Jump to content

Recommended Posts

Posted

Well I tried to adapt some mobs from epilogue to gracia final I did all the apropriate changes on npcgrp and npcname-e and the mob is spawning in the server but I cannot see it and I believe it's animation problem what can I do ? Also look the following picture ! Please help..

 

shot00001qx.png

Posted

1. Check Your npcgrp.dat file....

2. Add server side for Your monster and choose correct type as You past it inside npcgrp.

 

After that it will gonna work.

Posted

first of all you get tool from Gildor? for make adaptation NPC,MONSTERS,etc you need this tool for make UKX readable for L2, because with normal UE you get your client crash.

Oh , really thank you any link please ?

Posted

first of all you get tool from Gildor? for make adaptation NPC,MONSTERS,etc you need this tool for make UKX readable for L2, because with normal UE you get your client crash.

But what for ? He wants to use:

"some mobs from epilogue to gracia final"

...

So He can use original files (animations) anyway...He dont need this tool and he dont need any mods with ukx !

Posted

But what for ? He wants to use:

"some mobs from epilogue to gracia final"

...

So He can use original files (animations) anyway...He dont need this tool and he dont need any mods with ukx !

yes you right but for example he need copy all the files, I mean

 

LineageMonsters5.ukx=50MB

LineageMonstersTex5.utx= 14MB

 

so you want put a lot mobs all be ok, but is just for some mobs need be copied files 50MB? wtf is to much for me but well can't found other way think all be fine :D

Posted

Well here is the adaption from the 1 mob can you see any mistake or ?

P.s I didn't receive any npcgrp error

 

EPILOGUE

59021 LineageMonster6.etis_van_etina lineagemonsters6.etis_van_etina_ct3_m00 4 LineageMonstersTex6.etis_van_etina_ct3_t00 LineageMonstersTex6.etis_van_etina_ct3_t01 LineageMonstersTex6.etis_van_etina_ct3_t03 LineageMonstersTex6.etis_van_etina_ct3_t02 0 2 4416 4 1.50000000 0 1 5 ItemSound.armor_metal_weak_3 ItemSound.armor_metal_weak_5 ItemSound.armor_metal_weak_10 ItemSound.armor_metal_alt_1 ItemSound.armor_metal_alt_6 3 MonSound.iron_golem_breathe MonSound.iron_golem_dmg_2 MonSound.iron_golem_dmg_3 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 0 1 a,npc_end\0

 

 

FINAL

59021 LineageMonster6.etis_van_etina lineagemonsters6.etis_van_etina_ct3_m00 4 LineageMonstersTex6.etis_van_etina_ct3_t00 LineageMonstersTex6.etis_van_etina_ct3_t01 LineageMonstersTex6.etis_van_etina_ct3_t03 LineageMonstersTex6.etis_van_etina_ct3_t02 0 2 4416 4 1.50000000 0 1 5 ItemSound.armor_metal_weak_3 ItemSound.armor_metal_weak_5 ItemSound.armor_metal_weak_10 ItemSound.armor_metal_alt_1 ItemSound.armor_metal_alt_6 3 MonSound.iron_golem_breathe MonSound.iron_golem_dmg_2 MonSound.iron_golem_dmg_3 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 0

