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Re file dn ta dineis se mena ta 50E na paw na parw tpt xrisimo? Donate mesa stin krisi pou zoume? No way tcp 8a sou prwtinw kai egw L2Paradox alla se simbouleuw na min kaneis Donate=Petamena lefta :<

Ferta se mena na parw kana MW2 kana Black Ops ;D h tpt xrisimo bre paidi m xD

 

off: pios milai gia krisi. to pedi pou exi gamithi na plironi gia otidipote sto internet;P

 

 

on: file traba kane ston l2petamenalefta. Re file kalitera min kanis gia to kalo sou. tzampa lefta

Posted

off: pios milai gia krisi. to pedi pou exi gamithi na plironi gia otidipote sto internet;P

 

 

on: file traba kane ston l2petamenalefta. Re file kalitera min kanis gia to kalo sou. tzampa lefta

Ε ψιτ,ηρεμία. . .

Εγώ προσωπικά έχω κάνει μόνο μια φορά,στον 17ήρωες ένα ξεχασμένο 10ευρω που είχα στο πέιπαλ και δεν ήθελα να φαρμάρω!+ ό,τι ο τάκαρος με κέρασε άιτεμς :Ρ

Posted

εγώ κέρδιζα hide and seek και είχα ντυθεί...mage και fighter items.. και όλοι κλέγανε για τα events.

χαχα και εγώ είχα κερδίσει αρκετά και όλοι μου έλεγαν FRAUND GM FRAUND GM!
Posted

Τοσους σερβερ σου ειπαμε

λεφτα αξιζει να δωσεις μονο σε διασημους low rate

αρχισε rpg-club x15,παρε το bonus xp απο donation/αγορασε adena απο εδω

εκει θα αξιζει

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    • Hello everyone, people often ask me how to help me. Here I will describe the general principle of how to create a simple window for ui (unity l2)   Here I am looking at an already created ActionWindows window   1. Assets\Resources\Data\UI\_Elements\Game 2.    Let's call it ActionWindows 3. Let's go to the newly created window 4.as you can see it is empty. But we already have a ready-made window template so that we don’t have to assemble it again every time. We will connect a ready-made design for a new window 5. open the window code 6. 7. Add new code  <ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xmlns="UnityEngine.UIElements" editor-extension-mode="False"> <ui:Template name="DefaultWindowsAction" src="project://database/Assets/Resources/Data/UI/_Elements/Template/DefaultWindowsAction.uxml?fileID=9197481963319205126&amp;guid=2fdd4636702f00a4e98644cfa7468b14&amp;type=3#DefaultWindowsAction" /> <ui:Instance name="defaultWindowsAction" template="DefaultWindowsAction" style="width: 317px; height: 575px; position: absolute;"> <AttributeOverrides element-name="windows-name-label" text="Actions" /> <ui:VisualElement name="Background" class="background_over" style="flex-grow: 1; min-width: auto; min-height: auto; justify-content: flex-start; align-items: flex-start; position: absolute; background-image: resource(&apos;Data/UI/Window/Frame_DF_Large_Bg_Darker_Center_Alpha&apos;); height: 91%; top: 38px; width: 95%; left: 8px; display: flex; visibility: visible; overflow: visible; opacity: 1;" /> <ui:GroupBox name="BoxHeader" class="drag-area" style="margin-top: 0; margin-right: 0; margin-bottom: 0; margin-left: 0; padding-top: 0; padding-bottom: 0; padding-left: 0; position: absolute; top: 15px; align-self: stretch; height: 4%; width: 88%;" /> </ui:Instance> </ui:UXML>   8.We take a template  project://database/Assets/Resources/Data/UI/_Elements/Template/DefaultWindowsAction.uxml 9. This piece of code can be taken from other windows so as not to write every time 10. Save 11.Drag the GroupBox node   12. Changing its position settings   I can change all the settings from the editor. But if you knew, then a very similar technology to CSS is better   if you open the window code you can notice everything is the same as in css you can create settings in the window code or use a file with all the styles   Assets\Resources\Data\UI\_Elements\L2StyleSheet.uss In the next issue we will write code to connect it to the game logic. Unless of course you delete the article.  
    • Hey, can you please renew download link?
    • Looks like pretty decent.
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