Jump to content
  • 0

[Help] Action Shift for L2PcInstance


Question

Posted

Well i am trying to make an action Shift to get stats from Characters for non Gm Char.

What i mean a normal char press shift and click on other or himself

but is not working (with gm is working).

This is my Code:

/**
* 
*/
package handlers.actionhandlers;

import com.l2jserver.gameserver.handler.IActionHandler;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.L2Object.InstanceType;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.network.serverpackets.MyTargetSelected;
import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jserver.gameserver.network.serverpackets.StatusUpdate;
import com.l2jserver.gameserver.skills.BaseStats;
import com.l2jserver.gameserver.skills.Stats;
import com.l2jserver.util.StringUtil;

/**
* @author Howler
*
*/
public class L2FactionActionShift implements IActionHandler
{
@Override
public boolean action(L2PcInstance activeChar, L2Object target, boolean interact)
{
	// Set the target of the L2PcInstance activeChar
	activeChar.setTarget(target);

	// Send a Server->Client packet MyTargetSelected to the L2PcInstance activeChar
	// The activeChar.getLevel() - getLevel() permit to display the correct color in the select window
	MyTargetSelected my = new MyTargetSelected(target.getObjectId(), 0);
	activeChar.sendPacket(my);

	L2PcInstance target = (L2PcInstance) activeChar.getTarget();
		String htmFile = "data/html/mods/Faction/userinfo.htm";
		String htmContent = HtmCache.getInstance().getHtm(htmFile);
		if (htmContent != null)
		{
			NpcHtmlMessage showHtml = new NpcHtmlMessage(1);
			showHtml.setHtml(htmContent);
			showHtml.replace("%name%", target.getName());
			if (target.isTeam1Member())
				showHtml.replace("%faction%", "<font color=\""+Config.FACTION_TEAM1_NAME_COLOR+"\">"+Config.FACTION_TEAM1_NAME+"</font>");
			else if (target.isTeam2Member())
				showHtml.replace("%faction%", "<font color=\""+Config.FACTION_TEAM2_NAME_COLOR+"\">"+Config.FACTION_TEAM2_NAME+"</font>");
			else
				showHtml.replace("%faction%", "None");
			showHtml.replace("%spree%", Integer.toString(target.getTopKillRow()));
			showHtml.replace("%facpot%", Integer.toString(target.getFactionPoints()));
			showHtml.replace("%pvp%", Integer.toString(target.getPvpKills()));
			activeChar.sendPacket(showHtml);
		}
	return true;
}

/* (non-Javadoc)
 * @see com.l2jserver.gameserver.handler.IActionHandler#getInstanceType()
 */
@Override
public InstanceType getInstanceType()
{
	return InstanceType.L2Playable;
}

}

7 answers to this question

Recommended Posts

  • 0
Posted

I don't get why you delete the GM stuff, because it will make your code FAR simplier.

 

if GM
   GM code
else
   others guys

 

After that, you recopy in the "other guys" this part of code about target check

			// Check if the guy already target this l2pcinstance
		if (activeChar.getTarget() != target)
		{
			// Set the target of the L2PcInstance activeChar
			activeChar.setTarget(target);

			// Send a Server->Client packet MyTargetSelected to the L2PcInstance activeChar
			activeChar.sendPacket(new MyTargetSelected(target.getObjectId(), 0));
		}

		// Send a Server->Client packet ValidateLocation to correct the L2PcInstance position and heading on the client
		if (activeChar != target)
			activeChar.sendPacket(new ValidateLocation((L2Character)target));

And you complete with your code below...

