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[Help] Script for Event


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Hi guys , i have find this event (Last man standing):

 

import sys
from net.sf.l2j.gameserver.model.quest import State
from net.sf.l2j.gameserver.model.quest import QuestState
from net.sf.l2j.gameserver.model.quest import Quest
from net.sf.l2j.gameserver.datatables import DoorTable
from net.sf.l2j.gameserver.datatables import SkillTable
from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest
from net.sf.l2j.gameserver import Announcements
from net.sf.l2j import L2DatabaseFactory
from net.sf.l2j.gameserver.ai import CtrlIntention
from net.sf.l2j.util import Rnd
from java.lang import System
from net.sf.l2j.gameserver.model import L2World
from net.sf.l2j.gameserver.model.actor.instance import L2DoorInstance
from net.sf.l2j.gameserver.datatables import DoorTable;

qn = "777_LastHero"

# =======================================#
#              Config Event              #
# =======================================#
# The Name Of Event
#Default : LastHero
Event_name = "LastManStanding" 

# Registration Event 
#Default : Giran
StartLocation = "Giran" 

# ID Npc 
Reg_Npc = 77777

# Coordinat npc registration
StartNpcCoordinat = [82698,148638,-3468] 

# Price for partecipation.
# Partecipation item [itemId1,itemId2,....]
Price = [5575,57]

# Ñêîëüêî çàäàííûõ âåùåé íåîáõîäèìûõ äëÿ ó÷àñòèÿ â Ýâåíòå. Åñëè õîòèòå ÷òîáû ó÷àñòèå áûëî áåñïëàòíûì - ïîñòàâòå 0.
# Ôîðìàò çàïèñè [itemId1_count,itemId2_count,....]
Price_count = [0,5]

# Min Level for partecipation.
Min_level = 40 

# After Restart the event will start)
Time_to_start_after_restart = 120

# Time to wait begin battle
Time_to_wait_battle = 35

# Time to next start event
Time_to_next_start = 60

# Time for registration (minutes).
Time_for_regestration = 5

# Announce (in seconds) the event partecipation
Announce_reg_delay = 60

# Min partecipate for start event
Min_participate_count = 2

# Max partecipate in the event.
Max_participate_count = 40

# Reward for win battle 
# Apply this : [[itemId1,count1,chance1],[itemId2,count2,chanceN],...]
Rewards = [[4356,500,100],[6393,100,100]] 

# Teleport partecipants at this coordinate
Teleport_coordinat = [149438, 46785, -3413]

# Door of events stats
# Apply this : [Door_id1,Door_id2,...]
Doors = [24190002,24190003]


# ================Information================ #
lastPlayers = []
lastX = []
lastY = []
lastZ = []
closed = 1
Players = []
Deadplayers = []
annom = 1

class Quest (JQuest) :
def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)

def init_LoadGlobalData(self) :
   self.startQuestTimer("open_reg", Time_to_start_after_restart *1000, None, None)
   return

def onTalk (Self,npc,player):
  global Players,closed
  st = player.getQuestState(qn)
  npcId = npc.getNpcId()
  if npcId == Reg_Npc:
   if closed<>1:
    if not player.isInOlympiadMode() :
     if player.getLevel() >= Min_level:
      if player.getName() not in Players:
       if len(Players) <= Max_participate_count :
        if Price_count[0]<>0:   
         if st.getQuestItemsCount(Price[0])>Price_count[0]:
           st.takeItems(Price[0],Price_count[0])
           Players.append(player.getName())
           return "reg.htm"
         else:
           st.exitQuest(1)
           return "noPrice.htm"
        else:
            Players.append(player.getName())
            return "reg.htm"
       else:		 
         return "max.htm"
      else:
       return "yje.htm"
     else:
      return "lvl.htm"
    else:
     return "You register in olympiad games now"
   else:
    return "noreg.htm"
  return

