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[ADDAPTION]Clan Reputation Item.(Author Coyote)


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this is an addaption from l2j to l2jfrozen.

@Author coyote.

 

in com.l2jfrozen.gameserver.handler. open ItemHandler.java

find this

import com.l2jfrozen.gameserver.handler.itemhandlers.ChristmasTree;

and add below this

import com.l2jfrozen.gameserver.handler.itemhandlers.ClanRepsItem;

 

then find this

	registerItemHandler(new ChestKey());

 

and add bellow this

	registerItemHandler(new ClanRepsItem());

 

save it and close it.

 

in com.l2jfrozen.gameserver.handler.itemhandlers create new file Called ClanRepsItem.java

 

open it and add this

/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.handler.itemhandlers;

/**
* 
* 
* @author Coyote
* Adapted by Strike
*/


import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.handler.IItemHandler;
import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PlayableInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.network.serverpackets.MagicSkillUser;

public class ClanRepsItem implements IItemHandler
{
    private static final int ITEM_IDS[] =
    {
       Config.CR_ITEM_REPS_ITEM_ID
    };

    public void useItem(L2PlayableInstance playable, L2ItemInstance item)
    {
            if (!(playable instanceof L2PcInstance))
            {
                return;
            }

            L2PcInstance activeChar = (L2PcInstance)playable;

            if (!activeChar.isClanLeader())
            {
                activeChar.sendMessage("This can be used only by Clan Leaders!");
                return;
            }
           
            else if (!(activeChar.getClan().getLevel() >= Config.CR_ITEM_MIN_CLAN_LVL))
            {
               activeChar.sendMessage("Your Clan Level is not big enough to use this item!");
               return;
            }
            else
            {
               activeChar.getClan().setReputationScore(activeChar.getClan().getReputationScore()+Config.CR_ITEM_REPS_TO_BE_AWARDED, true);
               activeChar.sendMessage("Your clan has earned "+ Config.CR_ITEM_REPS_TO_BE_AWARDED +" rep points!");
               MagicSkillUser  MSU = new MagicSkillUser(activeChar, activeChar, 2024, 1, 1, 0);
               activeChar.broadcastPacket(MSU);
              playable.destroyItem("Consume", item.getObjectId(), 1, null, false);
            }
        }

    public int[] getItemIds()
    {
        return ITEM_IDS;
    }
}

save it and close it.

then in com.l2jfrozen open Config.java and find this

	public static String PVP2_CUSTOM_MESSAGE;

add bellow this

	
/**
 * Clan Reputation Item
 * Adapted By Strike
 */
public static boolean USE_CR_ITEM;
public static int CR_ITEM_MIN_CLAN_LVL;
public static int CR_ITEM_REPS_TO_BE_AWARDED;
public static int CR_ITEM_REPS_ITEM_ID;

 

then find this

		PVP2_CUSTOM_MESSAGE = L2ScoriaSettings.getProperty("PvP2CustomMeesage", "You have been teleported to PvP Zone 2!");

and add bellow this

		/** Clan reputation Item**/
		USE_CR_ITEM = Boolean.parseBoolean(L2ScoriaSettings.getProperty("EnableTheClanRepPointsItem", "False"));
		CR_ITEM_MIN_CLAN_LVL = Integer.parseInt(L2ScoriaSettings.getProperty("ClanLevelNeededForCR", "5"));
		CR_ITEM_REPS_TO_BE_AWARDED = Integer.parseInt(L2ScoriaSettings.getProperty("HowManyClanRepsToGive", "500"));
		CR_ITEM_REPS_ITEM_ID = Integer.parseInt(L2ScoriaSettings.getProperty("CRItemID", "6673"));

save it and close it.

 

then to config/fuctions/l2jfrozen.prop

find

# -----------------------------------------------------
# Hero Custom Item Configuration -
# -----------------------------------------------------
# When ActiveChar will use this item will gain Hero Status.
EnableHeroCustomItem = False
# Id Itemn Need's 
HeroCustomItemId = 3481
# Hero for X days, 0 forever.
HeroCustomDay = 0

and add below this

# -------------------------------------------------------
# Clan Reputation Custom Item Configuration
# -------------------------------------------------------
# Would you like to enable the Clan Reputation points item?
# Default: False
EnableTheClanRepPointsItem = False
# What's the Min Level in which clan leaders will be able to use the item?
# Default 5
MinClanLevelNeededForCR = 5
# How many rep points will be rewarded to the clan?
# Default 500
HowManyClanRepsToGive = 500
# Set the ID of the Clan Rep Points Item
# Default = 6673 (Festival Adena)
CRItemID = 6673

 

end of story :D

 

 

 

PS. Versus or any mod,

i think you must add to section rules the [ADDAPTION] tag in order to help more the members with any serverpack addaptions.

