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Θα θέλατε τον L2DeathWhisper πίσω? Ψηφίστε για το client eπίσης!  

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  1. 1. Θα θέλατε τον L2DeathWhisper πίσω? Ψηφίστε για το client eπίσης!

    • Ναι! Interlude!
      171
    • Ναι! Gracia Epilogue
      14
    • Ναι! Gracia Epilogue με Interlude χαρακτηριστικά!
      17
    • Όχι, δεν θέλω τον DeathWhisper πίσω!
      59


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Posted

An omws sto telos kleisei o server s na 3ereis se olo to maxcheaters 8a peseis pollu..kai oti dn 8a 3ana bei kanenas se kanenan sou server otan 3ana anoi3eis gt opws oloi 3eroOme epernes lefta kai eleges ekleise gia enan sovvaro logo.!!!!

 

Έκλεισε όντως για σοβαρό λόγο. Αν δεν καταλαβαίνεις ότι διαλύσαμε σαν team και τσακωθήκαμε και δεν το θεωρείς σοβαρό λόγο τότε εντάξει.

 

Κάποια reply διαγράφτηκαν. Όποιος συνεχίσει το σπαμ τρώει dekarma. Όταν ο server είναι έτοιμος θα σας ειδοποιήσει ο Frank δεν είναι ανάγκη να ρωτάτε συνέχεια. Επίσης frank εάν έχεις οτιδήποτε πρόβλημα μπορείς να με κάνεις πμ να καθαρίσω το τόπικ.

 

Ευχαριστώ ψηλέ.

 

koitakste pedia sas parakalw mhn kathgoreite tn frank epeidh ekleise o server....den einai toso aplo na kratas enan server zwntano. osoi hostaran to kseroun kala auto...to an tha kleisei h oxi dn borei na to kserei apo twra kai sthn telikh kiolas pedia an den thelete mhn benete etC? den sas upoxrewnei kaneis na beite :)

 

Ακριβώς.

Posted

An omws sto telos kleisei o server s na 3ereis se olo to maxcheaters 8a peseis pollu..kai oti dn 8a 3ana bei kanenas se kanenan sou server otan 3ana anoi3eis gt opws oloi 3eroOme epernes lefta kai eleges ekleise gia enan sovvaro logo.!!!!

Pes ta re taw paladina
Posted

Μια παράκλησή μου: Μην αλλάξετε τα πραγματικά ονόματα των boss... Είναι πραγματικά γελοίο να βλέπω το halisha με όνομα whispering boss  ::)

Posted

Μια παράκλησή μου: Μην αλλάξετε τα πραγματικά ονόματα των boss... Είναι πραγματικά γελοίο να βλέπω το halisha με όνομα whispering boss  ::)

eee enta3ei siga...:p

Posted

ειπες σε λιγες μερες το σιτε,αλλα τιποτα δεν βλεπω ως ετοιμο,

 

απλα θα ητανε καλο μια εβδομαδα πριν ανοιξει ο σερβερ να μαζευετε κοσμος στο φορουμ,θυμασε τι γινοτανε στο φορουμ παλαιοτερα!

Posted

ειπες σε λιγες μερες το σιτε,αλλα τιποτα δεν βλεπω ως ετοιμο,

 

απλα θα ητανε καλο μια εβδομαδα πριν ανοιξει ο σερβερ να μαζευετε κοσμος στο φορουμ,θυμασε τι γινοτανε στο φορουμ παλαιοτερα!

edw eipe oti to kalokairi sigoura 8a exei aniksei ekei kolises :/
Posted

ειπες σε λιγες μερες το σιτε,αλλα τιποτα δεν βλεπω ως ετοιμο,

 

απλα θα ητανε καλο μια εβδομαδα πριν ανοιξει ο σερβερ να μαζευετε κοσμος στο φορουμ,θυμασε τι γινοτανε στο φορουμ παλαιοτερα!

Se auto sumfonw.

