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Posted

Hello, like in topic, i tried to use many phx, but in all i have the same problem. When i start it, and log into my character in l2phx is still "blank list", and it doesnt shows my character, so i cant do nothing. Can somebody help me solve this problem?

Posted

But in tutorial is writing, that it's working when

General protection fault!

History: NConsoleWnd::RequestAuthLogin <- NCAuthWnd::OnLoginBtnClick <- NControl::SendEventMessage <- NCButton::OnClickButton <- NCButton::OnLButtonUp <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsgX <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop

In my phx when i log into the game is a blank character list, but i will try.

Posted

I have a problem. I want to do like a second way. I downloaded clean interlude system, and FileEdit. I have question and problem. In clean system, is a other folder with name l2ini, and there is l2ini it's a normal? My problem is, i copy ip and chcange in clean system. When i start l2, it's a mistake:

 

2010.12.18 12:14:30
OS : Windows Vista 6.0 (Build: 6001)
CPU : GenuineIntel PentiumPro-class processor @ 2400 MHz with 4093MB RAM
Video : NVIDIA GeForce GTS 250 (9713)

Can't find 'intUUIScriptexecGetServerType' in 'NWindow.dll'

History: UPackage::GetDllExport <- UFunction::Bind <- UField::PostLoad <- UStruct::PostLoad <- UFunction::PostLoad <- UObject::ConditionalPostLoad <- (Function NWindow.UIScript.GetServerType) <- PostLoadObjects <- UObject::EndLoad <- UObject::LoadPackage <- NCFrameWnd::NCFrameWnd <- XMLWindowData::Create <- XMLDataManager::CreateWindows <- XMLUIManager::CreateWindows <- NConsoleWnd::InitializeXMLUI <- NConsoleWnd::Initialize <- NConsoleWnd::Init <- UGameEngine::Init <- InitEngine 

 

 

 

 

 

 

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