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Found 18 results

  1. Here's fabuLous Interface for High Five Client. Saw some people wanted it, so .. :) Download it right here
  2. do we have any code for editing droplist *add/remove* items in monsters * Ingame * , without going all the way inside the xmls n' doin it ingame ?
  3. Hey guys, sorry for the stupid question, but how can I edit the items in the GM Shop? I made a server a few days ago and now i'm almost done with the NPC's and some other stuff. The only thing left is the GM Shop. I've already looked it up on youtube, google and some other forums but 95% of the stuff I found is in lithuanian, greek or other languages. I'm new to this kind of stuff, never used Java before. I've checked the htm and xml files but I couldn't find anything.
  4. Hello, maybe someone need it ;) Now i will adding Hidden zones in map (like Olympiad arenas and etc...). Here i share [4.674 x 4.182] MAP in .JPEG format... I have [17.100 x 15.300] MAP in .PSD format (but still in work...). If someone has request i can upload .PSD file when i finished it...| SIMPLE > DOWNLOAD <
  5. How to create self custom click like this ? ? ? > <> <
  6. Hello, Quick question: Where can I edit text in Nevit's Advent box? Ofcourse I am talking about the title, <rec bonus>, <hunting bonus>,etc and not the variables (0%, quit). Thank you.
  7. Anyone knows how can I decrease the range skill animation from far away players? (i want to keep seeing the ppl but w/o skill animation and only see close range ppl's skill animation) I know L2OvC server has this feature with just a command and in L2Aeron we can select the range u want to set as limit. But no idea if I can edit it myself so I can use on other servers w/o this feature. Anyone?
  8. Hello guy, i need help for edit a interface.u I dont know how i open files, anyone know how i open? please tell me, i need help :-\ :-\ :-\ :-\
  9. Hello Guys, i need a little help here i am try to edit a high five interface, but the game buged, look the image If anyone know how i fixed it, please, tell me
  10. Hello guys! Just a simple question. Is this possible to get rid of this part? I truly support L2J Frozen project and I respect the developers but I don't want anyone to see what project I'm using on my server. Thank you in advance!
  11. Καλησπερα ξερεις κανεις πως μπορω να κανω το geodata edit σε μια περιοχη; πχ θελω να το κανω edit στην cave of trials η αν υπαρχει κανενα guide
  12. Hello can some one help me with geodata? how can i edit for farm zone(Cave of trials) ? cuz i have a problem when i put geodata on my server the monsters stop hitting me when i go behind the walls but i can hit them thanks
  13. I am trying to change Loading-e.utx file from loading screen, and i am taking the following msg when i use L2Tool. I tryied in .DDS (format DXT3 and DXT1) and i get the error from the screenshot!!! Some help? ------------------------------------------- http://prntscr.com/6dk25d -------------------------------------------
  14. Hi everybody, im using the L2jServer BETA 10448 last udpated on September 24, 2014. Since i can't edit ingame monsters anymore, can someone make a code to get that function back please? I got cero knowledge of coding. Thanks.
