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[Help] Script for Event


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Hi guys , i have find this event (Last man standing):

 

import sys
from net.sf.l2j.gameserver.model.quest import State
from net.sf.l2j.gameserver.model.quest import QuestState
from net.sf.l2j.gameserver.model.quest import Quest
from net.sf.l2j.gameserver.datatables import DoorTable
from net.sf.l2j.gameserver.datatables import SkillTable
from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest
from net.sf.l2j.gameserver import Announcements
from net.sf.l2j import L2DatabaseFactory
from net.sf.l2j.gameserver.ai import CtrlIntention
from net.sf.l2j.util import Rnd
from java.lang import System
from net.sf.l2j.gameserver.model import L2World
from net.sf.l2j.gameserver.model.actor.instance import L2DoorInstance
from net.sf.l2j.gameserver.datatables import DoorTable;

qn = "777_LastHero"

# =======================================#
#              Config Event              #
# =======================================#
# The Name Of Event
#Default : LastHero
Event_name = "LastManStanding" 

# Registration Event 
#Default : Giran
StartLocation = "Giran" 

# ID Npc 
Reg_Npc = 77777

# Coordinat npc registration
StartNpcCoordinat = [82698,148638,-3468] 

# Price for partecipation.
# Partecipation item [itemId1,itemId2,....]
Price = [5575,57]

# Ñêîëüêî çàäàííûõ âåùåé íåîáõîäèìûõ äëÿ ó÷àñòèÿ â Ýâåíòå. Åñëè õîòèòå ÷òîáû ó÷àñòèå áûëî áåñïëàòíûì - ïîñòàâòå 0.
# Ôîðìàò çàïèñè [itemId1_count,itemId2_count,....]
Price_count = [0,5]

# Min Level for partecipation.
Min_level = 40 

# After Restart the event will start)
Time_to_start_after_restart = 120

# Time to wait begin battle
Time_to_wait_battle = 35

# Time to next start event
Time_to_next_start = 60

# Time for registration (minutes).
Time_for_regestration = 5

# Announce (in seconds) the event partecipation
Announce_reg_delay = 60

# Min partecipate for start event
Min_participate_count = 2

# Max partecipate in the event.
Max_participate_count = 40

# Reward for win battle 
# Apply this : [[itemId1,count1,chance1],[itemId2,count2,chanceN],...]
Rewards = [[4356,500,100],[6393,100,100]] 

# Teleport partecipants at this coordinate
Teleport_coordinat = [149438, 46785, -3413]

# Door of events stats
# Apply this : [Door_id1,Door_id2,...]
Doors = [24190002,24190003]


# ================Information================ #
lastPlayers = []
lastX = []
lastY = []
lastZ = []
closed = 1
Players = []
Deadplayers = []
annom = 1

class Quest (JQuest) :
def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)

def init_LoadGlobalData(self) :
   self.startQuestTimer("open_reg", Time_to_start_after_restart *1000, None, None)
   return

def onTalk (Self,npc,player):
  global Players,closed
  st = player.getQuestState(qn)
  npcId = npc.getNpcId()
  if npcId == Reg_Npc:
   if closed<>1:
    if not player.isInOlympiadMode() :
     if player.getLevel() >= Min_level:
      if player.getName() not in Players:
       if len(Players) <= Max_participate_count :
        if Price_count[0]<>0:   
         if st.getQuestItemsCount(Price[0])>Price_count[0]:
           st.takeItems(Price[0],Price_count[0])
           Players.append(player.getName())
           return "reg.htm"
         else:
           st.exitQuest(1)
           return "noPrice.htm"
        else:
            Players.append(player.getName())
            return "reg.htm"
       else:		 
         return "max.htm"
      else:
       return "yje.htm"
     else:
      return "lvl.htm"
    else:
     return "You register in olympiad games now"
   else:
    return "noreg.htm"
  return

