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^Wyatt

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Everything posted by ^Wyatt

  1. From my pov, a "skilled" gfxer doesn't create bad signatures due to lack of time, if he has lack of time he makes it simple, but making it ugly seems weird. I guess all ppl is different but... strange story :P
  2. I have no clue if it's listed somewhere inside the system, but u can use google and find some shares with more or less all icons from l2, for example, http://www.4shared.com/zip/GJaAx2ks/l2jdlgmk_1011b6445.htm
  3. About the 1, you can't do it via html, you must edit in java-side.
  4. I'm pretty sure u must add something inside your source man, how would you handle it if you don't put anything inside the source? Maybe I'm wrong but that seems weird. You can connect to the database with the ip and mysql shits but with database access you just can handle off-line admin commands type, not ingame type :s
  5. Ofc you need to add something in your source in order to connect like that :gusta: So you want to use admin commands with an external app without adding anything to the source? O.o
  6. If you could make a simple patch and upload it to pastebin it would be way more usefull than uploading a zip/rar and adding "install instructions". //inside code You could avoid to create .htmls and send it via java, or use %example% and "replace" from the script, then you could have the rewards not as plain text and depending on the item id it could change. Queststates are useless here. Overall I think that there are too many lines of code. I personally disagree with the checks of PvP, Karma, Olympiads and so, why shouldn't players be able to enchant items while being in those states? :P If you want I can take it and modify with the tips that I just wrote here. But nice that you decided to share something, keep sharing O0
  7. Change your GS .sh or .bat RAM "Xms1024m -Xmx1024m"
  8. Your machine lacks of RAM, or you didn't assign RAM enough to the GS.
  9. Could you write better, please? I can't understand a single word of what are you saying about l2jfrozen, now. Or someone translate it, coz I need a decrypt program to understand that.
  10. ? What do you want to do? Remove the log from the console? -> remove this line System.out.println("C5: RequestGetBossRecord: d: "+_bossId);
  11. No but what if you're a summoner class and you don't get your summon debuffed and it goes fullbuffed to the event, I guess that it yes can hit really hard. I would just remove buffs + unsummon and then only allow to summon pets by skill, not by item. Q_Q but whatever :P
  12. Why not to let people summon pets inside events? :( just like olympiad style its fine :p
  13. As you wanted to tell you our opinions here we go, imo: Overall you should need to improve the quality of signatures, it's not good at all. Take care with image resizes, to not lose proportions. You should need to improve the blending in some signs. And the signs are too simple, maybe I would exclude the one that's like text-in-fire, it's simple but kinda nice.
  14. ^Wyatt

    Spammer

    So why the hack don't you use this section? http://www.maxcheaters.com/topic/127917-report-spammers/page-59
  15. add another variable as counter for example int e = 0; then inside the existing check add another one like if(character.getPvpFlag() >0) increase the counter e++; and add another check if(character.getKarma() > 0) increase the other counter i++, then display the "i" and "e" values as you wish.
  16. Ye, I typed that too fast... that thing about storing pet buffs after unsummon shouldn't exist coz then, even if you remove the buff before unsumonning it, they could unsummon the pet by theirselves and then summon and be inside the event with buffs. I think it was a config to turn it off/on, should be off xd no :s
  17. if it's unused just remove that line
  18. So if the "bug" that I pointed still exists, why is it useless? For example: full buff server (but the event just gives you 4-5 buffs), you got your full buffs in your pet and you unsummon it, you register to the event, you get teleported, then you re-summon your pet and bam! full buffed :rage:
  19. @Tryskell I don't think it's useless to remove buffs from pets that will be unsummoned. If they didn't change it, as far as I remember... in l2jserver when you unsummon a pet, buffs are stored.
  20. Oh shit, the loop's purpose was to just stopAllEffects() ? dafuq I should start reading, just do what tryskell said. I thought it had some checks :rage:
  21. for (BuffInfo e : summon.getEffectList().getEffects()) { if (e != null) { e.stopAllEffects(false); } }
  22. Try with CharEffectList e : summon.getEffectList()
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