 

 

 

 

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:S. from l2jinterlude? if yes, then man anyone can do it. just try to share something worthy... thanks anyway... also try to use .diff

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  • 1 month later...

I never thought that you gonna do a share like this one , is just an organize on imports nothing else even on configs

i won't tell you to stop sharing things , but you should share something which is cool.

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Can you help me to make it for L2J_Server Freya?

 

Lol

 

DB

 

### Eclipse Workspace Patch 1.0
#P L2J_DataPackUpdate14-03-2011
Index: data/scripts/handlers/MasterHandler.java
===================================================================
--- data/scripts/handlers/MasterHandler.java	(revision 7827)
+++ data/scripts/handlers/MasterHandler.java	(working copy)
@@ -154,6 +154,8 @@
import handlers.itemhandlers.BeastSpiritShot;
import handlers.itemhandlers.BlessedSpiritShot;
import handlers.itemhandlers.Book;
+import handlers.itemhandlers.balloni;
+import handlers.itemhandlers.ClanRepsItem;
import handlers.itemhandlers.Disguise;
import handlers.itemhandlers.Elixir;
import handlers.itemhandlers.EnchantAttribute;
@@ -447,6 +449,8 @@
		ItemHandler.getInstance().registerItemHandler(new EnchantScrolls());
		ItemHandler.getInstance().registerItemHandler(new ExtractableItems());
		ItemHandler.getInstance().registerItemHandler(new Book());
+		ItemHandler.getInstance().registerItemHandler(new ClanRepsItem());
		ItemHandler.getInstance().registerItemHandler(new SevenSignsRecord());
		ItemHandler.getInstance().registerItemHandler(new ItemSkills());
		ItemHandler.getInstance().registerItemHandler(new ItemSkillsTemplate());
Index: data/scripts/handlers/itemhandlers/ClanRepsItem.java
===================================================================
--- data/scripts/handlers/itemhandlers/ClanRepsItem.java	(revision 0)
+++ data/scripts/handlers/itemhandlers/ClanRepsItem.java	(revision 0)
@@ -0,0 +1,77 @@
+/*
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+ * 02111-1307, USA.
+ *
+ * http://www.gnu.org/copyleft/gpl.html
+ */
+package handlers.itemhandlers;
+
+/**
+ * 
+ * 
+ * @author Coyote
+ * Adapted by Strike
+ */
+
+
+import com.l2jserver.Config;
+import com.l2jserver.gameserver.handler.IItemHandler;
+import com.l2jserver.gameserver.model.L2ItemInstance;
+import com.l2jserver.gameserver.model.actor.L2Playable;
+import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse;
+
+public class ClanRepsItem implements IItemHandler
+{
+    private static final int ITEM_IDS[] =
+    {
+       Config.CR_ITEM_REPS_ITEM_ID
+    };
+
+    public void useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
+    {
+            if (!(playable instanceof L2PcInstance))
+            {
+                return;
+            }
+
+            L2PcInstance activeChar = (L2PcInstance)playable;
+
+            if (!activeChar.isClanLeader())
+            {
+                activeChar.sendMessage("This can be used only by Clan Leaders!");
+                return;
+            }
+           
+            else if (!(activeChar.getClan().getLevel() >= Config.CR_ITEM_MIN_CLAN_LVL))
+            {
+               activeChar.sendMessage("Your Clan Level is not big enough to use this item!");
+               return;
+            }
+            else
+            {
+               activeChar.getClan().setReputationScore(activeChar.getClan().getReputationScore()+Config.CR_ITEM_REPS_TO_BE_AWARDED, true);
+               activeChar.sendMessage("Your clan has earned "+ Config.CR_ITEM_REPS_TO_BE_AWARDED +" rep points!");
+               MagicSkillUse  MSU = new MagicSkillUse(activeChar, activeChar, 2024, 1, 1, 0);
+               activeChar.broadcastPacket(MSU);
+              playable.destroyItem("Consume", item.getObjectId(), 1, null, false);
+            }
+        }
+
+    public int[] getItemIds()
+    {
+        return ITEM_IDS;
+    }
+}