def onAdvEvent (self,event,npc,player):
   global Deadplayers,Players,annom,closed,Doors,lastPlayers,lastX,lastY,lastZ
   if event == "open_reg" :
    closed = 0
    annom = 1
    lastPlayers = []
    Players = []
    Deadplayers = []
    lastX = []
    lastY = []
    lastZ = []
    npc = self.addSpawn(Reg_Npc,StartNpcCoordinat[0],StartNpcCoordinat[1],StartNpcCoordinat[2],30000,False,0)
    self.startQuestTimer("wait_battle", Time_for_regestration*60000, npc, None)
    self.startQuestTimer("announce", Announce_reg_delay*1000, None, None)
    Announcements.getInstance().announceToAll("Opened registration "+str(Event_name)+" event! Register in "+str(StartLocation)+".")
   if event == "start_event":
    if len(Players)< Min_participate_count :
      closed=1
      Announcements.getInstance().announceToAll("Event "+str(Event_name)+" was canceled due lack of participation.")
      self.startQuestTimer("set_winner", 1000, None, None)
      self.startQuestTimer("open_reg", Time_to_next_start*60000, None, None)
    else:
      closed=1
      Announcements.getInstance().announceToAll("Event "+str(Event_name)+" started!")
      for nm in Players :
       i=L2World.getInstance().getPlayer(nm)
       if i<>None:
        if i.isOnline() :
	 i.getAppearance().setVisible()
	 i.broadcastStatusUpdate()
	 i.broadcastUserInfo()
      while len(Players)>1 :
       for nm in Players :
        i=L2World.getInstance().getPlayer(nm)
        if i<>None:
     if i.isDead():
	  i.reviveAnswer(0)
	  Deadplayers.append(i.getName())
	  Players.remove(i.getName())
      self.startQuestTimer("set_winner", 1000, None, None)
   if event == "announce" and closed==0 and (Time_for_regestration*60 - Announce_reg_delay * annom)>0: 
     Announcements.getInstance().announceToAll(str(Time_for_regestration*60 - Announce_reg_delay * annom ) + " seconds until event "+str(Event_name)+" will start! You can register in "+str(StartLocation)+".")
     annom=annom+1
     self.startQuestTimer("announce", Announce_reg_delay*1000, None, None)
   if event == "set_winner" :
     if len(Players) > 0 and len(Players + Deadplayers) >= Min_participate_count:
         winner=L2World.getInstance().getPlayer(Players[0])
         Deadplayers.append(Players[0])
         if winner.isDead():
             Announcements.getInstance().announceToAll("Event "+str(Event_name)+" has ended. All players is dead. Nobody Win")
         else :
             Announcements.getInstance().announceToAll("Event "+str(Event_name)+" has ended.")
             Announcements.getInstance().announceToAll("Event: "+str(Players[0])+" win, Gf!")
         for nm in Deadplayers :
             i=L2World.getInstance().getPlayer(nm)
             if i<>None and i.isOnline():
                 if i.isDead():
                     i.doRevive()
                 i.setCurrentCp(i.getMaxCp())
                 i.setCurrentHp(i.getMaxHp())
                 i.setCurrentMp(i.getMaxMp())
                 i.stopAllEffects()
                 i.broadcastStatusUpdate()
                 i.broadcastUserInfo()
         if len(Deadplayers)>0:
             n = 0
             for nm in lastPlayers :
                 i=L2World.getInstance().getPlayer(nm)
                 i.teleToLocation(lastX[n],lastY[n],lastZ[n])
                 n = n + 1
         if winner<>None:
           if winner.isOnline() :
             for id, count, chance in Rewards :
               winner.getQuestState(qn).giveItems(id,count)
     Announcements.getInstance().announceToAll("Next time registration opend at "+str(Time_to_next_start)+" minute(s)")
     for d in Doors:
         door = DoorTable.getInstance().getDoor(d)
         door.openMe()
     lastPlayers = []
     Players = []
     Deadplayers = []
     lastX = []
     lastY = []
     lastZ = []
     self.startQuestTimer("open_reg", Time_to_next_start*60000, None, None)
   if event == "exit" :
     if player.getName() in Players:
       Players.remove(player.getName())
       return "exit.htm"
     else:
       return "default.htm"
   if event == "wait_battle":
    npc.deleteMe()
    if len(Players) >= Min_participate_count:
      for nm in Players:
        i=L2World.getInstance().getPlayer(nm)
        if i<>None:
          if not i.isOnline() or i.isInOlympiadMode() or i.isInJail():
            Players.remove(nm)
        else:
            Players.remove(nm)
      for nm in Players:
        i=L2World.getInstance().getPlayer(nm)
        if i<>None:
          if i.isOnline() :
            if i.isDead():
              i.doRevive()
            i.setCurrentCp(i.getMaxCp())
            i.setCurrentHp(i.getMaxHp())
            i.setCurrentMp(i.getMaxMp())
            i.stopAllEffects()
            i.getAppearance().setInvisible();
            i.broadcastStatusUpdate()
            i.broadcastUserInfo()
            lastPlayers.append(nm)
            lastX.append(i.getX())
            lastY.append(i.getY())
            lastZ.append(i.getZ())
            i.teleToLocation(Teleport_coordinat[0],Teleport_coordinat[1],Teleport_coordinat[2])
      for d in Doors:
        door = DoorTable.getInstance().getDoor(d)
        door.closeMe()
      Announcements.getInstance().announceToAll("Event "+str(Event_name)+": Registration close. You have "+str(Time_to_wait_battle)+" seconds for buffs before battle start")
      self.startQuestTimer("start_event", Time_to_wait_battle*1000, None, None)
    else :
        self.startQuestTimer("start_event", 1000, None, None)

