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New Dwarf enchant system + enchant Step for l2jserver


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# Enable/Disable progressive enchanting system (experimental / default: false).
EnchantStepEnabled = False

# Progressive enchanting mode. Values allowed = static, dynamic (default: static).
EnchantStepMode = static

# If EnchantStepMode = static:
# Value in percent (%). Reduced from enchant rate on each next enchant.
# Example: +3 safe enchant. EnchantChanceWeapon = 66. EnchantStep = 3
#+4 = 66%, +5 = 63%, +7 = 60%, +8 = 57% etc.
#default: 3
EnchantStepStatic = 3

# If EnchantStepMode = dynamic:
# enchant chance is multiplied by (EnchantStep^(item enchant level)-safe enchant)
# for example, if enchant step is 0.95
# +10 = 66*(0.95^(10-4))
#default: 0,95
EnchantStepDynamic = 0.95

 

I dont understand what is this?

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after Safe for example 66% with +4

 

stap of 3% on +5 only 63% chance, on +6 only 60% chance ...........

 

dynamic of 0.95%

e.g. if safe is 4 and

- item is 5 -> 0.95

- item is 6 -> 0.95 * 0.95 = 0.9025

- item is 7 -> 0.95 * 0.95 * 0.95 = 0.857375

............

 

Sorry bad English

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New Dwarf enchant system ? Cant explain what different between 2 enchant dwarf and normal enchant?

 

Note : when you build any features plz explain clearly. More information just waste you some sentence but very helpful with us.

 

I got idea about chance reduce: after safe chance rate reduce from 100% with any rate (0.3% or 2% or else).

 

And i wonder we have 3 type of enchant scroll (crystal, bless, normal), why we dont modify chance all of them? Each type has other rate, it make more fun and more risk. And last one i can think right now, crystal enchant scroll fail and destroy item... make it not be.

 

PS: Thanks 4 share.

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That is another verson from enchant the system.

here after safe enchant the per cent would decrease finalagain static, dynamic would decrease.

the break of the weapons was out switched

 

sorry bad englisch

 

### Eclipse Workspace Patch 1.0
#P L2_GameServer
Index: java/com/l2jserver/gameserver/network/clientpackets/AbstractEnchantPacket.java
===================================================================
--- java/com/l2jserver/gameserver/network/clientpackets/AbstractEnchantPacket.java	(revision 4477)
+++ java/com/l2jserver/gameserver/network/clientpackets/AbstractEnchantPacket.java	(working copy)
@@ -22,8 +22,9 @@
import com.l2jserver.gameserver.model.L2ItemInstance;
import com.l2jserver.gameserver.templates.item.L2Item;
import com.l2jserver.gameserver.templates.item.L2WeaponType;
+import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.base.Race;

