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Θα θέλατε τον L2DeathWhisper πίσω? Ψηφίστε για το client eπίσης!  

261 members have voted

  1. 1. Θα θέλατε τον L2DeathWhisper πίσω? Ψηφίστε για το client eπίσης!

    • Ναι! Interlude!
      171
    • Ναι! Gracia Epilogue
      14
    • Ναι! Gracia Epilogue με Interlude χαρακτηριστικά!
      17
    • Όχι, δεν θέλω τον DeathWhisper πίσω!
      59


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Posted

Είναι.  :-[ Το έχουν καταστρέψει το l2.Όλα τα chronicles έχουν τα θετικά και τα αρνητικά τους,και να ανοίξεις έναν gracia,epilogue,freya ότι θες το πολύ σε 2-3 μήνες η NCSoft θα βγάλει new chronicle, το έχουν παρακάνει.Τώρα πια οι μισοί παίζουν freya,high5 και οι άλλοι μισοί interlude σε διάφορους μικρούς server που ανοιγοκλίνουν συνέχια από τα attacks.  :(

Βλακειες λες.Αυτο ειναι το καλυτερο της ολης υποθεσης,imo

Όντως τα πραγματα είναι δύσκολα...

Λυσεις υπαρχουν :)

 

 

Ddos ισως φας σε οτι chronicle/server/community και αν εισαι

 

Ειδικα σαν Frank/Versus/DeathWhisper θα υπαρξουν πολλοι haters

Posted

Re paidia o Versus exeis parei polla lefta apo cw/dw/da dn mporei na parei ena kalo Protection?? ama xasei 100-200 euro dn tha pathei kai tpt gt tha kerdisei ta diplasia apo ton srv... kai apantiste m pou einai o commodus..

kwHX0.jpg

Posted

Re paidia o Versus exeis parei polla lefta apo cw/dw/da dn mporei na parei ena kalo Protection?? ama xasei 100-200 euro dn tha pathei kai tpt gt tha kerdisei ta diplasia apo ton srv... kai apantiste m pou einai o commodus..

 

o Commodus μετα την 6αρα χαθηκεεεεεεεεεε

 

επειτα,δεν μιλαμε για 100-200 ευρω μονο..

Posted

o Commodus μετα την 6αρα χαθηκεεεεεεεεεε

 

επειτα,δεν μιλαμε για 100-200 ευρω μονο..

Hhahahhahhahahhahahhahahahahahahahahhahahahahahhahahahahahhahahah .. mipws 3ereis ama exei alla3ei kai name sto forum? kai se ti..

e entaxei tha se piraze dld esena na einai kai 500 ama epernes tosa lefta osa pire o versus apo tous server 10k euro sigoura kai parapanw tha exei parei...

kwHX0.jpg

Posted

Re paidia o Versus exeis parei polla lefta apo cw/dw/da dn mporei na parei ena kalo Protection?? ama xasei 100-200 euro dn tha pathei

 

Καταρχάς δεν είναι θέμα Versus, είμαστε μαζί στο team. Δεύτερον για ποιο λόγο να πληρώσουμε για κάτι (έστω και 10 ευρώ να είναι) όταν δεν είμαστε σίγουροι για το οτιδήποτε...? Δώστε μου πληρορίες (όσοι γνωρίζουν) από ποιούς και τί απειλούμαστε (ως server).

Posted

όταν δεν είμαστε σίγουροι για το οτιδήποτε...?

 

 

αφού δεν είστε σίγουροι γιατί ανοίγετε το topic αυτό?και γιατί αφήνετε τα παιδιά να ελπίζουν σε ένα "καλο" server,και γιατί μας αφήνετε και λέμε γνώμες εφόσον δεν είστε σίγουροι? :/

Posted

mporo na sou brw an theleis protecion apo microsoft me 400 euro alla den tha se hack kanenas kai pote...ston oficial to exoune kai mamaei

....

Den to pame gia tou xronou?

