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Posted

Αν διαβασατε καλα η προταση αναφερει

1ον η ομαδα αξιολογησης θα ειναι συγκεκριμενη

2ον η ομαδα αξιολογησης θα οριζεται απο συνγκεκριμενα ατομα

επίσης

3ον ενοειται οτι θα μπαινουμε στον server

4ον αν ειναι δυνατον να γινεται με προσκληση του admin του server + 1 char 85 lvl προσωρινο για τεστ.

 

Το προτεινω γιατι το κανω ήδη σε site, ειμαι στην ομαδα αξιολογησης sites μεσω (ΕΕΤΤ) απο το 1996.

Posted

Kaneis dn kserei ti simenei l2, an dn exei peksei C3,C4(,C5,Interlude oxi 100%, oute afta einai pl kala), C4 einai to kalitero chronicle, kai elipzw, to lineage 3(ama bgei), na epanaferei to aplo gameplay, xoris 1002 malak1es. Attributes, elements, morai, vesper kai ales mlkies. Ti einai afta? Apo oti katalabenw dn exeis niosei l2 file m, kai milaw gia palio l2, opos l2revenge(pano apo 1k online), l2elite(ametritoi online), l2thegame, l2bnb etc. To l2 pethane, irthe i epoxi tou WoW. I moni lisi, einai ta kainourgia Client tis NCSoft, na epanaferoun gameplay apo Prelude-Interlude. Xoris kainourgies stoles(to poli 2-3 stoles, oxi malakies omos, aples), xoris kainourgia opla, mono kainourgia features. Kai afta ta kainourgia features na min kanoun ton pexti afto pou leme 'pro'(toulaxiston oxi ola), ala na ton anabathmizoun ligo. Enoeite oti ta opla, oi stoles kai ta jewels, na min pernoun panw tous attributes, elements kai ales malak1es(dn tis kserw, mias kai dn exw peksei pote client meta apo interlude(exw dei pos einai, exw mpei, ala oxi na peksw panw apo 2 ores)).

 

 

Thes apodikseis oti to C4 itan, einai kai tha einai to kalitero client?

http://l2.hopzone.net/lineage2/list.html

 

L2G-OldSchool, C4 server, me para poli kosmo, kai fantasou, exei 7000 malakies mesa opos custom armors etc. Skepsou enan retail C4 server ;)

 

 

P.S Sorry, dn ithela na to postarw edo  ???

  • 2 weeks later...
Posted

Μια και το ανεφερα σε ενα post σημερα ... λεω να το σκεφτουμε και αν γινεται να το κανουμε...

 

Το ερωτημα ήταν για το πως παει το L2 ... αν εχει μέλλον

Κατεληξα στο ότι το μελλον του L2 εξαρταται άμεσα απο το ενδιφερον του κόσμου... ποιον κόσμο όμως? αυτον που έχει άγνοια από L2?

 

Λοιπόν ... προταση.

Να οργανωθεί και να δημιουργηθεί εδώ στο forum μια τοποθεσία που θα ασχολείται αποκλειστικά με την αξιολόγηση των L2x servers και την αξιολόγηση των topXXX. Στους καλύτερους servers να αποδίδεται ειδική ανάλυση και περιγραφή και στους χειρότερους ιδιαίτερο μαυρισμα και αν ειναι δυνατον θαψιμο.

Να ειναι ανεξάρτητη η διαδικασία αξιολόγησης απο τα αποτελέσματα αξιολόγησης. Να συμμετεχουν ενεργα και αξιόπιστα μέλη στην διαδικασία. Ολα να καταλήγουν σε ενα τυπου top servers και topXXX ... αξιολόγηση οχι με votes αλλα με επωνυμη βαθμολόγηση. Ομαδοποίηση και ειδική συμφωνία με topXXX για συγκεκριμενα πακετα διαφήμισης για τους καλους servers. Βασική φιλοσοφία η αξιολόγηση των servers με βαση του τι προσφέρουν ingame και ποσο βοηθανε τον παιχτη να μαθαίνει το πραγματικό L2.

 

Η προταση βασιζεται σε ένα κίνημα επιβίωσης του L2 που καποτε έπρεπε να γίνει... π.χ. "to L2 or not to L2"?

 

Kala exoume ksefigi telios me to 8ema tou L2 mou fenete...Η προταση βασιζεται σε ένα κίνημα επιβίωσης του L2...ta pano stis taratses mas elipan.

