Jump to content

Editing Texture - Extract


Recommended Posts

Hello everyone, i want understand how we find which texture does an item use. For example lets say the Formal Wear ID: 6408 

I search it on Armorgrp.dat and found this:

1	6408	0	3	6	2	0	dropitems.drop_wedding_box_m00			dropitemstex.drop_wedding_box_t00				0	0	0	0	0	1	0	0	icon.armor_t2000_ul_i00	icon.armor_t2000_u_i00	icon.armor_t2000_l_i00	icon.armor_t2000_g_i00	icon.armor_t2000_b_i00	-1	1000	17	0	0	0		1		9	4	Fighter.MFighter_m013_u	Fighter.MFighter_m013_l	Fighter.MFighter_m013_g	Fighter.MFighter_m013_b	4	MFighter.MFighter_m013_t2000_u	MFighter.MFighter_m013_t2000_l	MFighter.MFighter_m013_t2000_g	MFighter.MFighter_m013_t2000_b	4		0	255		0	255		0	255		0	255							4								4	Fighter.FFighter_m013_u	Fighter.FFighter_m013_l	Fighter.FFighter_m013_g	Fighter.FFighter_m013_b	4	FFighter.FFighter_m013_t2000_u	FFighter.FFighter_m013_t2000_l	FFighter.FFighter_m013_t2000_g	FFighter.FFighter_m013_t2000_b	4		0	255	Fighter.FFighter_m013_l_ad00	108	95		0	255		0	255							4		FFighter.FFighter_m013_t2000_l_ad00						4	DarkElf.MDarkElf_m011_u	DarkElf.MDarkElf_m011_l	DarkElf.MDarkElf_m011_g	DarkElf.MDarkElf_m011_b	4	MDarkElf.MDarkElf_m011_t2000_u	MDarkElf.MDarkElf_m011_t2000_l	MDarkElf.MDarkElf_m011_t2000_g	MDarkElf.MDarkElf_m011_t2000_b	4		0	255		0	255		0	255		0	255							4								4	DarkElf.FDarkElf_m011_u	DarkElf.FDarkElf_m011_l	DarkElf.FDarkElf_m011_g	DarkElf.FDarkElf_m011_b	4	FDarkElf.FDarkElf_m011_t2000_u	FDarkElf.FDarkElf_m011_t2000_l	FDarkElf.FDarkElf_m011_t2000_g	FDarkElf.FDarkElf_m011_t2000_b	4		0	255	DarkElf.FDarkElf_m011_l_ad00	108	95		0	255		0	255							4		FDarkElf.FDarkElf_m011_t2000_l_ad00						4	Dwarf.MDwarf_m009_u	Dwarf.MDwarf_m009_l	Dwarf.MDwarf_m009_g	Dwarf.MDwarf_m009_b	4	MDwarf.MDwarf_m009_t2000_u	MDwarf.MDwarf_m009_t2000_l	MDwarf.MDwarf_m009_t2000_g	MDwarf.MDwarf_m009_t2000_b	4		0	255		0	255		0	255		0	255							4								4	Dwarf.FDwarf_m009_u	Dwarf.FDwarf_m009_l	Dwarf.FDwarf_m009_g	Dwarf.FDwarf_m009_b	4	FDwarf.FDwarf_m009_t2000_u	FDwarf.FDwarf_m009_t2000_l	FDwarf.FDwarf_m009_t2000_g	FDwarf.FDwarf_m009_t2000_b	4		0	255	Dwarf.FDwarf_m009_l_ad00	108	95		0	255		0	255							4		FDwarf.FDwarf_m009_t2000_l_ad00						4	Elf.MElf_m012_u	Elf.MElf_m012_l	Elf.MElf_m012_g	Elf.MElf_m012_b	4	MElf.MElf_m012_t2000_u	MElf.MElf_m012_t2000_l	MElf.MElf_m012_t2000_g	MElf.MElf_m012_t2000_b	4		0	255		0	255		0	255		0	255							4								4	Elf.FElf_m012_u	Elf.FElf_m012_l	Elf.FElf_m012_g	Elf.FElf_m012_b	4	FElf.FElf_m012_t2000_u	FElf.FElf_m012_t2000_l	FElf.FElf_m012_t2000_g	FElf.FElf_m012_t2000_b	4		0	255	Elf.FElf_m012_l_ad00	108	95		0	255		0	255							4		FElf.FElf_m012_t2000_l_ad00						4	Magic.MMagic_m014_u	Magic.MMagic_m014_l	Magic.MMagic_m014_g	