  15. ItemName-e.dat and L2FileEdit Error When i am trying to change something with FileEdit ItemName for example or either weaponrgp/armorrgp I am facing this problem Example id name description Others 99 Dynasty Bow L2MXC Bow -1 1 1 -1 0 0 0 ( Its just an example written by my hand not real situation) I want to change the description for example the problem i get is this, when i change the description id name description Others 99 Dynasty Bow L2MXC Special Bow -1 1 1 -1 0 0 0 ( Its just an example written by my hand not real situation) The spaces between Name and Description are now less and this is giving me an error when i finish with the file and i try to save it Conclussion When i edit anything with FileEdit the spaces between the id name and everything gets a little bit messy and when it ry to save the file i get an error then my Itemname or my file gets deleted
  16. Hello MxC community ! I open smr , i normally open the unr and usx that i want to edit , i can view it normally BUT i can not use the actions Add to import Table and Create new StaticMesh Actior . Any help would be appreciated since i am new to this and if we have any capable l2 Cliend Developer that is willing to help me learn , since i am a newbie on map editing i would really like it if he could send me his skype in a message so we could chat and i could learn a few things
  17. Hello everyone, i want understand how we find which texture does an item use. For example lets say the Formal Wear ID: 6408 I search it on Armorgrp.dat and found this: 1 6408 0 3 6 2 0 dropitems.drop_wedding_box_m00 dropitemstex.drop_wedding_box_t00 0 0 0 0 0 1 0 0 icon.armor_t2000_ul_i00 icon.armor_t2000_u_i00 icon.armor_t2000_l_i00 icon.armor_t2000_g_i00 icon.armor_t2000_b_i00 -1 1000 17 0 0 0 1 9 4 Fighter.MFighter_m013_u Fighter.MFighter_m013_l Fighter.MFighter_m013_g Fighter.MFighter_m013_b 4 MFighter.MFighter_m013_t2000_u MFighter.MFighter_m013_t2000_l MFighter.MFighter_m013_t2000_g MFighter.MFighter_m013_t2000_b 4 0 255 0 255 0 255 0 255 4 4 Fighter.FFighter_m013_u Fighter.FFighter_m013_l Fighter.FFighter_m013_g Fighter.FFighter_m013_b 4 FFighter.FFighter_m013_t2000_u FFighter.FFighter_m013_t2000_l FFighter.FFighter_m013_t2000_g FFighter.FFighter_m013_t2000_b 4 0 255 Fighter.FFighter_m013_l_ad00 108 95 0 255 0 255 4 FFighter.FFighter_m013_t2000_l_ad00 4 DarkElf.MDarkElf_m011_u DarkElf.MDarkElf_m011_l DarkElf.MDarkElf_m011_g DarkElf.MDarkElf_m011_b 4 MDarkElf.MDarkElf_m011_t2000_u MDarkElf.MDarkElf_m011_t2000_l MDarkElf.MDarkElf_m011_t2000_g MDarkElf.MDarkElf_m011_t2000_b 4 0 255 0 255 0 255 0 255 4 4 DarkElf.FDarkElf_m011_u DarkElf.FDarkElf_m011_l DarkElf.FDarkElf_m011_g DarkElf.FDarkElf_m011_b 4 FDarkElf.FDarkElf_m011_t2000_u FDarkElf.FDarkElf_m011_t2000_l FDarkElf.FDarkElf_m011_t2000_g FDarkElf.FDarkElf_m011_t2000_b 4 0 255 DarkElf.FDarkElf_m011_l_ad00 108 95 0 255 0 255 4 FDarkElf.FDarkElf_m011_t2000_l_ad00 4 Dwarf.MDwarf_m009_u Dwarf.MDwarf_m009_l Dwarf.MDwarf_m009_g Dwarf.MDwarf_m009_b 4 MDwarf.MDwarf_m009_t2000_u MDwarf.MDwarf_m009_t2000_l MDwarf.MDwarf_m009_t2000_g MDwarf.MDwarf_m009_t2000_b 4 0 255 0 255 0 255 0 255 4 4 Dwarf.FDwarf_m009_u Dwarf.FDwarf_m009_l Dwarf.FDwarf_m009_g Dwarf.FDwarf_m009_b 4 FDwarf.FDwarf_m009_t2000_u FDwarf.FDwarf_m009_t2000_l FDwarf.FDwarf_m009_t2000_g FDwarf.FDwarf_m009_t2000_b 4 0 255 Dwarf.FDwarf_m009_l_ad00 108 95 0 255 0 255 4 FDwarf.FDwarf_m009_t2000_l_ad00 4 Elf.MElf_m012_u Elf.MElf_m012_l Elf.MElf_m012_g Elf.MElf_m012_b 