sτrίkε- Posted February 17, 2011 Posted February 17, 2011 this is an addaption from l2j to l2jfrozen. @Author coyote. in com.l2jfrozen.gameserver.handler. open ItemHandler.java find this import com.l2jfrozen.gameserver.handler.itemhandlers.ChristmasTree; and add below this import com.l2jfrozen.gameserver.handler.itemhandlers.ClanRepsItem; then find this registerItemHandler(new ChestKey()); and add bellow this registerItemHandler(new ClanRepsItem()); save it and close it. in com.l2jfrozen.gameserver.handler.itemhandlers create new file Called ClanRepsItem.java open it and add this /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * http://www.gnu.org/copyleft/gpl.html */ package com.l2jfrozen.gameserver.handler.itemhandlers; /** * * * @author Coyote * Adapted by Strike */ import com.l2jfrozen.Config; import com.l2jfrozen.gameserver.handler.IItemHandler; import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance; import com.l2jfrozen.gameserver.model.actor.instance.L2PlayableInstance; import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance; import com.l2jfrozen.gameserver.network.serverpackets.MagicSkillUser; public class ClanRepsItem implements IItemHandler { private static final int ITEM_IDS[] = { Config.CR_ITEM_REPS_ITEM_ID }; public void useItem(L2PlayableInstance playable, L2ItemInstance item) { if (!(playable instanceof L2PcInstance)) { return; } L2PcInstance activeChar = (L2PcInstance)playable; if (!activeChar.isClanLeader()) { activeChar.sendMessage("This can be used only by Clan Leaders!"); return; } else if (!(activeChar.getClan().getLevel() >= Config.CR_ITEM_MIN_CLAN_LVL)) { activeChar.sendMessage("Your Clan Level is not big enough to use this item!"); return; } else { activeChar.getClan().setReputationScore(activeChar.getClan().getReputationScore()+Config.CR_ITEM_REPS_TO_BE_AWARDED, true); activeChar.sendMessage("Your clan has earned "+ Config.CR_ITEM_REPS_TO_BE_AWARDED +" rep points!"); MagicSkillUser MSU = new MagicSkillUser(activeChar, activeChar, 2024, 1, 1, 0); activeChar.broadcastPacket(MSU); playable.destroyItem("Consume", item.getObjectId(), 1, null, false); } } public int[] getItemIds() { return ITEM_IDS; } } save it and close it. then in com.l2jfrozen open Config.java and find this public static String PVP2_CUSTOM_MESSAGE; add bellow this /** * Clan Reputation Item * Adapted By Strike */ public static boolean USE_CR_ITEM; public static int CR_ITEM_MIN_CLAN_LVL; public static int CR_ITEM_REPS_TO_BE_AWARDED; public static int CR_ITEM_REPS_ITEM_ID; then find this PVP2_CUSTOM_MESSAGE = L2ScoriaSettings.getProperty("PvP2CustomMeesage", "You have been teleported to PvP Zone 2!"); and add bellow this /** Clan reputation Item**/ USE_CR_ITEM = Boolean.parseBoolean(L2ScoriaSettings.getProperty("EnableTheClanRepPointsItem", "False")); CR_ITEM_MIN_CLAN_LVL = Integer.parseInt(L2ScoriaSettings.getProperty("ClanLevelNeededForCR", "5")); CR_ITEM_REPS_TO_BE_AWARDED = Integer.parseInt(L2ScoriaSettings.getProperty("HowManyClanRepsToGive", "500")); CR_ITEM_REPS_ITEM_ID = Integer.parseInt(L2ScoriaSettings.getProperty("CRItemID", "6673")); save it and close it. then to config/fuctions/l2jfrozen.prop find # ----------------------------------------------------- # Hero Custom Item Configuration - # ----------------------------------------------------- # When ActiveChar will use this item will gain Hero Status. EnableHeroCustomItem = False # Id Itemn Need's HeroCustomItemId = 3481 # Hero for X days, 0 forever. HeroCustomDay = 0 and add below this # ------------------------------------------------------- # Clan Reputation Custom Item Configuration # ------------------------------------------------------- # Would you like to enable the Clan Reputation points item? # Default: False EnableTheClanRepPointsItem = False # What's the Min Level in which clan leaders will be able to use the item? # Default 5 MinClanLevelNeededForCR = 5 # How many rep points will be rewarded to the clan? # Default 500 HowManyClanRepsToGive = 500 # Set the ID of the Clan Rep Points Item # Default = 6673 (Festival Adena) CRItemID = 6673 end of story :D PS. Versus or any mod, i think you must add to section rules the [ADDAPTION] tag in order to help more the members with any serverpack addaptions. Quote