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Selling a heavily customized Lineage II Interlude C++ extender project, built for classic Interlude private server development. This is not a simple pack with a few edits. The project includes many custom systems, PvP features, event managers, security modules, HTML boards, configuration files, and stability/exploit-related improvements. The source is written in old-style C++ / pre-C++11 style, suitable for older Visual Studio extender environments. Project Overview Chronicle: Interlude Language: C++ Type: L2Ext / extender source project Style: Pre-C++11 compatible Focus: PvP, clan content, automation, protection, HTML systems, configurable gameplay Included: Source files, configs, HTML templates, custom managers, event systems, utility systems, and fixes This project is ideal for someone who wants to build a custom Interlude server with more unique systems than a standard pack. Main Custom Systems Included Newspaper System A custom in-game HTML newspaper / server chronicle system. Features: HTML-based newspaper interface Compact 260px layout for Interlude client windows No database required Rolling text-file storage Auto-limits old news entries Boss kill news Castle siege news Hero news PvP milestone news Enchant milestone news Bounty-related news Uses proper client/display boss names Excludes unwanted/custom bosses such as minions Configurable news limit and page size This makes the server feel alive by showing important server events in a newspaper-style board. Combat Contribution / DPS Meter System Advanced damage and contribution tracking system. Features: DPS meter Damage tracking by player Damage tracking by skill Skill icon support Compact HTML display Optional auto-refresh Raid boss tracking Grand boss tracking Clan dungeon tracking Clan Civil War tracking Manual session tracking Contribution tracking for PvE/PvP situations Also includes support-class contribution logic, making healers and support players more valuable. Support PvP Count System A custom system that can reward support classes for helping in real PvP. Features: Healers/support classes can receive PvP credit Configurable support class list Heal contribution checks Debuff contribution checks Minimum support score Distance check Alive support requirement Same victim reuse protection Max support credits per kill Same IP / HWID / clan / ally protections This is very useful for bishops, EE, SE, OL, WC, and other support classes. Clan Civil War Event A custom clan-vs-clan controlled PvP event. Features: Clan registration Leader start option Min/max player settings Registration phase Preparation phase Fight phase Finish phase Respawn support Weekly cooldown Arena empty check Optional blocked items Team visuals / client team types Optional aura skills Tournament-style buff support Winner reward Loser reward Draw reward Top killer reward Anti-AFK participation requirement Safer HTML/bypass handling patches included Designed for controlled clan PvP outside normal siege content. Clan Dungeon Raid System Custom clan PvE dungeon/raid system. Features: Clan-only dungeon registration Optional clan leader requirement Only clan members option Min/max players Multiple dungeon rooms Boss spawn configuration Boss spawn delay Event time limit Fail if all dead option Revive on exit Restore on enter Kick outsiders option Weekly cooldown Success reward Fail reward Per-boss reward configuration Server announcements for start/success/fail Good for giving clans weekly PvE objectives. Bounty Hunter System Custom PvP bounty/streak system. Features: Tournament Tournament Rank Auto Simon Says (can be started with GM command too) Auto Russian Roullete ( can be started with GM command too) Player bounty tracking Kill streak logic Bounty claim rewards Configurable reward item Base reward and scaling reward Minimum level Minimum streak PK inclusion option Battle zone inclusion option Top bounty ranking Announce streaks Announce bounty claims Anti-feed protections include: Same party block Same clan block Same alliance block Same IP block Same HWID block Repeat victim window Kill reuse protection Great for making open-world PvP more active. Contract Board System Custom HTML-based player contract board. Features: Players can create kill contracts File-backed storage No heavy DB dependency for the board itself Configurable reward item Open contract limit Contract expiration Refund percentage on cancel/expire My contracts page Online target listing Contract info page Anti-abuse protections include: IP check HWID check Same clan block Same alliance block Same party block Repeat kill cooldown Level difference checks Olympiad/event/town restrictions A unique PvP board system that gives players extra reasons to hunt each other. AutoFarm System Custom in-game autofarm module. Features: HTML menu Attack skill setup Chance skill setup Self skill setup Buff skill setup Radius configuration HP/MP stop conditions Session time limit Consumable cost option Peace zone restriction Boss restriction Z-range search Mage/range handling Geo checking Target blacklist Stuck recovery Temporarily blacklists unreachable mobs Includes a geodata/stuck recovery patch to prevent the autofarm from looping forever on impossible targets. Smart Captcha / Anti-Bot Systems Includes anti-bot and captcha-related systems. Features: Captcha module Smart visual captcha logic Icon-group captcha support Trap token protection Bypass validation HWID fail counters Two-step captcha flow AntiBot module Active Anticheat module Client extension security integration Useful for reducing basic bot abuse. Client Security / HWID / Box Limit Client and account protection systems are included. Features: CliExt version check Outdated client HTML MD5 checksum option HWID ban support HWID unban support Account lock by HWID