-
public abstract class AbstractEnchantPacket extends L2GameClientPacket
{

@@ -152,7 +153,7 @@
			return isValid(enchantItem);
		}

-		public final int getChance(L2ItemInstance enchantItem, EnchantItem supportItem)
+		public final int getChance(L2ItemInstance enchantItem, EnchantItem supportItem, L2PcInstance activeChar)
		{
			if (!isValid(enchantItem, supportItem))
				return -1;
@@ -181,13 +182,80 @@
			else
			{
				if (_isWeapon)
-					chance = Config.ENCHANT_CHANCE_WEAPON;
+					if (Config.ENCHANT_SYSTEM)
+						{
+							if (Config.ENCHANT_STEP_MODE == "static")
+								chance = Config.ENCHANT_CHANCE_WEAPON-(Config.ENCHANT_STEP_STATIC*(enchantItem.getEnchantLevel()-Config.ENCHANT_SAFE_MAX));
+							else if (Config.ENCHANT_STEP_MODE == "dynamic")
+								chance = (int) Math.round(Config.ENCHANT_CHANCE_WEAPON*Math.pow(Config.ENCHANT_STEP_DYNAMIC,(enchantItem.getEnchantLevel()-Config.ENCHANT_SAFE_MAX)));
+						}
+						else
+								chance = Config.ENCHANT_CHANCE_WEAPON;
+				
				else if (isAccessory)
-					chance = Config.ENCHANT_CHANCE_JEWELRY;
+					if (Config.ENCHANT_SYSTEM)
+						{
+							if (Config.ENCHANT_STEP_MODE == "static")
+								chance = Config.ENCHANT_CHANCE_JEWELRY-(Config.ENCHANT_STEP_STATIC*(enchantItem.getEnchantLevel()-Config.ENCHANT_SAFE_MAX));
+							else if (Config.ENCHANT_STEP_MODE == "dynamic")
+								chance = (int) Math.round(Config.ENCHANT_CHANCE_JEWELRY*Math.pow(Config.ENCHANT_STEP_DYNAMIC,(enchantItem.getEnchantLevel()-Config.ENCHANT_SAFE_MAX)));
+						}
+						else
+								chance = Config.ENCHANT_CHANCE_JEWELRY;
				else
-					chance = Config.ENCHANT_CHANCE_ARMOR;
+					if (Config.ENCHANT_SYSTEM)
+						{
+							if (Config.ENCHANT_STEP_MODE == "static")
+								chance = Config.ENCHANT_CHANCE_ARMOR-(Config.ENCHANT_STEP_STATIC*(enchantItem.getEnchantLevel()-Config.ENCHANT_SAFE_MAX));
+							else if (Config.ENCHANT_STEP_MODE == "dynamic")
+								chance = (int) Math.round(Config.ENCHANT_CHANCE_ARMOR*Math.pow(Config.ENCHANT_STEP_DYNAMIC,(enchantItem.getEnchantLevel()-Config.ENCHANT_SAFE_MAX)));
+						}
+						else
+								chance = Config.ENCHANT_CHANCE_ARMOR;
			}