Posted

Καταρχάς δεν είναι θέμα Versus, είμαστε μαζί στο team. Δεύτερον για ποιο λόγο να πληρώσουμε για κάτι (έστω και 10 ευρώ να είναι) όταν δεν είμαστε σίγουροι για το οτιδήποτε...? Δώστε μου πληρορίες (όσοι γνωρίζουν) από ποιούς και τί απειλούμαστε (ως server).

 

αφού ξέρεις πολύ καλά θα ξαναβγάλεις  λέφτα και όχι λίγα..(απλά ξέρεις τι γίνεται? φοβάσαι ότι δεν θα μπουν άτομα για ποιον λόγο? για το ότι ανοιγώ κλεινες τους servers σου και όλα τα λέφτα που σου έδιναν (ο κόσμος)για τον δίκο σου server εσύ τους τα πέταγες χωρίς να σκεφτείς είχαν δεν είχαν λέφτα και τα έριχναν για να παίζουν ή για διασκέδαση)....ήταν πεταμένα λέφτα τόσα (παιδία γούσταραν να παίζουν στον DeathWhisper or τους υπόλληλους) και τώρα εσυ ξέρεις τι θες? πάλι να σου δώσουν λέφτα και σε λίγους μήνες θα δούμε γραμμένο στο forum ο server έκλεισε για λόγους.....δεν είναι έτσι όμως τα πράγματα φίλε μου.

και εκτός από αυτό εσύ ανοίγεις server με προοπτικοί τα λέφτα φίλε να σου πω θες να τον ανοίξεις? ξέρεις είσαι σωστός?

δεν θα φοβόσουν τίποτα το αν μαζέψει ή όχι.

 

 

όσοι παίζανε και δεν είναι έτσι όπως τα είπα ας με διαψεύσουν.

Posted

αφού ξέρεις πολύ καλά θα ξαναβγάλεις  λέφτα και όχι λίγα..(απλά ξέρεις τι γίνεται? φοβάσαι ότι δεν θα μπουν άτομα για ποιον λόγο? για το ότι ανοιγώ κλεινες τους servers σου και όλα τα λέφτα που σου έδιναν (ο κόσμος)για τον δίκο σου server εσύ τους τα πέταγες χωρίς να σκεφτείς είχαν δεν είχαν λέφτα και τα έριχναν για να παίζουν ή για διασκέδαση)....ήταν πεταμένα λέφτα τόσα (παιδία γούσταραν να παίζουν στον DeathWhisper or τους υπόλληλους) και τώρα εσυ ξέρεις τι θες? πάλι να σου δώσουν λέφτα και σε λίγους μήνες θα δούμε γραμμένο στο forum ο server έκλεισε για λόγους.....δεν είναι έτσι όμως τα πράγματα φίλε μου.

και εκτός από αυτό εσύ ανοίγεις server με προοπτικοί τα λέφτα φίλε να σου πω θες να τον ανοίξεις? ξέρεις είσαι σωστός?

δεν θα φοβόσουν τίποτα το αν μαζέψει ή όχι.

 

 

όσοι παίζανε και δεν είναι έτσι όπως τα είπα ας με διαψεύσουν.

 

Αυτή τη φορά είχα σκοπό να κάνω κάτι σταθερό και όπου βγει. Απλά με ενοχλούσε που έβλεπα τόσα attacks στο server...Ναι μεν ήταν και λάθος μας γιατί αμελήσαμε γενικά πολλά πράγματα, αλλά τέσπα, από τα λάθη μαθαίνουμε...

Posted

Έχει δίκιο τόσα άτομα είχαν δώσει λεφτά ήταν λάθος να τον κλείσετε . Αλλά πιστεύω πως αυτή την φορά  αμα ο σερβερ κρατήσει και δεν κλείσει σε 3-4 μήνες θα βγάλετε ακόμα περισσότερα λεφτά και ο κόσμος θα περνάει καλά, θα κάνει και donate.