QUEST = Quest(777, qn, "Custom")

QUEST.addStartNpc(int(Reg_Npc))
QUEST.addTalkId(int(Reg_Npc))

 

In this event , char can use potions and other items , what i can make for change? (char can't use cp pots ,mp pots , hp and scrolls)

Thanks

6 answers to this question

Recommended Posts

  • 0
Posted

well I think is something here. I selected with red

 

import sys

from net.sf.l2j.gameserver.model.quest import State

from net.sf.l2j.gameserver.model.quest import QuestState

from net.sf.l2j.gameserver.model.quest import Quest

from net.sf.l2j.gameserver.datatables import DoorTable

from net.sf.l2j.gameserver.datatables import SkillTable

from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest

from net.sf.l2j.gameserver import Announcements

from net.sf.l2j import L2DatabaseFactory

from net.sf.l2j.gameserver.ai import CtrlIntention

from net.sf.l2j.util import Rnd

from java.lang import System

from net.sf.l2j.gameserver.model import L2World

from net.sf.l2j.gameserver.model.actor.instance import L2DoorInstance

from net.sf.l2j.gameserver.datatables import DoorTable;

 

qn = "777_LastHero"

 

# =======================================#

#              Config Event              #

# =======================================#

# The Name Of Event

#Default : LastHero

Event_name = "LastManStanding"

 

# Registration Event

#Default : Giran

StartLocation = "Giran"

 

# ID Npc

Reg_Npc = 77777

 

# Coordinat npc registration

StartNpcCoordinat = [82698,148638,-3468]

 

# Price for partecipation.

# Partecipation item [itemId1,itemId2,....]

Price = [5575,57]

 

# Ñêîëüêî çàäàííûõ âåùåé íåîáõîäèìûõ äëÿ ó÷àñòèÿ â Ýâåíòå. Åñëè õîòèòå ÷òîáû ó÷àñòèå áûëî áåñïëàòíûì - ïîñòàâòå 0.

# Ôîðìàò çàïèñè [itemId1_count,itemId2_count,....]

Price_count = [0,5]

 

# Min Level for partecipation.

Min_level = 40

 

# After Restart the event will start)

Time_to_start_after_restart = 120

 

# Time to wait begin battle

Time_to_wait_battle = 35

 