+			if (activeChar.getRace() == Race.Dwarf && Config.ENCHANT_SYSTEM)		
+				{
+				int _charlevel = activeChar.getLevel();
+				int _itemlevel = enchantItem.getEnchantLevel();
+				
+						if (_charlevel >= 20 && _charlevel <= 39 && _itemlevel >= Config.ENCHANT_DWARF_1_ENCHANTLEVEL && Config.ENCHANT_STEP_MODE == "static")
+							chance = Config.ENCHANT_DWARF_CHANCE-(Config.ENCHANT_STEP_STATIC*(_itemlevel-Config.ENCHANT_DWARF_1_ENCHANTLEVEL));
+					
+						else if (_charlevel >= 40 && _charlevel <= 75 && _itemlevel >= Config.ENCHANT_DWARF_2_ENCHANTLEVEL && Config.ENCHANT_STEP_MODE == "static")
+							chance = Config.ENCHANT_DWARF_CHANCE-(Config.ENCHANT_STEP_STATIC*(_itemlevel-Config.ENCHANT_DWARF_2_ENCHANTLEVEL));
+						
+						else if (_charlevel >= 76 && _charlevel <= 83 && _itemlevel >= Config.ENCHANT_DWARF_3_ENCHANTLEVEL && Config.ENCHANT_STEP_MODE == "static")
+							chance = Config.ENCHANT_DWARF_CHANCE-(Config.ENCHANT_STEP_STATIC*(_itemlevel-Config.ENCHANT_DWARF_3_ENCHANTLEVEL));
+						
+						else if (_charlevel >= 84 && _itemlevel >= Config.ENCHANT_DWARF_4_ENCHANTLEVEL && Config.ENCHANT_STEP_MODE == "static")
+							chance = Config.ENCHANT_DWARF_CHANCE-(Config.ENCHANT_STEP_STATIC*(_itemlevel-Config.ENCHANT_DWARF_4_ENCHANTLEVEL));
+						
+						else if (_charlevel >= 20 && _charlevel <= 39 && _itemlevel >= Config.ENCHANT_DWARF_1_ENCHANTLEVEL && Config.ENCHANT_STEP_MODE == "dynamic")
+							chance = (int) Math.round(Config.ENCHANT_DWARF_CHANCE*Math.pow(Config.ENCHANT_STEP_DYNAMIC,(_itemlevel-Config.ENCHANT_DWARF_1_ENCHANTLEVEL)));
+						
+						else if (_charlevel >= 40 && _charlevel <= 75 && _itemlevel >= Config.ENCHANT_DWARF_2_ENCHANTLEVEL && Config.ENCHANT_STEP_MODE == "dynamic")
+							chance = (int) Math.round(Config.ENCHANT_DWARF_CHANCE*Math.pow(Config.ENCHANT_STEP_DYNAMIC,(_itemlevel-Config.ENCHANT_DWARF_2_ENCHANTLEVEL)));
+						
+						else if (_charlevel >= 76 && _charlevel <= 83 && _itemlevel >= Config.ENCHANT_DWARF_3_ENCHANTLEVEL && Config.ENCHANT_STEP_MODE == "dynamic")
+							chance = (int) Math.round(Config.ENCHANT_DWARF_CHANCE*Math.pow(Config.ENCHANT_STEP_DYNAMIC,(_itemlevel-Config.ENCHANT_DWARF_3_ENCHANTLEVEL)));
+						
+						else if (_charlevel >= 84 && _itemlevel >= Config.ENCHANT_DWARF_4_ENCHANTLEVEL && Config.ENCHANT_STEP_MODE == "dynamic")
+							chance = (int) Math.round(Config.ENCHANT_DWARF_CHANCE*Math.pow(Config.ENCHANT_STEP_DYNAMIC,(_itemlevel-Config.ENCHANT_DWARF_4_ENCHANTLEVEL)));
+						
+						else if (_charlevel >= 20 && _itemlevel <= Config.ENCHANT_DWARF_1_ENCHANTLEVEL)
+							chance = Config.ENCHANT_DWARF_1_CHANCE;
+				
+						else if (_charlevel >= 40 && _itemlevel <= Config.ENCHANT_DWARF_2_ENCHANTLEVEL)
+							chance = Config.ENCHANT_DWARF_2_CHANCE;
+				
+						else if (_charlevel >= 76 && _itemlevel <= Config.ENCHANT_DWARF_3_ENCHANTLEVEL)
+							chance = Config.ENCHANT_DWARF_3_CHANCE;
+				
+						else if (_charlevel >= 84 && _itemlevel <= Config.ENCHANT_DWARF_4_ENCHANTLEVEL)
+							chance = Config.ENCHANT_DWARF_4_CHANCE;	
+				}
+					
			chance += _chanceAdd;

			if (supportItem != null)
@@ -239,10 +307,11 @@
		_scrolls.put(22011, new EnchantScroll(false, false, false, false, L2Item.CRYSTAL_C, 0, 10, null));
		_scrolls.put(22012, new EnchantScroll(false, false, false, false, L2Item.CRYSTAL_B, 0, 10, null));
		_scrolls.put(22013, new EnchantScroll(false, false, false, false, L2Item.CRYSTAL_A, 0, 10, null));
-		_scrolls.put(22014, new EnchantScroll(true, false, false, true, L2Item.CRYSTAL_B, 16, 10, null));
-		_scrolls.put(22015, new EnchantScroll(true, false, false, true, L2Item.CRYSTAL_A, 16, 10, null));
-		_scrolls.put(22016, new EnchantScroll(false, false, false, true, L2Item.CRYSTAL_B, 16, 10, null));
-		_scrolls.put(22017, new EnchantScroll(false, false, false, true, L2Item.CRYSTAL_A, 16, 10, null));
+		_scrolls.put(22014, new EnchantScroll(true, false, false, true, L2Item.CRYSTAL_B, 0, 10, null));
+		_scrolls.put(22015, new EnchantScroll(true, false, false, true, L2Item.CRYSTAL_A, 0, 10, null));
+		_scrolls.put(22016, new EnchantScroll(false, false, false, true, L2Item.CRYSTAL_B, 0, 10, null));
+		_scrolls.put(22017, new EnchantScroll(false, false, false, true, L2Item.CRYSTAL_A, 0, 10, null));
+		_scrolls.put(20519, new EnchantScroll(true, false, false, true, L2Item.CRYSTAL_S, 0, 10, null));
		_scrolls.put(22018, new EnchantScroll(true, false, false, false, L2Item.CRYSTAL_B, 0, 100, null));
		_scrolls.put(22019, new EnchantScroll(true, false, false, false, L2Item.CRYSTAL_A, 0, 100, null));
		_scrolls.put(22020, new EnchantScroll(false, false, false, false, L2Item.CRYSTAL_B, 0, 100, null));
Index: java/com/l2jserver/gameserver/network/clientpackets/RequestEnchantItem.java
===================================================================
--- java/com/l2jserver/gameserver/network/clientpackets/RequestEnchantItem.java	(revision 4477)
+++ java/com/l2jserver/gameserver/network/clientpackets/RequestEnchantItem.java	(working copy)
@@ -22,7 +22,6 @@
import com.l2jserver.gameserver.datatables.SkillTable;
import com.l2jserver.gameserver.model.L2ItemInstance;
import com.l2jserver.gameserver.model.L2Skill;
-import com.l2jserver.gameserver.model.L2World;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.EnchantResult;
@@ -148,7 +147,7 @@