Posted

ρε παίδες ο server θα ανοίξει και θα λιώσει όλους τους server's

από c6 απλά υπομονή. Ο XxRxX πιστεύω είναι ο μόνος που θα μας βοηθάει μέσα όλους γιατί κατανοεί το χρόνο που αφιερώνουμε και παίζουμε.(τώρα όσοι κατάλαβαν το μήνυμα το κατάλαβαν)

γιατί δεν θέλω να θίξω κανέναν απλά όπως σε πάρα πολλούς server οι admin & gm σκάνε ban όποτε τους έρθει (για όχι σοβαρούς λόγους)ενώ ο XxRxX είναι ο μόνος που πρώτα το έψαχνε το θέμα και όχι bannare.

Posted

1.Paidia ton augousto sigoura tha aniksei o server!( irthe o augoustos kai tipota)

2.Paidia doulevoume sklira kai mesa ston septemvri tha aniksei(pali tipota)

3.Paidia epeidi plisiazei to 2012 telika dn tha aniksei..

Posted

wraia ama pisteveis oti dn 8a anoi3ei ton poulo apo to topic.. se anagazei kaneis na mineis... opoios dn goustarei ston diaolo.. mas pri3ate ton poutso..

Den xreiazete na vrizeis..mporeis na to peis me poio ebgeniko tropo..
Posted

Παιδιά ψυχραιμία. όπως θέλετε εσείς να ανοίξει ο Server άλλο τόσο θέλει ο Frank..

Το Γεγονός ότι αθέτησε την υπόσχεση του να ανοίξει ο Server μέσα στο καλοκαίρι , σημαίνει πως πολύ απλά , δουλεύει πάνω σε αυτόν , και δεν θέλει να κάνει βιαστικές κινήσεις. Δεν θα χαλάσει κανέναν σας πιστεύω να παίζει σε έναν καλοστημένο Server χωρίς Bugs και με φιλικό περιβάλλον έτσι? από τα λόγια του Frank , υποθέτω πως ο Server μέσα στην επόμενη βδομάδα θα είναι ανοιχτός.. Απλά περιμένετε να γίνει το μπάμ. ;)

Posted

Παιδιά ψυχραιμία. όπως θέλετε εσείς να ανοίξει ο Server άλλο τόσο θέλει ο Frank..

Το Γεγονός ότι αθέτησε την υπόσχεση του να ανοίξει ο Server μέσα στο καλοκαίρι , σημαίνει πως πολύ απλά , δουλεύει πάνω σε αυτόν , και δεν θέλει να κάνει βιαστικές κινήσεις. Δεν θα χαλάσει κανέναν σας πιστεύω να παίζει σε έναν καλοστημένο Server χωρίς Bugs και με φιλικό περιβάλλον έτσι? από τα λόγια του Frank , υποθέτω πως ο Server μέσα στην επόμενη βδομάδα θα είναι ανοιχτός.. Απλά περιμένετε να γίνει το μπάμ. ;)

H simenei oti pigene siro gia banakia paralia kai etc :/
Posted

H simenei oti pigene siro gia banakia paralia kai etc :/

 

Ακόμα και έτσι να 'ναι πως θα είμασταν εμείς στην θέση του και κάλλιστα , ποίος θα έλιωνε πάνω από έναν υπολογιστή καλοκαιριάτικα , σε νησί για να φτιάξει τον Server. σίγουρα δούλευε , απλά λογικά λιγότερο , λόγω των περιστάσεων. τέλος πάντων θεωρώ χαζό το να τον κράζετε και να τον κρίνετε την ώρα που δεν έχετε κάνει ποτέ κάτι ανάλογο.όλοι θυμούνται τον Deathwhisper ως Server. το community , την σταθερότητα ως Server.. μην είστε απόλυτοι. και στο κάτω κάτω , όποιος βιάζεται να παίξει , ας μπει σε κάποιον άλλο Server μέχρι να ανοίξει ο Deathwhisper όπως και εγώ. δεν παίζει θέμα παίδες. ξεκολλάτε.