Magic.MMagic_m014_b	4	MMagic.MMagic_m014_t2000_u	MMagic.MMagic_m014_t2000_l	MMagic.MMagic_m014_t2000_g	MMagic.MMagic_m014_t2000_b	4		0	255		0	255		0	255		0	255							4								4	Magic.FMagic_m014_u	Magic.FMagic_m014_l	Magic.FMagic_m014_g	Magic.FMagic_m014_b	4	FMagic.FMagic_m014_t2000_u	FMagic.FMagic_m014_t2000_l	FMagic.FMagic_m014_t2000_g	FMagic.FMagic_m014_t2000_b	4		0	255	Magic.FMagic_m014_l_ad00	108	95		0	255		0	255							4		FMagic.FMagic_m014_t2000_l_ad00						4	Orc.MOrc_m008_u	Orc.MOrc_m008_l	Orc.MOrc_m008_g	Orc.MOrc_m008_b	4	MOrc.MOrc_m008_t2000_u	MOrc.MOrc_m008_t2000_l	MOrc.MOrc_m008_t2000_g	MOrc.MOrc_m008_t2000_b	4		0	255		0	255		0	255		0	255							4								4	Orc.FOrc_m008_u	Orc.FOrc_m008_l	Orc.FOrc_m008_g	Orc.FOrc_m008_b	4	FOrc.FOrc_m008_t2000_u	FOrc.FOrc_m008_t2000_l	FOrc.FOrc_m008_t2000_g	FOrc.FOrc_m008_t2000_b	4		0	255	Orc.FOrc_m008_l_ad00	108	95		0	255		0	255							4		FOrc.FOrc_m008_t2000_l_ad00						4	Shaman.MShaman_m009_u	Shaman.MShaman_m009_l	Shaman.MShaman_m009_g	Shaman.MShaman_m009_b	4	MShaman.MShaman_m009_t2000_u	MShaman.MShaman_m009_t2000_l	MShaman.MShaman_m009_t2000_g	MShaman.MShaman_m009_t2000_b	4		0	255		0	255		0	255		0	255							4								4	Shaman.FShaman_m009_u	Shaman.FShaman_m009_l	Shaman.FShaman_m009_g	Shaman.FShaman_m009_b	4	FShaman.FShaman_m009_t2000_u	FShaman.FShaman_m009_t2000_l	FShaman.FShaman_m009_t2000_g	FShaman.FShaman_m009_t2000_b	4		0	255	Shaman.FShaman_m009_l_ad00	108	95		0	255		0	255							4		FShaman.FShaman_m009_t2000_l_ad00						4	Kamael.mkamael_m010_u	Kamael.mkamael_m010_l	Kamael.mkamael_m010_g	Kamael.mkamael_m010_b	5	mkamael.mkamael_m010_t2000_u	mkamael.mkamael_m010_t2000_l	mkamael.mkamael_m010_t2000_g	mkamael.mkamael_m010_t2000_b	mkamael.mkamael_m010_t2000_ut	4	Kamael.Mkamael_m000_w_ad00	119	95	Kamael.mkamael_m010_l_ad00	108	95		0	255		0	255							4	Mkamael.Mkamael_m000_t00_w	mkamael.mkamael_m010_t2000_ut						4	Kamael.fkamael_m010_u	Kamael.fkamael_m010_l	Kamael.fkamael_m010_g	Kamael.fkamael_m010_b	5	fkamael.fkamael_m010_t2000_u	fkamael.fkamael_m010_t2000_l	fkamael.fkamael_m010_t2000_g	fkamael.fkamael_m010_t2000_b	fkamael.fkamael_m010_t2000_ut	4	Kamael.Fkamael_m000_w_ad00	119	95	Kamael.fkamael_m010_l_ad00	108	95		0	255		0	255							4	Fkamael.Fkamael_m000_t00_w	fkamael.fkamael_m010_t2000_ut						1		1			0				0			LineageEffect.p_u002_a	4	ItemSound.armor_underwear_1	ItemSound.armor_underwear_4	ItemSound.armor_leather_2	ItemSound.armor_leather_8	ItemSound.itemdrop_etc_book	ItemSound.itemequip_armor_cloth	1	0	2	0	0	0	0	0	0

I am familiar with editing client side (+/-) but again i can't understand which of these line tell you where the textures of Formal wear (the white clothes) are, i mean which *.utx file i need to decrypt with decrypter.