		synchronized (item)
		{
-			int chance = scrollTemplate.getChance(item, supportTemplate);
+			int chance = scrollTemplate.getChance(item, supportTemplate, activeChar);

			L2Skill enchant4Skill = null;
			L2Item it = item.getItem();
@@ -253,9 +252,9 @@
					if (scrollTemplate.isBlessed())
					{
						// blessed enchant - clear enchant value
-						activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.BLESSED_ENCHANT_FAILED));
+						activeChar.sendMessage("Blessed Enchant Fail on half");

-						item.setEnchantLevel(0);
+						item.setEnchantLevel(item.getEnchantLevel()/2);
						item.updateDatabase();
						activeChar.sendPacket(new EnchantResult(3, 0, 0));

@@ -269,64 +268,13 @@
					}
					else
					{
-						// enchant failed, destroy item
-						int crystalId = item.getItem().getCrystalItemId();
-						int count = item.getCrystalCount() - (item.getItem().getCrystalCount() + 1) / 2;
-						if (count < 1)
-							count = 1;
+						// enchant - clear enchant value
+						activeChar.sendMessage("Enchant Fail up 0");

-						L2ItemInstance destroyItem = activeChar.getInventory().destroyItem("Enchant", item, activeChar, null);
-						if (destroyItem == null)
-						{
-							// unable to destroy item, cheater ?
-							Util.handleIllegalPlayerAction(activeChar, "Unable to delete item on enchant failure from player " + activeChar.getName() + ", possible cheater !", Config.DEFAULT_PUNISH);
-							activeChar.setActiveEnchantItem(null);
-							activeChar.sendPacket(new EnchantResult(2, 0, 0));
-							
-							if (Config.LOG_ITEM_ENCHANTS)
-							{
-								LogRecord record = new LogRecord(Level.INFO, "Unable to destroy");
-								record.setParameters(new Object[]{activeChar, item, scroll, support, chance});
-								record.setLoggerName("item");
-								_logEnchant.log(record);
-							}
-							return;
-						}
+						item.setEnchantLevel(0);
+						item.updateDatabase();
+						activeChar.sendPacket(new EnchantResult(3, 0, 0));

