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[SHARE] Reward for Lord's Castle


zetsuei2

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To add a reward for Lord's Castle :

 

go java\com\l2jserver\gameserver\model\actor\instance\L2CastleChamberlainInstance.java

 

Go to line 1224, uou should see something like this

 

if (player.isClanLeader())
			{
				if (player.getInventory().getItemByItemId(6841) == null)
				{
					L2ItemInstance crown = player.getInventory().addItem("Castle Crown", 6841, 1, player, this);

					SystemMessage ms = new SystemMessage(SystemMessageId.EARNED_ITEM);
					ms.addItemName(crown);
					player.sendPacket(ms);

					html.setFile(player.getHtmlPrefix(), "data/html/chamberlain/chamberlain-gavecrown.htm");
					html.replace("%CharName%", String.valueOf(player.getName()));
					html.replace("%FeudName%", String.valueOf(getCastle().getName()));
				}						
				else
					html.setFile(player.getHtmlPrefix(), "data/html/chamberlain/chamberlain-hascrown.htm");
			}

 

After

						html.setFile(player.getHtmlPrefix(), "data/html/chamberlain/chamberlain-gavecrown.htm");
					html.replace("%CharName%", String.valueOf(player.getName()));
					html.replace("%FeudName%", String.valueOf(getCastle().getName()));
				}

 

Add :

					if (player.getInventory().getItemByItemId(item_id) == null)
				{
					L2ItemInstance crown = player.getInventory().addItem("Castle Crown", item_id, item_amount, player, this);

					SystemMessage ms = new SystemMessage(SystemMessageId.EARNED_ITEM);
					ms.addItemName(crown);
					player.sendPacket(ms);

					html.setFile(player.getHtmlPrefix(), "data/html/chamberlain/chamberlain-gavecrown.htm");
					html.replace("%CharName%", String.valueOf(player.getName()));
					html.replace("%FeudName%", String.valueOf(getCastle().getName()));
				}

 

After You should see something like this :

				if (player.isClanLeader())
			{
				if (player.getInventory().getItemByItemId(6841) == null)
				{
					L2ItemInstance crown = player.getInventory().addItem("Castle Crown", 6841, 1, player, this);

					SystemMessage ms = new SystemMessage(SystemMessageId.EARNED_ITEM);
					ms.addItemName(crown);
					player.sendPacket(ms);

					html.setFile(player.getHtmlPrefix(), "data/html/chamberlain/chamberlain-gavecrown.htm");
					html.replace("%CharName%", String.valueOf(player.getName()));
					html.replace("%FeudName%", String.valueOf(getCastle().getName()));
				}
				if (player.getInventory().getItemByItemId(item_id) == null)
				{
					L2ItemInstance crown = player.getInventory().addItem("Castle Crown", item_id, item_amount, player, this);

					SystemMessage ms = new SystemMessage(SystemMessageId.EARNED_ITEM);
					ms.addItemName(crown);
					player.sendPacket(ms);

					html.setFile(player.getHtmlPrefix(), "data/html/chamberlain/chamberlain-gavecrown.htm");
					html.replace("%CharName%", String.valueOf(player.getName()));
					html.replace("%FeudName%", String.valueOf(getCastle().getName()));
				}					
				else
					html.setFile(player.getHtmlPrefix(), "data/html/chamberlain/chamberlain-hascrown.htm");
			}

 

After go data\html\chamberlain\chamberlain-gavecrown.htm :

<html><body>
%CharName%, Castle Lord!<br>
The crown is %FeudName%, a symbol of the castle lord's authority.<br>
+And item_id, symbols of the power of a war lord's.<br>
Guard it with your life!<br>

</body></html>

 

Then data\html\chamberlain\chamberlain-hascrown.htm

<html><body>
The castle lord already has the crown or item_id.
</body></html>

 

Choose an item and replace item_id and item_amount. When the Lord's Castle will receive The Lord's Crown he will receive your item.

Have fun =)

Sorry for my bad english ;)

 

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everything is much easier

Config:

OwnedItemId = 57
OwnedItemCount = 100

Config.java:

public static int Owned_Item_Id;
public static int Owned_Item_Count;
Owned_Item_Id         = Integer.parseInt(l2jfrozen.getProperty("OwnedItemId", "57"));
Owned_Item_Count      = Integer.parseInt(l2jfrozen.getProperty("OwnedItemCount", "100"));

Siege.java:

// Remove all spawned siege guard from this castle
		_siegeGuardManager.unspawnSiegeGuard();

           if(getCastle().getOwnerId() > 0)
           {
              
               L2PcInstance leader = null;
               try
               {
                   leader = ClanTable.getInstance().getClan(getCastle().getOwnerId()).getLeader().getPlayerInstance();
               }
               catch (ClanNotFoundException e)
               {
                   e.printStackTrace();  //To change body of catch statement use File | Settings | File Templates.
               }
               leader.addItem("ItameName", Config.Owned_Item_Id, Config.Owned_Item_Count, leader, false);
 	        leader.getInventory().updateDatabase();
           _siegeGuardManager.removeMercs();
           }

		getCastle().spawnDoor();
		getCastle().getZone().updateZoneStatusForCharactersInside();

 

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ever heard of .diff file? ? ?

(eclipse, team, create patch)

 

 

thanks, easy to do but since noone has done it before, thanks.

you can't do it.
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you can't do it.

hah. you mean i don't know how to create diffs? just editing or creating .java files in eclipse and then team create patch, and save to desktop ass a .diff file is so difficult to do?

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hah. you mean i don't know how to create diffs? just editing or creating .java files in eclipse and then team create patch, and save to desktop ass a .diff file is so difficult to do?

i mean to create the code.
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i mean to create the code.

loled. i know how to add a simple code that will add an item to players inventory lol. anyway, i am not here to spam this guy's topic with everything that comes in your mind. :S

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ever heard of .diff file? ? ?

(eclipse, team, create patch)

 

 

My share is very easy so i didn't create diff ^^ It's just for personns who want add an item for lord's castle, it's quickly and easy.

And if i use the Chamberlain, it's to use a better reward system. I prefer use the Chamberlain instead of spawn item in inventory ;)

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you can't do it.

hah. you mean i don't know how to create diffs? just editing or creating .java files in eclipse and then team create patch, and save to desktop ass a .diff file is so difficult to do?

i mean to create the code.

loled. i know how to add a simple code that will add an item to players inventory lol. anyway, i am not here to spam this guy's topic with everything that comes in your mind. :S

 

loled...everyone whit minimal knowledge can create a 2 liner code to add smth to the inventory.

 

anyway i dont see it usefully in my oppinion

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