 

L2G-OldSchool, C4 server, me para poli kosmo, kai fantasou, exei 7000 malakies mesa opos custom armors etc. Skepsou enan retail C4 server

 

Exei kosmo gia exei eftes tis 700 malakies opos eipes...giafto exei afton to kosmo epidi exei tis 700 malakes...Pane tsekare to IQ s agori psakse sto google gia kati ntomates,ti xroma exei i ntomata;;;

 

Panta gnomi mou etsi...dioti min ksexnate,piso apo mia o8oni driskete ena ili8io prosopo.

  Eυχαριστώ...

Posted

Αν και δεν καταλαβα τι θελεις να πεις γιατι δεν ειναι και πολυ καθαρα τα Ελληνικά σου, σου υπενθυμιζω δυο πραγματα.

1ο πισω απο την οθόνη μπορει να βρισκεται ενα ηλίθιο προσωπο αλλα και το ποιο εξυπνο προσωπο...

2ο οπως ειπε ο Αϊνστάιν... "δύο πραγματα δεν εχουν οριο στον κοσμο... το συμπαν και η ανθρωπινη βλακεία... οσο για το δευτερο δεν ειμαι και τοσο σίγουρος..."

 

Το θεμα του post αφορα την δυνατοτητα και την διαθεση αξιολογησης του περιεχομενου ενος L2 server απο πολυ εμπειροστατωμενη ομαδα.

Δεν ειναι κατι ευκολο αλλα ουτε και αδυνατο. Σκοπος η ενημερωση του κοσμου και η μικρή τουλαχιστον προστασια του L2, ιδεολογικά...

γιατι οχι και η επιβραβευση μιας πραγματικά καλής προσπάθειας.

Posted

Αν και δεν καταλαβα τι θελεις να πεις γιατι δεν ειναι και πολυ καθαρα τα Ελληνικά σου, σου υπενθυμιζω δυο πραγματα.

1ο πισω απο την οθόνη μπορει να βρισκεται ενα ηλίθιο προσωπο αλλα και το ποιο εξυπνο προσωπο...

2ο οπως ειπε ο Αϊνστάιν... "δύο πραγματα δεν εχουν οριο στον κοσμο... το συμπαν και η ανθρωπινη βλακεία... οσο για το δευτερο δεν ειμαι και τοσο σύγουρος..."

Για το Πρώτο ειπε xd

 

@Matrix

 

Συμφωνουμε φιλε(στα περισσοτερα) αλλα δεν γινεται να γινει,να το ξερεις.Δεν θα υπαρξουν ατομα να ασχοληθουν

 

 

Στο κατω κατω το MXC δεν ειναι L2Topzone...

 

To μονο που θα μπορουσε να γινει ειναι κατι τετοιο(http://maxcheaters.com/forum/index.php?topic=107786.0) αλλα και αυτο δυσκολα..

Posted

Αν και δεν καταλαβα τι θελεις να πεις γιατι δεν ειναι και πολυ καθαρα τα Ελληνικά σου}den einai Ελληνικά greeklish einai.

1ο πισω απο την οθόνη μπορει να βρισκεται ενα ηλίθιο προσωπο αλλα και το ποιο εξυπνο προσωπο:Afto to eksipno prosopo ama itan eksipno den 8a ka8otan sto PC kai 8a epeze Lineage2,min m peis twra oti exw kiadiko;!!!...Pedia afto p 8elw na po kai na telionoume me to 8ema tou L2 Einai...Astald esy les:Η προταση βασιζεται σε ένα κίνημα επιβίωσης του L2 που καποτε έπρεπε να γίνει... π.χ. "to L2 or not to L2"? ti kinima;na vgoume stous droume na pame stin NCSoft na tous pame sta dikastiria na dikeo8oume;na zitisoume to OFF Pack tis NSCoft ti 8es na s po twra;;;Pedia exoume ksefigi kiriolektika me to 8ema tou L2 pragmatika to lew...na ma8oume na dikrinoume tin ali8ia apo tin ikoniki pragmatikotita.

 

Oso gia sena Astald anikses server dekto ton ekanes kalo dekto einai sostos server xoris donate bugs ola ta quest doulevoun dekto...ola mexri ekei.Οpos eipes kai esy,Ουσιαστικα εστησα αυτον τον server για να ευχαριστηθουμε lineage.

 

Tpt alo,mexri ekei.

  Elpizo na egina katanoitos.

 

Eυχαριστώ....

Posted

Φυσικα και εγινες κατανοητος φιλε μου...  Matrix.

Το μεχρι εκει ομως τι σημαίνει? Θετεις καποια όρια ας πουμε? μεχρι εκει και οχι πιο πέρα?