-						L2ItemInstance crystals = null;
-						if (crystalId != 0)
-						{
-							crystals = activeChar.getInventory().addItem("Enchant", crystalId, count, activeChar, destroyItem);
-							
-							SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.EARNED_S2_S1_S);
-							sm.addItemName(crystals);
-							sm.addItemNumber(count);
-							activeChar.sendPacket(sm);
-						}
-						
-						if (!Config.FORCE_INVENTORY_UPDATE)
-						{
-							InventoryUpdate iu = new InventoryUpdate();
-							if (destroyItem.getCount() == 0)
-								iu.addRemovedItem(destroyItem);
-							else
-								iu.addModifiedItem(destroyItem);
-							
-							if (crystals != null)
-								iu.addItem(crystals);
-							
-							activeChar.sendPacket(iu);
-						}
-						else
-							activeChar.sendPacket(new ItemList(activeChar, true));
-						
-						L2World world = L2World.getInstance();
-						world.removeObject(destroyItem);
-						if (crystalId == 0)
-							activeChar.sendPacket(new EnchantResult(4, 0, 0));
-						else
-							activeChar.sendPacket(new EnchantResult(1, crystalId, count));
-						
						if (Config.LOG_ITEM_ENCHANTS)
						{
							LogRecord record = new LogRecord(Level.INFO, "Fail");
Index: java/config/Pandora.properties
===================================================================
--- java/config/Pandora.properties	(revision 0)
+++ java/config/Pandora.properties	(revision 0)
@@ -0,0 +1,58 @@
+#============================================================================#
+#                       Pandora custom Settings                              #
+#============================================================================#
+#
+# -Dwarfen Enchantsystem + Enchant Step
+
+
+# ---------------------------------------------------------------------------
+# Enchant system
+# ---------------------------------------------------------------------------
+
+# Enable/Disable enchanting system (default: false).
+EnchantSystemEnabled = False
+
+# Progressive enchanting mode. Values allowed = static, dynamic (default: static).
+EnchantStepMode = static
+
+#default: 3
+EnchantStepStatic = 3
+
+#default: 0,95
+EnchantStepDynamic = 0.95
+
+#for Dwarf enchant
+#
+#Safe with level of the dwarf:
+#Dwarf1 20 = default 6
+#Dwarf2 40 = default 8
+#Dwarf3 76 = default 10
+#Dwarf4 84 = default 12
+EnchantDwarf1Enchantlevel = 6
+EnchantDwarf2Enchantlevel = 8
+EnchantDwarf3Enchantlevel = 10
+EnchantDwarf4Enchantlevel = 12
+
+# Dwarf Chance Dwarf Safe enchant 
+EnchantDwarf1Chance = 100
+EnchantDwarf2Chance = 100
+EnchantDwarf3Chance = 100
+EnchantDwarf4Chance = 100
+
+# Dwarf Chance after Dwarf Safe enchant 
+EnchantDwarfChance = 66
+
+
+# If EnchantStepMode = static:
+# Value in percent (%). Reduced from enchant rate on each next enchant.
+# Example: +3 safe enchant. EnchantChanceWeapon = 66. EnchantStep = 3
+#+4 = 66%, +5 = 63%, +7 = 60%, +8 = 57% etc.
+# If EnchantStepMode = dynamic:
+# enchant chance is multiplied by (EnchantStep^(item enchant level)-safe enchant)
+# for example, if enchant step is 0.95
+# +10 = 66*(0.95^(10-4))
+# it only starts to make a real difference after +10, 
+# so it's useful for servers with high max enchant.
+
+
+# ---------------------------------------------------------------------------
Index: java/com/l2jserver/Config.java
===================================================================
--- java/com/l2jserver/Config.java	(revision 4477)
+++ java/com/l2jserver/Config.java	(working copy)
@@ -80,6 +80,7 @@
	public static final String COMMUNITY_CONFIGURATION_FILE = "./config/CommunityServer.properties";
	public static final String GRANDBOSS_CONFIG_FILE = "./config/Grandboss.properties";
	public static final String GRACIASEEDS_CONFIG_FILE = "./config/GraciaSeeds.properties";
+	public static final String PANDORA_CUSTOM_FILE = "./config/Pandora.properties";
	public static final String CHAT_FILTER_FILE = "./config/chatfilter.txt";