 

Posted

για μένα είναι να τον ανοίξεις σαν Interlude server απλά μην τον ξανά κλήσεις κράτα τον 1-2 χρόνια (που δεν πρόκειται)και πίστεψε με θα πάρεις αρκετά λέφτα όσοι μπουν θα κάνουν donate γιατί δεν βρίσκεις καθημερινά τέτοιους server

και εγώ είμαι ο πιο παλιός  σε όλους τους server σου XxRxX και θα τον γούσταρα πολύ αυτόν τον server

τώρα είναι δικό σου δίλλημα.

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+import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; + +/** + * Handles the voice command for exiting the Solo Zone with delay and effects. + * + * @author MarGaZeaS + */ +public class VoiceExitSoloZone implements IVoiceCommandHandler +{ + private static final String[] VOICE_COMMANDS = + { + "exit" + }; + + // Default location to teleport players when exiting the Solo Zone + private static final Location EXIT_LOCATION = new Location(81318, 148064, -3464); // Replace with your desired coordinates + + // Προσθήκη της μεθόδου για να πάρουμε την τοποθεσία εξόδου + public static Location getExitLocation() { + return EXIT_LOCATION; + } + + @Override + public void useVoiceCommand(Player player, String command) + { + if (command.equalsIgnoreCase("exit")) + { + if (!player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You are not inside the Solo Zone."); + return; + } + + // Notify the player about the delay + player.sendMessage("You will be teleported out of the Solo Zone in 2 seconds."); 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} public void registerHandler(IVoiceCommandHandler handler) { for (String command : handler.getVoiceCommandList()) _entries.put(command, handler); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Npc.java b/java/net/sf/l2j/gameserver/model/actor/Npc.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Npc.java else if (command.startsWith("Chat")) { int val = 0; try { val = Integer.parseInt(command.substring(5)); } catch (final IndexOutOfBoundsException ioobe) { } catch (final NumberFormatException nfe) { } showChatWindow(player, val); + ) + else if (command.startsWith("solopvp")) + { + SoloZoneTaskManager.getInstance(); + player.teleportTo(SoloZoneTaskManager.getCurrentZone().getLoc(), 25); + } else if (command.startsWith("Link")) { final String path = command.substring(5).trim(); if (path.indexOf("..") != -1) return; final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/" + path); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java // Fixed. - else if (_requestType == 4) - { - if (!player.isGM() && !player.isFestivalParticipant()) - return; - - loc = player.getPosition(); - } + if (_requestType == 4) + { + // Έλεγχος αν ο παίκτης δεν είναι GM, δεν είναι μέρος του φεστιβάλ και δεν είναι στην Solo Zone + if (!player.isGM() && !player.isFestivalParticipant() && !player.isInsideZone(ZoneId.SOLO)) + { + return; + } + + SoloZoneTaskManager.getInstance(); + SoloZone currentZone = SoloZoneTaskManager.getCurrentZone(); + if (currentZone != null && currentZone.getLoc() != null) + { + // Αν υπάρχει ζώνη και οι τοποθεσίες δεν είναι κενές, χρησιμοποιούμε τυχαία τοποθεσία από την ζώνη + loc = currentZone.getLoc(); + } else + { + // Διαφορετικά, κάνουμε respawn στην τρέχουσα θέση του παίκτη + loc = player.getPosition(); + } + } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java if (player.isFestivalParticipant() && FestivalOfDarknessManager.getInstance().isFestivalInitialized()) { player.sendPacket(SystemMessageId.NO_RESTART_HERE); sendPacket(RestartResponse.valueOf(false)); return; } + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + sendPacket(RestartResponse.valueOf(false)); + return; + } player.removeFromBossZone(); diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java b/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java player.removeFromBossZone(); player.logout(true); } } + + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot logout or restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + player.sendPacket(ActionFailed.STATIC_PACKET); + return; + } + player.removeFromBossZone(); player.logout(true); } } diff --git a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java b/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java +package net.sf.l2j.gameserver.model.zone.type; + +import java.util.ArrayList; +import