def onAdvEvent (self,event,npc,player):
   global Deadplayers,Players,annom,closed,Doors,lastPlayers,lastX,lastY,lastZ
   if event == "open_reg" :
    closed = 0
    annom = 1
    lastPlayers = []
    Players = []
    Deadplayers = []
    lastX = []
    lastY = []
    lastZ = []
    npc = self.addSpawn(Reg_Npc,StartNpcCoordinat[0],StartNpcCoordinat[1],StartNpcCoordinat[2],30000,False,0)
    self.startQuestTimer("wait_battle", Time_for_regestration*60000, npc, None)
    self.startQuestTimer("announce", Announce_reg_delay*1000, None, None)
    Announcements.getInstance().announceToAll("Opened registration "+str(Event_name)+" event! Register in "+str(StartLocation)+".")
   if event == "start_event":
    if len(Players)< Min_participate_count :
      closed=1
      Announcements.getInstance().announceToAll("Event "+str(Event_name)+" was canceled due lack of participation.")
      self.startQuestTimer("set_winner", 1000, None, None)
      self.startQuestTimer("open_reg", Time_to_next_start*60000, None, None)
    else:
      closed=1
      Announcements.getInstance().announceToAll("Event "+str(Event_name)+" started!")
      for nm in Players :
       i=L2World.getInstance().getPlayer(nm)
       if i<>None:
        if i.isOnline() :
	 i.getAppearance().setVisible()
	 i.broadcastStatusUpdate()
	 i.broadcastUserInfo()
      while len(Players)>1 :
       for nm in Players :
        i=L2World.getInstance().getPlayer(nm)
        if i<>None:
     if i.isDead():
	  i.reviveAnswer(0)
	  Deadplayers.append(i.getName())
	  Players.remove(i.getName())
      self.startQuestTimer("set_winner", 1000, None, None)
   if event == "announce" and closed==0 and (Time_for_regestration*60 - Announce_reg_delay * annom)>0: 
     Announcements.getInstance().announceToAll(str(Time_for_regestration*60 - Announce_reg_delay * annom ) + " seconds until event "+str(Event_name)+" will start! You can register in "+str(StartLocation)+".")
     annom=annom+1
     self.startQuestTimer("announce", Announce_reg_delay*1000, None, None)
   if event == "set_winner" :
     if len(Players) > 0 and len(Players + Deadplayers) >= Min_participate_count:
         winner=L2World.getInstance().getPlayer(Players[0])
         Deadplayers.append(Players[0])
         if winner.isDead():
             Announcements.getInstance().announceToAll("Event "+str(Event_name)+" has ended. All players is dead. Nobody Win")
         else :
             Announcements.getInstance().announceToAll("Event "+str(Event_name)+" has ended.")
             Announcements.getInstance().announceToAll("Event: "+str(Players[0])+" win, Gf!")
         for nm in Deadplayers :
             i=L2World.getInstance().getPlayer(nm)
             if i<>None and i.isOnline():
                 if i.isDead():
                     i.doRevive()
                 i.setCurrentCp(i.getMaxCp())
                 i.setCurrentHp(i.getMaxHp())
                 i.setCurrentMp(i.getMaxMp())
                 i.stopAllEffects()
                 i.broadcastStatusUpdate()
                 i.broadcastUserInfo()
         if len(Deadplayers)>0:
             n = 0
             for nm in lastPlayers :
                 i=L2World.getInstance().getPlayer(nm)
                 i.teleToLocation(lastX[n],lastY[n],lastZ[n])
                 n = n + 1
         if winner<>None:
           if winner.isOnline() :
             for id, count, chance in Rewards :
               winner.getQuestState(qn).giveItems(id,count)
     Announcements.getInstance().announceToAll("Next time registration opend at "+str(Time_to_next_start)+" minute(s)")
     for d in Doors:
         door = DoorTable.getInstance().getDoor(d)
         door.openMe()
     lastPlayers = []
     Players = []
     Deadplayers = []
     lastX = []
     lastY = []
     lastZ = []
     self.startQuestTimer("open_reg", Time_to_next_start*60000, None, None)
   if event == "exit" :
     if player.getName() in Players:
       Players.remove(player.getName())
       return "exit.htm"
     else:
       return "default.htm"
   if event == "wait_battle":
    npc.deleteMe()
    if len(Players) >= Min_participate_count:
      for nm in Players:
        i=L2World.getInstance().getPlayer(nm)
        if i<>None:
          if not i.isOnline() or i.isInOlympiadMode() or i.isInJail():
            Players.remove(nm)
        else:
            Players.remove(nm)
      for nm in Players:
        i=L2World.getInstance().getPlayer(nm)
        if i<>None:
          if i.isOnline() :
            if i.isDead():
              i.doRevive()
            i.setCurrentCp(i.getMaxCp())
            i.setCurrentHp(i.getMaxHp())
            i.setCurrentMp(i.getMaxMp())
            i.stopAllEffects()
            i.getAppearance().setInvisible();
            i.broadcastStatusUpdate()
            i.broadcastUserInfo()
            lastPlayers.append(nm)
            lastX.append(i.getX())
            lastY.append(i.getY())
            lastZ.append(i.getZ())
            i.teleToLocation(Teleport_coordinat[0],Teleport_coordinat[1],Teleport_coordinat[2])
      for d in Doors:
        door = DoorTable.getInstance().getDoor(d)
        door.closeMe()
      Announcements.getInstance().announceToAll("Event "+str(Event_name)+": Registration close. You have "+str(Time_to_wait_battle)+" seconds for buffs before battle start")
      self.startQuestTimer("start_event", Time_to_wait_battle*1000, None, None)
    else :
        self.startQuestTimer("start_event", 1000, None, None)