@@ -759,6 +760,23 @@


	//--------------------------------------------------
+	//Pandora.properties Custom
+	//--------------------------------------------------
+	public static boolean ENCHANT_SYSTEM;    
+	public static String ENCHANT_STEP_MODE;         
+	public static int ENCHANT_STEP_STATIC;          
+	public static double ENCHANT_STEP_DYNAMIC; 
+	public static int ENCHANT_DWARF_1_ENCHANTLEVEL; 
+	public static int ENCHANT_DWARF_2_ENCHANTLEVEL; 
+	public static int ENCHANT_DWARF_3_ENCHANTLEVEL; 
+	public static int ENCHANT_DWARF_4_ENCHANTLEVEL; 
+	public static int ENCHANT_DWARF_1_CHANCE;       
+	public static int ENCHANT_DWARF_2_CHANCE;       
+	public static int ENCHANT_DWARF_3_CHANCE;       
+	public static int ENCHANT_DWARF_4_CHANCE;   
+	public static int ENCHANT_DWARF_CHANCE;        
+	
+	//--------------------------------------------------
	// PvP Settings
	//--------------------------------------------------
	public static int KARMA_MIN_KARMA;
@@ -2479,6 +2497,35 @@
					throw new Error("Failed to Load "+L2JMOD_CONFIG_FILE+" File.");
				}

+				
+				// Load Pandora Custom Properties file (if exists)
+				try
+				{
+				    L2Properties pandoracustomSettings = new L2Properties();
+					is = new FileInputStream(new File(PANDORA_CUSTOM_FILE));
+					pandoracustomSettings.load(is);
+				
+				    ENCHANT_SYSTEM = Boolean.parseBoolean(pandoracustomSettings.getProperty("EnchantSystemEnabled", "False"));
+				    ENCHANT_DWARF_1_ENCHANTLEVEL = Integer.parseInt(pandoracustomSettings.getProperty("EnchantDwarf1Enchantlevel", "6"));
+					ENCHANT_DWARF_2_ENCHANTLEVEL = Integer.parseInt(pandoracustomSettings.getProperty("EnchantDwarf2Enchantlevel", "8"));
+					ENCHANT_DWARF_3_ENCHANTLEVEL = Integer.parseInt(pandoracustomSettings.getProperty("EnchantDwarf3Enchantlevel", "10"));
+				    ENCHANT_DWARF_4_ENCHANTLEVEL = Integer.parseInt(pandoracustomSettings.getProperty("EnchantDwarf4Enchantlevel", "12"));
+					ENCHANT_DWARF_1_CHANCE = Integer.parseInt(pandoracustomSettings.getProperty("EnchantDwarf1Chance", "100"));
+					ENCHANT_DWARF_2_CHANCE = Integer.parseInt(pandoracustomSettings.getProperty("EnchantDwarf2Chance", "100"));
+					ENCHANT_DWARF_3_CHANCE = Integer.parseInt(pandoracustomSettings.getProperty("EnchantDwarf3Chance", "100"));
+					ENCHANT_DWARF_4_CHANCE = Integer.parseInt(pandoracustomSettings.getProperty("EnchantDwarf4Chance", "100"));
+					ENCHANT_DWARF_CHANCE = Integer.parseInt(pandoracustomSettings.getProperty("EnchantDwarfChance", "66"));
+					ENCHANT_STEP_MODE = pandoracustomSettings.getProperty("EnchantStepMode", "static");
+					ENCHANT_STEP_STATIC = Integer.parseInt(pandoracustomSettings.getProperty("EnchantStepStatic", "3"));
+					ENCHANT_STEP_DYNAMIC = Double.parseDouble(pandoracustomSettings.getProperty("EnchantStepDynamic", "0.95"));
+				}
+				catch (Exception e)
+				{
+					e.printStackTrace();
+					throw new Error("Failed to Load " + PANDORA_CUSTOM_FILE + " File.");
+				}	
+				
+				
				// Load PvP L2Properties file (if exists)
				try
				{

