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https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/commons/pool/ThreadPool.java?ref_type=heads
I'm afraid to even ask, but why the hell are you pooling virtual threads??
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Question
Lineal
pedia perasa to tvt code deite omos
# ------------------------------------------------------------- #
# TVT Event Engine #
# ------------------------------------------------------------- #
# Setting for Team vs. Team pvp
# TvTEvenTeams=NO|BALANCE|SHUFFLE
# NO means: not even teams.
# BALANCE means: Players can only join team with lowest player count.
# SHUFFLE means: Players can only participate to tzhe event and not direct to a team. Teams will be schuffeled in teleporting teams.
TvTEvenTeams = SHUFFLE
# players there not participated in tvt can target tvt participants?
TvTAllowInterference = False
# tvt participants can use potions?
TvTAllowPotions = True
# tvt participants can summon by item?
TvTAllowSummon = False
# remove all effects of tvt participants on event start?
TvTOnStartRemoveAllEffects = True
# unsummon pet of tvt participants on event start?
TvTOnStartUnsummonPet = True
# on revive participants regain full hp/mp/cp ?
TvTReviveRecovery = False
# announce all team statistics
TvtAnnounceTeamStats = False
# give price with 0 kills
TvtPriceNoKills = True
# players with cursed weapon are allowed to join ?
TvtJoinWithCursedWeapon = False
etsi einai to config ..twra t prp n kanw??na pathsw //tvt mesa sto game?i na kanw kati apo edw?
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