WolfGiaS3na Posted June 7, 2014 Share Posted June 7, 2014 Hello everyone, i want understand how we find which texture does an item use. For example lets say the Formal Wear ID: 6408 I search it on Armorgrp.dat and found this: 1 6408 0 3 6 2 0 dropitems.drop_wedding_box_m00 dropitemstex.drop_wedding_box_t00 0 0 0 0 0 1 0 0 icon.armor_t2000_ul_i00 icon.armor_t2000_u_i00 icon.armor_t2000_l_i00 icon.armor_t2000_g_i00 icon.armor_t2000_b_i00 -1 1000 17 0 0 0 1 9 4 Fighter.MFighter_m013_u Fighter.MFighter_m013_l Fighter.MFighter_m013_g Fighter.MFighter_m013_b 4 MFighter.MFighter_m013_t2000_u MFighter.MFighter_m013_t2000_l MFighter.MFighter_m013_t2000_g MFighter.MFighter_m013_t2000_b 4 0 255 0 255 0 255 0 255 4 4 Fighter.FFighter_m013_u Fighter.FFighter_m013_l Fighter.FFighter_m013_g Fighter.FFighter_m013_b 4 FFighter.FFighter_m013_t2000_u FFighter.FFighter_m013_t2000_l FFighter.FFighter_m013_t2000_g FFighter.FFighter_m013_t2000_b 4 0 255 Fighter.FFighter_m013_l_ad00 108 95 0 255 0 255 4 FFighter.FFighter_m013_t2000_l_ad00 4 DarkElf.MDarkElf_m011_u DarkElf.MDarkElf_m011_l DarkElf.MDarkElf_m011_g DarkElf.MDarkElf_m011_b 4 MDarkElf.MDarkElf_m011_t2000_u MDarkElf.MDarkElf_m011_t2000_l MDarkElf.MDarkElf_m011_t2000_g MDarkElf.MDarkElf_m011_t2000_b 4 0 255 0 255 0 255 0 255 4 4 DarkElf.FDarkElf_m011_u DarkElf.FDarkElf_m011_l DarkElf.FDarkElf_m011_g DarkElf.FDarkElf_m011_b 4 FDarkElf.FDarkElf_m011_t2000_u FDarkElf.FDarkElf_m011_t2000_l FDarkElf.FDarkElf_m011_t2000_g FDarkElf.FDarkElf_m011_t2000_b 4 0 255 DarkElf.FDarkElf_m011_l_ad00 108 95 0 255 0 255 4 FDarkElf.FDarkElf_m011_t2000_l_ad00 4 Dwarf.MDwarf_m009_u Dwarf.MDwarf_m009_l Dwarf.MDwarf_m009_g Dwarf.MDwarf_m009_b 4 MDwarf.MDwarf_m009_t2000_u MDwarf.MDwarf_m009_t2000_l MDwarf.MDwarf_m009_t2000_g MDwarf.MDwarf_m009_t2000_b 4 0 255 0 255 0 255 0 255 4 4 Dwarf.FDwarf_m009_u Dwarf.FDwarf_m009_l Dwarf.FDwarf_m009_g Dwarf.FDwarf_m009_b 4 FDwarf.FDwarf_m009_t2000_u FDwarf.FDwarf_m009_t2000_l FDwarf.FDwarf_m009_t2000_g FDwarf.FDwarf_m009_t2000_b 4 0 255 Dwarf.FDwarf_m009_l_ad00 108 95 0 255 0 255 4 FDwarf.FDwarf_m009_t2000_l_ad00 4 Elf.MElf_m012_u Elf.MElf_m012_l Elf.MElf_m012_g Elf.MElf_m012_b 4 MElf.MElf_m012_t2000_u MElf.MElf_m012_t2000_l MElf.MElf_m012_t2000_g MElf.MElf_m012_t2000_b 4 0 255 0 255 0 255 0 255 4 4 Elf.FElf_m012_u Elf.FElf_m012_l Elf.FElf_m012_g Elf.FElf_m012_b 4 FElf.FElf_m012_t2000_u FElf.FElf_m012_t2000_l FElf.FElf_m012_t2000_g FElf.FElf_m012_t2000_b 4 0 255 Elf.FElf_m012_l_ad00 108 95 0 255 0 255 4 FElf.FElf_m012_t2000_l_ad00 4 Magic.MMagic_m014_u Magic.MMagic_m014_l Magic.MMagic_m014_g Magic.MMagic_m014_b 4 MMagic.MMagic_m014_t2000_u MMagic.MMagic_m014_t2000_l MMagic.MMagic_m014_t2000_g MMagic.MMagic_m014_t2000_b 4 0 255 0 255 0 255 0 255 4 4 Magic.FMagic_m014_u Magic.FMagic_m014_l Magic.FMagic_m014_g Magic.FMagic_m014_b 4 FMagic.FMagic_m014_t2000_u FMagic.FMagic_m014_t2000_l