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    • We remind you that the opening will take place today, on September 28 at: 19:00 (UTC+3) - server time Check current server time(UTC +3) On 17:00 (UTC +3) We allow you login to create character! Dear friends, this topic important! So please take time to read it. First we want to thank all players who took part in the Open Beta testing, was good activity and nice Olympiad Event yesterday, we all get a lot of fun  Thanks to all who conducted tests with us and prepared this game world! You are amazing!  On 17:00 (UTC +3) We allow you to login for create character! To restrict your name and transfer ToDs/Season Pack to your character. Make it before start! On start, we can have problems with WEB! Everything you need to start on the server: It is IMPORTANT to prepare everything for starting the game RIGHT NOW, do not postpone for later, during the opening there may be problems with the web part of the project, and you simply can not register. - Registration and files Download archive unzip it, run launcher, choose SEASON x25 server and press FULL CHECK What you need to know at the start: Registration for 7 seals from Monday, September 30, full cycle 1 week. First Mammons on Friday October 4 All Epic Raid Bosses dead on start. First epic QA will appear on Monday, next day Core + Zaken + QA and so on by schedule All other RBs alive on server start (including Sub and Nobl RB) - Full RoadMap   About possible attacks on server start. We have prepared as good as we can. We will control the start of the server together with you. Want to ask you, in the case of a problem, don't panic, panic is the worst possible thing that could be, even worse than any attack. We have enough specialists to solve any problems, all that will need from you is patience and trust. Wish you all a smooth start and months of enjoyable play in new Season Interlude x25! Have a fun!
    • 🚨🇦🇷🇧🇷🇪🇸🇸🇰🇺🇳🇨🇱🚨 Devianne - Lineage 2 Interlude  Client - Classic. 🔷Rates 🔸Experience (EXP) - 10x 🔸Skill Points (SP) - 10x 🔸Adena - 6x 🔸Drop Items - 3x 🔸Spoil - 3x 🔸Quest Experience (EXP) - 1x 🔸Quest Skill Points (SP) - 1x 🔸Quest Adena - 1x 🔸Quest Items Drop - 1x 🔸Seal stone Drop - 1x 🔸Epic raid - 1x 🔸Raid Drop - 2.0x 🔸Manor - 5x 🔷Dynamic Rates XP/SP 🔸Lv. 1-52 EXP/SP X10 (x7 without VIP or vote reward) 🔸Lv. 52-61 EXP/SP X7(x5 without VIP or vote reward) 🔸Lv. 61-76 EXP-SP X5 (x3 without VIP or vote reward) 🔸Lv. 76-78 EXP/SP X3 (x2 without VIP or vote reward) 🔸Lv. 78-80 EXP/SP X2 (x1 without VIP or vote reward) ⚠️Extra Settings⚠️ 🔸Server time, site - GMT -3 🔸Buffs, Dances, and Songs duration - 1 hour 🔸Max Buffs Slots - 22 + 4 divine 🔸Maximum Slots Dances and Songs - 12 🔸GmShop Grade - C 🔸Global teleport 🔸Grade B-A-S - Craft 🔸Mana potion recharge 🔸1000 (9 seconds delay) 🔸Raid HP - x1.4 🔸Raid epic HP - x1 🔸Blacksmith Mammon - 24/7 🔸Champions System - Yes chance respawn 0.5% 🔸Offline mode Shop - Yes 🔸Auto Learn Skills - Yes 🔸Auto Learn Loot - Yes 🔸Auto Learn Raid & Grand 🔸Boss Loot - No 🔸Buffer offline - Yes 🔸Wedding System - Yes 🔸Max level diff distribution drop in party - 14 🔸Limit the number of active gaming clients on one PC - 2 🔸Limit the number of active gaming clients on one PC for Premium - 3 🔸The clan leader will be