java.util.List; +import java.util.Random; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.MessageType; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Creature; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.subtype.ZoneType; +import net.sf.l2j.gameserver.network.SystemMessageId; +import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate; +import net.sf.l2j.gameserver.taskmanager.PvpFlagTaskManager; +import net.sf.l2j.gameserver.taskmanager.SoloZoneTaskManager; + +/** + * @author MarGaZeaS + * + */ +public class SoloZone extends ZoneType +{ + private String _name; + private List<Location> _locations = new ArrayList<>(); + + public SoloZone(int id) + { + super(id); + } + + @Override + public void setParameter(String name, String value) + { + if (name.equals("name")) + _name = value; + else if (name.equals("locs")) + { + for (String locs : value.split(";")) + { + String[] coordinates = locs.split(","); + if (coordinates.length == 3) + { + int x = Integer.parseInt(coordinates[0]); + int y = Integer.parseInt(coordinates[1]); + int z = Integer.parseInt(coordinates[2]); + _locations.add(new Location(x, y, z)); + } + else + { + LOGGER.warn("Invalid location format: " + locs); + } + } + } + } + + + @Override + protected void onEnter(Creature character) + { + if (character instanceof Player) + { + final Player player = (Player) character; + + if ((player.getClassId().getId() == 15 || player.getClassId().getId() == 16 || player.getClassId().getId() == 97)) + { + Location respawnLocation = VoiceExitSoloZone.getExitLocation(); + player.instantTeleportTo(respawnLocation, 20); + player.sendMessage("Your class is not allowed in this zone."); + return; + } + + String randomName = SoloZoneTaskManager.getInstance().getAName(); + if (randomName == null || randomName.isEmpty() || !isValidName(randomName)) + { + randomName = generateRandomName(); + } + if (isNameAlreadyTaken(randomName)) + { + randomName = generateRandomName(); + } + player.setFakeName(randomName); + player.sendMessage("Welcome to the Solo Zone, your random name is: " + randomName); + player.sendPacket(SystemMessageId.ENTERED_COMBAT_ZONE); + character.setInsideZone(ZoneId.SOLO, true); + character.setInsideZone(ZoneId.NO_STORE, true); + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, true); + + if (player.getParty() != null) + { + player.getParty().removePartyMember(player, MessageType.DISCONNECTED); + } + + if (player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().remove(player, true); + + player.updatePvPStatus(); + player.broadcastUserInfo(); + } + } + + private static boolean isValidName(String name) { + return name.matches("[a-zA-Z0-9_]+"); + } + + private static String generateRandomName() { + Random rand = new Random(); + int nameLength = rand.nextInt(12) + 4; + StringBuilder nameBuilder = new StringBuilder(); + + for (int i = 0; i < nameLength; i++) { + char randomChar = (char) (rand.nextInt(26) + 'a'); + nameBuilder.append(randomChar); + } + + return nameBuilder.toString(); + } + + private static boolean isNameAlreadyTaken(String name) { + return World.getInstance().getPlayers().stream().anyMatch(player -> player.getFakeName().equals(name)); + } + + @Override + protected void onExit(Creature character) + { + character.setInsideZone(ZoneId.SOLO, false); // Solo zone + character.setInsideZone(ZoneId.NO_STORE, false); // Allow making a store + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, false); // Allow summon + + if (character instanceof Player) + { + final Player player = (Player) character; + + if (player.getFakeName() != null) + { + player.setFakeName(null); + } + + player.sendPacket(SystemMessageId.LEFT_COMBAT_ZONE); + { + if(!player.isInObserverMode() && player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().add(player, Config.PVP_NORMAL_TIME); + + player.sendPacket(new EtcStatusUpdate(player)); + player.broadcastUserInfo(); + } + } + } + + public String getName() + { + return _name; + } + + public Location getLoc() + { + if (_locations.isEmpty()) + { + return null; // Αν η λίστα είναι κενή, επιστρέφουμε null + } + return _locations.get(Rnd.get(0, _locations.size() - 1)); // Επιλέγουμε τυχαία τοποθεσία + } +} diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/GameServer.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/GameServer.