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Kzah

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  1. Thanks, but is not functionnal for me. If i have this line in devmode.bat : start l2.bin -INI=devmode.INI -windowed I have this : https://i.gyazo.com/5f76de2cff3f32d8b618388f7f3b9d91.png (sorry for french) If i replace this line whith : start l2.exe -INI=devmode.INI -windowed The game start with login. x_x
  2. Hello, I have a question for the developper Mode. I search a dev mode for Lineage II Underground and i tested several files of the web, but is not functional for this version. Anybody have a solution ? Thanks ! [URL] Protocol=unreal ProtocolDescription=Unreal Protocol Name=Player Map=Index.unr LocalMap=12_23.unr Host= Portal= MapExt=unr EXEName=l2.exe SaveExt=usa Port=7777 Class=LineageWarrior.MFighter ServerAddr=Localhost IsL2NetLogin=False IsL2Console=False IsL2Seamless=True IsL2Projector=True ISL2Mark=2 ForceAspectRatio=False AspectRatio=1.334 IsDefaultShaodw=False IsUnderWaterEffect=False IsUseCommand=False L2VersionCheck=false IsL2MemLog=False L2ThreadFilter=1 L2TestServer=true EnablePurgeLevel=True SharedSky=True L2MaxPawnResourceLoad=1.0 L2UseKeyCrypt=true L2UseReplayManager=true EnableSecondWindow=true EnablePremiumMultiWindow=true IsUseXMLUI=True L2ShaderPath=..\system\ L2CrashReportURL=http://erreport.lineage2.co.kr/kor/clear/l2logOT.asp UseNewPetition=true L2HomeURL=http://lineage2.plaync.co.kr/main/game/weblink ;GamePointURL=https://cp.4game.ru/add_balance.html ;ExternalLogin=true ;CmdLineLogin=true UseAuthUserData=true [L2WaterEffect] ColorReference=(A=180,R=38,G=56,B=64,RR=150) EffectResolution=512 [LanguageSet] Language=1 [FontSet] ;Font=L2Font.Japan ;Glyph=Japan.gly Font=L2Font.gulim Glyph=gulim.gly [CharacterDisplay] Name=true Dist=1000 [ClippingRange] PawnMax=3.0 PawnMin=1.5 AntiPortal=1.5 Terrain=8.0 StaticMesh=4.0 Projector=0.2 StaticMeshLod=5.0 Pawn=2.0 Actor=4.0 [AutoLogOn] IsL2AutoLogOn=Ture L2ID=zodiac L2Passwd=zodiac L2Slot=7 [FirstRun] FirstRun=2110 [Engine.Engine] RenderDevice=D3DDrv.D3DRenderDevice ;RenderDevice=Engine.NullRenderDevice ;RenderDevice=OpenGLDrv.OpenGLRenderDevice AudioDevice=ALAudio.ALAudioSubsystem ;AudioDevice=XboxAudio.XboxAudioSubsystem NetworkDevice=IpDrv.TcpNetDriver DemoRecordingDevice=Engine.DemoRecDriver Console=Engine.Console DefaultPlayerMenu=UDebugMenu.UDebugRootWindow Language=int GameEngine=Engine.GameEngine EditorEngine=Editor.EditorEngine GUIController=Engine.BaseGUIController ;DefaultGame=WarfareGame.WarfareTeamGame ;DefaultServerGame=WarfareGame.WarfareTeamGame DefaultGame=Engine.GameInfo DefaultServerGame=Engine.GameInfo ViewportManager=WinDrv.WindowsClient ;ViewportManager=XboxDrv.XboxClient ;ViewportManager=SDLDrv.SDLClient Render=Render.Render Input=Engine.Input Canvas=Engine.Canvas DefaultPlayerController=Engine.LineagePlayerController L2NetHandler=Engine.NetHandler L2Console=NWindow.ConsoleWnd L2Font=NWindow.L2Font [Core.System] PurgeCacheDays=30 SavePath=../Save CachePath=../Cache CacheExt=.uxx Paths=../system/*.u Paths=../StaticMeshes/*.usx Paths=../Textures/*.utx Paths=../Sounds/*.uax Paths=../Voice/*.uax Paths=../Maps/*.unr ;Paths=../Music/*.umx Paths=../Animations/*.ukx Paths=../Animations/*.uix Paths=../SysTextures/*.utx Paths=../Animations/*.usk Paths=../Saves/*.uvx Suppress=DevLoad