Jump to content

Pistevete pws to lineage teleionei siga siga?  

120 members have voted

  1. 1. Pistevete pws to lineage teleionei siga siga?

    • NAI
      50
    • OXI
      70


Recommended Posts

Posted

an to GOD den diareysei kai kykloforhsoun liga official files, tote isws na ginei kati gt o kosmos 8a mazeytei se ligous kalous server k oxi sto xaos apo homemade. ekei akoma k an den einai toooso top to update 8a goustaroun oloi. ante na kanei h ncsoft mia prosegmenh kai swsta melethmenh kinhsh k oxi 10 viasthkes

Posted

δεν πρόκειται να σταματήσει ρε...

btw, finito το βίντεο πραγματικά δίνει ρέστα!

Posted

ηρθε το τελος!!

 

απο τα 16 ατομα που εχετε ποσταρει εστω ενα απο εσας παιζει official? lineage 2 δεν ειναι οι σερβερ που βρισκετε στο maxcheaters και οι σερβερς που ντινεστε πριν μπειτε στο game.

lineage 2 ειναι το παιχνιδι της NCsoft και μονο αυτο ειναι το REAL game μπειτε εκει πεξτε για κανα 2 χρονια και μετα πειτε αποψεις.

Posted

ηρθε το τελος!!

 

απο τα 16 ατομα που εχετε ποσταρει εστω ενα απο εσας παιζει official? lineage 2 δεν ειναι οι σερβερ που βρισκετε στο maxcheaters και οι σερβερς που ντινεστε πριν μπειτε στο game.

lineage 2 ειναι το παιχνιδι της NCsoft και μονο αυτο ειναι το REAL game μπειτε εκει πεξτε για κανα 2 χρονια και μετα πειτε αποψεις.

 

24/7 botting? eyxaristw den 8a parw. syndromh + ebay? kai pali oxi. as einai h poiothta ston 8eo. den 8a parw ena paixnidi.. gia na mhn to paizw. protimw na "mlkizomai" se ili8ious server xwris lefta k me metrio (toulaxiston) balance. tespa to 8ema einai oti  akoma k twra p to exw vare8ei akoma asxoloumai, opote akoma k an exei ftasei se "adie3odo" (liga nea pragmata) den exei teleiwsei.

Posted

xalara nai gt apla den iparxo0n idees ara QQ l2 ade kai poli kratise pame gia w0w

δεν υπαρχουν ιδεες;Εισαι χαζος αγορι μου;

τοσο καιρο μιλαμε για Freya,Goddess Of Destruction

φυσικα και δεν υπαρχουν ιδεες απο τα 10χρονα που φτιαχνουν Interlude server

Posted

ηρθε το τελος!!

 

απο τα 16 ατομα που εχετε ποσταρει εστω ενα απο εσας παιζει official? lineage 2 δεν ειναι οι σερβερ που βρισκετε στο maxcheaters και οι σερβερς που ντινεστε πριν μπειτε στο game.

lineage 2 ειναι το παιχνιδι της NCsoft και μονο αυτο ειναι το REAL game μπειτε εκει πεξτε για κανα 2 χρονια και μετα πειτε αποψεις.

έλα όμως που υπάρχουν και δεν μπορούμε να κάνουμε κάτι..
Posted

Πώς μπορεί να πεθάνει ένα παιχνίδι που συνεχώς αναβαθμίζεται;

Μα αφου ολοι τους παιζουν Ιnterlude....δεν ξερουν καν τι γινεται παραπανω...και επειδη τους φαινονται δυσκολα και πολλα(τοσα χρονια να μαθουν το IL) λενε starwars και παιζουν IL

 

To L2 δεν ειναι το καλυτερο MMORPG ειναι η αληθεια...αλλα δεν πεθαινει

Posted

Βασικά ξες τι λένε,το l2 είναι πια βαρετό δεν έχεις τπτ άλλο να κάνεις τα ίδια και τα ίδια μπλα μπλα,

όλα αυτά ισχύουν,ναι.Αλλά που;Μόνο στον interlude αχα

αν με καταλάβατε..

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock