Jump to content

Recommended Posts

Posted

this is an addaption from l2j to l2jfrozen.

@Author coyote.

 

in com.l2jfrozen.gameserver.handler. open ItemHandler.java

find this

import com.l2jfrozen.gameserver.handler.itemhandlers.ChristmasTree;

and add below this

import com.l2jfrozen.gameserver.handler.itemhandlers.ClanRepsItem;

 

then find this

	registerItemHandler(new ChestKey());

 

and add bellow this

	registerItemHandler(new ClanRepsItem());

 

save it and close it.

 

in com.l2jfrozen.gameserver.handler.itemhandlers create new file Called ClanRepsItem.java

 

open it and add this

/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.handler.itemhandlers;

/**
* 
* 
* @author Coyote
* Adapted by Strike
*/


import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.handler.IItemHandler;
import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PlayableInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.network.serverpackets.MagicSkillUser;

public class ClanRepsItem implements IItemHandler
{
    private static final int ITEM_IDS[] =
    {
       Config.CR_ITEM_REPS_ITEM_ID
    };

    public void useItem(L2PlayableInstance playable, L2ItemInstance item)
    {
            if (!(playable instanceof L2PcInstance))
            {
                return;
            }

            L2PcInstance activeChar = (L2PcInstance)playable;

            if (!activeChar.isClanLeader())
            {
                activeChar.sendMessage("This can be used only by Clan Leaders!");
                return;
            }
           
            else if (!(activeChar.getClan().getLevel() >= Config.CR_ITEM_MIN_CLAN_LVL))
            {
               activeChar.sendMessage("Your Clan Level is not big enough to use this item!");
               return;
            }
            else
            {
               activeChar.getClan().setReputationScore(activeChar.getClan().getReputationScore()+Config.CR_ITEM_REPS_TO_BE_AWARDED, true);
               activeChar.sendMessage("Your clan has earned "+ Config.CR_ITEM_REPS_TO_BE_AWARDED +" rep points!");
               MagicSkillUser  MSU = new MagicSkillUser(activeChar, activeChar, 2024, 1, 1, 0);
               activeChar.broadcastPacket(MSU);
              playable.destroyItem("Consume", item.getObjectId(), 1, null, false);
            }
        }

    public int[] getItemIds()
    {
        return ITEM_IDS;
    }
}

save it and close it.

then in com.l2jfrozen open Config.java and find this

	public static String PVP2_CUSTOM_MESSAGE;

add bellow this

	
/**
 * Clan Reputation Item
 * Adapted By Strike
 */
public static boolean USE_CR_ITEM;
public static int CR_ITEM_MIN_CLAN_LVL;
public static int CR_ITEM_REPS_TO_BE_AWARDED;
public static int CR_ITEM_REPS_ITEM_ID;

 

then find this

		PVP2_CUSTOM_MESSAGE = L2ScoriaSettings.getProperty("PvP2CustomMeesage", "You have been teleported to PvP Zone 2!");

and add bellow this

		/** Clan reputation Item**/
		USE_CR_ITEM = Boolean.parseBoolean(L2ScoriaSettings.getProperty("EnableTheClanRepPointsItem", "False"));
		CR_ITEM_MIN_CLAN_LVL = Integer.parseInt(L2ScoriaSettings.getProperty("ClanLevelNeededForCR", "5"));
		CR_ITEM_REPS_TO_BE_AWARDED = Integer.parseInt(L2ScoriaSettings.getProperty("HowManyClanRepsToGive", "500"));
		CR_ITEM_REPS_ITEM_ID = Integer.parseInt(L2ScoriaSettings.getProperty("CRItemID", "6673"));

save it and close it.

 

then to config/fuctions/l2jfrozen.prop

find

# -----------------------------------------------------
# Hero Custom Item Configuration -
# -----------------------------------------------------
# When ActiveChar will use this item will gain Hero Status.
EnableHeroCustomItem = False
# Id Itemn Need's 
HeroCustomItemId = 3481
# Hero for X days, 0 forever.
HeroCustomDay = 0

and add below this

# -------------------------------------------------------
# Clan Reputation Custom Item Configuration
# -------------------------------------------------------
# Would you like to enable the Clan Reputation points item?
# Default: False
EnableTheClanRepPointsItem = False
# What's the Min Level in which clan leaders will be able to use the item?
# Default 5
MinClanLevelNeededForCR = 5
# How many rep points will be rewarded to the clan?
# Default 500
HowManyClanRepsToGive = 500
# Set the ID of the Clan Rep Points Item
# Default = 6673 (Festival Adena)
CRItemID = 6673

 

end of story :D

 

 

 

PS. Versus or any mod,

i think you must add to section rules the [ADDAPTION] tag in order to help more the members with any serverpack addaptions.

 

 

 

 

  • 1 month later...
Posted

I never thought that you gonna do a share like this one , is just an organize on imports nothing else even on configs

i won't tell you to stop sharing things , but you should share something which is cool.

Posted

Can you help me to make it for L2J_Server Freya?

 

Lol

 

DB

 

### Eclipse Workspace Patch 1.0
#P L2J_DataPackUpdate14-03-2011
Index: data/scripts/handlers/MasterHandler.java
===================================================================
--- data/scripts/handlers/MasterHandler.java	(revision 7827)
+++ data/scripts/handlers/MasterHandler.java	(working copy)
@@ -154,6 +154,8 @@
import handlers.itemhandlers.BeastSpiritShot;
import handlers.itemhandlers.BlessedSpiritShot;
import handlers.itemhandlers.Book;
+import handlers.itemhandlers.balloni;
+import handlers.itemhandlers.ClanRepsItem;
import handlers.itemhandlers.Disguise;
import handlers.itemhandlers.Elixir;
import handlers.itemhandlers.EnchantAttribute;
@@ -447,6 +449,8 @@
		ItemHandler.getInstance().registerItemHandler(new EnchantScrolls());
		ItemHandler.getInstance().registerItemHandler(new ExtractableItems());
		ItemHandler.getInstance().registerItemHandler(new Book());
+		ItemHandler.getInstance().registerItemHandler(new ClanRepsItem());
		ItemHandler.getInstance().registerItemHandler(new SevenSignsRecord());
		ItemHandler.getInstance().registerItemHandler(new ItemSkills());
		ItemHandler.getInstance().registerItemHandler(new ItemSkillsTemplate());
Index: data/scripts/handlers/itemhandlers/ClanRepsItem.java
===================================================================
--- data/scripts/handlers/itemhandlers/ClanRepsItem.java	(revision 0)
+++ data/scripts/handlers/itemhandlers/ClanRepsItem.java	(revision 0)
@@ -0,0 +1,77 @@
+/*
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+ * 02111-1307, USA.
+ *
+ * http://www.gnu.org/copyleft/gpl.html
+ */
+package handlers.itemhandlers;
+
+/**
+ * 
+ * 
+ * @author Coyote
+ * Adapted by Strike
+ */
+
+
+import com.l2jserver.Config;
+import com.l2jserver.gameserver.handler.IItemHandler;
+import com.l2jserver.gameserver.model.L2ItemInstance;
+import com.l2jserver.gameserver.model.actor.L2Playable;
+import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse;
+
+public class ClanRepsItem implements IItemHandler
+{
+    private static final int ITEM_IDS[] =
+    {
+       Config.CR_ITEM_REPS_ITEM_ID
+    };
+
+    public void useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
+    {
+            if (!(playable instanceof L2PcInstance))
+            {
+                return;
+            }
+
+            L2PcInstance activeChar = (L2PcInstance)playable;
+
+            if (!activeChar.isClanLeader())
+            {
+                activeChar.sendMessage("This can be used only by Clan Leaders!");
+                return;
+            }
+           
+            else if (!(activeChar.getClan().getLevel() >= Config.CR_ITEM_MIN_CLAN_LVL))
+            {
+               activeChar.sendMessage("Your Clan Level is not big enough to use this item!");
+               return;
+            }
+            else
+            {
+               activeChar.getClan().setReputationScore(activeChar.getClan().getReputationScore()+Config.CR_ITEM_REPS_TO_BE_AWARDED, true);
+               activeChar.sendMessage("Your clan has earned "+ Config.CR_ITEM_REPS_TO_BE_AWARDED +" rep points!");
+               MagicSkillUse  MSU = new MagicSkillUse(activeChar, activeChar, 2024, 1, 1, 0);
+               activeChar.broadcastPacket(MSU);
+              playable.destroyItem("Consume", item.getObjectId(), 1, null, false);
+            }
+        }
+
+    public int[] getItemIds()
+    {
+        return ITEM_IDS;
+    }
+}