 

Core

 

### Eclipse Workspace Patch 1.0
#P L2J_Server
Index: java/com/l2jserver/gameserver/model/L2Clan.java
===================================================================
--- java/com/l2jserver/gameserver/model/L2Clan.java	(revision 4514)
+++ java/com/l2jserver/gameserver/model/L2Clan.java	(working copy)
@@ -1664,7 +1664,8 @@
						setReputationScore(getReputationScore() - Config.ROYAL_GUARD_COST, true);
					else
						setReputationScore(getReputationScore() - Config.KNIGHT_UNIT_COST, true);
+					//Check
+						setReputationScore(getReputationScore()- Config.CR_ITEM_REPS_TO_BE_AWARDED, true);
				}
Index: java/config/Feature.properties
===================================================================
--- java/config/Feature.properties	(revision 4514)
+++ java/config/Feature.properties	(working copy)
@@ -133,7 +133,23 @@
ClanHallFrontPlatformFunctionFeeLvl1 = 1300
ClanHallFrontPlatformFunctionFeeLvl2 = 4000

+# -------------------------------------------------------
+# Clan Reputation Custom Item Configuration
+# -------------------------------------------------------
+# Would you like to enable the Clan Reputation points item?
+# Default: False
+EnableTheClanRepPointsItem = False
+# What's the Min Level in which clan leaders will be able to use the item?
+# Default 5
+MinClanLevelNeededForCR = 5
+# How many rep points will be rewarded to the clan?
+# Default 500
+HowManyClanRepsToGive = 500
+# Set the ID of the Clan Rep Points Item
+# Default = 6673 (Festival Adena)
+CRItemID = 6673

+
# ---------------------------------------------------------------------------
# Fortress
# ---------------------------------------------------------------------------
Index: java/com/l2jserver/Config.java
===================================================================
--- java/com/l2jserver/Config.java	(revision 4514)
+++ java/com/l2jserver/Config.java	(working copy)
@@ -81,6 +81,15 @@
	public static final String GRANDBOSS_CONFIG_FILE = "./config/Grandboss.properties";
	public static final String GRACIASEEDS_CONFIG_FILE = "./config/GraciaSeeds.properties";
	public static final String CHAT_FILTER_FILE = "./config/chatfilter.txt";
+
+	/**
+	 * Clan Reputation Item
+	 * Adapted By Strike
+	 */
+	public static boolean USE_CR_ITEM;
+	public static int CR_ITEM_MIN_CLAN_LVL;
+	public static int CR_ITEM_REPS_TO_BE_AWARDED;
+	public static int CR_ITEM_REPS_ITEM_ID;


	//--------------------------------------------------
@@ -1017,6 +1026,7 @@

	//chatfilter
	public static ArrayList<String>	FILTER_LIST;
+

	/**
	 * This class initializes all global variables for configuration.<br>
@@ -1251,6 +1261,12 @@
					CH_FRONT1_FEE = Integer.parseInt(Feature.getProperty("ClanHallFrontPlatformFunctionFeeLvl1", "1300"));
					CH_FRONT2_FEE = Integer.parseInt(Feature.getProperty("ClanHallFrontPlatformFunctionFeeLvl2", "4000"));

+					/** Clan reputation Item**/
+					USE_CR_ITEM = Boolean.parseBoolean(Feature.getProperty("EnableTheClanRepPointsItem", "False"));
+					CR_ITEM_MIN_CLAN_LVL = Integer.parseInt(Feature.getProperty("ClanLevelNeededForCR", "5"));
+					CR_ITEM_REPS_TO_BE_AWARDED = Integer.parseInt(Feature.getProperty("HowManyClanRepsToGive", "500"));
+					CR_ITEM_REPS_ITEM_ID = Integer.parseInt(Feature.getProperty("CRItemID", "6673"));
+					
					CL_SET_SIEGE_TIME_LIST = new ArrayList<String>();
					SIEGE_HOUR_LIST_MORNING = new ArrayList<Integer>();
					SIEGE_HOUR_LIST_AFTERNOON = new ArrayList<Integer>();

 

Useless shit :P

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I never thought that you gonna do a share like this one , is just an organize on imports nothing else even on configs

i won't tell you to stop sharing things , but you should share something which is cool.

as you can see i never said that it's a difficult part or something difficult to make it.

also i dont share things here not because i dont want to share with the forum community but because i dont make  special things,

i made this addaption for a member of l2jfrozen forum and in order to help the mxc forum i shared it here too.

I Dont really know what is the case to tell if something is good or not but in your case the things that you can easily make are the things that you cant tell them good.

always friendly

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Lol

 

DB

 

### Eclipse Workspace Patch 1.0
#P L2J_DataPackUpdate14-03-2011
Index: data/scripts/handlers/MasterHandler.java
===================================================================
--- data/scripts/handlers/MasterHandler.java	(revision 7827)
+++ data/scripts/handlers/MasterHandler.java	(working copy)
@@ -154,6 +154,8 @@
import handlers.itemhandlers.BeastSpiritShot;
import handlers.itemhandlers.BlessedSpiritShot;
import handlers.itemhandlers.Book;
+import handlers.itemhandlers.balloni;
+import handlers.itemhandlers.ClanRepsItem;
import handlers.itemhandlers.Disguise;
import handlers.itemhandlers.Elixir;
import handlers.itemhandlers.EnchantAttribute;
@@ -447,6 +449,8 @@
		ItemHandler.getInstance().registerItemHandler(new EnchantScrolls());
		ItemHandler.getInstance().registerItemHandler(new ExtractableItems());
		ItemHandler.getInstance().registerItemHandler(new Book());
+		ItemHandler.getInstance().registerItemHandler(new ClanRepsItem());
		ItemHandler.getInstance().registerItemHandler(new SevenSignsRecord());
		ItemHandler.getInstance().registerItemHandler(new ItemSkills());
		ItemHandler.getInstance().registerItemHandler(new ItemSkillsTemplate());
Index: data/scripts/handlers/itemhandlers/ClanRepsItem.java
===================================================================
--- data/scripts/handlers/itemhandlers/ClanRepsItem.java	(revision 0)
+++ data/scripts/handlers/itemhandlers/ClanRepsItem.java	(revision 0)
@@ -0,0 +1,77 @@
+/*
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+ * 02111-1307, USA.
+ *
+ * http://www.gnu.org/copyleft/gpl.html
+ */
+package handlers.itemhandlers;
+
+/**
+ * 
+ * 
+ * @author Coyote
+ * Adapted by Strike
+ */
+
+
+import com.l2jserver.Config;
+import com.l2jserver.gameserver.handler.IItemHandler;
+import com.l2jserver.gameserver.model.L2ItemInstance;
+import com.l2jserver.gameserver.model.actor.L2Playable;
+import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse;
+
+public class ClanRepsItem implements IItemHandler
+{
+    private static final int ITEM_IDS[] =
+    {
+       Config.CR_ITEM_REPS_ITEM_ID
+    };
+
+    public void useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
+    {
+            if (!(playable instanceof L2PcInstance))
+            {
+                return;
+            }
+
+            L2PcInstance activeChar = (L2PcInstance)playable;
+
+            if (!activeChar.isClanLeader())
+            {
+                activeChar.sendMessage("This can be used only by Clan Leaders!");
+                return;
+            }
+           
+            else if (!(activeChar.getClan().getLevel() >= Config.CR_ITEM_MIN_CLAN_LVL))
+            {
+               activeChar.sendMessage("Your Clan Level is not big enough to use this item!");
+               return;
+            }
+            else
+            {
+               activeChar.getClan().setReputationScore(activeChar.getClan().getReputationScore()+Config.CR_ITEM_REPS_TO_BE_AWARDED, true);
+               activeChar.sendMessage("Your clan has earned "+ Config.CR_ITEM_REPS_TO_BE_AWARDED +" rep points!");
+               MagicSkillUse  MSU = new MagicSkillUse(activeChar, activeChar, 2024, 1, 1, 0);
+               activeChar.broadcastPacket(MSU);
+              playable.destroyItem("Consume", item.getObjectId(), 1, null, false);
+            }
+        }
+
+    public int[] getItemIds()
+    {
+        return ITEM_IDS;
+    }
+}

 

Core

 