An4rchy Posted February 17, 2011 Posted February 17, 2011 :S. from l2jinterlude? if yes, then man anyone can do it. just try to share something worthy... thanks anyway... also try to use .diff Quote
conheonit Posted April 12, 2011 Posted April 12, 2011 Can you help me to make it for L2J_Server Freya? Quote
Kяaσh Posted April 12, 2011 Posted April 12, 2011 I never thought that you gonna do a share like this one , is just an organize on imports nothing else even on configs i won't tell you to stop sharing things , but you should share something which is cool. Quote
Kràtos Posted April 12, 2011 Posted April 12, 2011 Can you help me to make it for L2J_Server Freya? Lol DB ### Eclipse Workspace Patch 1.0 #P L2J_DataPackUpdate14-03-2011 Index: data/scripts/handlers/MasterHandler.java =================================================================== --- data/scripts/handlers/MasterHandler.java (revision 7827) +++ data/scripts/handlers/MasterHandler.java (working copy) @@ -154,6 +154,8 @@ import handlers.itemhandlers.BeastSpiritShot; import handlers.itemhandlers.BlessedSpiritShot; import handlers.itemhandlers.Book; +import handlers.itemhandlers.balloni; +import handlers.itemhandlers.ClanRepsItem; import handlers.itemhandlers.Disguise; import handlers.itemhandlers.Elixir; import handlers.itemhandlers.EnchantAttribute; @@ -447,6 +449,8 @@ ItemHandler.getInstance().registerItemHandler(new EnchantScrolls()); ItemHandler.getInstance().registerItemHandler(new ExtractableItems()); ItemHandler.getInstance().registerItemHandler(new Book()); + ItemHandler.getInstance().registerItemHandler(new ClanRepsItem()); ItemHandler.getInstance().registerItemHandler(new SevenSignsRecord()); ItemHandler.getInstance().registerItemHandler(new ItemSkills()); ItemHandler.getInstance().registerItemHandler(new ItemSkillsTemplate()); Index: data/scripts/handlers/itemhandlers/ClanRepsItem.java =================================================================== --- data/scripts/handlers/itemhandlers/ClanRepsItem.java (revision 0) +++ data/scripts/handlers/itemhandlers/ClanRepsItem.java (revision 0) @@ -0,0 +1,77 @@ +/* + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2, or (at your option) + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA + * 02111-1307, USA. + * + * http://www.gnu.org/copyleft/gpl.html + */ +package handlers.itemhandlers; + +/** + * + * + * @author Coyote + * Adapted by Strike + */ + + +import com.l2jserver.Config; +import com.l2jserver.gameserver.handler.IItemHandler; +import com.l2jserver.gameserver.model.L2ItemInstance; +import com.l2jserver.gameserver.model.actor.L2Playable; +import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; +import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse; + +public class ClanRepsItem implements IItemHandler +{ + private static final int ITEM_IDS[] = + { + Config.CR_ITEM_REPS_ITEM_ID + }; + + public void useItem(L2Playable playable, L2ItemInstance item, boolean forceUse) + { + if (!(playable instanceof L2PcInstance)) + { + return; + } + + L2PcInstance activeChar = (L2PcInstance)playable; + + if (!activeChar.isClanLeader()) + { + activeChar.sendMessage("This can be used only by Clan Leaders!"); + return; + } + + else if (!(activeChar.getClan().getLevel() >= Config.CR_ITEM_MIN_CLAN_LVL)) + { + activeChar.sendMessage("Your Clan Level is not big enough to use this item!"); + return; + } + else + { + activeChar.getClan().setReputationScore(activeChar.getClan().getReputationScore()+Config.CR_ITEM_REPS_TO_BE_AWARDED, true); + activeChar.sendMessage("Your clan has earned "+ Config.CR_ITEM_REPS_TO_BE_AWARDED +" rep points!"); + MagicSkillUse MSU = new MagicSkillUse(activeChar, activeChar, 2024, 1, 1, 0); + activeChar.broadcastPacket(MSU); + playable.destroyItem("Consume", item.getObjectId(), 1, null, false); + } + } + + public int[] getItemIds() + { + return ITEM_IDS; + } +} Core ### Eclipse Workspace Patch 1.0 #P L2J_Server Index: java/com/l2jserver/gameserver/model/L2Clan.java =================================================================== --- java/com/l2jserver/gameserver/model/L2Clan.java (revision 4514) +++ java/com/l2jserver/gameserver/model/L2Clan.java (working copy) @@ -1664,7 +1664,8 @@ setReputationScore(getReputationScore() - Config.ROYAL_GUARD_COST, true); else setReputationScore(getReputationScore() - Config.KNIGHT_UNIT_COST, true); + //Check + setReputationScore(getReputationScore()- Config.CR_ITEM_REPS_TO_BE_AWARDED, true); } Index: java/config/Feature.properties =================================================================== --- java/config/Feature.properties (revision 4514) +++ java/config/Feature.properties (working copy) @@ -133,7 +133,23 @@ ClanHallFrontPlatformFunctionFeeLvl1 = 1300 ClanHallFrontPlatformFunctionFeeLvl2 = 4000 +# ------------------------------------------------------- +# Clan Reputation Custom Item Configuration +# ------------------------------------------------------- +# Would you like to enable the Clan Reputation points item? +# Default: False +EnableTheClanRepPointsItem = False +# What's the Min Level in which clan leaders will be able to use the item? +# Default 5 +MinClanLevelNeededForCR = 5 +# How many rep points will be rewarded to the clan? +# Default 500 +HowManyClanRepsToGive = 500 +# Set the ID of the Clan Rep Points Item +# Default = 6673 (Festival Adena) +CRItemID = 6673 + # --------------------------------------------------------------------------- # Fortress # --------------------------------------------------------------------------- Index: java/com/l2jserver/Config.java =================================================================== --- java/com/l2jserver/Config.java (revision 4514) +++ java/com/l2jserver/Config.java (working copy) @@ -81,6 +81,15 @@ public static final String GRANDBOSS_CONFIG_FILE = "./config/Grandboss.properties"; public static final String GRACIASEEDS_CONFIG_FILE = "./config/GraciaSeeds.properties"; public static final String CHAT_FILTER_FILE = "./config/chatfilter.txt"; + + /** + * Clan Reputation Item + * Adapted By Strike + */ + public static boolean USE_CR_ITEM; + public static int CR_ITEM_MIN_CLAN_LVL; + public static int CR_ITEM_REPS_TO_BE_AWARDED; + public static int CR_ITEM_REPS_ITEM_ID; //-------------------------------------------------- @@ -1017,6 +1026,7 @@ //chatfilter public static ArrayList<String> FILTER_LIST; + /** * This class initializes all global variables for configuration.<br> @@ -1251,6 +1261,12 @@ CH_FRONT1_FEE = Integer.parseInt(Feature.getProperty("ClanHallFrontPlatformFunctionFeeLvl1", "1300")); CH_FRONT2_FEE = Integer.parseInt(Feature.getProperty("ClanHallFrontPlatformFunctionFeeLvl2", "4000")); + /** Clan reputation Item**/ + USE_CR_ITEM = Boolean.parseBoolean(Feature.getProperty("EnableTheClanRepPointsItem", "False")); + CR_ITEM_MIN_CLAN_LVL = Integer.parseInt(Feature.getProperty("ClanLevelNeededForCR", "5")); + CR_ITEM_REPS_TO_BE_AWARDED = Integer.parseInt(Feature.getProperty("HowManyClanRepsToGive", "500")); + CR_ITEM_REPS_ITEM_ID = Integer.parseInt(Feature.getProperty("CRItemID", "6673")); + CL_SET_SIEGE_TIME_LIST = new ArrayList<String>(); SIEGE_HOUR_LIST_MORNING = new ArrayList<Integer>(); SIEGE_HOUR_LIST_AFTERNOON = new ArrayList<Integer>(); Useless shit :P Quote
sτrίkε- Posted April 12, 2011 Author Posted April 12, 2011 I never thought that you gonna do a share like this one , is just an organize on imports nothing else even on configs i won't tell you to stop sharing things , but you should share something which is cool. as you can see i never said that it's a difficult part or something difficult to make it. also i dont share things here not because i dont want to share with the forum community but because i dont make special things, i made this addaption for a member of l2jfrozen forum and in order to help the mxc forum i shared it here too. I Dont really know what is the case to tell if something is good or not but in your case the things that you can easily make are the things that you cant tell them good. always friendly Quote
