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Faltan demasiados archivos, y lógicas en clases claves como L2pcInstance, entre otras. si bien muchas cosas están y el flujo es valorable. Gracias por tu esfuerzo es bastante... pero realmente no esta completo el código, falta que subas todas las modificaciones en clases colaterales... podrías intentar subir un diff de todo el mod completo de tu pack y bueno ahí si que cada uno adapte... pero faltan muchas cosas, dudo que haya gente que lo haya echo funcionar con esto...
I know people who have fully bypassed and reversed AAC. One day, they might even release the full source code, but for now, they’re still making money off it. I won’t name anyone, but it’s clear that there aren’t any truly solid anticheats for Lineage2. As I’ve said before, kernel level anticheats are the only real solution. Anything that runs as Internal and injects gets flagged, and your account ends up getting kicked or banned. That’s just how most games handle it nowadays.
To TL;DR the whole thing cheating will always exist because there are people out there smart enough to bypass any protection and run private cheats. Public cheats are always detected eventually, so I don’t see any point in buying AAC, especially when they claim it blocks adr, which simply isn’t true.
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Question
Natsu
package net.sf.l2j.gameserver.instancemanager;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.net.URL;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.sql.SQLException;
import net.sf.l2j.Config;
import net.sf.l2j.L2DatabaseFactory;
import net.sf.l2j.gameserver.Announcements;
import net.sf.l2j.gameserver.ThreadPoolManager;
import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.model.L2World;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
public class AutoVoteRewardHandler
{
private final String HOPZONE = "Config.HopZone_ID";
// 60 * 1000(1000milliseconds = 1 second) = 60seconds
private final int initialCheck = 60 * 1000;
// 1800 * 1000(1000milliseconds = 1 second) = 1800seconds = 30minutes
private final int delayForCheck = Config.Delay_for_check * 1000;
private final int[] itemId = {Config.Item_ID};
private final int[] itemCount = {Config.Item_Count};
private final int[] maxStack = {Config.Max_Stack};
private final int votesRequiredForReward = Config.Votes_Required;
// do not change
private int lastVoteCount = 0;
private AutoVoteRewardHandler()
{
System.out.println("Vote Reward System Initiated.");
ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new AutoReward(), initialCheck, delayForCheck);
}
private class AutoReward implements Runnable
{
public void run()
{
int votes = getVotes();
System.out.println("Server Votes: " + votes);
if (votes != 0 && getLastVoteCount() != 0 && votes >= getLastVoteCount() + votesRequiredForReward)
{
Connection con = null;
try
{
con = L2DatabaseFactory.getInstance().getConnection();
PreparedStatement statement = con.prepareStatement("" +
"SELECT" +
" c.charId," +
" c.char_name" +
"FROM" +
" characters AS c" +
"LEFT JOIN" +
" accounts AS a" +
"ON" +
" c.account_name = a.login" +
"WHERE" +
" c.online > 0" +
"GROUP BY" +
" a.lastIP" +
"ORDER BY" +
" c.level" +
"DESC");
ResultSet rset = statement.executeQuery();
L2PcInstance player = null;
L2ItemInstance item = null;
while (rset.next())
{
player = L2World.getInstance().getPlayer("charId");
if (player != null && !player.getClient().isDetached())
{
for (int i = 0; i < itemId.length; i++)
{
item = player.getInventory().getItemByItemId(itemId);
if (item == null || item.getCount() < maxStack)
player.addItem("reward", itemId, itemCount, player, true);
}
}
}
statement.close();
}
catch (SQLException e)
{
e.printStackTrace();
}
finally
{
try { if (con != null) con.close(); } catch (SQLException e) { e.printStackTrace(); }
}
setLastVoteCount(getLastVoteCount() + votesRequiredForReward);
}
Announcements.getInstance().announceToAll("Server Votes: " + votes + " | Next Reward on " + (getLastVoteCount() + votesRequiredForReward) + " Votes.");
if (getLastVoteCount() == 0)
setLastVoteCount(votes);
}
}
private int getVotes()
{
URL url = null;
InputStreamReader isr = null;
BufferedReader in = null;
try
{
url = new URL(HOPZONE);
isr = new InputStreamReader(url.openStream());
in = new BufferedReader(isr);
String inputLine;
while ((inputLine = in.readLine()) != null)
{
if (inputLine.contains("moreinfo_total_rank_text"))
return Integer.valueOf(inputLine.split(">")[2].replace("</div", ""));
}
}
catch (IOException e)
{
e.printStackTrace();
}
finally
{
try
{
in.close();
}
catch (IOException e)
{}
try
{
isr.close();
}
catch (IOException e)
{}
}
return 0;
}
private void setLastVoteCount(int voteCount)
{
lastVoteCount = voteCount;
}
private int getLastVoteCount()
{
return lastVoteCount;
}
public static AutoVoteRewardHandler getInstance()
{
return SingletonHolder._instance;
}
@SuppressWarnings("synthetic-access")
private static class SingletonHolder
{
protected static final AutoVoteRewardHandler _instance = new AutoVoteRewardHandler();
}
}
to code beni ok exw vali kai ta ipolipa gameserver+config alla m vgeni ena error sto parapano code
if (player != null && !player.getClient().isDetached())
bori kapios na m pi pos to fix afto??
10 answers to this question
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