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Everything posted by ^Wyatt
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From my pov, a "skilled" gfxer doesn't create bad signatures due to lack of time, if he has lack of time he makes it simple, but making it ugly seems weird. I guess all ppl is different but... strange story :P
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Some Npc Html Code Needed
^Wyatt replied to Masterd3v1l's question in Request Server Development Help [L2J]
I have no clue if it's listed somewhere inside the system, but u can use google and find some shares with more or less all icons from l2, for example, http://www.4shared.com/zip/GJaAx2ks/l2jdlgmk_1011b6445.htm -
Some Npc Html Code Needed
^Wyatt replied to Masterd3v1l's question in Request Server Development Help [L2J]
About the 1, you can't do it via html, you must edit in java-side. -
Request L2J Interlude Remote Panel
^Wyatt replied to Deamnd's question in Request Server Development Help [L2J]
I'm pretty sure u must add something inside your source man, how would you handle it if you don't put anything inside the source? Maybe I'm wrong but that seems weird. You can connect to the database with the ip and mysql shits but with database access you just can handle off-line admin commands type, not ingame type :s -
Request L2J Interlude Remote Panel
^Wyatt replied to Deamnd's question in Request Server Development Help [L2J]
Ofc you need to add something in your source in order to connect like that :gusta: So you want to use admin commands with an external app without adding anything to the source? O.o -
[Share] H5 Npc Enchant Manager V2 /*java*/
^Wyatt replied to HappyLDE's topic in Server Shares & Files [L2J]
If you could make a simple patch and upload it to pastebin it would be way more usefull than uploading a zip/rar and adding "install instructions". //inside code You could avoid to create .htmls and send it via java, or use %example% and "replace" from the script, then you could have the rewards not as plain text and depending on the item id it could change. Queststates are useless here. Overall I think that there are too many lines of code. I personally disagree with the checks of PvP, Karma, Olympiads and so, why shouldn't players be able to enchant items while being in those states? :P If you want I can take it and modify with the tips that I just wrote here. But nice that you decided to share something, keep sharing O0 -
Hi5 Drop Formula Ingame
^Wyatt replied to Masterd3v1l's question in Request Server Development Help [L2J]
Locked then. -
L2J C5 Raid Boss Map
^Wyatt replied to Heroic9614's question in Request Server Development Help [L2J]
Could you write better, please? I can't understand a single word of what are you saying about l2jfrozen, now. Or someone translate it, coz I need a decrypt program to understand that. -
L2J C5 Raid Boss Map
^Wyatt replied to Heroic9614's question in Request Server Development Help [L2J]
? What do you want to do? Remove the log from the console? -> remove this line System.out.println("C5: RequestGetBossRecord: d: "+_bossId); -
Code Autoshots & Autoarrows + No Consumption
^Wyatt replied to ^Wyatt's topic in Server Shares & Files [L2J]
? And who said that you must buy something here? -
Help Latest Revision Ctf Errors..!
^Wyatt replied to xXObanXx's question in Request Server Development Help [L2J]
No but what if you're a summoner class and you don't get your summon debuffed and it goes fullbuffed to the event, I guess that it yes can hit really hard. I would just remove buffs + unsummon and then only allow to summon pets by skill, not by item. Q_Q but whatever :P -
Help Latest Revision Ctf Errors..!
^Wyatt replied to xXObanXx's question in Request Server Development Help [L2J]
Why not to let people summon pets inside events? :( just like olympiad style its fine :p -
Share Free Signature Template+ Download + Source + Font [New]
^Wyatt replied to CoreQuad's topic in Graphics/GFX Resources/Tools
As you wanted to tell you our opinions here we go, imo: Overall you should need to improve the quality of signatures, it's not good at all. Take care with image resizes, to not lose proportions. You should need to improve the blending in some signs. And the signs are too simple, maybe I would exclude the one that's like text-in-fire, it's simple but kinda nice. -
Showing Flag Or Karma Inside
^Wyatt replied to AdamantGame's question in Request Server Development Help [L2J]
k -
So why the hack don't you use this section? http://www.maxcheaters.com/topic/127917-report-spammers/page-59
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Showing Flag Or Karma Inside
^Wyatt replied to AdamantGame's question in Request Server Development Help [L2J]
add another variable as counter for example int e = 0; then inside the existing check add another one like if(character.getPvpFlag() >0) increase the counter e++; and add another check if(character.getKarma() > 0) increase the other counter i++, then display the "i" and "e" values as you wish. -
Help Latest Revision Ctf Errors..!
^Wyatt replied to xXObanXx's question in Request Server Development Help [L2J]
Ye, I typed that too fast... that thing about storing pet buffs after unsummon shouldn't exist coz then, even if you remove the buff before unsumonning it, they could unsummon the pet by theirselves and then summon and be inside the event with buffs. I think it was a config to turn it off/on, should be off xd no :s -
Help Latest Revision Ctf Errors..!
^Wyatt replied to xXObanXx's question in Request Server Development Help [L2J]
if it's unused just remove that line -
Help Latest Revision Ctf Errors..!
^Wyatt replied to xXObanXx's question in Request Server Development Help [L2J]
So if the "bug" that I pointed still exists, why is it useless? For example: full buff server (but the event just gives you 4-5 buffs), you got your full buffs in your pet and you unsummon it, you register to the event, you get teleported, then you re-summon your pet and bam! full buffed :rage: -
Help Latest Revision Ctf Errors..!
^Wyatt replied to xXObanXx's question in Request Server Development Help [L2J]
@Tryskell I don't think it's useless to remove buffs from pets that will be unsummoned. If they didn't change it, as far as I remember... in l2jserver when you unsummon a pet, buffs are stored. -
Help Latest Revision Ctf Errors..!
^Wyatt replied to xXObanXx's question in Request Server Development Help [L2J]
Oh shit, the loop's purpose was to just stopAllEffects() ? dafuq I should start reading, just do what tryskell said. I thought it had some checks :rage: -
Help Latest Revision Ctf Errors..!
^Wyatt replied to xXObanXx's question in Request Server Development Help [L2J]
for (BuffInfo e : summon.getEffectList().getEffects()) { if (e != null) { e.stopAllEffects(false); } } -
Help Latest Revision Ctf Errors..!
^Wyatt replied to xXObanXx's question in Request Server Development Help [L2J]
Try with CharEffectList e : summon.getEffectList()
