You think you have good “l2j” files until you try running a low-rate server.
Saying “there’s not a single L2 server out there worth mentioning” just shows you probably only know the first 10 servers on voting sites, the same voting sites that owned by them.
You call the forum dead, yet you’re here discussing your next projects…
From my perspective, you don’t seem ready to run any L2 server in 2025.
Around 70% of players are here for RMT or ask for payment just to bring their clan, and you really think the community cares about Premium or donations or files quality?
The other 20% spend their time downloading and deleting servers all day, playing for one day, then quitting for whatever random reason.
And finally, the last 10% are the only ones who actually play because they genuinely like your features, your server files, and your overall project.
Good luck 🙂
I genuinely admire your bravery - in an age where AI can whip up something better in under a minute, you still stubbornly try to sell these "projects" of yours on a forum that’s been clinically dead for years. That’s no longer determination, that’s digital archaeology.
I just can’t tell whether you’re actually trying to make money, or simply testing how much we can endure before we ask an AI to generate you some actual talent.
And ofc AI will make it for free, $220 saved.
I’m glad I’m not the only one who appreciates Maxthor’s involvement in group gay orgies, he can’t be bothered to reply to messages, but covering the entire forum in gay lights is absolutely no issue for him.
As for the project - the forum is packed with feedback from the testers, the lads are spending every spare moment fixing even the tiniest typo in an NPC’s text. I’ll share the links as soon as I get the green light.
Edit: I forgot to add that the GM recruitment will begin once the links are released. Three people will be accepted, and they’ll work in a three-shift rotation so that there’s always a GM available online.
Added: a brand-new default dashboard template.
You can now add multiple game/login server builds.
Full support for running both PTS & L2J servers simultaneously, with switching between them.
Payment systems: added OmegaPay and Pally (new PayPal-style API).
Account history now stores everything: donations, items delivered to characters, referrals, transfers between game accounts, and coin transfers to another master account.
Personal Promo Code System: you can create a promo code and assign it to a user or promoter. When donating, a player can enter this promo code to receive bonus coins, and the promo code owner also receives a bonus — all fully configurable in the admin panel.
Look demo site: demo
Question
AdrenalinE
Hi guys , i have find this event (Last man standing):
import sys from net.sf.l2j.gameserver.model.quest import State from net.sf.l2j.gameserver.model.quest import QuestState from net.sf.l2j.gameserver.model.quest import Quest from net.sf.l2j.gameserver.datatables import DoorTable from net.sf.l2j.gameserver.datatables import SkillTable from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest from net.sf.l2j.gameserver import Announcements from net.sf.l2j import L2DatabaseFactory from net.sf.l2j.gameserver.ai import CtrlIntention from net.sf.l2j.util import Rnd from java.lang import System from net.sf.l2j.gameserver.model import L2World from net.sf.l2j.gameserver.model.actor.instance import L2DoorInstance from net.sf.l2j.gameserver.datatables import DoorTable; qn = "777_LastHero" # =======================================# # Config Event # # =======================================# # The Name Of Event #Default : LastHero Event_name = "LastManStanding" # Registration Event #Default : Giran StartLocation = "Giran" # ID Npc Reg_Npc = 77777 # Coordinat npc registration StartNpcCoordinat = [82698,148638,-3468] # Price for partecipation. # Partecipation item [itemId1,itemId2,....] Price = [5575,57] # Ñêîëüêî çàäàííûõ âåùåé íåîáõîäèìûõ äëÿ ó÷àñòèÿ â Ýâåíòå. Åñëè õîòèòå ÷òîáû ó÷àñòèå áûëî áåñïëàòíûì - ïîñòàâòå 0. # Ôîðìàò çàïèñè [itemId1_count,itemId2_count,....] Price_count = [0,5] # Min Level for partecipation. Min_level = 40 # After Restart the event will start) Time_to_start_after_restart = 120 # Time to wait begin battle Time_to_wait_battle = 35 # Time to next start event Time_to_next_start = 60 # Time for registration (minutes). Time_for_regestration = 5 # Announce (in seconds) the event partecipation Announce_reg_delay = 60 # Min partecipate for start event Min_participate_count = 2 # Max partecipate in the event. Max_participate_count = 40 # Reward for win battle # Apply this : [[itemId1,count1,chance1],[itemId2,count2,chanceN],...] Rewards = [[4356,500,100],[6393,100,100]] # Teleport partecipants at this coordinate Teleport_coordinat = [149438, 46785, -3413] # Door of events stats # Apply this : [Door_id1,Door_id2,...] Doors = [24190002,24190003] # ================Information================ # lastPlayers = [] lastX = [] lastY = [] lastZ = [] closed = 1 Players = [] Deadplayers = [] annom = 1 class Quest (JQuest) : def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) def init_LoadGlobalData(self) : self.startQuestTimer("open_reg", Time_to_start_after_restart *1000, None, None) return def onTalk (Self,npc,player): global Players,closed st = player.getQuestState(qn) npcId = npc.getNpcId() if