Long story short, I've written a function that displays a circle around the character when certain conditions are met. However, I can't seem to find a way to make it so that the circle in question is dynamic, or in other words to make it move around with the character. (No matter what I tried, the result was always the same - heavy FPS drop in the client after 15-20 seconds).
Is there a way to update the circle in real time (as the character moves) and if so, how?
I'm looking for a solution that does not involve client modifications. Any ideas, tips, and tricks are more than welcome.