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Posted

Imo,it really does!Think it that way:

A company makes a pro game.Everybody likes it=Everybody downloads it=few buy it=zero outcome and earning=company closes=no next version of the game.

 

Posted

Imo,it really does!Think it that way:

A company makes a pro game.Everybody likes it=Everybody downloads it=few buy it=zero outcome and earning=company closes=no next version of the game.

 

Sometimes yes , but such games Call of Duty series doesn't have a problem. Because cd-key is needed to play multiplayer.Piracy doesnt kill GAMING!

Posted

Sometimes yes , but such games Call of Duty series doesn't have a problem. Because cd-key is needed to play multiplayer.Piracy doesnt kill GAMING!

Yeah screw you!So none should buy games like Assassins' Creed?
Posted

Oh yes! If you can download it , why you should buy it? Are you retard?

No!I'm just open minded. . .Read what I'm writing.There's no reason on downloading a masterpiece of the gaming industry!
Posted

Oh yes! If you can download it , why you should buy it? Are you retard?

Καλά ρε μαλάκα, τόσα λεφτά δίνω στην μάνα σου. Δεν σου δίνει κανά φράγκο εσένα να πάρεις κανά παιχνίδι? Τς τς τς... Την καριόλα..
Posted

ya cause companies are getting fake feedback from the community , the sell numbers which we see and we are proud of our game aren't real

 

wrong outcome

companies try to make money from another way (multiplayer)

they think they did wrong by "blalblalba" but it was kewl but we cracked the game so no mani tou them

Posted

Oh yes! If you can download it , why you should buy it? Are you retard?

 

There are some humans beings which have families and need to get paid every month you soab , better go farm on paradox <.<

Posted

There are some humans beings which have families and need to get paid every month you soab , better go farm on paradox <.<

Paradox is a crack to the industry as well. . .

SCREW ALL THE TRACKERS AND WAREZ FORUMS!

Posted

There are some humans beings which have families and need to get paid every month you soab , better go farm on paradox <.<

L2 makes me bored atm. If they realease godess of destruction i'll try it for sure.

Posted

L2 makes me bored atm. If they realease godess of destruction i'll try it for sure.

I didn't try Freya but hell no. . .I am not joining any dumb server.I am only interested in buying it!
Posted

I didn't try Freya but hell no. . .I am not joining any dumb server.I am only interested in buying it!

Yeah , official servers are way better now! Everyday they add event xp bonus so you can exp easily. All bots are banned so there aren't any chinese farmers selling adenas-.-.

Posted

Paradox is a crack to the industry as well. . .

SCREW ALL THE TRACKERS AND WAREZ FORUMS!

 

I don't a fack about NCSoft sinced it ruined my hours , my διάθεση and my money with their china-shit/hax on Aion , plus their awful/retarted/non-existant support. Plus not my fault that they decided to revamp a square graphic game on 2011 (too late) , screw them ;x

 

L2 makes me bored atm. If they realease godess of destruction i'll try it for sure.

 

You just suck lol

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  • Posts

    • im using l2jmobius
    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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