replaced after server restart ⚠️Class and Subclass Change⚠️ 🔸1st profession Quest - No 🔸2nd profession Quest - No 🔸3rd profession Quest - Yes 🔸Sub Class Quest- Yes 🔸Sub Class Raid - 8 hours +-30m random 🔸Nobility and Olympiads Nobility Quest - Yes 🔸Olympiads (duration) - 14 days 🔸Max enchant - +6 🔸Respawn Barakiel 6 hours - +-15 min random 🔸Olympiad schedule - 13:00 to 00:00 🔸Minimum players to start olympiad - 11 Clans and Sieges Penalty duration - 8 hours 🔸Sieges every - 15 days Max Ally - 2 🔸Max Members - 36 🔸Slots for academies in clan - 40 ⚠️Enchants Rate⚠️ 🔸Blessed Scroll chance 60% 1-10 11-16 40% 🔸Crystal Scroll chance 65% 1-10 11-16 40% 🔸Normal Scroll chance - 55% 🔸Safe Enchant - +4 ⚠️Premium Info⚠️ 🔅+20% xp sp drop spoil adena 🔅+5% additional enchant rate (premium 30 days)   Free autofarm ⚠️Starter Pack⚠️ 🔅Free Premium - 24 hours 🔅Free Autofarm - 24 hours ❇️Raid boss Info❇️ 🔸Anakim/Lilith respawn 18 hours +1:30min random 🔸Tyrannosaurus - respawn 8 min drop Tl 76 🔸Queen Ant (LVL 80) - Respawn Monday and Saturday 22:00 🔸CORE (LVL 80) - Respawn Tuesday-Friday 20:00 🔸ORFEN (LVL 80) - Respawn Tuesday-Friday 21:00 🔸BAIUM (LVL 80) - Respawn Saturday 21:00 🔸ZAKEN (LVL 80) - Respawn Wednesday-Thursday 22:00 🔸FRINTEZZA (LVL 85) - Sunday 19:45 ⚔️Quest Details⚔️ QUEST WEAPON RECIPES: - Relics of the Old Empire x1: - Gather the Flames x1 x1: QUEST ARMOR RECIPES: - Alliance with Varka Silenos x1 - Alliance with Ketra Orcs x1 - War with Ketra x1 - War with Varka x1 - Gather the Exploration of the Giants’ Cave Part 1 x3 - Exploration of the Giants’ Cave Part 2 x1 - Whispers of Dream part 2 x2 - Legacy of Insolence x1 QUEST RECIPES JEWERLY - The Finest Food x1 QUEST RESOURCES - The Zero Hour x2 - Golden Ram Mercenary x2 - An Ice Merchant dream x2 QUEST FOR FABRIC: - Whispers of Dream part 1 x1 BEAST FARM : - Delicious Top Choice Meat x2 👁️OTHER QUEST👁️ 👁️- Yoke of the Past x2 👁️- In Search of Fragments of Dimension x2 👁️- The finest Ingredients x3 👁️- Supplier of reagents x3 - 👁️3rd class Halisha Marks drop x3 - 👁️Into the flames x3 - 👁️Audience with the land dragon x3 - 👁️An Arrogant Search x3 - 👁️Last Imperial Prince x3 🚨Soul Crystal Details🚨 🔸- Level up crystals to 11, 12, 13 🔸- All epics can level up crystals for the whole party (Queen Ant, Core, Orfen, Zaken, Baium, Antharas, Valakas, Frintezza). - 🔸Bosses in PVP zone: Master Anays, High Priest Van Halter. 👁️🔸- Anakim/Lilith, Uruka. - You can level up crystals in Rift, but only 1 party can challenge Anakazel (10%)PARTY_RANDOM at the same time (if one party is in the boss, you need wait them to go out). 👁️🔸- You can level up crystals in Primeval Island by killing tyrannosaurus with 10% chance PARTY_ALL for the person who cast the crystal and makes last hit. ⚠️⚠️⚠️⚠️⚠️⚠️⚠️⚠️⚠️⚠️ WEB: https://devianne-l2.com/ DISCORD: https://discord.gg/Q3HAMzasUk 🔥🔥SERVER TEST OPEN !!🔥🔥🔥
    • I am here for the plank jumps and the cookies any news about that?
    • the links are offiline, could you reupload them please, if you have other versions of h5 or c6 could you share them too, thanks!
    • Good afternoon everyone, we’ll get a couple of strong players in the CP, more details can be found here https://mw2.community/topic/211276-awr-team/  
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