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+import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; + +/** + * Handles the voice command for exiting the Solo Zone with delay and effects. + * + * @author MarGaZeaS + */ +public class VoiceExitSoloZone implements IVoiceCommandHandler +{ + private static final String[] VOICE_COMMANDS = + { + "exit" + }; + + // Default location to teleport players when exiting the Solo Zone + private static final Location EXIT_LOCATION = new Location(81318, 148064, -3464); // Replace with your desired coordinates + + // Προσθήκη της μεθόδου για να πάρουμε την τοποθεσία εξόδου + public static Location getExitLocation() { + return EXIT_LOCATION; + } + + @Override + public void useVoiceCommand(Player player, String command) + { + if (command.equalsIgnoreCase("exit")) + { + if (!player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You are not inside the Solo Zone."); + return; + } + + // Notify the player about the delay + player.sendMessage("You will be teleported out of the Solo Zone in 2 seconds."); + + // Cast skill effect (Skill ID: 2100, Level: 1) + player.broadcastPacket(new MagicSkillUse(player, player, 2100, 1, 2000, 0)); + + // Schedule the teleportation after a 2-second delay + ThreadPool.schedule(() -> { + // Teleport the player to the designated exit location + player.teleportTo(EXIT_LOCATION.getX(), EXIT_LOCATION.getY(), EXIT_LOCATION.getZ(), 0); + + // Inform the player + player.sendMessage("You have exited the Solo Zone."); + }, 2000); // Delay in milliseconds (2000ms = 2 seconds) + } + } + + @Override + public String[] getVoiceCommandList() + { + return VOICE_COMMANDS; + } +} diff --git a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java b/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java public class VoiceCommandHandler { private final Map<String, IVoiceCommandHandler> _entries = new HashMap<>(); protected VoiceCommandHandler() { ............ ............ + registerHandler(new VoiceExitSoloZone()); } public void registerHandler(IVoiceCommandHandler handler) { for (String command : handler.getVoiceCommandList()) _entries.put(command, handler); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Npc.java b/java/net/sf/l2j/gameserver/model/actor/Npc.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Npc.java else if (command.startsWith("Chat")) { int val = 0; try { val = Integer.parseInt(command.substring(5)); } catch (final IndexOutOfBoundsException ioobe) { } catch (final NumberFormatException nfe) { } showChatWindow(player, val); + ) + else if (command.startsWith("solopvp")) + { + SoloZoneTaskManager.getInstance(); + player.teleportTo(SoloZoneTaskManager.getCurrentZone().getLoc(), 25); + } else if (command.startsWith("Link")) { final String path = command.substring(5).trim(); if (path.indexOf("..") != -1) return; final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/" + path); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java // Fixed. - else if (_requestType == 4) - { - if (!player.isGM() && !player.isFestivalParticipant()) - return; - - loc = player.getPosition(); - } + if (_requestType == 4) + { + // Έλεγχος αν ο παίκτης δεν είναι GM, δεν είναι μέρος του φεστιβάλ και δεν είναι στην Solo Zone + if (!player.isGM() && !player.isFestivalParticipant() && !player.isInsideZone(ZoneId.SOLO)) + { + return; + } + + SoloZoneTaskManager.getInstance(); + SoloZone currentZone = SoloZoneTaskManager.getCurrentZone(); + if (currentZone != null && currentZone.getLoc() != null) + { + // Αν υπάρχει ζώνη και οι τοποθεσίες δεν είναι κενές, χρησιμοποιούμε τυχαία τοποθεσία από την ζώνη + loc = currentZone.getLoc(); + } else + { + // Διαφορετικά, κάνουμε respawn στην τρέχουσα θέση του παίκτη + loc = player.getPosition(); + } + } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java if (player.isFestivalParticipant() && FestivalOfDarknessManager.getInstance().isFestivalInitialized()) { player.sendPacket(SystemMessageId.NO_RESTART_HERE); sendPacket(RestartResponse.valueOf(false)); return; } + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + sendPacket(RestartResponse.valueOf(false)); + return; + } player.removeFromBossZone(); diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java b/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java player.removeFromBossZone(); player.logout(true); } } + + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot logout or restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + player.sendPacket(ActionFailed.STATIC_PACKET); + return; + } + player.removeFromBossZone(); player.logout(true); } } diff --git a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java b/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java +package net.sf.l2j.gameserver.model.zone.type; + +import java.util.ArrayList; +import java.util.List; +import java.util.Random; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.MessageType; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Creature; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.subtype.ZoneType; +import net.sf.l2j.gameserver.network.SystemMessageId; +import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate; +import net.sf.l2j.gameserver.taskmanager.PvpFlagTaskManager; +import net.sf.l2j.gameserver.taskmanager.SoloZoneTaskManager; + +/** + * @author MarGaZeaS + * + */ +public class SoloZone extends ZoneType +{ + private String _name; + private List<Location> _locations = new ArrayList<>(); + + public SoloZone(int id) + { + super(id); + } + + @Override + public void setParameter(String name, String value) + { + if (name.equals("name")) + _name = value; + else if (name.equals("locs")) + { + for (String locs : value.split(";")) + { + String[] coordinates = locs.split(","); + if (coordinates.length == 3) + { + int x = Integer.parseInt(coordinates[0]); + int y = Integer.parseInt(coordinates[1]); + int z = Integer.parseInt(coordinates[2]); + _locations.add(new Location(x, y, z)); + } + else + { + LOGGER.warn("Invalid location format: " + locs); + } + } + } + } + + + @Override + protected void onEnter(Creature character) + { + if (character instanceof Player) + { + final Player player = (Player) character; + + if ((player.getClassId().getId() == 15 || player.getClassId().getId() == 16 || player.getClassId().getId() == 97)) + { + Location respawnLocation = VoiceExitSoloZone.getExitLocation(); + player.instantTeleportTo(respawnLocation, 20); + player.sendMessage("Your class is not allowed in this zone."); + return; + } + + String randomName = SoloZoneTaskManager.getInstance().getAName(); + if (randomName == null || randomName.isEmpty() || !isValidName(randomName)) + { + randomName = generateRandomName(); + } + if (isNameAlreadyTaken(randomName)) + { + randomName = generateRandomName(); + } + player.setFakeName(randomName); + player.sendMessage("Welcome to the Solo Zone, your random name is: " + randomName); + player.sendPacket(SystemMessageId.ENTERED_COMBAT_ZONE); + character.setInsideZone(ZoneId.SOLO, true); + character.setInsideZone(ZoneId.NO_STORE, true); + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, true); + + if (player.getParty() != null) + { + player.getParty().removePartyMember(player, MessageType.DISCONNECTED); + } + + if (player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().remove(player, true); + + player.updatePvPStatus(); + player.broadcastUserInfo(); + } + } + + private static boolean isValidName(String name) { + return name.matches("[a-zA-Z0-9_]+"); + } + + private static String generateRandomName() { + Random rand = new Random(); + int nameLength = rand.nextInt(12) + 4; + StringBuilder nameBuilder = new StringBuilder(); + + for (int i = 0; i < nameLength; i++) { + char randomChar = (char) (rand.nextInt(26) + 'a'); + nameBuilder.append(randomChar); + } + + return nameBuilder.toString(); + } + + private static boolean isNameAlreadyTaken(String name) { + return World.getInstance().getPlayers().stream().anyMatch(player -> player.getFakeName().equals(name)); + } + + @Override + protected void onExit(Creature character) + { + character.setInsideZone(ZoneId.SOLO, false); // Solo zone + character.setInsideZone(ZoneId.NO_STORE, false); // Allow making a store + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, false); // Allow summon + + if (character instanceof Player) + { + final Player player = (Player) character; + + if (player.getFakeName() != null) + { + player.setFakeName(null); + } + + player.sendPacket(SystemMessageId.LEFT_COMBAT_ZONE); + { + if(!player.isInObserverMode() && player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().add(player, Config.PVP_NORMAL_TIME); + + player.sendPacket(new EtcStatusUpdate(player)); + player.broadcastUserInfo(); + } + } + } + + public String getName() + { + return _name; + } + + public Location getLoc() + { + if (_locations.isEmpty()) + { + return null; // Αν η λίστα είναι κενή, επιστρέφουμε null + } + return _locations.get(Rnd.get(0, _locations.size() - 1)); // Επιλέγουμε τυχαία τοποθεσία + } +} diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/GameServer.