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Posted

Geia se olous prota apo ola afto to bug to vrika xtes to vradu dn xerw ama exei ginei share kai apo alous an exei ginei soz

 

prota apo ola prepei na exeis idi liga gb 1 i parapano.Se  pollous server iparxoun trader p s kanoun gb se 500kk  i 500kk se gb

omos iparxoun kai kapoioi command opos .deposit kai .withdraw

e etsi perneis 2 gb ta kaneis me to .withdraw se 2kkk adena kai meta pali ta kaneis apo to magazi kai etsi exeis kerdos 2 gb tzampa kai to kaneis sinexia

;) ;)

Posted

prepi na  exis goldbar gia na to kanis to .withdraw o server pou pezi exi goldbar giafto kanis kai duple post miin kanis den thelo na se prosbalo alla ine to pio malakia topic sto bug section kai genika sto forum

Posted

kai soz gia to double post liontaraki afto ine ka8aro bug exeis 2 gb kai ta kaneis 4 sinexia gia sena dn xerw tora ama dn s doulevei emena pantos pianei 100% kai voi8ise kai pollous friend m gia sena tora dn xerw

Posted

prepi na  exis goldbar gia na to kanis to .withdraw o server pou pezi exi goldbar giafto kanis kai duple post miin kanis den thelo na se prosbalo alla ine to pio malakia topic sto bug section kai genika sto forum

ναι όμως μπορείς να κάνεις .deposit ιδικά άμα το ένα gold bar αξίζει πολλά στον σερβερ.

 

Posted

mallon dn katalavate ti ennow sto topic ennow oti iparxoun magazia p s dinoun gb gia 500kk i me 1 gb 500kk adena omos sto .deposit kai sto .withdraw dn exoun ginei fix gt i gm sta packs dn xeroun ama iparxoun ta command kai doulevoun akoma me 1kkk ekeina opos dineis 2 gb kai perneis 2.000.000.000 adena kai ta dineis ston trader kai perneis 4 gb epeidi kanoun 500kk ekei

Posted

afto to bug to dokimasa se l2-lightvortex.ucoz.com kai douleve ala shmera to kanoun fix

Εε λογικο αμα ειναι με προκατασκευασμενο pack θα δουλευει. Ειδικα με αυτο το σιτε κιολας ακομα καλυτερα.

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  • Posts

    • I think that solves the freeze thing, anyway great share! 
    • Introducing: Daily & Weekly Missions!   I've released a major panel update with a new Missions system and expanded language support.   Players can now complete daily and weekly missions directly through the panel and claim rewards such as balance or items. Mission progress is tied to in-game activity and supported panel actions, and the update also adds a dedicated Missions page, dashboard mission previews, claimable mission indicators, and full admin tools for creating and managing missions.   The Roll page now shows the potential reward drops below the roll container.   Alongside this, I’ve expanded the panel’s language support with new locale options, including Bulgarian, Czech, Georgian, Lithuanian, Polish, Romanian, Japanese, Simplified Chinese, and Traditional Chinese.     The Demo is now updated with the new features for you to try out!
    • I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon.   Regards. mmmmm L2Velmore ????   If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
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