  • 0
Posted

You didn't understand i try it in the L2PcInstanceActionShift but only the gm part was working.

	public boolean action(L2PcInstance activeChar, L2Object target, boolean interact)
{
	if (activeChar.isGM())
	{
		// Check if the gm already target this l2pcinstance
		if (activeChar.getTarget() != target)
		{
			// Set the target of the L2PcInstance activeChar
			activeChar.setTarget(target);

			// Send a Server->Client packet MyTargetSelected to the L2PcInstance activeChar
			activeChar.sendPacket(new MyTargetSelected(target.getObjectId(), 0));
		}

		// Send a Server->Client packet ValidateLocation to correct the L2PcInstance position and heading on the client
		if (activeChar != target)
			activeChar.sendPacket(new ValidateLocation((L2Character)target));

		IAdminCommandHandler ach = AdminCommandHandler.getInstance().getAdminCommandHandler("admin_character_info");
		if (ach != null)
			ach.useAdminCommand("admin_character_info " + target.getName(), activeChar);
	}
	else
	{
		activeChar.setTarget(target);

		activeChar.sendPacket(new MyTargetSelected(target.getObjectId(), 0));

		String htmFile = "data/html/mods/Faction/userinfo.htm";
		String htmContent = HtmCache.getInstance().getHtm(htmFile);
		if (htmContent != null)
		{
			NpcHtmlMessage showHtml = new NpcHtmlMessage(1);
			showHtml.setHtml(htmContent);
			showHtml.replace("%name%", target.getName());
			if (((L2PcInstance)target).isTeam1Member())
				showHtml.replace("%faction%", "<font color=\""+Config.FACTION_TEAM1_NAME_COLOR+"\">"+Config.FACTION_TEAM1_NAME+"</font>");
			else if (((L2PcInstance)target).isTeam2Member())
				showHtml.replace("%faction%", "<font color=\""+Config.FACTION_TEAM2_NAME_COLOR+"\">"+Config.FACTION_TEAM2_NAME+"</font>");
			else
				showHtml.replace("%faction%", "None");
			showHtml.replace("%spree%", Integer.toString(((L2PcInstance)target).getTopKillRow()));
			showHtml.replace("%facpot%", Integer.toString(((L2PcInstance)target).getFactionPoints()));
			showHtml.replace("%pvp%", Integer.toString(((L2PcInstance)target).getPvpKills()));
			activeChar.sendPacket(showHtml);
		}
	}
	return true;
}

Still not working.

  • 0
Posted

I have misread factionholder, my bad.

 

Try replace the gm stuff in L2PcInstance for your html part. As Gm is working you will know if it comes form the structure of handler itself OR about what you try to call.

 

So basically try as a GM to call the faction window. If it works, it's because of missing "targetting stuff" in your factionholder.

  • 0
Posted

I put a test message to say when i use shift and player i change the InstanceType to L2Npc and i targeted a npc and the test message appear. But when is L2PcInstance only gm can do it.

  • 0
Posted

On L2PcInstanceActionShift :

 

public boolean action(L2PcInstance activeChar, L2Object target, boolean interact)
{
	// Check if the player already target this l2pcinstance
	if (activeChar.getTarget() != target)
	{
		// Set the target of the L2PcInstance activeChar
		activeChar.setTarget(target);

		// Send a Server->Client packet MyTargetSelected to the L2PcInstance activeChar
		activeChar.sendPacket(new MyTargetSelected(target.getObjectId(), 0));
	}

	// Send a Server->Client packet ValidateLocation to correct the L2PcInstance position and heading on the client
	if (activeChar != target)
		activeChar.sendPacket(new ValidateLocation((L2Character)target));

	if (activeChar.isGM())
	{
		IAdminCommandHandler ach = AdminCommandHandler.getInstance().getAdminCommandHandler("admin_character_info");
		if (ach != null)
			ach.useAdminCommand("admin_character_info " + target.getName(), activeChar);
	}
	else
		activeChar.sendMessage(target.getName() + " is a noob.");

	return true;
}

 

If that compile fine but don't work, consider there are somewhere restrictions.

 

I moved the target check out of the GM one, because shift is both for players and GMs now. So keeping old structure will be redundant (must add x2 the same check both for players and GMs).

 

If you can see a message with the target name, replace the message by your html. Btw, your html format is really strange. Check the NPC action shift one to see how they form it. Wel it's fine it if works like you did, but just use conventions they use :p.

  • 0
Posted

I learnt the existence of actionShift with your thread (I dev only on IL), so I miss of study :).

 

Anyway, it can only be some sort of restrictions. I don't know what is the actual accesslevel system in L2J, but in IL there was something like that. As you got only this problem with GMs, it can be related to "basic" accesslevel system.

 

We eliminated all eventual problems :

- the target check is the GM one, so normally works.

- the html part have been replaced by a simple sendMessage.

 

So basically, it can only be a shift restriction :).

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • LIVE VERIFICATION? SUMSUB? “IMPOSSIBLE”? ▪ Spoiler: it is possible — if you know who to work with. A client came in with a task to pass **live verification** on **WantToPay**, a Telegram virtual card service. On the platform side — **Sumsub**: liveness check, SMS, manual review. “Fast” and “by eye” simply don’t work here. › What was done: → analyzed the verification scenario and Sumsub requirements → built the correct flow: phone number, email, timing → **completed live verification remotely, without account handover** → handled SMS and confirmation codes → brought the process to final approval ▪ Result: → verification passed → access granted → no flags or repeat requests ▪ Live verification is not luck. It’s scenario-based preparation — not hope. › TG: @mustang_service ( https:// t.me/ mustang_service ) › Channel: Mustang Service ( https:// t.me/ +6RAKokIn5ItmYjEx ) *All data is published with the client’s consent.* #verification #sumsub #livecheck #kyc #case
    • IMPORTANT INFO: In a few days, I will switch to completely new code, written from scratch with a new download system, patch building and management system. The Updater will become true 2026 code with "foolproof systems". I'm going to create a Discord server for customers to request new ideas and features. FIRST CUSTOMERS ARE ALREADY USING THE NEW UPDATER ON LIVE SERVERS! Watch this topic for upcoming info because the new updater is around the corner! Yes, you can still use self-update on the previous updater! No, the new updater won't be compatible with the old patch system! A new build is required, but players who already have game files won't have to download the entire patch again! New templates and updates to existing templates are coming soon! Sneak peek:  
    • i used guytis IL project and source. i found in his project there are 3 Client version source... 1,CliExt_H5   --->this one cant be compiled in VS2005,i did know why..is it for H5 client? 2,CliExtNew  --->this one is IL version ,but when i compiled it and use it.player cant login game,MD5Checksum wrong.i check the source code,but not found any hints. 3,L2Server    --->this one for HB client?im not sure...   so my question is what are the differences between these three versions of cliext.dll?how can i fix the issue of the MD5Checksum not matching problem?   01/29/2026 21:04:11.366, [CCliExt::HandleCheckSum] Invalid Checksum[1130415144] vs [-721420287] packet[dd] len[29] sum[2698] key[30] HWID[] Account[]! 01/29/2026 21:04:11.366, SocketLimiter::UserSocketBadunknownprotocol 11111111111 01/29/2026 21:04:11.366, [usersocket]unknown protocol from ip[113.137.149.115]!      
    • ## [1.4.1] - 2026-01-29   ### ✨ New Features - **Short Description**: Server owners can add a short tagline (up to 240 characters) on the server info page, under the "Online" status. It appears in the server list (By Votes) for VIP, Gold VIP, and Pinned servers so players see a brief summary at a glance.   ### 🔄 Improvements - **Server Info Page**: Description field is limited to 3000 characters with a character counter; the textarea is vertically resizable. A second **Save Changes** button was added at the bottom (after the description) for easier saving. - **Server Name**: In My Servers → Edit, the server name is read-only and can no longer be changed (avoids accidental changes and naming conflicts). - **Server Rows (By Votes)**: Short descriptions wrap correctly and no longer affect row height; long text is clipped to two lines so the list stays tidy and consistent.   ---
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..