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Initializing DuelManager

Bad RequestBypassToServer:

java.util.NoSuchElementException

at java.util.StringTokenizer.nextToken(StringTokenizer.java:332)

at net.sf.l2j.gameserver.model.actor.instance.L2BufferInstance.onBypassFeedback(L2BufferInstance.java:143)

at net.sf.l2j.gameserver.network.clientpackets.RequestBypassToServer.runImpl(RequestBypassToServer.java:167)

at net.sf.l2j.gameserver.network.clientpackets.L2GameClientPacket.run(L2GameClientPacket.java:81)

at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(ThreadPoolExecutor.java:886)

at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:908)

at java.lang.Thread.run(Thread.java:662)

 

RaidBossSpawnManager: Updated Carnamakos respawn time to 1296734350109

Exception in thread "SelectorThread-64" java.lang.OutOfMemoryError: unable to create new native thread

at java.lang.Thread.start0(Native Method)

at java.lang.Thread.start(Thread.java:640)

at java.util.concurrent.ThreadPoolExecutor.addIfUnderCorePoolSize(ThreadPoolExecutor.java:703)

at java.util.concurrent.ThreadPoolExecutor.execute(ThreadPoolExecutor.java:652)

at net.sf.l2j.gameserver.ThreadPoolManager.executeIOPacket(ThreadPoolManager.java:214)

at net.sf.l2j.gameserver.network.L2GamePacketHandler.execute(L2GamePacketHandler.java:890)

at org.mmocore.network.SelectorThread.parseClientPacket(SelectorThread.java:451)

at org.mmocore.network.SelectorThread.tryReadPacket(SelectorThread.java:382)

at org.mmocore.network.SelectorThread.readPacket(SelectorThread.java:306)

at org.mmocore.network.SelectorThread.run(SelectorThread.java:182)

Exception in thread "GameTimeController" java.lang.OutOfMemoryError: unable to create new native thread

at java.lang.Thread.start0(Native Method)

at java.lang.Thread.start(Thread.java:640)

at java.util.concurrent.ThreadPoolExecutor.addIfUnderCorePoolSize(ThreadPoolExecutor.java:703)

at java.util.concurrent.ThreadPoolExecutor.execute(ThreadPoolExecutor.java:652)

at net.sf.l2j.gameserver.ThreadPoolManager.executeTask(ThreadPoolManager.java:219)

at net.sf.l2j.gameserver.GameTimeController.moveObjects(GameTimeController.java:148)

at net.sf.l2j.gameserver.GameTimeController$TimerThread.run(GameTimeController.java:190)

13:31:53 TimerThread stop with following error. restart it.

 

Try add more rams to server.

About 2nd one, I guess self explainable.

 

OutOfMemoryError:

 

If you still don't know how to fix this error, use search, it was explained plenty of times.

  • Author

hmm. My VPS have 3GB of RAM. my game server have xmx 1024 xms 1500 . Matim give SKYPE or ICQ

VPS linux? Type top and monitor how much memory login/game servers are using and how much free memory left. Even if you reserve 1gb of ram to server, sooner or later it will use more. Specially if you're reloading npcs/html/configs and etc.

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