 

Core

 

### Eclipse Workspace Patch 1.0
#P L2J_Server
Index: java/com/l2jserver/gameserver/model/L2Clan.java
===================================================================
--- java/com/l2jserver/gameserver/model/L2Clan.java	(revision 4514)
+++ java/com/l2jserver/gameserver/model/L2Clan.java	(working copy)
@@ -1664,7 +1664,8 @@
						setReputationScore(getReputationScore() - Config.ROYAL_GUARD_COST, true);
					else
						setReputationScore(getReputationScore() - Config.KNIGHT_UNIT_COST, true);
+					//Check
+						setReputationScore(getReputationScore()- Config.CR_ITEM_REPS_TO_BE_AWARDED, true);
				}
Index: java/config/Feature.properties
===================================================================
--- java/config/Feature.properties	(revision 4514)
+++ java/config/Feature.properties	(working copy)
@@ -133,7 +133,23 @@
ClanHallFrontPlatformFunctionFeeLvl1 = 1300
ClanHallFrontPlatformFunctionFeeLvl2 = 4000

+# -------------------------------------------------------
+# Clan Reputation Custom Item Configuration
+# -------------------------------------------------------
+# Would you like to enable the Clan Reputation points item?
+# Default: False
+EnableTheClanRepPointsItem = False
+# What's the Min Level in which clan leaders will be able to use the item?
+# Default 5
+MinClanLevelNeededForCR = 5
+# How many rep points will be rewarded to the clan?
+# Default 500
+HowManyClanRepsToGive = 500
+# Set the ID of the Clan Rep Points Item
+# Default = 6673 (Festival Adena)
+CRItemID = 6673

+
# ---------------------------------------------------------------------------
# Fortress
# ---------------------------------------------------------------------------
Index: java/com/l2jserver/Config.java
===================================================================
--- java/com/l2jserver/Config.java	(revision 4514)
+++ java/com/l2jserver/Config.java	(working copy)
@@ -81,6 +81,15 @@
	public static final String GRANDBOSS_CONFIG_FILE = "./config/Grandboss.properties";
	public static final String GRACIASEEDS_CONFIG_FILE = "./config/GraciaSeeds.properties";
	public static final String CHAT_FILTER_FILE = "./config/chatfilter.txt";
+
+	/**
+	 * Clan Reputation Item
+	 * Adapted By Strike
+	 */
+	public static boolean USE_CR_ITEM;
+	public static int CR_ITEM_MIN_CLAN_LVL;
+	public static int CR_ITEM_REPS_TO_BE_AWARDED;
+	public static int CR_ITEM_REPS_ITEM_ID;


	//--------------------------------------------------
@@ -1017,6 +1026,7 @@

	//chatfilter
	public static ArrayList<String>	FILTER_LIST;
+

	/**
	 * This class initializes all global variables for configuration.<br>
@@ -1251,6 +1261,12 @@
					CH_FRONT1_FEE = Integer.parseInt(Feature.getProperty("ClanHallFrontPlatformFunctionFeeLvl1", "1300"));
					CH_FRONT2_FEE = Integer.parseInt(Feature.getProperty("ClanHallFrontPlatformFunctionFeeLvl2", "4000"));