conheonit Posted April 12, 2011 Posted April 12, 2011 Lol DB ### Eclipse Workspace Patch 1.0 #P L2J_DataPackUpdate14-03-2011 Index: data/scripts/handlers/MasterHandler.java =================================================================== --- data/scripts/handlers/MasterHandler.java (revision 7827) +++ data/scripts/handlers/MasterHandler.java (working copy) @@ -154,6 +154,8 @@ import handlers.itemhandlers.BeastSpiritShot; import handlers.itemhandlers.BlessedSpiritShot; import handlers.itemhandlers.Book; +import handlers.itemhandlers.balloni; +import handlers.itemhandlers.ClanRepsItem; import handlers.itemhandlers.Disguise; import handlers.itemhandlers.Elixir; import handlers.itemhandlers.EnchantAttribute; @@ -447,6 +449,8 @@ ItemHandler.getInstance().registerItemHandler(new EnchantScrolls()); ItemHandler.getInstance().registerItemHandler(new ExtractableItems()); ItemHandler.getInstance().registerItemHandler(new Book()); + ItemHandler.getInstance().registerItemHandler(new ClanRepsItem()); ItemHandler.getInstance().registerItemHandler(new SevenSignsRecord()); ItemHandler.getInstance().registerItemHandler(new ItemSkills()); ItemHandler.getInstance().registerItemHandler(new ItemSkillsTemplate()); Index: data/scripts/handlers/itemhandlers/ClanRepsItem.java =================================================================== --- data/scripts/handlers/itemhandlers/ClanRepsItem.java (revision 0) +++ data/scripts/handlers/itemhandlers/ClanRepsItem.java (revision 0) @@ -0,0 +1,77 @@ +/* + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2, or (at your option) + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA + * 02111-1307, USA. + * + * http://www.gnu.org/copyleft/gpl.html + */ +package handlers.itemhandlers; + +/** + * + * + * @author Coyote + * Adapted by Strike + */ + + +import com.l2jserver.Config; +import com.l2jserver.gameserver.handler.IItemHandler; +import com.l2jserver.gameserver.model.L2ItemInstance; +import com.l2jserver.gameserver.model.actor.L2Playable; +import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; +import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse; + +public class ClanRepsItem implements IItemHandler +{ + private static final int ITEM_IDS[] = + { + Config.CR_ITEM_REPS_ITEM_ID + }; + + public void useItem(L2Playable playable, L2ItemInstance item, boolean forceUse) + { + if (!(playable instanceof L2PcInstance)) + { + return; + } + + L2PcInstance activeChar = (L2PcInstance)playable; + + if (!activeChar.isClanLeader()) + { + activeChar.sendMessage("This can be used only by Clan Leaders!"); + return; + } + + else if (!(activeChar.getClan().getLevel() >= Config.CR_ITEM_MIN_CLAN_LVL)) + { + activeChar.sendMessage("Your Clan Level is not big enough to use this item!"); + return; + } + else + { + activeChar.getClan().setReputationScore(activeChar.getClan().getReputationScore()+Config.CR_ITEM_REPS_TO_BE_AWARDED, true); + activeChar.sendMessage("Your clan has earned "+ Config.CR_ITEM_REPS_TO_BE_AWARDED +" rep points!"); + MagicSkillUse MSU = new MagicSkillUse(activeChar, activeChar, 2024, 1, 1, 0); + activeChar.broadcastPacket(MSU); + playable.destroyItem("Consume", item.getObjectId(), 1, null, false); + } + } + + public int[] getItemIds() + { + return ITEM_IDS; + } +} Core ### Eclipse Workspace Patch 1.0 #P L2J_Server Index: java/com/l2jserver/gameserver/model/L2Clan.java =================================================================== --- java/com/l2jserver/gameserver/model/L2Clan.java (revision 4514) +++ java/com/l2jserver/gameserver/model/L2Clan.java (working copy) @@ -1664,7 +1664,8 @@ setReputationScore(getReputationScore() - Config.ROYAL_GUARD_COST, true); else setReputationScore(getReputationScore() - Config.KNIGHT_UNIT_COST, true); + //Check + setReputationScore(getReputationScore()- Config.CR_ITEM_REPS_TO_BE_AWARDED, true); } Index: java/config/Feature.properties =================================================================== --- java/config/Feature.properties (revision 4514) +++ java/config/Feature.properties (working copy) @@ -133,7 +133,23 @@ ClanHallFrontPlatformFunctionFeeLvl1 = 1300 ClanHallFrontPlatformFunctionFeeLvl2 = 4000 +# ------------------------------------------------------- +# Clan Reputation Custom Item Configuration +# ------------------------------------------------------- +# Would you like to enable the Clan Reputation points item? +# Default: False +EnableTheClanRepPointsItem = False +# What's the Min Level in which clan leaders will be able to use the item? +# Default 5 +MinClanLevelNeededForCR = 5 +# How many rep points will be rewarded to the clan? +# Default 