### Eclipse Workspace Patch 1.0
#P L2J_Server
Index: java/com/l2jserver/gameserver/model/L2Clan.java
===================================================================
--- java/com/l2jserver/gameserver/model/L2Clan.java	(revision 4514)
+++ java/com/l2jserver/gameserver/model/L2Clan.java	(working copy)
@@ -1664,7 +1664,8 @@
						setReputationScore(getReputationScore() - Config.ROYAL_GUARD_COST, true);
					else
						setReputationScore(getReputationScore() - Config.KNIGHT_UNIT_COST, true);
+					//Check
+						setReputationScore(getReputationScore()- Config.CR_ITEM_REPS_TO_BE_AWARDED, true);
				}
Index: java/config/Feature.properties
===================================================================
--- java/config/Feature.properties	(revision 4514)
+++ java/config/Feature.properties	(working copy)
@@ -133,7 +133,23 @@
ClanHallFrontPlatformFunctionFeeLvl1 = 1300
ClanHallFrontPlatformFunctionFeeLvl2 = 4000

+# -------------------------------------------------------
+# Clan Reputation Custom Item Configuration
+# -------------------------------------------------------
+# Would you like to enable the Clan Reputation points item?
+# Default: False
+EnableTheClanRepPointsItem = False
+# What's the Min Level in which clan leaders will be able to use the item?
+# Default 5
+MinClanLevelNeededForCR = 5
+# How many rep points will be rewarded to the clan?
+# Default 500
+HowManyClanRepsToGive = 500
+# Set the ID of the Clan Rep Points Item
+# Default = 6673 (Festival Adena)
+CRItemID = 6673

+
# ---------------------------------------------------------------------------
# Fortress
# ---------------------------------------------------------------------------
Index: java/com/l2jserver/Config.java
===================================================================
--- java/com/l2jserver/Config.java	(revision 4514)
+++ java/com/l2jserver/Config.java	(working copy)
@@ -81,6 +81,15 @@
	public static final String GRANDBOSS_CONFIG_FILE = "./config/Grandboss.properties";
	public static final String GRACIASEEDS_CONFIG_FILE = "./config/GraciaSeeds.properties";
	public static final String CHAT_FILTER_FILE = "./config/chatfilter.txt";
+
+	/**
+	 * Clan Reputation Item
+	 * Adapted By Strike
+	 */
+	public static boolean USE_CR_ITEM;
+	public static int CR_ITEM_MIN_CLAN_LVL;
+	public static int CR_ITEM_REPS_TO_BE_AWARDED;
+	public static int CR_ITEM_REPS_ITEM_ID;


	//--------------------------------------------------
@@ -1017,6 +1026,7 @@

	//chatfilter
	public static ArrayList<String>	FILTER_LIST;
+

	/**
	 * This class initializes all global variables for configuration.<br>
@@ -1251,6 +1261,12 @@
					CH_FRONT1_FEE = Integer.parseInt(Feature.getProperty("ClanHallFrontPlatformFunctionFeeLvl1", "1300"));
					CH_FRONT2_FEE = Integer.parseInt(Feature.getProperty("ClanHallFrontPlatformFunctionFeeLvl2", "4000"));

+					/** Clan reputation Item**/
+					USE_CR_ITEM = Boolean.parseBoolean(Feature.getProperty("EnableTheClanRepPointsItem", "False"));
+					CR_ITEM_MIN_CLAN_LVL = Integer.parseInt(Feature.getProperty("ClanLevelNeededForCR", "5"));
+					CR_ITEM_REPS_TO_BE_AWARDED = Integer.parseInt(Feature.getProperty("HowManyClanRepsToGive", "500"));
+					CR_ITEM_REPS_ITEM_ID = Integer.parseInt(Feature.getProperty("CRItemID", "6673"));
+					
					CL_SET_SIEGE_TIME_LIST = new ArrayList<String>();
					SIEGE_HOUR_LIST_MORNING = new ArrayList<Integer>();
					SIEGE_HOUR_LIST_AFTERNOON = new ArrayList<Integer>();

 

Useless shit :P

 

Thanks you, I will try

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I have a error with :

+              activeChar.getClan().setReputationScore(activeChar.getClan().getReputationScore()+Config.CR_ITEM_REPS_TO_BE_AWARDED, true);

[/Quote]

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I have a error with :

 

so?

 

it will show you the solution... f2

 

L2Clan.java

 

//Check

setReputationScore(getReputationScore()- Config.CR_ITEM_REPS_TO_BE_AWARDED, true);

 

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as you can see i never said that it's a difficult part or something difficult to make it.

also i dont share things here not because i dont want to share with the forum community but because i dont make  special things,

i made this addaption for a member of l2jfrozen forum and in order to help the mxc forum i shared it here too.