Suppress=DevSave Suppress=DevNetTraffic Suppress=DevGarbage Suppress=DevKill Suppress=DevReplace Suppress=DevCompile Suppress=DevBind Suppress=DevBsp [Engine.GameEngine] CacheSizeMegs=32 UseSound=True ;ServerActors=IpDrv.UdpBeacon ;ServerActors=IpServer.UdpServerQuery ;ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900 ;ServerActors=UWeb.WebServer ServerPackages=AmbientCreatures ;ServerPackages=WarEffects ;ServerPackages=Decorations ServerPackages=GamePlay ServerPackages=UnrealGame ;ServerPackages=WarfareGame ;ServerPackages=WarClassLight ;ServerPackages=WarClassHeavy ;ServerPackages=WarClassMisc ;ServerPackages=Pickups [WinDrv.WindowsClient] WindowedViewportX=1920 WindowedViewportY=1017 FullscreenViewportX=1280 FullscreenViewportY=1024 MenuViewportX=640 MenuViewportY=480 Brightness=1.000000 Contrast=0.700000 Gamma=0.800000 UseJoystick=True CaptureMouse=False StartupFullscreen=false UseWindowFrame=True ScreenFlashes=True NoLighting=False MinDesiredFrameRate=35.000000 Decals=True Coronas=True DecoLayers=True Projectors=True NoDynamicLights=False ReportDynamicUploads=False TextureDetailInterface=Higher TextureDetailTerrain=Higher TextureDetailWeaponSkin=Higher TextureDetailPlayerSkin=Higher TextureDetailWorld=Higher TextureDetailRenderMap=Higher TextureDetailLightmap=Higher NoFractalAnim=False ScaleHUDX=0.0 [SDLDrv.SDLClient] WindowedViewportX=1024 WindowedViewportY=768 FullscreenViewportX=1024 FullscreenViewportY=768 MenuViewportX=640 MenuViewportY=480 Brightness=0.800000 Contrast=0.700000 Gamma=0.800000 UseJoystick=False JoystickNumber=0 IgnoreHat=False JoystickHatNumber=0 CaptureMouse=True StartupFullscreen=true ScreenFlashes=True NoLighting=False MinDesiredFrameRate=35.000000 Decals=True Coronas=True DecoLayers=True Projectors=True NoDynamicLights=False ReportDynamicUploads=False TextureDetailInterface=Normal TextureDetailTerrain=Normal TextureDetailWeaponSkin=Normal TextureDetailPlayerSkin=Normal TextureDetailWorld=Normal TextureDetailRenderMap=Normal TextureDetailLightmap=UltraHigh NoFractalAnim=False [Engine.Player] ConfiguredInternetSpeed=10000 ConfiguredLanSpeed=20000 [ALAudio.ALAudioSubsystem] UseEAX=False Use3DSound=False UseDefaultDriver=True CompatibilityMode=False UsePrecache=True ReverseStereo=false Channels=32 MusicVolume=0.1 AmbientVolume=1.0 SoundVolume=1.0 DopplerFactor=1.0 Rolloff=0.5 TimeBetweenHWUpdates=15 DisablePitch=False LowQualitySound=False [IpDrv.TcpNetDriver] AllowDownloads=True ConnectionTimeout=15.0 InitialConnectTimeout=500.0 AckTimeout=1.0 KeepAliveTime=0.2 MaxClientRate=20000 SimLatency=0 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=20 LanServerMaxTickRate=35 DownloadManagers=IpDrv.HTTPDownload DownloadManagers=Engine.ChannelDownload [IpDrv.HTTPDownload] RedirectToURL= ProxyServerHost= ProxyServerPort=3128 UseCompression=True [Engine.DemoRecDriver] DemoSpectatorClass=Warriors.CHSpectator MaxClientRate=25000 ConnectionTimeout=15.0 InitialConnectTimeout=500.0 AckTimeout=1.0 KeepAliveTime=1.0 SimLatency=0 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=60 LanServerMaxTickRate=60 [Engine.GameReplicationInfo] ServerName=Another Unreal Server ShortName=Unreal Server [IpDrv.TcpipConnection] SimPacketLoss=0 SimLatency=0 [IpServer.UdpServerQuery] GameName=ut [IpDrv.UdpBeacon] DoBeacon=True BeaconTime=0.50 BeaconTimeout=5.0 