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[HELP]Edit Textures

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Hello, need help from textures. I watched the video CriticalError

, everything I was doing the movie and it was me.

 

LOOK

 

textures.th.jpg

 

textures2.th.jpg

 

textures3.th.jpg

 

Pls answer me 100x thank you.

1. Why, tell me why You want to use the DXT3 file as the Specular ? ...

2. You have choose "Rmace" name - there is no space, but what with whole path to Your file, hym ? ...

  • Author

I watched the movie and it was

I watched the movie and it was

you can use TGA or DDS files, TGA have better quality but size is much more depend files you wanna put in UTX
  • Author

oh strange that I give to DDS? I gave it to DDS and it always writes

I work with DDS files format as well. I prefere it instead of TGA.

 

I'am still wondering why You are using DXT3 file as texture Specular ? DTX3 files are simple textures - You are adding texture on texture. Ofc You can always do that, but it's not a correct way to get depth effect.

 

Anyway, gl.

  • Author

but why I do not just explain this to me from where to store it somehow jumps error. i prefer and i like TGA

but why I do not just explain this to me from where to store it somehow jumps error. i prefer and i like TGA

Man, I really dont understand what the hell You are saing...

DXT3 texture has MORE details , and afaik it gives more detail on your specular level (more detail), yet it increase your file size.

 

I suggest to use dxt1 for specular masking etc2

DXT3 texture has MORE details , and afaik it gives more detail on your specular level (more detail), yet it increase your file size.

 

I suggest to use dxt1 for specular masking etc2

...WHAT ?!

 

1. Use DXT3 file as SPECULARITY MASK (so he had used it well).

2. Use DXT1 file as the for e.g.: texture environment map and place it as SPECULAR. *

 

* We can always use simple DXT1 file as SPECULAR (instead of texture environment map) to add color for whole layer masked by DXT3 file (SPECULARITY MASK).

If You dont know what the hell I'am speaking about, go and see Shader from Cyclic Cane (Psyskilt_Cane) :]

 

Conclusion: ExoMark, You shouldnt be using simple DXT3 file (_sp) as Your SPECULAR - this will give You a -beep-ed effect :] Thats all...

 

EDIT:

And finaly to make it clear about this error: http://img714.imageshack.us/i/textures3.jpg/

Your name "Rmace" have no spaces, right ? But WHAT WITH WHOLE PATH TO THAT FILE ?! For e.g.: C:\Program Files\UnrealEngine2\Texture\Rmace.utx

Do You see this -beep-ing space at "Program Files" ? :] REINSTAL YOUR UE2 and choose instalation path without any spaces on folder names !

 

Conclusion:

- WRONG path: C:\Program Files\UnrealEngine2\Texture\Rmace.utx (this will give You an error !)

- CORRECT path: C:\ProgramFiles\UnrealEngine2\Texture\Rmace.utx (this will not cause an error !)

 

BYE

  • Author

Works well I already have all the thank you and thank hires CriticalError video u can topic LOCK

Ok

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