npcId == Reg_Npc: if closed<>1: if not player.isInOlympiadMode() : if player.getLevel() >= Min_level: if player.getName() not in Players: if len(Players) <= Max_participate_count : if Price_count[0]<>0: if st.getQuestItemsCount(Price[0])>Price_count[0]: st.takeItems(Price[0],Price_count[0]) Players.append(player.getName()) return "reg.htm" else: st.exitQuest(1) return "noPrice.htm" else: Players.append(player.getName()) return "reg.htm" else: return "max.htm" else: return "yje.htm" else: return "lvl.htm" else: return "You register in olympiad games now" else: return "noreg.htm" return def onAdvEvent (self,event,npc,player): global Deadplayers,Players,annom,closed,Doors,lastPlayers,lastX,lastY,lastZ if event == "open_reg" : closed = 0 annom = 1 lastPlayers = [] Players = [] Deadplayers = [] lastX = [] lastY = [] lastZ = [] npc = self.addSpawn(Reg_Npc,StartNpcCoordinat[0],StartNpcCoordinat[1],StartNpcCoordinat[2],30000,False,0) self.startQuestTimer("wait_battle", Time_for_regestration*60000, npc, None) self.startQuestTimer("announce", Announce_reg_delay*1000, None, None) Announcements.getInstance().announceToAll("Opened registration "+str(Event_name)+" event! Register in "+str(StartLocation)+".") if event == "start_event": if len(Players)< Min_participate_count : closed=1 Announcements.getInstance().announceToAll("Event "+str(Event_name)+" was canceled due lack of participation.") self.startQuestTimer("set_winner", 1000, None, None) self.startQuestTimer("open_reg", Time_to_next_start*60000, None, None) else: closed=1 Announcements.getInstance().announceToAll("Event "+str(Event_name)+" started!") for nm in Players : i=L2World.getInstance().getPlayer(nm) if i<>None: if i.isOnline() : i.getAppearance().setVisible() i.broadcastStatusUpdate() i.broadcastUserInfo() while len(Players)>1 : for nm in Players : i=L2World.getInstance().getPlayer(nm) if i<>None: if i.isDead(): i.reviveAnswer(0) Deadplayers.append(i.getName()) Players.remove(i.getName()) self.startQuestTimer("set_winner", 1000, None, None) if event == "announce" and closed==0 and (Time_for_regestration*60 - Announce_reg_delay * annom)>0: Announcements.getInstance().announceToAll(str(Time_for_regestration*60 - Announce_reg_delay * annom ) + " seconds until event "+str(Event_name)+" will start! You can register in "+str(StartLocation)+".") annom=annom+1 self.startQuestTimer("announce", Announce_reg_delay*1000, None, None) if event == "set_winner" : if len(Players) > 0 and len(Players + Deadplayers) >= Min_participate_count: winner=L2World.getInstance().getPlayer(Players[0]) Deadplayers.append(Players[0]) if winner.isDead(): Announcements.getInstance().announceToAll("Event "+str(Event_name)+" has ended. All players is dead. Nobody Win") else : Announcements.getInstance().announceToAll("Event "+str(Event_name)+" has ended.") Announcements.getInstance().announceToAll("Event: "+str(Players[0])+" win, Gf!") for nm in Deadplayers : i=L2World.getInstance().getPlayer(nm) if i<>None and i.isOnline(): if i.isDead(): i.doRevive() i.setCurrentCp(i.getMaxCp()) i.setCurrentHp(i.getMaxHp()) i.setCurrentMp(i.getMaxMp()) i.stopAllEffects() i.broadcastStatusUpdate() i.broadcastUserInfo() if len(Deadplayers)>0: n = 0 for nm in lastPlayers : i=L2World.getInstance().getPlayer(nm) i.teleToLocation(lastX[n],lastY[n],lastZ[n]) n = n + 1 if winner<>None: if winner.isOnline() : for id, count, chance in Rewards : winner.getQuestState(qn).giveItems(id,count) Announcements.getInstance().announceToAll("Next time registration opend at "+str(Time_to_next_start)+" minute(s)") for d in Doors: door = DoorTable.getInstance().getDoor(d) door.openMe() lastPlayers = [] Players = [] Deadplayers = [] lastX = [] lastY = [] lastZ = [] self.startQuestTimer("open_reg", Time_to_next_start*60000, None, None) if event == "exit" : if player.getName() in Players: Players.remove(player.getName()) return "exit.htm" else: return "default.htm" if event == "wait_battle": npc.deleteMe() if len(Players) >= Min_participate_count: for nm in Players: i=L2World.getInstance().getPlayer(nm) if i<>None: if not i.isOnline() or i.isInOlympiadMode() or i.isInJail(): Players.remove(nm) else: Players.remove(nm) for nm in Players: i=L2World.getInstance().getPlayer(nm) if i<>None: if i.isOnline() : if i.isDead(): i.doRevive() i.setCurrentCp(i.getMaxCp()) i.setCurrentHp(i.getMaxHp()) i.setCurrentMp(i.getMaxMp()) i.stopAllEffects() i.getAppearance().setInvisible(); i.broadcastStatusUpdate() i.broadcastUserInfo() lastPlayers.append(nm) lastX.append(i.getX()) lastY.append(i.getY()) lastZ.append(i.getZ()) i.teleToLocation(Teleport_coordinat[0],Teleport_coordinat[1],Teleport_coordinat[2]) for d in Doors: door = DoorTable.getInstance().getDoor(d) door.closeMe() Announcements.getInstance().announceToAll("Event "+str(Event_name)+": Registration close. You have "+str(Time_to_wait_battle)+" seconds for buffs before battle start") self.startQuestTimer("start_event", Time_to_wait_battle*1000, None, None) else : self.startQuestTimer("start_event", 1000, None, None) QUEST = Quest(777, qn, "Custom") QUEST.addStartNpc(int(Reg_Npc)) QUEST.addTalkId(int(Reg_Npc))In this event , char can use potions and other items , what i can make for change? (char can't use cp pots ,mp pots , hp and scrolls)
Thanks
6 answers to this question
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