+					/** Clan reputation Item**/
+					USE_CR_ITEM = Boolean.parseBoolean(Feature.getProperty("EnableTheClanRepPointsItem", "False"));
+					CR_ITEM_MIN_CLAN_LVL = Integer.parseInt(Feature.getProperty("ClanLevelNeededForCR", "5"));
+					CR_ITEM_REPS_TO_BE_AWARDED = Integer.parseInt(Feature.getProperty("HowManyClanRepsToGive", "500"));
+					CR_ITEM_REPS_ITEM_ID = Integer.parseInt(Feature.getProperty("CRItemID", "6673"));
+					
					CL_SET_SIEGE_TIME_LIST = new ArrayList<String>();
					SIEGE_HOUR_LIST_MORNING = new ArrayList<Integer>();
					SIEGE_HOUR_LIST_AFTERNOON = new ArrayList<Integer>();

 

Useless shit :P

Posted

I never thought that you gonna do a share like this one , is just an organize on imports nothing else even on configs

i won't tell you to stop sharing things , but you should share something which is cool.

as you can see i never said that it's a difficult part or something difficult to make it.

also i dont share things here not because i dont want to share with the forum community but because i dont make  special things,

i made this addaption for a member of l2jfrozen forum and in order to help the mxc forum i shared it here too.

I Dont really know what is the case to tell if something is good or not but in your case the things that you can easily make are the things that you cant tell them good.

always friendly

Posted

Lol

 

DB

 

### Eclipse Workspace Patch 1.0
#P L2J_DataPackUpdate14-03-2011
Index: data/scripts/handlers/MasterHandler.java
===================================================================
--- data/scripts/handlers/MasterHandler.java	(revision 7827)
+++ data/scripts/handlers/MasterHandler.java	(working copy)
@@ -154,6 +154,8 @@
import handlers.itemhandlers.BeastSpiritShot;
import handlers.itemhandlers.BlessedSpiritShot;
import handlers.itemhandlers.Book;
+import handlers.itemhandlers.balloni;
+import handlers.itemhandlers.ClanRepsItem;
import handlers.itemhandlers.Disguise;
import handlers.itemhandlers.Elixir;
import handlers.itemhandlers.EnchantAttribute;
@@ -447,6 +449,8 @@
		ItemHandler.getInstance().registerItemHandler(new EnchantScrolls());
		ItemHandler.getInstance().registerItemHandler(new ExtractableItems());
		ItemHandler.getInstance().registerItemHandler(new Book());
+		ItemHandler.getInstance().registerItemHandler(new ClanRepsItem());
		ItemHandler.getInstance().registerItemHandler(new SevenSignsRecord());
		ItemHandler.getInstance().registerItemHandler(new ItemSkills());
		ItemHandler.getInstance().registerItemHandler(new ItemSkillsTemplate());
Index: data/scripts/handlers/itemhandlers/ClanRepsItem.java
===================================================================
--- data/scripts/handlers/itemhandlers/ClanRepsItem.java	(revision 0)
+++ data/scripts/handlers/itemhandlers/ClanRepsItem.java	(revision 0)
@@ -0,0 +1,77 @@
+/*
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+ * 02111-1307, USA.
+ *
+ * http://www.gnu.org/copyleft/gpl.html
+ */
+package handlers.itemhandlers;
+
+/**
+ * 
+ * 
+ * @author Coyote
+ * Adapted by Strike
+ */
+
+
+import com.l2jserver.Config;
+import com.l2jserver.gameserver.handler.IItemHandler;
+import com.l2jserver.gameserver.model.L2ItemInstance;
+import com.l2jserver.gameserver.model.actor.L2Playable;
+import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse;
+
+public class ClanRepsItem implements IItemHandler
+{
+    private static final int ITEM_IDS[] =
+    {
+       Config.CR_ITEM_REPS_ITEM_ID
+    };
+
+    public void useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
+    {
+            if (!(playable instanceof L2PcInstance))
+            {
+                return;
+            }
+
+            L2PcInstance activeChar = (L2PcInstance)playable;
+
+            if (!activeChar.isClanLeader())
+            {
+                activeChar.sendMessage("This can be used only by Clan Leaders!");
+                return;
+            }
+           
+            else if (!(activeChar.getClan().getLevel() >= Config.CR_ITEM_MIN_CLAN_LVL))
+            {
+               activeChar.sendMessage("Your Clan Level is not big enough to use this item!");
+               return;
+            }
+            else
+            {
+               activeChar.getClan().setReputationScore(activeChar.getClan().getReputationScore()+Config.CR_ITEM_REPS_TO_BE_AWARDED, true);
+               activeChar.sendMessage("Your clan has earned "+ Config.CR_ITEM_REPS_TO_BE_AWARDED +" rep points!");
+               MagicSkillUse  MSU = new MagicSkillUse(activeChar, activeChar, 2024, 1, 1, 0);
+               activeChar.broadcastPacket(MSU);
+              playable.destroyItem("Consume", item.getObjectId(), 1, null, false);
+            }
+        }
+
+    public int[] getItemIds()
+    {
+        return ITEM_IDS;
+    }
+}