FMagic.FMagic_m014_t2000_g FMagic.FMagic_m014_t2000_b 4 0 255 Magic.FMagic_m014_l_ad00 108 95 0 255 0 255 4 FMagic.FMagic_m014_t2000_l_ad00 4 Orc.MOrc_m008_u Orc.MOrc_m008_l Orc.MOrc_m008_g Orc.MOrc_m008_b 4 MOrc.MOrc_m008_t2000_u MOrc.MOrc_m008_t2000_l MOrc.MOrc_m008_t2000_g MOrc.MOrc_m008_t2000_b 4 0 255 0 255 0 255 0 255 4 4 Orc.FOrc_m008_u Orc.FOrc_m008_l Orc.FOrc_m008_g Orc.FOrc_m008_b 4 FOrc.FOrc_m008_t2000_u FOrc.FOrc_m008_t2000_l FOrc.FOrc_m008_t2000_g FOrc.FOrc_m008_t2000_b 4 0 255 Orc.FOrc_m008_l_ad00 108 95 0 255 0 255 4 FOrc.FOrc_m008_t2000_l_ad00 4 Shaman.MShaman_m009_u Shaman.MShaman_m009_l Shaman.MShaman_m009_g Shaman.MShaman_m009_b 4 MShaman.MShaman_m009_t2000_u MShaman.MShaman_m009_t2000_l MShaman.MShaman_m009_t2000_g MShaman.MShaman_m009_t2000_b 4 0 255 0 255 0 255 0 255 4 4 Shaman.FShaman_m009_u Shaman.FShaman_m009_l Shaman.FShaman_m009_g Shaman.FShaman_m009_b 4 FShaman.FShaman_m009_t2000_u FShaman.FShaman_m009_t2000_l FShaman.FShaman_m009_t2000_g FShaman.FShaman_m009_t2000_b 4 0 255 Shaman.FShaman_m009_l_ad00 108 95 0 255 0 255 4 FShaman.FShaman_m009_t2000_l_ad00 4 Kamael.mkamael_m010_u Kamael.mkamael_m010_l Kamael.mkamael_m010_g Kamael.mkamael_m010_b 5 mkamael.mkamael_m010_t2000_u mkamael.mkamael_m010_t2000_l mkamael.mkamael_m010_t2000_g mkamael.mkamael_m010_t2000_b mkamael.mkamael_m010_t2000_ut 4 Kamael.Mkamael_m000_w_ad00 119 95 Kamael.mkamael_m010_l_ad00 108 95 0 255 0 255 4 Mkamael.Mkamael_m000_t00_w mkamael.mkamael_m010_t2000_ut 4 Kamael.fkamael_m010_u Kamael.fkamael_m010_l Kamael.fkamael_m010_g Kamael.fkamael_m010_b 5 fkamael.fkamael_m010_t2000_u fkamael.fkamael_m010_t2000_l fkamael.fkamael_m010_t2000_g fkamael.fkamael_m010_t2000_b fkamael.fkamael_m010_t2000_ut 4 Kamael.Fkamael_m000_w_ad00 119 95 Kamael.fkamael_m010_l_ad00 108 95 0 255 0 255 4 Fkamael.Fkamael_m000_t00_w fkamael.fkamael_m010_t2000_ut 1 1 0 0 LineageEffect.p_u002_a 4 ItemSound.armor_underwear_1 ItemSound.armor_underwear_4 ItemSound.armor_leather_2 ItemSound.armor_leather_8 ItemSound.itemdrop_etc_book ItemSound.itemequip_armor_cloth 1 0 2 0 0 0 0 0 0 I am familiar with editing client side (+/-) but again i can't understand which of these line tell you where the textures of Formal wear (the white clothes) are, i mean which *.utx file i need to decrypt with decrypter. The basic idea is to find this line, decrypt - extract the textures inside of *.utx edit the image on Photoshop (change color e.t.c) - encrypt again into new *.utx and replace the old line with the new file *.utx i just made so it will seperate utx file for formal wear, but how i found which line says? Quote Link to comment Share on other sites More sharing options...
DONALD TRUMP 2016 Posted June 7, 2014 Share Posted June 7, 2014 MElf.MElf_m012_t2000_u MElf.MElf_m012_t2000_l MElf.MElf_m012_t2000_g MElf.MElf_m012_t2000_b Quote Link to comment Share on other sites More sharing options...