I Dont really know what is the case to tell if something is good or not but in your case the things that you can easily make are the things that you cant tell them good.

always friendly

 

here always discredits the work being done for interlude, as clear as it is not l2jserver...

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so?

 

it will show you the solution... f2

 

L2Clan.java

 

//Check

setReputationScore(getReputationScore()- Config.CR_ITEM_REPS_TO_BE_AWARDED, true);

 

 

I used :

              activeChar.getClan().addReputationScore(Config.CR_ITEM_REPS_TO_BE_AWARDED, true);

Thanks for all!

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  • 1 month later...

[GR] Ela re file, ton strike ton 8imame gyro sta 3 xronia prin pou pernouse ta NPCs kai eftiaxne ta htmls, ti lete twra. 8imame akoma, ton prwto m server autos prpei na to eixe ftiaxei Gracia part 1 tote.

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[GR] Ela re file, ton strike ton 8imame gyro sta 3 xronia prin pou pernouse ta NPCs kai eftiaxne ta htmls, ti lete twra. 8imame akoma, ton prwto m server autos prpei na to eixe ftiaxei Gracia part 1 tote.

[GR]Proton dn ekane aftos to code, kai deuteron einai 5 grames code stin ousia.[/GR]

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    • Negotiations is possible 
    • Hello everyone,   Does anyone know how to turn off or to properly setup "proxy'? I'm trying to connect on server and i get error in Login server:   ========================================================== Error in Login Server ========================================================== "[15:01:53]  INFO IP: 84.126.108.137 Login: test Assigned to Proxy: 127.0.0.1" ==========================================================   And in proxies.xml say something about .properties file, but i cant find that file.     ========================================================== proxies.xml ========================================================== <?xml version='1.0' encoding='utf-8'?> <!DOCTYPE list SYSTEM "proxies.dtd"> <!-- In order to make this file be in use, EnableProxies in server.properties MUST be set to true --> <!-- This list should contain GameServer IPs. IP of the GameServer will be chosen for Player during Server Selection, based on Mask of his IP --> <!-- For example, if IP of the player is 153.4.138.226, all of the masks below will be checked if IP matches range of mask --> <!-- Mask 0.0.0.0/3 covers IPs from 0.0.0.0 to 31.255.255.255. Mask 32.0.0.0/3 covers IPs from 32.0.0.0 to 63.255.255.255 and so on --> <!-- So if IP of the player matches below mask, value in "ip" will be given to him, to connect with GameServer --> <!-- If player IP will not match any mask, Error in LoginServer logs will be printed --> <list>     <level min="40" max="86" ip="127.0.0.1"/>     <minChatMessages party="3" clan="5" ip="127.0.0.1"/>     <minChatMessages shout="5" ip="127.0.0.1"/>     <minChatMessages all="15" trade="5" ip="127.0.0.1"/>     <minChatMessages pm="3" clan="5" ip="127.0.0.1"/>     <mask mask="0.0.0.0/4" ip="127.0.0.1"/>     <mask mask="16.0.0.0/4" ip="127.0.0.1"/>     <mask mask="32.0.0.0/4" ip="127.0.0.1"/>     <mask mask="48.0.0.0/4" ip="127.0.0.1"/>     <mask mask="64.0.0.0/4" ip="127.0.0.1"/>     <mask mask="80.0.0.0/4" ip="127.0.0.1"/>     <mask mask="96.0.0.0/4" ip="127.0.0.1"/>     <mask mask="112.0.0.0/4" ip="127.0.0.1"/>     <mask mask="128.0.0.0/4" ip="127.0.0.1"/>     <mask mask="144.0.0.0/4" ip="127.0.0.1"/>     <mask mask="160.0.0.0/4" ip="127.0.0.1"/>     <mask mask="176.0.0.0/4" ip="127.0.0.1"/>     <mask mask="192.0.0.0/4" ip="127.0.0.1"/>     <mask mask="208.0.0.0/4" ip="127.0.0.1"/>     <mask mask="224.0.0.0/4" ip="127.0.0.1"/> </list> ========================================================== ==========================================================   If anyone could help it would be great.  
    • @Celestinewasnt this guy banned for selling shared stuff? 😄
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