATS java/net/sf/l2j/gameserver/skills/Stats.java enum name description STAT_STR STR STAT_CON CON STAT_DEX DEX STAT_INT INT STAT_WIT WIT STAT_MEN MEN Special stats, share one slot in Calculator stats of various abilities java/net/sf/l2j/gameserver/skills/Stats.java enum name description BREATH breath java/net/sf/l2j/gameserver/skills/Stats.java enum name description AGGRESSION aggression locks a mob on tank caster BLEED bleed by daggers, like poison POISON poison by magic, hp dmg over time STUN stun disable move/ATTACK for a period of time ROOT root disable movement, but not ATTACK MOVEMENT movement slowdown movement, debuff CONFUSION confusion mob changes target, opposite to aggression/hate SLEEP sleep sleep (don't move/ATTACK) until attacked FIRE fire WIND wind WATER water EARTH earth HOLY holy DARK dark Vulnerabilities [ resistance = 100*(1-vulnerability) ] java/net/sf/l2j/gameserver/skills/Stats.java enum name description AGGRESSION_VULN aggressionVuln BLEED_VULN bleedVuln POISON_VULN poisonVuln STUN_VULN stunVuln PARALYZE_VULN paralyzeVuln ROOT_VULN rootVuln SLEEP_VULN sleepVuln CONFUSION_VULN confusionVuln MOVEMENT_VULN movementVuln FIRE_VULN fireVuln WIND_VULN windVuln WATER_VULN waterVuln EARTH_VULN earthVuln HOLY_VULN holyVuln DARK_VULN darkVuln CANCEL_VULN cancelVuln Resistance for cancel type skills DERANGEMENT_VULN derangementVuln DEBUFF_VULN debuffVuln CRIT_VULN critVuln Resistence to Crit DMG java/net/sf/l2j/gameserver/skills/Stats.java enum name description AGGRESSION_PROF aggressionProf BLEED_PROF bleedProf POISON_PROF poisonProf STUN_PROF stunProf PARALYZE_PROF paralyzeProf ROOT_PROF rootProf SLEEP_PROF sleepProf CONFUSION_PROF confusionProf PROF movementProf FIRE_PROF fireProf WIND_PROF windProf WATER_PROF waterProf EARTH_PROF earthProf HOLY_PROF holyProf DARK_PROF darkProf CANCEL_PROF cancelProf DERANGEMENT_PROF derangementProf DEBUFF_PROF debuffProf CRIT_PROF critProf java/net/sf/l2j/gameserver/skills/Stats.java enum name description NONE_WPN_VULN noneWpnVuln Shields!!! SWORD_WPN_VULN swordWpnVuln BLUNT_WPN_VULN bluntWpnVuln DAGGER_WPN_VULN daggerWpnVuln BOW_WPN_VULN bowWpnVuln CROSSBOW_WPN_VULN crossbowWpnVuln POLE_WPN_VULN poleWpnVuln ETC_WPN_VULN etcWpnVuln FIST_WPN_VULN fistWpnVuln DUAL_WPN_VULN dualWpnVuln DUALFIST_WPN_VULN dualFistWpnVuln BIGSWORD_WPN_VULN bigSwordWpnVuln java/net/sf/l2j/gameserver/skills/Stats.java enum name description REFLECT_DAMAGE_PERCENT reflectDam REFLECT_SKILL_MAGIC reflectSkillMagic REFLECT_SKILL_PHYSIC reflectSkillPhysic ABSORB_DAMAGE_PERCENT absorbDam TRANSFER_DAMAGE_PERCENT transDam java/net/sf/l2j/gameserver/skills/Stats.java enum name description MAX_LOAD maxLoad java/net/sf/l2j/gameserver/skills/Stats.java enum name description PATK_PLANTS pAtk-plants PATK_INSECTS pAtk-insects PATK_ANIMALS pAtk-animals PATK_MONSTERS pAtk-monsters PATK_DRAGONS pAtk-dragons PATK_UNDEAD pAtk-undead PATK_GIANTS pAtk-giants java/net/sf/l2j/gameserver/skills/Stats.java enum name description PDEF_PLANTS pDef-plants PDEF_INSECTS pDef-insects PDEF_ANIMALS pDef-animals PDEF_MONSTERS pDef-monsters PDEF_DRAGONS pDef-dragons PDEF_UNDEAD pDef-undead PDEF_GIANTS pDef-giants java/net/sf/l2j/gameserver/skills/Stats.java enum name description ATK_REUSE atkReuse make bows hit simple hits way slower and will not affect skills ExSkill java/net/sf/l2j/gameserver/skills/Stats.java enum name description INV_LIM inventoryLimit WH_LIM whLimit FREIGHT_LIM FreightLimit P_SELL_LIM PrivateSellLimit P_BUY_LIM PrivateBuyLimit REC_D_LIM DwarfRecipeLimit REC_C_LIM CommonRecipeLimit
  16. lol are custom moded for other guys adapted from CT2.2
  17. ofc this guide is very good man usefull for ppl start with this congratulations for your good job in community keep up!!! PS= just forget something brother you say when extract pack copy folder data and paste in gameserver you do that overwriten all folder and you lose another folders have this is just a observation :P
  18. its good for my opinion is better separate sites and really yes is not hard rip web sites but the intention is that it is worth good start unique ;)
  19. lol the link is this http://rapidshare.com/files/205440701/No_Phx.rar and tested and work's fine please try with this and not for www.maxcheaters.com/CriticalError is the password not file for download
  20. well man i find this in la2base and i talk in staff about credits and we decided put credits ppl post + web in posted anyone know real credits so tell me and change this is not problem and thanks for clarify Ins3cT
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