 

Core

 

### Eclipse Workspace Patch 1.0
#P L2J_Server
Index: java/com/l2jserver/gameserver/model/L2Clan.java
===================================================================
--- java/com/l2jserver/gameserver/model/L2Clan.java	(revision 4514)
+++ java/com/l2jserver/gameserver/model/L2Clan.java	(working copy)
@@ -1664,7 +1664,8 @@
						setReputationScore(getReputationScore() - Config.ROYAL_GUARD_COST, true);
					else
						setReputationScore(getReputationScore() - Config.KNIGHT_UNIT_COST, true);
+					//Check
+						setReputationScore(getReputationScore()- Config.CR_ITEM_REPS_TO_BE_AWARDED, true);
				}
Index: java/config/Feature.properties
===================================================================
--- java/config/Feature.properties	(revision 4514)
+++ java/config/Feature.properties	(working copy)
@@ -133,7 +133,23 @@
ClanHallFrontPlatformFunctionFeeLvl1 = 1300
ClanHallFrontPlatformFunctionFeeLvl2 = 4000

+# -------------------------------------------------------
+# Clan Reputation Custom Item Configuration
+# -------------------------------------------------------
+# Would you like to enable the Clan Reputation points item?
+# Default: False
+EnableTheClanRepPointsItem = False
+# What's the Min Level in which clan leaders will be able to use the item?
+# Default 5
+MinClanLevelNeededForCR = 5
+# How many rep points will be rewarded to the clan?
+# Default 500
+HowManyClanRepsToGive = 500
+# Set the ID of the Clan Rep Points Item
+# Default = 6673 (Festival Adena)
+CRItemID = 6673

+
# ---------------------------------------------------------------------------
# Fortress
# ---------------------------------------------------------------------------
Index: java/com/l2jserver/Config.java
===================================================================
--- java/com/l2jserver/Config.java	(revision 4514)
+++ java/com/l2jserver/Config.java	(working copy)
@@ -81,6 +81,15 @@
	public static final String GRANDBOSS_CONFIG_FILE = "./config/Grandboss.properties";
	public static final String GRACIASEEDS_CONFIG_FILE = "./config/GraciaSeeds.properties";
	public static final String CHAT_FILTER_FILE = "./config/chatfilter.txt";
+
+	/**
+	 * Clan Reputation Item
+	 * Adapted By Strike
+	 */
+	public static boolean USE_CR_ITEM;
+	public static int CR_ITEM_MIN_CLAN_LVL;
+	public static int CR_ITEM_REPS_TO_BE_AWARDED;
+	public static int CR_ITEM_REPS_ITEM_ID;


	//--------------------------------------------------
@@ -1017,6 +1026,7 @@

	//chatfilter
	public static ArrayList<String>	FILTER_LIST;
+

	/**
	 * This class initializes all global variables for configuration.<br>
@@ -1251,6 +1261,12 @@
					CH_FRONT1_FEE = Integer.parseInt(Feature.getProperty("ClanHallFrontPlatformFunctionFeeLvl1", "1300"));
					CH_FRONT2_FEE = Integer.parseInt(Feature.getProperty("ClanHallFrontPlatformFunctionFeeLvl2", "4000"));