Οκ... φυσικα και μπορεις να το κανεις αυτό αλλα μονο στον εαυτό σου. Ο καθενας εχει την ιδεολογία του και τα οριά του.. Γιαυτο εξαλου ειναι διαφορετικοί όλοι οι άνθρωποι μεταξύ τους. Αν καποιοι ταυτίζονται σε μερικα θεματα τοτε γινινται φιλοι :)

 

ναι Finito το καταλαβα μερες πριν, η αναφορα ηταν για τον λογο του Post το οποιο θα προτεινα να κλειδωσει αφου ειναι δυσκολο να υλοποιηθεί στην παρούσα φαση. Να μην γραφονται και διαφορα αλλα που δεν αφορουν το θεμα... Thanks

Posted

paides aftos o ll2expert einai 22 xronwn alla einai noobas exei aniksei enan server kai paizei monos tou..edo den kserei ta basikotera pragmata sto l2..

22 χρονων;

 

με τιποτα,τι βασικα L2...ενω ολα τα αλλα..

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+import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; + +/** + * Handles the voice command for exiting the Solo Zone with delay and effects. + * + * @author MarGaZeaS + */ +public class VoiceExitSoloZone implements IVoiceCommandHandler +{ + private static final String[] VOICE_COMMANDS = + { + "exit" + }; + + // Default location to teleport players when exiting the Solo Zone + private static final Location EXIT_LOCATION = new Location(81318, 148064, -3464); // Replace with your desired coordinates + + // Προσθήκη της μεθόδου για να πάρουμε την τοποθεσία εξόδου + public static Location getExitLocation() { + return EXIT_LOCATION; + } + + @Override + public void useVoiceCommand(Player player, String command) + { + if (command.equalsIgnoreCase("exit")) + { + if (!player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You are not inside the Solo Zone."); + return; + } + + // Notify the player about the delay + player.sendMessage("You will be teleported out of the Solo Zone in 2 seconds."); + + // Cast skill effect (Skill ID: 2100, Level: 1) + player.broadcastPacket(new MagicSkillUse(player, player, 2100, 1, 2000, 0)); + + // Schedule the teleportation after a 2-second delay + ThreadPool.schedule(() -> { + // Teleport the player to the designated exit location + player.teleportTo(EXIT_LOCATION.getX(), EXIT_LOCATION.getY(), EXIT_LOCATION.getZ(), 0); + + // Inform the player + player.sendMessage("You have exited the Solo Zone."); + }, 2000); // Delay in milliseconds (2000ms = 2 seconds) + } + } + + @Override + public String[] getVoiceCommandList() + { + return VOICE_COMMANDS; + } +} diff --git a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java b/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java public class VoiceCommandHandler { private final Map<String, IVoiceCommandHandler> _entries = new HashMap<>(); protected VoiceCommandHandler() { ............ ............ + registerHandler(new VoiceExitSoloZone()); } public void registerHandler(IVoiceCommandHandler handler) { for (String command : handler.getVoiceCommandList()) _entries.put(command, handler); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Npc.java b/java/net/sf/l2j/gameserver/model/actor/Npc.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Npc.java else if (command.startsWith("Chat")) { int val = 0; try { val = Integer.parseInt(command.substring(5)); } catch (final IndexOutOfBoundsException ioobe) { } catch (final NumberFormatException nfe) { } showChatWindow(player, val); + ) + else if (command.startsWith("solopvp")) + { + SoloZoneTaskManager.getInstance(); + player.teleportTo(SoloZoneTaskManager.getCurrentZone().getLoc(), 25); + } else if (command.startsWith("Link")) { final String path = command.substring(5).trim(); if (path.indexOf("..") != -1) return; final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/" + path); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java // Fixed. - else if (_requestType == 4) - { - if (!player.isGM() && !player.isFestivalParticipant()) - return; - - loc = player.getPosition(); - } + if (_requestType == 4) + { + // Έλεγχος αν ο παίκτης δεν είναι GM, δεν είναι μέρος του φεστιβάλ και δεν είναι στην Solo Zone + if (!player.isGM() && !player.isFestivalParticipant() && !player.isInsideZone(ZoneId.SOLO)) + { + return; + } + + SoloZoneTaskManager.getInstance(); + SoloZone currentZone = SoloZoneTaskManager.getCurrentZone(); + if (currentZone != null && currentZone.getLoc() != null) + { + // Αν υπάρχει ζώνη και οι τοποθεσίες δεν είναι κενές, χρησιμοποιούμε τυχαία τοποθεσία από την ζώνη + loc = currentZone.getLoc(); + } else + { + // Διαφορετικά, κάνουμε respawn στην τρέχουσα θέση του παίκτη + loc = player.getPosition(); + } + } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java if (player.isFestivalParticipant() && FestivalOfDarknessManager.getInstance().isFestivalInitialized()) { player.sendPacket(SystemMessageId.NO_RESTART_HERE); sendPacket(RestartResponse.valueOf(false)); return; } + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + