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Posted

if mobs are easy to kill you will stay on frenzy and bison( I would recommend ) and then you'll be a farm monster ^^

we're talking about "Tyrant" not "Titan".. if i don't remember bad tyrants dont have frenzy.. anyway about the rb jewels it also depends on srv.. if are easy or not to obtain them..
Posted

in farm you don't use antharas+zaken?

no because if u want farm/exp with anth and zaken on bison and zealot ur hp is up with zaken and antharas bcse this jewels have vampiric rage, so better hit mobs with bison and crt stun fist... 500 crit rate, mob never hit you :)

 

i`m 12 so it`s hard english for me in this age :P  ( for me ^^ ) but i play l2 3/4 years so i know some about l2, not some but realy much.

 

 

i think too about make next guide, but i thinking what class.

 

i think it`s now like this :)
Posted

I think it is a good guide, this class is one of the best in the lineage 2 is the most killer xD

 

Are you noob, yeah? Are you read this guide?

Posted

I think it is a good guide, this class is one of the best in the lineage 2 is the most killer xD

clean true :) i still play tyrant and he is pwned all on oly and pvp too, just u need fists crt stun.

xax0r, jesus, u always have problem with smtg. just shut up and don`t tamp posts in my topic. thnx

Posted

clean true :) i still play tyrant and he is pwned all on oly and pvp too, just u need fists crt stun.

xax0r, jesus, u always have problem with smtg. just shut up and don`t tamp posts in my topic. thnx

fists crt stun are only for some servers that every second you make 20 stuns with them...
Posted

clean true :) i still play tyrant and he is pwned all on oly and pvp too, just u need fists crt stun.

xax0r, jesus, u always have problem with smtg. just shut up and don`t tamp posts in my topic. thnx

 

I've problem with your suckz guide.. For what kind of servers you made it? F'cking L2J HighRate UnBalanced servers? Yeah pro! You think, you made guide and all of members will congratulations you for your work? Hell no! It isn't good! I don't want spam but I must..

Posted

I've problem with your suckz guide.. For what kind of servers you made it? F'cking L2J HighRate UnBalanced servers? Yeah pro! You think, you made guide and all of members will congratulations you for your work? Hell no! It isn't good! I don't want spam but I must..

i dont reply for ur question, i just fck ur posts, u know it? u still have problem with smtg.
Posted

i dont reply for ur question, i just fck ur posts, u know it? u still have problem with smtg.

 

Are you so stupid? Or something like this? 'Cause you don't understund my f'cking post who's you f'ck.. I've problem with your guide dude.. 'Cause it isn't good... You miss much of tips 'n' steps.. You say 'I don't reply for your question' so what you doin' now idiot? Ehh... I don't want war with you and make you embarrass... Just stop!

 

When you make a f'cking good in 100% guide I'll stop having problem.

Posted

Are you so stupid? Or something like this? 'Cause you don't understund my f'cking post who's you f'ck.. I've problem with your guide dude.. 'Cause it isn't good... You miss much of tips 'n' steps.. You say 'I don't reply for your question' so what you doin' now idiot? Ehh... I don't want war with you and make you embarrass... Just stop!

 

When you make a f'cking good in 100% guide I'll stop having problem.

You don't want to start a war but u are still flaming gz!

@xax0r I'd want to see one of your guides :)

Posted

U say that i must stop, r u joking from me? u still make stupid posts, -2 karma, this proofs that u r nice spammer. Itsn`t my problem that u have problem with my guide, i just want that u stop spam... I sayed some days ago that if my guide r sux make ur own guide

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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