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/GameServer.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + StringUtil.printSection("Custom Features"); + SoloZoneTaskManager.getInstance(); StringUtil.printSection("Handlers"); LOGGER.info("Loaded {} admin command handlers.", AdminCommandHandler.getInstance().size()); diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/Shutdown.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/Shutdown.java // disconnect players try { disconnectAllPlayers(); LOGGER.info("All players have been disconnected."); } catch (Exception e) { // Silent catch. } + // Restore real names for players in SoloZone + restoreRealNamesInSoloZone(); // stop all threadpolls ThreadPool.shutdown(); try { LoginServerThread.getInstance().interrupt(); } catch (Exception e) { // Silent catch. } // avoids new players from logging in if (_secondsShut <= 60 && LoginServerThread.getInstance().getServerType() != ServerType.DOWN) LoginServerThread.getInstance().setServerType(ServerType.DOWN); _secondsShut--; Thread.sleep(1000); } } catch (InterruptedException e) { } } + // This method restores the real names of players in SoloZone + private static void restoreRealNamesInSoloZone() + { + for (Player player : World.getInstance().getPlayers()) + { + // Check if player is inside the SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Restore the real name by removing the fake name + if (player.getFakeName() != null) + { + player.setFakeName(null); // Restore the real name + LOGGER.info("Player {}'s fake name has been removed and real name restored.", player.getName()); + } + } + } + } private static void sendServerQuit(int seconds) { World.toAllOnlinePlayers(SystemMessage.getSystemMessage(SystemMessageId.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS).addNumber(seconds)); } diff --git a/java/net/sf/l2j/gameserver/enums/ZoneId.java b/java/net/sf/l2j/gameserver/enums/ZoneId.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/enums/ZoneId.java public enum ZoneId { PVP(0), PEACE(1), SIEGE(2), MOTHER_TREE(3), CLAN_HALL(4), NO_LANDING(5), WATER(6), JAIL(7), MONSTER_TRACK(8), CASTLE(9), SWAMP(10), NO_SUMMON_FRIEND(11), NO_STORE(12), TOWN(13), HQ(14), DANGER_AREA(15), CAST_ON_ARTIFACT(16), NO_RESTART(17), SCRIPT(18), - BOSS(19), + BOSS(19), + SOLO(20); private final int _id; private ZoneId(int id) { _id = id; } diff --git a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java b/java/net/sf/l2j/gameserver/network/serverpackets/Die.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java if (creature instanceof Player) { Player player = (Player) creature; - _allowFixedRes = player.getAccessLevel().allowFixedRes(); + _allowFixedRes = player.getAccessLevel().allowFixedRes() || player.isInsideZone(ZoneId.SOLO); _clan = player.getClan(); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver//model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java // Attacker or spectator logging into a siege zone will be ported at town. if (player.isInsideZone(ZoneId.SIEGE) && player.getSiegeState() < 2) player.teleportTo(TeleportType.TOWN); + if (player.isInsideZone(ZoneId.SOLO)) + { + ThreadPool.schedule(() -> { + Location exitLocation = VoiceExitSoloZone.getExitLocation(); + + if (exitLocation != null) + { + player.teleportTo(exitLocation.getX(), exitLocation.getY(), exitLocation.getZ(), 0); + player.sendMessage("You have been moved to the exit of the SoloZone."); + } + }, 5000); // 5000 milliseconds (5sec) + } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver/model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Player.java @Override public void doRevive() { super.doRevive(); stopEffects(EffectType.CHARM_OF_COURAGE); sendPacket(new EtcStatusUpdate(this)); getStatus().setCpHpMp(getStatus().getMaxCp(), getStatus().getMaxHp(), getStatus().getMaxMp()); _reviveRequested = 0; _revivePower = 0; if (isMounted()) startFeed(_mountNpcId); + if (isInsideZone(ZoneId.SOLO)) + { + // Give Nobless (1323 ID) + L2Skill no = SkillTable.getInstance().getInfo(1323, 1); + no.getEffects(this, this); + sendMessage("You have received the Nobless status in the Solo Zone."); + } + }   If anyone thinks the code is wrong, please make an update and upload it here so I can update the post. A part was edited with chatgpt
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