# Time to next start event

Time_to_next_start = 60

 

# Time for registration (minutes).

Time_for_regestration = 5

 

# Announce (in seconds) the event partecipation

Announce_reg_delay = 60

 

# Min partecipate for start event

Min_participate_count = 2

 

# Max partecipate in the event.

Max_participate_count = 40

 

# Reward for win battle

# Apply this : [[itemId1,count1,chance1],[itemId2,count2,chanceN],...]

Rewards = [[4356,500,100],[6393,100,100]]

 

# Teleport partecipants at this coordinate

Teleport_coordinat = [149438, 46785, -3413]

 

# Door of events stats

# Apply this : [Door_id1,Door_id2,...]

Doors = [24190002,24190003]

 

 

# ================Information================ #

lastPlayers = []

lastX = []

lastY = []

lastZ = []

closed = 1

Players = []

Deadplayers = []

annom = 1

 

class Quest (JQuest) :

def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)

 

def init_LoadGlobalData(self) :

  self.startQuestTimer("open_reg", Time_to_start_after_restart *1000, None, None)

  return

 

def onTalk (Self,npc,player):

  global Players,closed

  st = player.getQuestState(qn)

  npcId = npc.getNpcId()

  if npcId == Reg_Npc:

  if closed<>1:

    if not player.isInOlympiadMode() :

    if player.getLevel() >= Min_level:

      if player.getName() not in Players:

      if len(Players) <= Max_participate_count :

        if Price_count[0]<>0: 

        if st.getQuestItemsCount(Price[0])>Price_count[0]:

          st.takeItems(Price[0],Price_count[0])

          Players.append(player.getName())

          return "reg.htm"

        else:

          st.exitQuest(1)

          return "noPrice.htm"

        else:

            Players.append(player.getName())

            return "reg.htm"

      else:

        return "max.htm"

      else:

      return "yje.htm"

    else:

      return "lvl.htm"

    else:

    return "You register in olympiad games now"

  else:

    return "noreg.htm"

  return

 

def onAdvEvent (self,event,npc,player):

  global Deadplayers,Players,annom,closed,Doors,lastPlayers,lastX,lastY,lastZ

  if event == "open_reg" :

    closed = 0

    annom = 1

    lastPlayers = []

    Players = []

    Deadplayers = []

    lastX = []

    lastY = []

    lastZ = []

    npc = self.addSpawn(Reg_Npc,StartNpcCoordinat[0],StartNpcCoordinat[1],StartNpcCoordinat[2],30000,False,0)

    self.startQuestTimer("wait_battle", Time_for_regestration*60000, npc, None)

    self.startQuestTimer("announce", Announce_reg_delay*1000, None, None)

    Announcements.getInstance().announceToAll("Opened registration "+str(Event_name)+" event! Register in "+str(StartLocation)+".")

  if event == "start_event":

    if len(Players)< Min_participate_count :

      closed=1

      Announcements.getInstance().announceToAll("Event "+str(Event_name)+" was canceled due lack of participation.")

      self.startQuestTimer("set_winner", 1000, None, None)

      self.startQuestTimer("open_reg", Time_to_next_start*60000, None, None)

    else:

      closed=1

      Announcements.getInstance().announceToAll("Event "+str(Event_name)+" started!")

      for nm in Players :

      i=L2World.getInstance().getPlayer(nm)

      if i<>None:

        if i.isOnline() :

i.getAppearance().setVisible()

i.broadcastStatusUpdate()

i.broadcastUserInfo()

      while len(Players)>1 :

      for nm in Players :

        i=L2World.getInstance().getPlayer(nm)

        if i<>None:

    if i.isDead():

  i.reviveAnswer(0)

  Deadplayers.append(i.getName())

  Players.remove(i.getName())

      self.startQuestTimer("set_winner", 1000, None, None)

  if event == "announce" and closed==0 and (Time_for_regestration*60 - Announce_reg_delay * annom)>0:

    Announcements.getInstance().announceToAll(str(Time_for_regestration*60 - Announce_reg_delay * annom ) + " seconds until event "+str(Event_name)+" will start! You can register in "+str(StartLocation)+".")

    annom=annom+1

    self.startQuestTimer("announce", Announce_reg_delay*1000, None, None)

  if event == "set_winner" :

    if len(Players) > 0 and len(Players + Deadplayers) >= Min_participate_count:

        winner=L2World.getInstance().getPlayer(Players[0])

        Deadplayers.append(Players[0])

        if winner.isDead():

            Announcements.getInstance().announceToAll("Event "+str(Event_name)+" has ended. All players is dead. Nobody Win")

        else :

            Announcements.getInstance().announceToAll("Event "+str(Event_name)+" has ended.")

            Announcements.getInstance().announceToAll("Event: "+str(Players[0])+" win, Gf!")

        for nm in Deadplayers :

            i=L2World.getInstance().getPlayer(nm)

            if i<>None and i.isOnline():

                if i.isDead():

                    i.doRevive()

                i.setCurrentCp(i.getMaxCp())

                i.setCurrentHp(i.getMaxHp())

                i.setCurrentMp(i.getMaxMp())

                i.stopAllEffects()

                i.broadcastStatusUpdate()

                i.broadcastUserInfo()

        if len(Deadplayers)>0:

            n = 0

            for nm in lastPlayers :

                i=L2World.getInstance().getPlayer(nm)

                i.teleToLocation(lastX[n],lastY[n],lastZ[n])

                n = n + 1

        if winner<>None:

          if winner.isOnline() :

            for id, count, chance in Rewards :

              winner.getQuestState(qn).giveItems(id,count)

    Announcements.getInstance().announceToAll("Next time registration opend at "+str(Time_to_next_start)+" minute(s)")

    for d in Doors:

        door = DoorTable.getInstance().getDoor(d)

        door.openMe()

    lastPlayers = []

    Players = []

    Deadplayers = []

    lastX = []

    lastY = []

    lastZ = []

    self.startQuestTimer("open_reg", Time_to_next_start*60000, None, None)

  if event == "exit" :

    if player.getName() in Players:

      Players.remove(player.getName())

      return "exit.htm"

    else:

      return "default.htm"

  if event == "wait_battle":

    npc.deleteMe()

    if len(Players) >= Min_participate_count:

      for nm in Players:

        i=L2World.getInstance().getPlayer(nm)

        if i<>None:

          if not i.isOnline() or i.isInOlympiadMode() or i.isInJail():

            Players.remove(nm)

        else:

            Players.remove(nm)

      for nm in Players:

        i=L2World.getInstance().getPlayer(nm)

        if i<>None:

          if i.isOnline() :

            if i.isDead():

              i.doRevive()

            i.setCurrentCp(i.getMaxCp())

            i.setCurrentHp(i.getMaxHp())

            i.setCurrentMp(i.getMaxMp())

            i.stopAllEffects()

            i.getAppearance().setInvisible();

            i.broadcastStatusUpdate()

            i.broadcastUserInfo()

            lastPlayers.append(nm)

            lastX.append(i.getX())

            lastY.append(i.getY())

            lastZ.append(i.getZ())

            i.teleToLocation(Teleport_coordinat[0],Teleport_coordinat[1],Teleport_coordinat[2])

      for d in Doors:

        door = DoorTable.getInstance().getDoor(d)

        door.closeMe()

      Announcements.getInstance().announceToAll("Event "+str(Event_name)+": Registration close. You have "+str(Time_to_wait_battle)+" seconds for buffs before battle start")

      self.startQuestTimer("start_event", Time_to_wait_battle*1000, None, None)

    else :

        self.startQuestTimer("start_event", 1000, None, None)

 

QUEST = Quest(777, qn, "Custom")

 

QUEST.addStartNpc(int(Reg_Npc))

QUEST.addTalkId(int(Reg_Npc))

  • 0
Posted

Create your own .properties files info gameserver/config folder, like Event and the rest of stuff do... "fun_engines.properties"

 

Then create a var AllowPotionUseonEvent or something like that...  Store his content (True/False), Load his content on Java files LMS and make a restriction (function)...