QUEST = Quest(777, qn, "Custom")

QUEST.addStartNpc(int(Reg_Npc))
QUEST.addTalkId(int(Reg_Npc))

 

In this event , char can use potions and other items , what i can make for change? (char can't use cp pots ,mp pots , hp and scrolls)

Thanks

6 answers to this question

Recommended Posts

  • 0
Posted

well I think is something here. I selected with red

 

import sys

from net.sf.l2j.gameserver.model.quest import State

from net.sf.l2j.gameserver.model.quest import QuestState

from net.sf.l2j.gameserver.model.quest import Quest

from net.sf.l2j.gameserver.datatables import DoorTable

from net.sf.l2j.gameserver.datatables import SkillTable

from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest

from net.sf.l2j.gameserver import Announcements

from net.sf.l2j import L2DatabaseFactory

from net.sf.l2j.gameserver.ai import CtrlIntention

from net.sf.l2j.util import Rnd

from java.lang import System

from net.sf.l2j.gameserver.model import L2World

from net.sf.l2j.gameserver.model.actor.instance import L2DoorInstance

from net.sf.l2j.gameserver.datatables import DoorTable;

 

qn = "777_LastHero"

 

# =======================================#

#              Config Event              #

# =======================================#

# The Name Of Event

#Default : LastHero

Event_name = "LastManStanding"

 

# Registration Event

#Default : Giran

StartLocation = "Giran"

 

# ID Npc

Reg_Npc = 77777

 

# Coordinat npc registration

StartNpcCoordinat = [82698,148638,-3468]

 

# Price for partecipation.

# Partecipation item [itemId1,itemId2,....]

Price = [5575,57]

 

# Ñêîëüêî çàäàííûõ âåùåé íåîáõîäèìûõ äëÿ ó÷àñòèÿ â Ýâåíòå. Åñëè õîòèòå ÷òîáû ó÷àñòèå áûëî áåñïëàòíûì - ïîñòàâòå 0.

# Ôîðìàò çàïèñè [itemId1_count,itemId2_count,....]

Price_count = [0,5]

 

# Min Level for partecipation.

Min_level = 40

 

# After Restart the event will start)

Time_to_start_after_restart = 120

 