+					/** Clan reputation Item**/
+					USE_CR_ITEM = Boolean.parseBoolean(Feature.getProperty("EnableTheClanRepPointsItem", "False"));
+					CR_ITEM_MIN_CLAN_LVL = Integer.parseInt(Feature.getProperty("ClanLevelNeededForCR", "5"));
+					CR_ITEM_REPS_TO_BE_AWARDED = Integer.parseInt(Feature.getProperty("HowManyClanRepsToGive", "500"));
+					CR_ITEM_REPS_ITEM_ID = Integer.parseInt(Feature.getProperty("CRItemID", "6673"));
+					
					CL_SET_SIEGE_TIME_LIST = new ArrayList<String>();
					SIEGE_HOUR_LIST_MORNING = new ArrayList<Integer>();
					SIEGE_HOUR_LIST_AFTERNOON = new ArrayList<Integer>();

 

Useless shit :P

 

Thanks you, I will try

Posted

I have a error with :

+              activeChar.getClan().setReputationScore(activeChar.getClan().getReputationScore()+Config.CR_ITEM_REPS_TO_BE_AWARDED, true);

[/Quote]

Posted

I have a error with :

 

so?

 

it will show you the solution... f2

 

L2Clan.java

 

//Check

setReputationScore(getReputationScore()- Config.CR_ITEM_REPS_TO_BE_AWARDED, true);

 

Posted

as you can see i never said that it's a difficult part or something difficult to make it.

also i dont share things here not because i dont want to share with the forum community but because i dont make  special things,

i made this addaption for a member of l2jfrozen forum and in order to help the mxc forum i shared it here too.

I Dont really know what is the case to tell if something is good or not but in your case the things that you can easily make are the things that you cant tell them good.

always friendly

 

here always discredits the work being done for interlude, as clear as it is not l2jserver...

Posted

so?

 

it will show you the solution... f2

 

L2Clan.java

 

//Check

setReputationScore(getReputationScore()- Config.CR_ITEM_REPS_TO_BE_AWARDED, true);

 

 

I used :

              activeChar.getClan().addReputationScore(Config.CR_ITEM_REPS_TO_BE_AWARDED, true);

Thanks for all!

  • 1 month later...
Posted

[GR] Ela re file, ton strike ton 8imame gyro sta 3 xronia prin pou pernouse ta NPCs kai eftiaxne ta htmls, ti lete twra. 8imame akoma, ton prwto m server autos prpei na to eixe ftiaxei Gracia part 1 tote.

Posted

[GR] Ela re file, ton strike ton 8imame gyro sta 3 xronia prin pou pernouse ta NPCs kai eftiaxne ta htmls, ti lete twra. 8imame akoma, ton prwto m server autos prpei na to eixe ftiaxei Gracia part 1 tote.

[GR]Proton dn ekane aftos to code, kai deuteron einai 5 grames code stin ousia.[/GR]