BeaconProduct=ut [XboxDrv.XboxClient] TextureDetail=Medium SkinDetail=Medium LightmapDetail=High TextureMinLOD=6 TextureMaxLOD=9 Brightness=0.8 Contrast=0.7 Gamma=0.8 NoFractalAnim=True [XBoxAudio.XBoxAudioSubsystem] ReverseStereo=False Channels=32 MusicVolume=1.0 SoundVolume=1.0 AmbientFactor=1.0 UsePrecache=True [D3DDrv.D3DRenderDevice] DetailTextures=True HighDetailActors=True SuperHighDetailActors=True UsePrecaching=True UseTrilinear=True AdapterNumber=-1 ReduceMouseLag=True UseTripleBuffering=False UseHardwareTL=True UseHardwareVS=True UseCubemaps=True DesiredRefreshRate=60 UseCompressedLightmaps=True UseStencil=True Use16bit=False Use16bitTextures=False MaxPixelShaderVersion=255 UseVSync=False LevelOfAnisotropy=1 DetailTexMipBias=0.8 DefaultTexMipBias=-0.5 UseNPatches=False TesselationFactor=1.0 CheckForOverflow=False [OpenGLDrv.OpenGLRenderDevice] DetailTextures=True HighDetailActors=True SuperHighDetailActors=True UsePrecaching=True UseCompressedLightmaps=True UseTrilinear=True UseStencil=False MaxTextureUnits=8 VARSize=32 ReduceMouseLag=False [Engine.NullRenderDevice] DetailTextures=True HighDetailActors=True SuperHighDetailActors=True UsePrecaching=True UseCompressedLightmaps=True UseStencil=False [Editor.EditorEngine] UseSound=True CacheSizeMegs=32 GridEnabled=True SnapVertices=False SnapDistance=10.000000 GridSize=(X=16.000000,Y=16.000000,Z=16.000000) RotGridEnabled=True RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024) GameCommandLine=-log FovAngleDegrees=90.000000 GodMode=True AutoSave=True AutoSaveTimeMinutes=5 AutoSaveIndex=6 UseAxisIndicator=True MatineeCurveDetail=0.1 LoadEntirePackageWhenSaving=0 EditPackages=Core EditPackages=Engine EditPackages=Fire EditPackages=Editor EditPackages=UWindow EditPackages=UnrealEd EditPackages=IpDrv EditPackages=GamePlay EditPackages=LineageEffect EditPackages=LineageWarrior EditPackages=LineageNpc EditPackages=LineageNpc2 EditPackages=LineageNpcEv EditPackages=LineageMonster EditPackages=LineageMonster2 EditPackages=LineageMonster3 EditPackages=LineageMonster4 EditPackages=LineageMonster5 EditPackages=LineageMonster6 EditPackages=LineageVehicle EditPackages=LineageDeco EditPackages=LineageCreature EditPackages=UDebugMenu EditPackages=LineageSkillEffect ;EditPackages=WarEffects ;EditPackages=Decorations ;EditPackages=WarfareGame ;EditPackages=IHVDemoContent ;EditPackages=Pickups ;EditPackages=WarClassLight ;EditPackages=WarClassHeavy ;EditPackages=WarClassMisc ;EditPackages=AmbientCreatures ;EditPackages=Vehicles ;EditPackages=UPreview [UMenu.UnrealConsole] RootWindow=UMenu.UMenuRootWindow UWindowKey=IK_Esc ShowDesktop=True [UMenu.UMenuMenuBar] ShowHelp=True GameUMenuDefault=UTMenu.UTGameMenu MultiplayerUMenuDefault=UTMenu.UTMultiplayerMenu OptionsUMenuDefault=UTMenu.UTOptionsMenu [Engine.GameInfo] bLowGore=False bVeryLowGore=False [UWeb.WebServer] ;Applications[0]=UTServerAdmin.UTServerAdmin ;ApplicationPaths[0]=/ServerAdmin ;Applications[1]=UTServerAdmin.UTImageServer ;ApplicationPaths[1]=/images DefaultApplication=0 bEnabled=False [Engine.LevelInfo] PhysicsDetailLevel=PDL_Medium [Engine.Console] ConsoleKey=9 [L2PawnViewer] ST_HEAD=0 ST_RHAND=0 ST_LHAND=0 ST_GLOVES=0 ST_CHEST=0 ST_LEGS=0 ST_FEET=0 ST_BACK=0 ST_RLHAND=1299 [WindowPositions] GameLog=(X=0,Y=0,XL=512,YL=256) CrashBox=(X=337,Y=258,XL=605,YL=468) [Secure] SecureModule=false [PrimeShop] UsePrimeShop=false [Localize] UseLectureMark=false UseJapanMinigame1=false UseTeleportFlag=false [UDebugMenu.UDebugMapListCW] LastGameType=Engine.GameInfo
