Share Lineage 2 Tower 1.4 [IL-GOD]
-
Posts
-
LOKAGAMERS - BANNER L2ETERNITY - ANIMATED BORDER
-
aha okay. If you dont have anything productive to contribute, then just dont comment, thanks! I didnt ask for your opinion!
-
If you worry about such a thing then just don't start building one.
-
By ShooterLineage2 · Posted
Hello friends, I need help compiling the Skill.usk file, is there anyone experienced in this who can help me with this error? -
Hi Community, I’m looking for an experienced game designer (not a developer) who can help me draft and balance custom professions/archetypes for my future Lineage 2 custom server. Here’s what I’m planning: 🔍 Overview of the project: ✅ I want to rebalance the existing professions (Grand Crusade chronicle) by: Merging similar classes into one Archetype per role (e.g., 1 tank, 1 Bard(BD + SWS), 1 LDD, 1 HDD, 1 Healer, etc.) Selecting skills from multiple existing professions to create these Archetypes Rebalancing skills (adjusting power, level availability, etc.) to fit new gameplay Keeping active gameplay roles in PvP without “mandatory buff windows” 📝 Example: ➡️ Tanks: Currently: Paladin, Dark Avenger, Shillien Knight, Temple Knight My goal: merge some of their skills into 1 unified tank class Possibly unlock some high-level skills (e.g., Hook, mass control) earlier, at level 20+ ➡️ Support: Currently: Blade Dancer + Sword Singer (classes mostly used as buff-windows) My goal: Merge BD + SWS into 1 support Archetype Reduce Dance/Song bonuses (e.g., -70%) Add some debuffs (e.g., Overlord’s debuffs) Make it an active PvP support role rather than a passive buffer (This is just a rough example – I have more details and drafts to share in private.) 🎯 What I need from you: ✅ Help me: Decide which skills to keep, combine, or remove Adjust power coefficients, cooldowns, and effectiveness Determine at which level skills should become available Prepare a documented skill list & balancing plan (usable for future development) ✅ You need to: Know how skill mechanics work in L2 (especially Grand Crusade chronicle) Understand how skills scale by level, their impact in PvP/PvE Be able to balance skills for PvP gameplay (1v1, party, mass) 💰 Important Notes: This is a game design consulting job, not a coding/development task. I’m at the concept & documentation stage, no dev has started yet. I can pay upfront if you have solid recommendations/reputation on this forum. I won’t pay upfront if you’re new or lack recommendations. Yes, I know balance is tricky – that’s why I’m building it from scratch, keeping fewer professions to simplify the process. Yes, I know the idea is unconventional – I welcome critical feedback, but please no empty “it won’t work” comments unless backed with constructive insight. 💬 Let’s discuss details privately or via call (I can explain the full concept). ✅ If you’re interested, please send me your portfolio or examples of similar work. ✅ Open to negotiation on price. Thanks in advance! CONTACT ME: Discord: ekv1l Telegram: @Drunk_Chineese Or Here on the Forum
-
-
Topics
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.