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + StringUtil.printSection("Custom Features"); + SoloZoneTaskManager.getInstance(); StringUtil.printSection("Handlers"); LOGGER.info("Loaded {} admin command handlers.", AdminCommandHandler.getInstance().size()); diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/Shutdown.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/Shutdown.java // disconnect players try { disconnectAllPlayers(); LOGGER.info("All players have been disconnected."); } catch (Exception e) { // Silent catch. } + // Restore real names for players in SoloZone + restoreRealNamesInSoloZone(); // stop all threadpolls ThreadPool.shutdown(); try { LoginServerThread.getInstance().interrupt(); } catch (Exception e) { // Silent catch. } // avoids new players from logging in if (_secondsShut <= 60 && LoginServerThread.getInstance().getServerType() != ServerType.DOWN) LoginServerThread.getInstance().setServerType(ServerType.DOWN); _secondsShut--; Thread.sleep(1000); } } catch (InterruptedException e) { } } + // This method restores the real names of players in SoloZone + private static void restoreRealNamesInSoloZone() + { + for (Player player : World.getInstance().getPlayers()) + { + // Check if player is inside the SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Restore the real name by removing the fake name + if (player.getFakeName() != null) + { + player.setFakeName(null); // Restore the real name + LOGGER.info("Player {}'s fake name has been removed and real name restored.", player.getName()); + } + } + } + } private static void sendServerQuit(int seconds) { World.toAllOnlinePlayers(SystemMessage.getSystemMessage(SystemMessageId.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS).addNumber(seconds)); } diff --git a/java/net/sf/l2j/gameserver/enums/ZoneId.java b/java/net/sf/l2j/gameserver/enums/ZoneId.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/enums/ZoneId.java public enum ZoneId { PVP(0), PEACE(1), SIEGE(2), MOTHER_TREE(3), CLAN_HALL(4), NO_LANDING(5), WATER(6), JAIL(7), MONSTER_TRACK(8), CASTLE(9), SWAMP(10), NO_SUMMON_FRIEND(11), NO_STORE(12), TOWN(13), HQ(14), DANGER_AREA(15), CAST_ON_ARTIFACT(16), NO_RESTART(17), SCRIPT(18), - BOSS(19), + BOSS(19), + SOLO(20); private final int _id; private ZoneId(int id) { _id = id; } diff --git a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java b/java/net/sf/l2j/gameserver/network/serverpackets/Die.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java if (creature instanceof Player) { Player player = (Player) creature; - _allowFixedRes = player.getAccessLevel().allowFixedRes(); + _allowFixedRes = player.getAccessLevel().allowFixedRes() || player.isInsideZone(ZoneId.SOLO); _clan = player.getClan(); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver//model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java // Attacker or spectator logging into a siege zone will be ported at town. if (player.isInsideZone(ZoneId.SIEGE) && player.getSiegeState() < 2) player.teleportTo(TeleportType.TOWN); + if (player.isInsideZone(ZoneId.SOLO)) + { + ThreadPool.schedule(() -> { + Location exitLocation = VoiceExitSoloZone.getExitLocation(); + + if (exitLocation != null) + { + player.teleportTo(exitLocation.getX(), exitLocation.getY(), exitLocation.getZ(), 0); + player.sendMessage("You have been moved to the exit of the SoloZone."); + } + }, 5000); // 5000 milliseconds (5sec) + } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver/model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Player.java @Override public void doRevive() { super.doRevive(); stopEffects(EffectType.CHARM_OF_COURAGE); sendPacket(new EtcStatusUpdate(this)); getStatus().setCpHpMp(getStatus().getMaxCp(), getStatus().getMaxHp(), getStatus().getMaxMp()); _reviveRequested = 0; _revivePower = 0; if (isMounted()) startFeed(_mountNpcId); + if (isInsideZone(ZoneId.SOLO)) + { + // Give Nobless (1323 ID) + L2Skill no = SkillTable.getInstance().getInfo(1323, 1); + no.getEffects(this, this); + sendMessage("You have received the Nobless status in the Solo Zone."); + } + }   If anyone thinks the code is wrong, please make an update and upload it here so I can update the post. A part was edited with chatgpt
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