# Time to wait begin battle

Time_to_wait_battle = 35

 

# Time to next start event

Time_to_next_start = 60

 

# Time for registration (minutes).

Time_for_regestration = 5

 

# Announce (in seconds) the event partecipation

Announce_reg_delay = 60

 

# Min partecipate for start event

Min_participate_count = 2

 

# Max partecipate in the event.

Max_participate_count = 40

 

# Reward for win battle

# Apply this : [[itemId1,count1,chance1],[itemId2,count2,chanceN],...]

Rewards = [[4356,500,100],[6393,100,100]]

 

# Teleport partecipants at this coordinate

Teleport_coordinat = [149438, 46785, -3413]

 

# Door of events stats

# Apply this : [Door_id1,Door_id2,...]

Doors = [24190002,24190003]

 

 

# ================Information================ #

lastPlayers = []

lastX = []

lastY = []

lastZ = []

closed = 1

Players = []

Deadplayers = []

annom = 1

 

class Quest (JQuest) :

def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)

 

def init_LoadGlobalData(self) :

  self.startQuestTimer("open_reg", Time_to_start_after_restart *1000, None, None)

  return

 

def onTalk (Self,npc,player):

  global Players,closed

  st = player.getQuestState(qn)

  npcId = npc.getNpcId()

  if npcId == Reg_Npc:

  if closed<>1:

    if not player.isInOlympiadMode() :

    if player.getLevel() >= Min_level:

      if player.getName() not in Players:

      if len(Players) <= Max_participate_count :

        if Price_count[0]<>0: 

        if st.getQuestItemsCount(Price[0])>Price_count[0]:

          st.takeItems(Price[0],Price_count[0])

          Players.append(player.getName())

          return "reg.htm"

        else:

          st.exitQuest(1)

          return "noPrice.htm"

        else:

            Players.append(player.getName())

            return "reg.htm"

      else:

        return "max.htm"

      else:

      return "yje.htm"

    else:

      return "lvl.htm"

    else:

    return "You register in olympiad games now"

  else:

    return "noreg.htm"

  return

 

def onAdvEvent (self,event,npc,player):

  global Deadplayers,Players,annom,closed,Doors,lastPlayers,lastX,lastY,lastZ

  if event == "open_reg" :

    closed = 0

    annom = 1

    lastPlayers = []

    Players = []

    Deadplayers = []

    lastX = []

    lastY = []

    lastZ = []

    npc = self.addSpawn(Reg_Npc,StartNpcCoordinat[0],StartNpcCoordinat[1],StartNpcCoordinat[2],30000,False,0)

    self.startQuestTimer("wait_battle", Time_for_regestration*60000, npc, None)

    self.startQuestTimer("announce", Announce_reg_delay*1000, None, None)

    Announcements.getInstance().announceToAll("Opened registration "+str(Event_name)+" event! Register in "+str(StartLocation)+".")

  if event == "start_event":

    if len(Players)< Min_participate_count :

      closed=1

      Announcements.getInstance().announceToAll("Event "+str(Event_name)+" was canceled due lack of participation.")

      self.startQuestTimer("set_winner", 1000, None, None)

      self.startQuestTimer("open_reg", Time_to_next_start*60000, None, None)

    else:

      closed=1

      Announcements.getInstance().announceToAll("Event "+str(Event_name)+" started!")

      for nm in Players :

      i=L2World.getInstance().getPlayer(nm)

      if i<>None:

        if i.isOnline() :

i.getAppearance().setVisible()

i.broadcastStatusUpdate()

i.broadcastUserInfo()

      while len(Players)>1 :

      for nm in Players :

        i=L2World.getInstance().getPlayer(nm)

        if i<>None:

    if i.isDead():

  i.reviveAnswer(0)

  Deadplayers.append(i.getName())

  Players.remove(i.getName())

      self.startQuestTimer("set_winner", 1000, None, None)

  if event == "announce" and closed==0 and (Time_for_regestration*60 - Announce_reg_delay * annom)>0:

    Announcements.getInstance().announceToAll(str(Time_for_regestration*60 - Announce_reg_delay * annom ) + " seconds until event "+str(Event_name)+" will start! You can register in "+str(StartLocation)+".")

    annom=annom+1

    self.startQuestTimer("announce", Announce_reg_delay*1000, None, None)

  if event == "set_winner" :

    if len(Players) > 0 and len(Players + Deadplayers) >= Min_participate_count:

        winner=L2World.getInstance().getPlayer(Players[0])

        Deadplayers.append(Players[0])

        if winner.isDead():

            Announcements.getInstance().announceToAll("Event "+str(Event_name)+" has ended. All players is dead. Nobody Win")

        else :

            Announcements.getInstance().announceToAll("Event "+str(Event_name)+" has ended.")

            Announcements.getInstance().announceToAll("Event: "+str(Players[0])+" win, Gf!")

        for nm in Deadplayers :

            i=L2World.getInstance().getPlayer(nm)

            if i<>None and i.isOnline():

                if i.isDead():

                    i.doRevive()

                i.setCurrentCp(i.getMaxCp())

                i.setCurrentHp(i.getMaxHp())

                i.setCurrentMp(i.getMaxMp())

                i.stopAllEffects()

                i.broadcastStatusUpdate()

                i.broadcastUserInfo()

        if len(Deadplayers)>0:

            n = 0

            for nm in lastPlayers :

                i=L2World.getInstance().getPlayer(nm)

                i.teleToLocation(lastX[n],lastY[n],lastZ[n])

                n = n + 1

        if winner<>None:

          if winner.isOnline() :

            for id, count, chance in Rewards :

              winner.getQuestState(qn).giveItems(id,count)

    Announcements.getInstance().announceToAll("Next time registration opend at "+str(Time_to_next_start)+" minute(s)")

    for d in Doors:

        door = DoorTable.getInstance().getDoor(d)

        door.openMe()

    lastPlayers = []

    Players = []

    Deadplayers = []

    lastX = []

    lastY = []

    lastZ = []

    self.startQuestTimer("open_reg", Time_to_next_start*60000, None, None)

  if event == "exit" :

    if player.getName() in Players:

      Players.remove(player.getName())

      return "exit.htm"

    else:

      return "default.htm"

  if event == "wait_battle":

    npc.deleteMe()

    if len(Players) >= Min_participate_count:

      for nm in Players:

        i=L2World.getInstance().getPlayer(nm)

        if i<>None:

          if not i.isOnline() or i.isInOlympiadMode() or i.isInJail():

            Players.remove(nm)

        else:

            Players.remove(nm)

      for nm in Players:

        i=L2World.getInstance().getPlayer(nm)

        if i<>None:

          if i.isOnline() :

            if i.isDead():

              i.doRevive()

            i.setCurrentCp(i.getMaxCp())

            i.setCurrentHp(i.getMaxHp())

            i.setCurrentMp(i.getMaxMp())

            i.stopAllEffects()

            i.getAppearance().setInvisible();

            i.broadcastStatusUpdate()

            i.broadcastUserInfo()

            lastPlayers.append(nm)

            lastX.append(i.getX())

            lastY.append(i.getY())

            lastZ.append(i.getZ())

            i.teleToLocation(Teleport_coordinat[0],Teleport_coordinat[1],Teleport_coordinat[2])

      for d in Doors:

        door = DoorTable.getInstance().getDoor(d)

        door.closeMe()

      Announcements.getInstance().announceToAll("Event "+str(Event_name)+": Registration close. You have "+str(Time_to_wait_battle)+" seconds for buffs before battle start")

      self.startQuestTimer("start_event", Time_to_wait_battle*1000, None, None)

    else :

        self.startQuestTimer("start_event", 1000, None, None)

 

QUEST = Quest(777, qn, "Custom")

 

QUEST.addStartNpc(int(Reg_Npc))

QUEST.addTalkId(int(Reg_Npc))

  • 0
Posted

Create your own .properties files info gameserver/config folder, like Event and the rest of stuff do... "fun_engines.properties"

 

Then create a var AllowPotionUseonEvent or something like that...  Store his content (True/False), Load his content on Java files LMS and make a restriction (function)...