Character lock by HWID Allowed HWID list Box limit by hardware ID Optional autoban on illegal app detection Character PIN system Character lock system Good base for servers that want stricter client/account control. Olympiad Improvements Custom Olympiad configuration and protections. Features: Winner reward Loser reward Fixed fight point option Hero chat delay Relogin fix Overweight fix Forbidden items Forbidden item grades Max weapon enchant check Max armor enchant check HWID check option Custom Olympiad schedule windows Stop action on fight start Class/free entry control Same-opponent anti-feed logic Auto-tie logic after repeated same opponent matches Cooldown-style protection for repeated feeding attempts Good for reducing Olympiad feeding and abuse. Raid Boss Systems Includes multiple raid boss utilities. Features: Raid boss status board Alive/dead coloring Refresh timeout Static respawn boss support Boss respawn announcements Boss HP announcement system Predicted incoming-hit HP threshold check Handles cases where boss jumps from above threshold directly to dead Raid boss include option Grand boss include option Excluded NPC list Additional custom boss ID support Personal boss notify support through config/sample mini-event files Useful for both PvE players and server activity. PvP / Ranking / Status Systems Included PvP-related systems: PvP announce system Kill streak announcements Daily PvP system Kill/death stat system PK/PvP status board Clan PvP status board Clan reputation rank Top PvP statue PvP title/name customization options Siege stat/report system Tournament system TvT system Faction/Fraction systems Bounty system Contract board system This gives the server several PvP progression and visibility systems. Economy / Donation / Utility Systems The project includes many server economy and service systems: Auction system Donate system Donate augment system Vote reward system L2Network vote reward system VIP system Item delivery system Gold bar exchange Offline shop Offline shop restore Offline buffer Offline socket DB support Private store restrictions Auto loot Drop list viewer Drop viewer Multisell stat support Item reuse manager Skill reuse manager Custom enchant system Stackable enchant scroll option Custom enchant scroll rates Augmentation configuration Blocked augmentation items/glows/options Character / Gameplay Systems Other gameplay systems included: Rebirth system SubStack system Class manager Auto learn AIO system Wedding system Visual armor Visual weapon Hair accessory / 2-slot hair systems Player customizer Armor penalty Grade penalty Death penalty Spawn protection Scheme buffer Infinity shots/arrows Champion NPC Mining system Fortune Cards Fortune Workshop Reputation NPC talk system Cursed weapon systems Era system Spirit system Hero reward system Party/duel/MPCC related extensions Recent Fixes / Improvements Included The source includes several fixes and patch files related to stability, HTML safety, event handling, boss systems, and gameplay issues. Examples: L2Exalta Newspaper added Newspaper enchant hook fixed for stackable scroll enchant path Newspaper boss names fixed to use client/display names Newspaper boss filter added for unwanted custom bosses Newspaper HTML resized for 260px client width DPS meter visual improvements DPS meter skill icon support DPS meter auto-refresh logic Combat contribution fixes Support PvP contribution checks Civil War safe HTML handling Civil War visual/buff patches Civil War preparation/tournament buff fixes Civil War prize patch Clan Dungeon Raid patch AutoFarm geodata/stuck recovery patch Boss HP announce threshold/predamage fix Boss client name packet fix Reputation NPC talk safe hook Removed unsafe generic HTML-send NPC reputation hook style Safer private NPC chat handling HTML cache/filter systems HTML filename/path validation style protections Socket limiter options Remote statistic packet block/safe list options Anti-DDoS module Log control system Call stack/error logging support Stat limiter options Item/skill reuse persistence support Inventory validation options Acquired skill validation options Stackable item validation options Offline shop restore support       I will not say the project is bug free or whatever but if you support me i will support you! You buy licence, i fix and add your requests Source will not be sold And monthly is 120 euro as a subscription That includes 24/7 support ( of course respect resting hours or health issues) In the price the setup is included. After payment you can delay the next monthly payment for 5-10 days, then your server becomes unaccessible! Soon i will provide a public discord! Right now i can say its the lightest extender and crash free!  My files arent the best as many claim for their files , but whatever you find i am capable of fixing it!   In case of interest!   Discord: banshee1019     
    • Lo vendes? necesito todo eso, esta super hermoso tu trabajo.
    • New discord: https://discord.gg/HttMqBBD4F
    • New discord: https://discord.gg/HttMqBBD4F
    • 9 out of 10 edits fail KYC. And it’s not about a “pretty image” ▪ Mustang Service – when approval matters more than blind testing. › We work with what systems actually check: → passing anti-fraud checkers: Onfido, Veriff, Sumsub, etc. → German-grade studio equipment → two-stage control + metadata cleaning before submission → ELA analysis bypass → data structure and logical consistency ▪ While this post is still live – a private bonus is available. › Message us – we’ll break down your case. › TG (frozen): @mustang_service ( https:// t.me/ mustang_service ) › TG (reserve): @mustang_service_ms ( https:// t.me/ mustang_service_ms ) › Channel: Mustang Service ( https:// t.me/ +JPpJCETg-xM1NjNl ) #documents #kyc #photoshop #editing #graphics
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..