WolfGiaS3na Posted June 7, 2014 Author Share Posted June 7, 2014 MElf.MElf_m012_t2000_u MElf.MElf_m012_t2000_l MElf.MElf_m012_t2000_g MElf.MElf_m012_t2000_b Something lets say i found the *.utx... i extract the *.tga images of it (they are like 100-150) i edit one on photoshop and replace with old... to encrypt back to utx with unreal i need to load 1 by 1 again? is there any way to open the official utx on unreal, export the one i want - edit - import - replace and save again? because when i try to load *.utx in unreal even if decryped (with criticalerror tools) i get error and Unreal closed. Quote Link to comment Share on other sites More sharing options...
WolfGiaS3na Posted June 7, 2014 Author Share Posted June 7, 2014 Ps. there is no images MElf.MElf_m012_t2000_u MElf.MElf_m012_t2000_l MElf.MElf_m012_t2000_g MElf.MElf_m012_t2000_b Inside MElf.utx no formal wear textures... Quote Link to comment Share on other sites More sharing options...
DONALD TRUMP 2016 Posted June 7, 2014 Share Posted June 7, 2014 ???????????????????????? melf = utx name after the . = shader name you cant have a shader if the texture doesnt exist iff its melf_m012_t2000 u textures would be melf_m012_t2000_ori and melf_m012_t2000_u_sp ---------------------- yes after you export you can just import edited ones as a new utx Quote Link to comment Share on other sites More sharing options...
WolfGiaS3na Posted June 7, 2014 Author Share Posted June 7, 2014 ???? ???? ???? ???? ???? ???? melf = utx name after the . = shader name you cant have a shader if the texture doesnt exist iff its melf_m012_t2000 u textures would be melf_m012_t2000_ori and melf_m012_t2000_u_sp ---------------------- yes after you export you can just import edited ones as a new utx I almost did it, but i have some dificulties but i think i did may can you give me your skype or add me on skype: unst0ppabl32 i want show u something from shared screens. If you and when you can because posting and posting does not help and i really stuck. Thanks a lot!! i wait Quote Link to comment Share on other sites More sharing options...
WolfGiaS3na Posted June 7, 2014 Author Share Posted June 7, 2014 ???? ???? ???? ???? ???? ???? melf = utx name after the . = shader name you cant have a shader if the texture doesnt exist iff its melf_m012_t2000 u textures would be melf_m012_t2000_ori and melf_m012_t2000_u_sp ---------------------- yes after you export you can just import edited ones as a new utx Yeah but how u open *.utx in unreal editor withouth needed to extract all *.tga from it... ??? Quote Link to comment Share on other sites More sharing options...
DONALD TRUMP 2016 Posted June 7, 2014 Share Posted June 7, 2014 download umodel make a bat in the same folder as umodel umodel -export -all name.utx Quote Link to comment Share on other sites More sharing options...
WolfGiaS3na Posted June 7, 2014 Author Share Posted June 7, 2014 download umodel make a bat in the same folder as umodel umodel -export -all name.utx Yeaaaaaaaaaaa for god sake i did this read :P but this extract arround 500 tga if i edit one of them how i make all 500 back to utx ? unreal "import" only load 1 per time it make me tired. Quote Link to comment Share on other sites More sharing options...
DONALD TRUMP 2016 Posted June 7, 2014 Share Posted June 7, 2014 .............................. you import ONLY THE ONES YOU WANT TO EDIT IN A NEW UTX PLS USE BRAIN Quote Link to comment Share on other sites More sharing options...
WolfGiaS3na Posted June 7, 2014 Author Share Posted June 7, 2014 .............................. you import ONLY THE ONES YOU WANT TO EDIT IN A NEW UTX PLS USE BRAIN No you didn't understand it don't even allow me to import... i get error and unreal close... and something else UTPT does not work (i cant view textures, or export them) ... wtf... this ever happen to you? Quote Link to comment Share on other sites More sharing options...
DONALD TRUMP 2016 Posted June 7, 2014 Share Posted June 7, 2014 Quote Link to comment Share on other sites More sharing options...
xdem Posted June 7, 2014 Share Posted June 7, 2014 Nature gifted this guy with 26 IQ, he will just annoy you if you try to help him Quote Link to comment Share on other sites More sharing options...
WolfGiaS3na Posted June 7, 2014 Author Share Posted June 7, 2014 Nature gifted this guy with 26 IQ, he will just annoy you if you try to help him war started already :) try spam me more BITCH :D Quote Link to comment Share on other sites More sharing options...
WolfGiaS3na Posted June 7, 2014 Author Share Posted June 7, 2014 Seriously you haven't understand what i am trying to say... anyway i'll try them alone thanks and i am not dumb i can prove u in other things that u are the dumb if u want :) u are not life expert the fact that u have some knowledge in this because u are used to does not make you smart it was my first day i started with client and after 4 hours i am editing mesh in 3D's max and playing with models bones. The problem is that most of programs i found in forums are dead (links) and some of them no work for me but again i find a solution. thanks anyway for your time Quote Link to comment Share on other sites More sharing options...
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