 

Check how restriction on TvT are used with potions and copy/learning them...

 

Good luck...

  • 0
Posted

For example, you can create new boolean with seter/geter for L2PcInstance like

 

private boolean _isAtLMSEvent = false;

public boolean isAtLMS()
{
     return _isAtLMSEvent;
}

public void setAtLMS(boolean b)
{
     _isAtLMSEvent = b
}

 

Now edit code of your LMS event, and when player is participated to the LMS and event is started:

 

player.setAtLMS(true)

 

And now edit item handler or what ever is this for Potion and check, if

 

if (player.isAtLMS())

{

    //GTFO you will not use potions...

    return;

 

}

 

Its simple sample, or simply take a look how does TvT potion restriction works.

 

Btw, python suck...

 

  • 0
Posted

For example, you can create new boolean with seter/geter for L2PcInstance like

 

private boolean _isAtLMSEvent = false;

public boolean isAtLMS()
{
     return _isAtLMSEvent;
}

public void setAtLMS(boolean b)
{
     _isAtLMSEvent = b
}

 

Now edit code of your LMS event, and when player is participated to the LMS and event is started:

 

And now edit item handler or what ever is this for Potion and check, if

 

Its simple sample, or simply take a look how does TvT potion restriction works.

 

Btw, python suck...

 

 

Sure python suck xD but i haven't find last man standing in java :P

ps. Thx now i try

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  • Posts

    • You think you have good “l2j” files until you try running a low-rate server.   Saying “there’s not a single L2 server out there worth mentioning” just shows you probably only know the first 10 servers on voting sites, the same voting sites that owned by them. You call the forum dead, yet you’re here discussing your next projects… From my perspective, you don’t seem ready to run any L2 server in 2025. Around 70% of players are here for RMT or ask for payment just to bring their clan, and you really think the community cares about Premium or donations or files quality? The other 20% spend their time downloading and deleting servers all day, playing for one day, then quitting for whatever random reason. And finally, the last 10% are the only ones who actually play because they genuinely like your features, your server files, and your overall project. Good luck 🙂
    • I genuinely admire your bravery - in an age where AI can whip up something better in under a minute, you still stubbornly try to sell these "projects" of yours on a forum that’s been clinically dead for years. That’s no longer determination, that’s digital archaeology. I just can’t tell whether you’re actually trying to make money, or simply testing how much we can endure before we ask an AI to generate you some actual talent.   And ofc AI will make it for free, $220 saved.
    • I’m glad I’m not the only one who appreciates Maxthor’s involvement in group gay orgies, he can’t be bothered to reply to messages, but covering the entire forum in gay lights is absolutely no issue for him. As for the project - the forum is packed with feedback from the testers, the lads are spending every spare moment fixing even the tiniest typo in an NPC’s text. I’ll share the links as soon as I get the green light. Edit: I forgot to add that the GM recruitment will begin once the links are released. Three people will be accepted, and they’ll work in a three-shift rotation so that there’s always a GM available online.
    • Added: a brand-new default dashboard template. You can now add multiple game/login server builds. Full support for running both PTS & L2J servers simultaneously, with switching between them. Payment systems: added OmegaPay and Pally (new PayPal-style API). Account history now stores everything: donations, items delivered to characters, referrals, transfers between game accounts, and coin transfers to another master account. Personal Promo Code System: you can create a promo code and assign it to a user or promoter. When donating, a player can enter this promo code to receive bonus coins, and the promo code owner also receives a bonus — all fully configurable in the admin panel.     Look demo site: demo
    • One of best project i play last few years
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