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Posted

Hello Guys. L2 Fringe try Online.

I am no gm ,but Server have nice features,Join Us.

 

WeB Site = http://l2.ufringe.net/index.php

Account = http://l2.ufringe.net/acc/?action=show_create

Patch = http://rapidshare.com/files/444490053/Fringe-system_V1.3.rar

-== Rates ==-

 

Exp: x1000

Sp: x2000

Drop: x1

 

Adena: x10000

Spoil: x1

------------------------------------------------

 

-== Features ==-

 

C1/C2/C3/C4/C5/INT Areas

C1/C2/C3/C4/C5/INT Mobs

C1/C2/C3/C4/C5/INT Skills

 

1h Buffs

Spawn Protection - 30 seconds

Geodata and Pathnode

Auto Learn Skills

No Grade penalty

No Death penalty

No Weight penalty

 

------------------------------------------------

 

-== Enchant ==-

Weapons: 75%

Armors: 75%

Jewels: 75%

Crystal Scroll :75%

Bless Scroll :100%

Weapon Maximum: +20

Armor Maximum: +20

Jewlles Maximum: +20

Safe: +4

 

------------------------------------------------

 

NPCs:

 

GM Shop - You can buy anything you want.Weapons,Armors,Jewles,Potions,Scrolls etc.

Gatekeeper - You can teleport to any place you want.

NPC Buffer - Gives support magic to help you in game.

Class Changer - You can change your class there.

Custom Skill Enchanter. - You can Enchant your skill here.

Custom PK Protector. -Protect Save Farm Zones from PK killing.

 

------------------------------------------------

 

-== Server Machine ==-

 

RAM 16 GB DDR3

Internet Connection 1000 Up / Down

Traffic Unlim.

Intel Core i7 920 2.66Ghz

(1) Hard Disk 1500 GB 7.200 RPM

(2) Hard Disk 128 GB SSD

(Windows Hard Disk) 40 GB SSD

Posted

All items buy for Adena. farm areas PR and Mos 1 mob drop 20kk-30kk Easy Yes. And RB Jevels in sell gm shop.And 10 Hopzone or Topzone Votes for Give ALL Pandore Box. Check Bless Scrools B-A-S Dusk Shield

L2 Day Scrool ,L2 Day scrool empower. :) nice

  • 2 weeks later...
Posted

that was the server that form the 200 ppl that it had the 250 were bots? and w8ing for vote reward? i think i have some fotos from the old server w/ bots for example : eddy .eddy2 ,eddy3 etc. one next to the other

anyway gl

 

Yeah you are right :D

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  • Posts

    • I think that solves the freeze thing, anyway great share! 
    • Introducing: Daily & Weekly Missions!   I've released a major panel update with a new Missions system and expanded language support.   Players can now complete daily and weekly missions directly through the panel and claim rewards such as balance or items. Mission progress is tied to in-game activity and supported panel actions, and the update also adds a dedicated Missions page, dashboard mission previews, claimable mission indicators, and full admin tools for creating and managing missions.   The Roll page now shows the potential reward drops below the roll container.   Alongside this, I’ve expanded the panel’s language support with new locale options, including Bulgarian, Czech, Georgian, Lithuanian, Polish, Romanian, Japanese, Simplified Chinese, and Traditional Chinese.     The Demo is now updated with the new features for you to try out!
    • I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon.   Regards. mmmmm L2Velmore ????   If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
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