sendPacket(RestartResponse.valueOf(false)); + return; + } player.removeFromBossZone(); diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java b/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java player.removeFromBossZone(); player.logout(true); } } + + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot logout or restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + player.sendPacket(ActionFailed.STATIC_PACKET); + return; + } + player.removeFromBossZone(); player.logout(true); } } diff --git a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java b/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java +package net.sf.l2j.gameserver.model.zone.type; + +import java.util.ArrayList; +import java.util.List; +import java.util.Random; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.MessageType; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Creature; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.subtype.ZoneType; +import net.sf.l2j.gameserver.network.SystemMessageId; +import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate; +import net.sf.l2j.gameserver.taskmanager.PvpFlagTaskManager; +import net.sf.l2j.gameserver.taskmanager.SoloZoneTaskManager; + +/** + * @author MarGaZeaS + * + */ +public class SoloZone extends ZoneType +{ + private String _name; + private List<Location> _locations = new ArrayList<>(); + + public SoloZone(int id) + { + super(id); + } + + @Override + public void setParameter(String name, String value) + { + if (name.equals("name")) + _name = value; + else if (name.equals("locs")) + { + for (String locs : value.split(";")) + { + String[] coordinates = locs.split(","); + if (coordinates.length == 3) + { + int x = Integer.parseInt(coordinates[0]); + int y = Integer.parseInt(coordinates[1]); + int z = Integer.parseInt(coordinates[2]); + _locations.add(new Location(x, y, z)); + } + else + { + LOGGER.warn("Invalid location format: " + locs); + } + } + } + } + + + @Override + protected void onEnter(Creature character) + { + if (character instanceof Player) + { + final Player player = (Player) character; + + if ((player.getClassId().getId() == 15 || player.getClassId().getId() == 16 || player.getClassId().getId() == 97)) + { + Location respawnLocation = VoiceExitSoloZone.getExitLocation(); + player.instantTeleportTo(respawnLocation, 20); + player.sendMessage("Your class is not allowed in this zone."); + return; + } + + String randomName = SoloZoneTaskManager.getInstance().getAName(); + if (randomName == null || randomName.isEmpty() || !isValidName(randomName)) + { + randomName = generateRandomName(); + } + if (isNameAlreadyTaken(randomName)) + { + randomName = generateRandomName(); + } + player.setFakeName(randomName); + player.sendMessage("Welcome to the Solo Zone, your random name is: " + randomName); + player.sendPacket(SystemMessageId.ENTERED_COMBAT_ZONE); + character.setInsideZone(ZoneId.SOLO, true); + character.setInsideZone(ZoneId.NO_STORE, true); + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, true); + + if (player.getParty() != null) + { + player.getParty().removePartyMember(player, MessageType.DISCONNECTED); + } + + if (player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().remove(player, true); + + player.updatePvPStatus(); + player.broadcastUserInfo(); + } + } + + private static boolean isValidName(String name) { + return name.matches("[a-zA-Z0-9_]+"); + } + + private static String generateRandomName() { + Random rand = new Random(); + int nameLength = rand.nextInt(12) + 4; + StringBuilder nameBuilder = new StringBuilder(); + + for (int i = 0; i < nameLength; i++) { + char randomChar = (char) (rand.nextInt(26) + 'a'); + nameBuilder.append(randomChar); + } + + return nameBuilder.toString(); + } + + private static boolean isNameAlreadyTaken(String name) { + return World.getInstance().getPlayers().stream().anyMatch(player -> player.getFakeName().equals(name)); + } + + @Override + protected void onExit(Creature character) + { + character.setInsideZone(ZoneId.SOLO, false); // Solo zone + character.setInsideZone(ZoneId.NO_STORE, false); // Allow making a store + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, false); // Allow summon + + if (character instanceof Player) + { + final Player player = (Player) character; + + if (player.getFakeName() != null) + { + player.setFakeName(null); + } + + player.sendPacket(SystemMessageId.LEFT_COMBAT_ZONE); + { + if(!player.isInObserverMode() && player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().add(player, Config.PVP_NORMAL_TIME); + + player.sendPacket(new EtcStatusUpdate(player)); + player.broadcastUserInfo(); + } + } + } + + public String getName() + { + return _name; + } + + public Location getLoc() + { + if (_locations.isEmpty()) + { + return null; // Αν η λίστα είναι κενή, επιστρέφουμε null + } + return _locations.get(Rnd.get(0, _locations.size() - 1)); // Επιλέγουμε τυχαία τοποθεσία + } +} diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/GameServer.