  3. I copied all the files in the correct folder and I also downloaded the files again. But I still have the same problem with the following options enabled : https://gyazo.com/fd8cf44c53b4b479daf53b7ca826bfab my interface is in french, but you have an idea with the position) /loc : -114513 143588 -724 ///stat l2 (little problem :D ) : https://i.gyazo.com/f756801827c052a25cb0a135c5516936.png Thanks. :)
  4. Thanks for job ! But, i have a problem with shader. When shader are active in game : https://i.gyazo.com/e75799caaabbd0436a0a69740b7d885d.jpg And the game have jerks.
  5. O_O ! Very good !
  6. Hello, I find this tutorial and it's very interesting. But, I ask myself questions . https://youtu.be/iIi12783Eeg?list=PLsz2-Fwe_YPWiGCchMmYH0jknLw59K9uL&t=210 I do not understand what you are doing at that time and i don't know what shortcut you use to make the bones disappear. And i have a second question. https://youtu.be/iIi12783Eeg?list=PLsz2-Fwe_YPWiGCchMmYH0jknLw59K9uL&t=423 A that time, you select a bone, but for me it's empty. Thanks for help.
  7. I'm interessed too. But i don't find a dressme with the latest version l2jH5 :/ CharInfo.java and UserInfo.java have been some changes.
  8. Doesn't work if i use plain text or if i test the BGR. :/ I don't understand the problem. :'( //Offline if (player.isOnlineInt() == 2) // 2 == en mode offline. { StringUtil.append(htmlCode, "<font color=\"" + Config.OFFLINE_NAME_COLOR_BBS + "\">", player.getName(), "</font>"); } // FACTION else if (player.get_faction() == 2) { StringUtil.append(htmlCode, "<font color=\"red\">", player.getName(), "</font>"); } else if (player.get_faction() == 1) { StringUtil.append(htmlCode, "<font color=\"blue\">", player.getName(), "</font>"); } else { htmlCode.append(player.getName()); }
  9. Thx for "else if" ! ;D But colors are same : white, yellow, dark red or orignal blue. :/ getProperty is'nt valide for me. "The getProperty (String, String) is undefined for the type PropertiesParser "
  10. Hello, I have a little question. I would like a name color different for players in community (alt + B ). For exemple, a player in a faction has a blue color and an another player has a red color. After several tests, i have the same results : white, yellow, dark red or orignal blue. There is a specific list ? Or other color exist ? Thx ! /* RegionBBSManager.java */ // FACTION if (player.get_faction() == 2) { StringUtil.append(htmlCode, "<font color=\"" + Config.VALAKAS_NAME_COLOR_BBS + "\">", player.getName(), "</font>"); } if (player.get_faction() == 1) { StringUtil.append(htmlCode, "<font color=\"" + Config.ANTHARAS_NAME_COLOR_BBS + "\">", player.getName(), "</font>"); } else { htmlCode.append(player.getName()); } /* Config.java */ VALAKAS_NAME_COLOR_BBS = Integer.decode("0x" + CustomSettings.getString("ValakasNameColorBBs", "003300")); ANTHARAS_NAME_COLOR_BBS = Integer.decode("0x" + CustomSettings.getString("AntharasNameColorBBs", "003366"));
  11. Thx for files, it's good ! :D
  12. New for this? Me too, my game ( Hi5 ) doesn't start with Windows 8.1. :/
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