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Posted

Other anti heavy shares are for all light/robe classes, this one only for archers and daggers class. Plus everyone forgot to add subclass restriction.

 

Go to: gameserver/clientpackets/ and open UseItem.java

 

Import these two imports:

 

import net.sf.l2j.gameserver.model.base.ClassId;

import net.sf.l2j.gameserver.templates.L2ArmorType;

 

and after these lines:

 

            case L2Item.SLOT_CHEST:
           case L2Item.SLOT_BACK:
           case L2Item.SLOT_GLOVES:
           case L2Item.SLOT_FEET:
           case L2Item.SLOT_HEAD:
           case L2Item.SLOT_FULL_ARMOR:
           case L2Item.SLOT_LEGS:
           {

 

add

 

				     if ((item.getItem().getItemType() == L2ArmorType.HEAVY) && (activeChar.getClassId().getId() == 8) ||  (activeChar.getClassId().getId() == 23) ||  (activeChar.getClassId().getId() == 35) ||  (activeChar.getClassId().getId() == 93) ||  (activeChar.getClassId().getId() == 101) ||  (activeChar.getClassId().getId() == 108) || (activeChar.getClassId().getId() == 9) || (activeChar.getClassId().getId() == 24) || (activeChar.getClassId().getId() == 37) || (activeChar.getClassId().getId() == 92) || (activeChar.getClassId().getId() == 102) || (activeChar.getClassId().getId() == 109))
                    {
                        activeChar.sendPacket(new SystemMessage(SystemMessageId.CANNOT_EQUIP_ITEM_DUE_TO_BAD_CONDITION));
                        return;
                    }

 

with this code all human, elfs and dark elfs archers/daggers cannot equip heavy sets...

 

To fix sub-class (Then player take for eg Dark Avanger class, set heavy set, and then change his class to dagger/archer he will be still with heavy set, so this fix will prevent this. )

 

Go to gameserver/model/actor/instance/ open L2PcInstance.java

 

Find this line

 

public boolean setActiveClass(int classIndex)
{

and after add

 

  L2ItemInstance chest = getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST);
              
               if (chest != null)
               {  
                       L2ItemInstance[] unequipped = getInventory().unEquipItemInBodySlotAndRecord(chest.getItem().getBodyPart());
                       InventoryUpdate iu = new InventoryUpdate();
                      
                       for (L2ItemInstance element : unequipped)
                               iu.addModifiedItem(element);
                      
                       sendPacket(iu);
                       lhand = null;
                       iu = null;
                       unequipped = null;
               }

 

So then player change sub-class it will remove heavy chest from player.

 

 

Don't judge me to hard, cuz I'm just started to create my fix'es/mods/events and etc, and I don't have big experiences, like Matim, xAddytzu, B1ggBoss and others.

 

 

 

Posted

Read section rules.

 

Edit your thread and add proper [TAG] in your topic title.

 

Otherwise I will lock it.

Posted

Yes i tested on scoria3.0, latest teon version, one friend tested on brasil and l2jserver.

well is a code without errors :) so why not works :)....it works properly

Posted

thats gay >.> u could of just fixed it by adding a penalty.. this way is just annoying.

+1. like l2jfrozen(if i am not wrong), when you are archer for example and wear heavy, you have greade penalty.

Posted

:D this think doesn't even exist on offcial :P

The all Point :)

 

Example: if you wear dynasty leather armor BOW Mastery and you change sub class automatic cause of bow mastery armor unequiped :)

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