 

Check how restriction on TvT are used with potions and copy/learning them...

 

Good luck...

  • 0
Posted

For example, you can create new boolean with seter/geter for L2PcInstance like

 

private boolean _isAtLMSEvent = false;

public boolean isAtLMS()
{
     return _isAtLMSEvent;
}

public void setAtLMS(boolean b)
{
     _isAtLMSEvent = b
}

 

Now edit code of your LMS event, and when player is participated to the LMS and event is started:

 

player.setAtLMS(true)

 

And now edit item handler or what ever is this for Potion and check, if

 

if (player.isAtLMS())

{

    //GTFO you will not use potions...

    return;

 

}

 

Its simple sample, or simply take a look how does TvT potion restriction works.

 

Btw, python suck...

 

  • 0
Posted

For example, you can create new boolean with seter/geter for L2PcInstance like

 

private boolean _isAtLMSEvent = false;

public boolean isAtLMS()
{
     return _isAtLMSEvent;
}

public void setAtLMS(boolean b)
{
     _isAtLMSEvent = b
}

 

Now edit code of your LMS event, and when player is participated to the LMS and event is started:

 

And now edit item handler or what ever is this for Potion and check, if

 

Its simple sample, or simply take a look how does TvT potion restriction works.

 

Btw, python suck...

 

 

Sure python suck xD but i haven't find last man standing in java :P

ps. Thx now i try

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  • Posts

    • Vouch for @Ave i can say im very statisfied with the order I've made he was fast and reliable i totally recommend him to anyone who wants a decent updater with high quality design.
    • What can I say other than that I’m satisfied with the order I made. The guy is reliable and very good at what he does. I recommend him 100%.
    • Lineage2 Freya High Five @ Reshade with fog and rain etc @ Gracia final epilogue atmosphere   this reshade will eat lots of GPU power 50% or more of an RTX 3060 so be carefull depending on what effects are activated and their settings will eat even more GPU recomended 60hz monitor settings and via nvidia panel in Lineage2 game profile vsync settings to on effects are set up till film deck and the rest are not used but still working again this can eat alot of GPU Don't overheat GPU this is for freya high five but might work on others too copy in the  System  folder the folder  reshade-shaders  and the files  d3d9.dll  ReShade.ini  ReShadePreset.ini  ReShade.log  CccDddCcc.ini insert opens the menu and delete is on and of some settings need  ctrl + left click  to be changed   making another profile will reset the not activated effects to their default values so just copy the profile  CccDddCcc  and rename if needed also something needs to be closed from settings in game menu, the blur at distance and advanced shaders but keeping the advanced water effects all reflections   for those that don't like the h5 look of the sky and the red fog and rain and ambien red at night on all maps well if we want the cool gracia final epilogue back then we need to do this rename the  Maps  folder to Mapsretail or whatever copy the  Maps  folder from gracia final epilogue to h5 also we need the  L2_Skies.utx  from gracia final epilogue  Textures  folder to be replaced and also we need to do the same to the files  timeenv0.int  timeenv1.int  timeenv2.int  timeenv3.int  found in  system  folder   another setting that will probably be needed but not really tested out is to open file  option.ini  from  system  folder and add cachesize like this   [FirstRun] FirstRun=2   [Engine.GameEngine] CacheSizeMegs=512   also maybe is good to change those to 4.000000   [ClippingRange] Terrain=4.000000 Actor=4.000000 StaticMesh=4.000000 StaticMeshLod=4.000000 Pawn=4.000000       sorry bad english   https://mega.nz/file/aRNXxDrQ#mbxrNERBtW0XEEezK6w8-86oZWuX1k6NgtR6RZWKRVM   the compression on the video is kinda bad but meh    
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