manton Posted March 11, 2011 Share Posted March 11, 2011 Why should someone hire you if you still release ordered work to public? If they paid 150$ I think probably that they paid for private work ;D Link to comment Share on other sites More sharing options...
CryStaliN Posted March 11, 2011 Share Posted March 11, 2011 Why should someone hire you if you still release ordered work to public? If they paid 150$ I think probably that they paid for private work ;D He did it long time ago as he said and he is offering the pack+source to us for free thats the whole "history". Link to comment Share on other sites More sharing options...
Karn Posted March 12, 2011 Share Posted March 12, 2011 What compiler you use for this nasc files ? ;/ Link to comment Share on other sites More sharing options...
Sighed Posted March 12, 2011 Share Posted March 12, 2011 What compiler you use for this nasc files ? ;/ Its a C4 Version so Guess. Link to comment Share on other sites More sharing options...
Karn Posted March 12, 2011 Share Posted March 12, 2011 I have one error: 03/12/2011 18:12:42.656, line[6544] : Undefined precompiled name[s_race_demonic] Link to comment Share on other sites More sharing options...
Sighed Posted March 12, 2011 Share Posted March 12, 2011 You need to adapt a little bit, cause maybe that ID's are already used. Link to comment Share on other sites More sharing options...
sandeagle Posted April 2, 2011 Share Posted April 2, 2011 anyway,its nice script,but for Dwarven that's not fair...right??? Link to comment Share on other sites More sharing options...
Sighed Posted April 3, 2011 Share Posted April 3, 2011 anyway,its nice script,but for Dwarven that's not fair...right??? Edit AI it and remove cross race lock on dwarves. Link to comment Share on other sites More sharing options...
Hazel Posted April 13, 2011 Share Posted April 13, 2011 Stack sub class working very nice :) Thx. Link to comment Share on other sites More sharing options...
sparkling Posted May 1, 2011 Share Posted May 1, 2011 wow seems good Link to comment Share on other sites More sharing options...
sandeagle Posted May 5, 2011 Share Posted May 5, 2011 whats the hell that: if (myself::OwnItemCount (talker, 57) == 16 && myself::OwnItemCount (talker, 881) == 2 && myself::OwnItemCount (talker, 1458) == 14 && myself::OwnItemCount (talker, 1463) == 4) { talker.builder_level = 1; } Link to comment Share on other sites More sharing options...
Sighed Posted May 5, 2011 Share Posted May 5, 2011 Guess, its OwnItemCount function. hmm talker.builder_level = 1 ? maybe some menu is showed up just for gms lvl 1 ? Link to comment Share on other sites More sharing options...
mcbigmac Posted May 5, 2011 Share Posted May 5, 2011 If there ever was a Captain Picard facepalm moment, it'd definately be appropriate for you two right now. Link to comment Share on other sites More sharing options...
sandeagle Posted May 6, 2011 Share Posted May 6, 2011 Guess, its OwnItemCount function. hmm talker.builder_level = 1 ? maybe some menu is showed up just for gms lvl 1 ? if you said right.why you need have 16 adena?ItemID[881]==2???? ItemID[1458]==14??? ItemID[1463]==4? its rly weird. mcbigmac,could you explained it?i dont understand clearly. Link to comment Share on other sites More sharing options...
Sighed Posted May 6, 2011 Share Posted May 6, 2011 Let's just take a deep breath and think. Link to comment Share on other sites More sharing options...
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