4 MElf.MElf_m012_t2000_u MElf.MElf_m012_t2000_l MElf.MElf_m012_t2000_g MElf.MElf_m012_t2000_b 4 0 255 0 255 0 255 0 255 4 4 Elf.FElf_m012_u Elf.FElf_m012_l Elf.FElf_m012_g Elf.FElf_m012_b 4 FElf.FElf_m012_t2000_u FElf.FElf_m012_t2000_l FElf.FElf_m012_t2000_g FElf.FElf_m012_t2000_b 4 0 255 Elf.FElf_m012_l_ad00 108 95 0 255 0 255 4 FElf.FElf_m012_t2000_l_ad00 4 Magic.MMagic_m014_u Magic.MMagic_m014_l Magic.MMagic_m014_g Magic.MMagic_m014_b 4 MMagic.MMagic_m014_t2000_u MMagic.MMagic_m014_t2000_l MMagic.MMagic_m014_t2000_g MMagic.MMagic_m014_t2000_b 4 0 255 0 255 0 255 0 255 4 4 Magic.FMagic_m014_u Magic.FMagic_m014_l Magic.FMagic_m014_g Magic.FMagic_m014_b 4 FMagic.FMagic_m014_t2000_u FMagic.FMagic_m014_t2000_l FMagic.FMagic_m014_t2000_g FMagic.FMagic_m014_t2000_b 4 0 255 Magic.FMagic_m014_l_ad00 108 95 0 255 0 255 4 FMagic.FMagic_m014_t2000_l_ad00 4 Orc.MOrc_m008_u Orc.MOrc_m008_l Orc.MOrc_m008_g Orc.MOrc_m008_b 4 MOrc.MOrc_m008_t2000_u MOrc.MOrc_m008_t2000_l MOrc.MOrc_m008_t2000_g MOrc.MOrc_m008_t2000_b 4 0 255 0 255 0 255 0 255 4 4 Orc.FOrc_m008_u Orc.FOrc_m008_l Orc.FOrc_m008_g Orc.FOrc_m008_b 4 FOrc.FOrc_m008_t2000_u FOrc.FOrc_m008_t2000_l FOrc.FOrc_m008_t2000_g FOrc.FOrc_m008_t2000_b 4 0 255 Orc.FOrc_m008_l_ad00 108 95 0 255 0 255 4 FOrc.FOrc_m008_t2000_l_ad00 4 Shaman.MShaman_m009_u Shaman.MShaman_m009_l Shaman.MShaman_m009_g Shaman.MShaman_m009_b 4 MShaman.MShaman_m009_t2000_u MShaman.MShaman_m009_t2000_l MShaman.MShaman_m009_t2000_g MShaman.MShaman_m009_t2000_b 4 0 255 0 255 0 255 0 255 4 4 Shaman.FShaman_m009_u Shaman.FShaman_m009_l Shaman.FShaman_m009_g Shaman.FShaman_m009_b 4 FShaman.FShaman_m009_t2000_u FShaman.FShaman_m009_t2000_l FShaman.FShaman_m009_t2000_g FShaman.FShaman_m009_t2000_b 4 0 255 Shaman.FShaman_m009_l_ad00 108 95 0 255 0 255 4 FShaman.FShaman_m009_t2000_l_ad00 4 Kamael.mkamael_m010_u Kamael.mkamael_m010_l Kamael.mkamael_m010_g Kamael.mkamael_m010_b 5 mkamael.mkamael_m010_t2000_u mkamael.mkamael_m010_t2000_l mkamael.mkamael_m010_t2000_g mkamael.mkamael_m010_t2000_b mkamael.mkamael_m010_t2000_ut 4 Kamael.Mkamael_m000_w_ad00 119 95 Kamael.mkamael_m010_l_ad00 108 95 0 255 0 255 4 Mkamael.Mkamael_m000_t00_w mkamael.mkamael_m010_t2000_ut 4 Kamael.fkamael_m010_u Kamael.fkamael_m010_l Kamael.fkamael_m010_g Kamael.fkamael_m010_b 5 fkamael.fkamael_m010_t2000_u fkamael.fkamael_m010_t2000_l fkamael.fkamael_m010_t2000_g fkamael.fkamael_m010_t2000_b fkamael.fkamael_m010_t2000_ut 4 Kamael.Fkamael_m000_w_ad00 119 95 Kamael.fkamael_m010_l_ad00 108 95 0 255 0 255 4 Fkamael.Fkamael_m000_t00_w fkamael.fkamael_m010_t2000_ut 1 1 0 0 LineageEffect.p_u002_a 4 ItemSound.armor_underwear_1 ItemSound.armor_underwear_4 ItemSound.armor_leather_2 ItemSound.armor_leather_8 ItemSound.itemdrop_etc_book ItemSound.itemequip_armor_cloth 1 0 2 0 0 0 0 0 0 I am familiar with editing client side (+/-) but again i can't understand which of these line tell you where the textures of Formal wear (the white clothes) are, i mean which *.utx file i need to decrypt with decrypter. The basic idea is to find this line, decrypt - extract the textures inside of *.utx edit the image on Photoshop (change color e.t.c) - encrypt again into new *.utx and replace the old line with the new file *.utx i just made so it will seperate utx file for formal wear, but how i found which line says?
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