500 +HowManyClanRepsToGive = 500 +# Set the ID of the Clan Rep Points Item +# Default = 6673 (Festival Adena) +CRItemID = 6673 + # --------------------------------------------------------------------------- # Fortress # --------------------------------------------------------------------------- Index: java/com/l2jserver/Config.java =================================================================== --- java/com/l2jserver/Config.java (revision 4514) +++ java/com/l2jserver/Config.java (working copy) @@ -81,6 +81,15 @@ public static final String GRANDBOSS_CONFIG_FILE = "./config/Grandboss.properties"; public static final String GRACIASEEDS_CONFIG_FILE = "./config/GraciaSeeds.properties"; public static final String CHAT_FILTER_FILE = "./config/chatfilter.txt"; + + /** + * Clan Reputation Item + * Adapted By Strike + */ + public static boolean USE_CR_ITEM; + public static int CR_ITEM_MIN_CLAN_LVL; + public static int CR_ITEM_REPS_TO_BE_AWARDED; + public static int CR_ITEM_REPS_ITEM_ID; //-------------------------------------------------- @@ -1017,6 +1026,7 @@ //chatfilter public static ArrayList<String> FILTER_LIST; + /** * This class initializes all global variables for configuration.<br> @@ -1251,6 +1261,12 @@ CH_FRONT1_FEE = Integer.parseInt(Feature.getProperty("ClanHallFrontPlatformFunctionFeeLvl1", "1300")); CH_FRONT2_FEE = Integer.parseInt(Feature.getProperty("ClanHallFrontPlatformFunctionFeeLvl2", "4000")); + /** Clan reputation Item**/ + USE_CR_ITEM = Boolean.parseBoolean(Feature.getProperty("EnableTheClanRepPointsItem", "False")); + CR_ITEM_MIN_CLAN_LVL = Integer.parseInt(Feature.getProperty("ClanLevelNeededForCR", "5")); + CR_ITEM_REPS_TO_BE_AWARDED = Integer.parseInt(Feature.getProperty("HowManyClanRepsToGive", "500")); + CR_ITEM_REPS_ITEM_ID = Integer.parseInt(Feature.getProperty("CRItemID", "6673")); + CL_SET_SIEGE_TIME_LIST = new ArrayList<String>(); SIEGE_HOUR_LIST_MORNING = new ArrayList<Integer>(); SIEGE_HOUR_LIST_AFTERNOON = new ArrayList<Integer>(); Useless shit :P Thanks you, I will try Quote
conheonit Posted April 12, 2011 Posted April 12, 2011 I have a error with : + activeChar.getClan().setReputationScore(activeChar.getClan().getReputationScore()+Config.CR_ITEM_REPS_TO_BE_AWARDED, true); [/Quote] Quote
Kràtos Posted April 12, 2011 Posted April 12, 2011 I have a error with : so? it will show you the solution... f2 L2Clan.java //Check setReputationScore(getReputationScore()- Config.CR_ITEM_REPS_TO_BE_AWARDED, true); Quote
d4n1ela Posted April 12, 2011 Posted April 12, 2011 as you can see i never said that it's a difficult part or something difficult to make it. also i dont share things here not because i dont want to share with the forum community but because i dont make special things, i made this addaption for a member of l2jfrozen forum and in order to help the mxc forum i shared it here too. I Dont really know what is the case to tell if something is good or not but in your case the things that you can easily make are the things that you cant tell them good. always friendly here always discredits the work being done for interlude, as clear as it is not l2jserver... Quote
conheonit Posted April 12, 2011 Posted April 12, 2011 so? it will show you the solution... f2 L2Clan.java //Check setReputationScore(getReputationScore()- Config.CR_ITEM_REPS_TO_BE_AWARDED, true); I used : activeChar.getClan().addReputationScore(Config.CR_ITEM_REPS_TO_BE_AWARDED, true); Thanks for all! Quote
Absolute® Posted June 7, 2011 Posted June 7, 2011 very cool code also very easy to install keep share Quote
JoeDaFlow Posted June 7, 2011 Posted June 7, 2011 [GR] Ela re file, ton strike ton 8imame gyro sta 3 xronia prin pou pernouse ta NPCs kai eftiaxne ta htmls, ti lete twra. 8imame akoma, ton prwto m server autos prpei na to eixe ftiaxei Gracia part 1 tote. Quote
An4rchy Posted June 7, 2011 Posted June 7, 2011 [GR] Ela re file, ton strike ton 8imame gyro sta 3 xronia prin pou pernouse ta NPCs kai eftiaxne ta htmls, ti lete twra. 8imame akoma, ton prwto m server autos prpei na to eixe ftiaxei Gracia part 1 tote. [GR]Proton dn ekane aftos to code, kai deuteron einai 5 grames code stin ousia.[/GR] Quote
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