 

The basic idea is to find this line, decrypt - extract the textures inside of *.utx  edit the image on Photoshop (change color e.t.c) - encrypt again into new *.utx and replace the old line with the new file *.utx i just made so it will seperate utx file for formal wear, but how i found which line says? 

 

 

 

Link to comment
Share on other sites

MElf.MElf_m012_t2000_u    MElf.MElf_m012_t2000_l    MElf.MElf_m012_t2000_g    MElf.MElf_m012_t2000_b

Something lets say i found the *.utx... i extract the *.tga images of it (they are like 100-150) i edit one on photoshop and replace with old... to encrypt back to utx with unreal i need to load 1 by 1 again? is there any way to open the official utx on unreal, export the one i want - edit - import - replace and save again? because when i try to load *.utx in unreal even if decryped (with criticalerror tools) i get error and Unreal closed.

Link to comment
Share on other sites

Ps. there is no images    MElf.MElf_m012_t2000_u    MElf.MElf_m012_t2000_l    MElf.MElf_m012_t2000_g    MElf.MElf_m012_t2000_b                  Inside MElf.utx no formal wear textures... 

Link to comment
Share on other sites

????????????????????????

 

 

melf = utx name

after the . = shader name

you cant have a shader if the texture doesnt exist

iff its melf_m012_t2000 u textures would be melf_m012_t2000_ori and melf_m012_t2000_u_sp

----------------------

yes after you export you can just import edited ones as a new utx

Link to comment
Share on other sites

???? ???? ???? ???? ???? ????

 

 

melf = utx name

after the . = shader name

you cant have a shader if the texture doesnt exist

iff its melf_m012_t2000 u textures would be melf_m012_t2000_ori and melf_m012_t2000_u_sp

----------------------

yes after you export you can just import edited ones as a new utx

I almost did it, but i have some dificulties but i think i did may can you give me your skype or add me on skype: unst0ppabl32       i want show u something from shared screens. If you and when you can because posting and posting does not help and i really stuck. Thanks a lot!! i wait

Link to comment
Share on other sites

???? ???? ???? ???? ???? ????

 

 

melf = utx name

after the . = shader name

you cant have a shader if the texture doesnt exist

iff its melf_m012_t2000 u textures would be melf_m012_t2000_ori and melf_m012_t2000_u_sp

----------------------

yes after you export you can just import edited ones as a new utx

Yeah but how u open *.utx in unreal editor withouth needed to extract all *.tga from it... ???

Link to comment
Share on other sites

download umodel

make a bat in the same folder as umodel

 umodel -export -all name.utx

Yeaaaaaaaaaaa for god sake i did this read :P but this extract arround 500 tga  if i edit one of them how i make all 500 back to utx ? unreal "import" only load 1 per time it make me tired.

Link to comment
Share on other sites

..............................

 

you import ONLY THE ONES YOU WANT TO EDIT IN A NEW UTX PLS USE BRAIN

No you didn't understand it don't even allow me to import... i get error and unreal close... and something else UTPT does not work (i cant view textures, or export them) ... wtf... this ever happen to you?

Link to comment
Share on other sites

4ae22c0e5f.jpg

Seriously you haven't understand what i am trying to say... anyway i'll try them alone thanks and i am not dumb i can prove u in other things that u are the dumb if u want :) u are not life expert the fact that u have some knowledge in this because u are used to does not make you smart it was my first day i started with client and after 4 hours i am editing mesh in 3D's max and playing with models bones. The problem is that most of programs i found in forums are dead (links) and some of them no work for me but again i find a solution. thanks anyway for your time

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




×
×
  • Create New...