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Server is not Classic, is C4 Scions of Destiny.   http://eternalsinl2.com   https://l2network.eu/details/2458/Lineage-II-Eternal-SIn/#google_vignette
    • Dynamic traffic, static ISP, unlimited traffic and bandwidth packages HTTP, HTTPS, SOCKS5 Over 195 countries/regions Over 100 million real residential IP address pools, with a normal uptime of 99.9%. Special discount code:VIP999
    • Here is the translation, formatted to look professional, clean, and highly scannable for your forum post: Hello L2JBrasil community! I present to you the newest development from MiaCodeWeb. We have created a robust and advanced adaptation of the Phantom system for aCis / L2JAcis 409, focused on Interlude C6 servers. Our main goal was to transform traditional "ornamental bots" into highly realistic, autonomous players. They are capable of creating themselves, restoring themselves, farming, auto-equipping, using skills, responding in chat using Artificial Intelligence, and being managed directly via an in-game panel. GitHub: https://github.com/miacodeweb/L2-Phantom-AI Video Demonstration: [Insert link here]   ## Main Features and Implementation We implemented the core of the Phantom system directly into the aCis gameserver. The architecture was divided into independent modules for AI, combat, chat, equipment, inventory, progression, logs, and administration. In-Game Admin Panel: Fully functional //phantom command. It allows you to create new phantoms, restore saved ones, reload configs, start/stop the AI, view online phantoms, kill bugged phantoms, delete them individually, and navigate through pages. Data Persistence: Created phantoms can be registered in phantoms.properties, allowing them to be restored later while maintaining all their progress directly from the database. Centralized Configuration: Everything is controlled by the phantoms.properties file, organized by sections: AI, Loot, Skills, Equipment, Zones, PVP/PK, Gemini (Chat), Logs, Respawn, and Anti-Stuck system. ## Phantom Skills and Behavior Smart Combat: They patrol, search for mobs, and claim targets to prevent multiple phantoms from attacking the same monster. Mages rest when they run out of MP and avoid hitting with physical weapons unnecessarily. Automatic Progression: Auto-learning of skills, automatic class changes following the logical tree of the chosen profession, receiving buffs, and inventory clearing when reaching a certain weight/space percentage. Dynamic Equipment System: They auto-equip based on class and level, using varying item combinations so they don't all look the same. Optimized Loot: Each phantom focuses on picking up drops/herbs from its own mob, avoiding that ugly scene of 10 phantoms chasing the same adena. PVP/PK Behavior (Configurable): Immediate response to attacks, detection of PK players in the visible area, and an optional "PK Rage Mode". ## AI and Movement Navigation and Anti-Stuck: Patrol system, free wandering, obstacle and stuck detection, with Geodata validation (when enabled on the server). Respawn: Automatic return to town after death, alongside safety rules to prevent them from getting permanently stuck in textures. Leveling Zones: Configurable leveling zones (automatic teleports to farm zones are disabled by default, as in Interlude/aCis they rely heavily on geodata accuracy and the real coordinates of your server). ## AI Chat Integration (Gemini 2.5 Flash) We integrated a Whisper system via the Gemini 2.5 Flash API, making the phantoms respond like real Lineage 2 players. Support for both free and paid API tiers. Configurable parameters: GeminiApiTier, Keys, Cooldowns, and DailyLimits. The system detects connection failures, API limits, and empty responses, and logs everything. The prompt has been adjusted so that the phantom doesn't reply with empty or robotic phrases when asked where to level up or what it's doing. ## Dedicated Log System We created an exclusive log file located at gameserver/log/phantoms.log. It records: loading of phantoms, auto-skills, buffs, Gemini API errors/successes, anti-stuck actions, kills/deletes by admin, and configuration issues. ## Simplified Distribution and Installation Thinking about ease of use for administrators, the mod is delivered in a ready-to-use package: phantom-acis-installer-client.zip. Includes an automatic PowerShell installer that injects the code into your Eclipse project. Contains README.md, INSTALL_MAP.md, and the payload/ folder with ready-made routes for aCis. Clean configuration files (without my API keys). Just run the installer over your copy of aCis, refresh Eclipse, compile, and test. ## Custom Jobs The project already has a solid and functional base for aCis 409. The ideal next steps would be to refine the farm routes by level and social behavior with long-term testing on live servers. I accept custom jobs! If you need this system adapted for another revision, exclusive modules, or any other development for your server, get in touch. Through MiaCodeWeb, I also offer complete services involving geodata optimization, advanced VPS administration (Linux), and Java backend management for L2J. Send a PM or visit the GitHub!   https://www.l2jbrasil.com/applications/core/interface/file/attachment.php?id=17801&key=135fc8d831b84c05089851b18bfca58a   Link dowload:https://github.com/miacodeweb/L2-Phantom-Acis-409
    • TG Support: https://t.me/buyingproxysup | Channel: https://t.me/buyingproxycom Discord support: #buyingproxy | Server: Join the BuyingProxy Discord Server!  Create your free account here
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..