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/GameServer.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + StringUtil.printSection("Custom Features"); + SoloZoneTaskManager.getInstance(); StringUtil.printSection("Handlers"); LOGGER.info("Loaded {} admin command handlers.", AdminCommandHandler.getInstance().size()); diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/Shutdown.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/Shutdown.java // disconnect players try { disconnectAllPlayers(); LOGGER.info("All players have been disconnected."); } catch (Exception e) { // Silent catch. } + // Restore real names for players in SoloZone + restoreRealNamesInSoloZone(); // stop all threadpolls ThreadPool.shutdown(); try { LoginServerThread.getInstance().interrupt(); } catch (Exception e) { // Silent catch. } // avoids new players from logging in if (_secondsShut <= 60 && LoginServerThread.getInstance().getServerType() != ServerType.DOWN) LoginServerThread.getInstance().setServerType(ServerType.DOWN); _secondsShut--; Thread.sleep(1000); } } catch (InterruptedException e) { } } + // This method restores the real names of players in SoloZone + private static void restoreRealNamesInSoloZone() + { + for (Player player : World.getInstance().getPlayers()) + { + // Check if player is inside the SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Restore the real name by removing the fake name + if (player.getFakeName() != null) + { + player.setFakeName(null); // Restore the real name + LOGGER.info("Player {}'s fake name has been removed and real name restored.", player.getName()); + } + } + } + } private static void sendServerQuit(int seconds) { World.toAllOnlinePlayers(SystemMessage.getSystemMessage(SystemMessageId.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS).addNumber(seconds)); } diff --git a/java/net/sf/l2j/gameserver/enums/ZoneId.java b/java/net/sf/l2j/gameserver/enums/ZoneId.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/enums/ZoneId.java public enum ZoneId { PVP(0), PEACE(1), SIEGE(2), MOTHER_TREE(3), CLAN_HALL(4), NO_LANDING(5), WATER(6), JAIL(7), MONSTER_TRACK(8), CASTLE(9), SWAMP(10), NO_SUMMON_FRIEND(11), NO_STORE(12), TOWN(13), HQ(14), DANGER_AREA(15), CAST_ON_ARTIFACT(16), NO_RESTART(17), SCRIPT(18), - BOSS(19), + BOSS(19), + SOLO(20); private final int _id; private ZoneId(int id) { _id = id; } diff --git a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java b/java/net/sf/l2j/gameserver/network/serverpackets/Die.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java if (creature instanceof Player) { Player player = (Player) creature; - _allowFixedRes = player.getAccessLevel().allowFixedRes(); + _allowFixedRes = player.getAccessLevel().allowFixedRes() || player.isInsideZone(ZoneId.SOLO); _clan = player.getClan(); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver//model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java // Attacker or spectator logging into a siege zone will be ported at town. if (player.isInsideZone(ZoneId.SIEGE) && player.getSiegeState() < 2) player.teleportTo(TeleportType.TOWN); + if (player.isInsideZone(ZoneId.SOLO)) + { + ThreadPool.schedule(() -> { + Location exitLocation = VoiceExitSoloZone.getExitLocation(); + + if (exitLocation != null) + { + player.teleportTo(exitLocation.getX(), exitLocation.getY(), exitLocation.getZ(), 0); + player.sendMessage("You have been moved to the exit of the SoloZone."); + } + }, 5000); // 5000 milliseconds (5sec) + } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver/model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Player.java @Override public void doRevive() { super.doRevive(); stopEffects(EffectType.CHARM_OF_COURAGE); sendPacket(new EtcStatusUpdate(this)); getStatus().setCpHpMp(getStatus().getMaxCp(), getStatus().getMaxHp(), getStatus().getMaxMp()); _reviveRequested = 0; _revivePower = 0; if (isMounted()) startFeed(_mountNpcId); + if (isInsideZone(ZoneId.SOLO)) + { + // Give Nobless (1323 ID) + L2Skill no = SkillTable.getInstance().getInfo(1323, 1); + no.getEffects(this, this); + sendMessage("You have received the Nobless status in the Solo Zone."); + } + }   If anyone thinks the code is wrong, please make an update and upload it here so I can update the post. A part was edited with chatgpt
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