Jump to content

Interlude or Freya ?  

118 members have voted

  1. 1. Interlude or Freya ?

    • interlude
      73
    • Freya
      45


Recommended Posts

Posted

I agree with your bro, IL ftw! Everything after IL looks like star wars as you heard many people said/saying.

 

All tho i didnt play Freya. For PvP Highrated server i vote for interlude =D

Posted

Also, Freya has a bunch of things that attract new people into Lineage 2, for example instanced areas(pailaka, kamaloka and etc)- it's easier to level up your char, common items are great, after high five update low a grade full items in luxury shop. Every single update NCsoft makes- makes Lineage 2 become easier and at the same time harder, like appearance of s84 low and high grade sets and so on. Now on Freya chronicle, B grade is like C grade was in c6, after High five update, A grade will have the same value like B grade has in Freya(dunno if I said what I think about it clearly enough :( )

Posted

Also, Freya has a bunch of things that attract new people into Lineage 2, for example instanced areas(pailaka, kamaloka and etc)- it's easier to level up your char, common items are great, after high five update low a grade full items in luxury shop. Every single update NCsoft makes- makes Lineage 2 become easier and at the same time harder, like appearance of s84 low and high grade sets and so on. Now on Freya chronicle, B grade is like C grade was in c6, after High five update, A grade will have the same value like B grade has in Freya(dunno if I said what I think about it clearly enough :( )

well i think that for ppl that never played l2 will be much more difficult to start from newer chronicles.. and others won't even join cause they will think is too difficult.

Posted

yea but guyz (for you that have voted for interlude )

In interlude all you got to do is +skills and +armors weapons and etc

in freya you got atributes and certif skills and armors weapons +skills there are to many new things to do

Posted

yea but guyz (for you that have voted for interlude )

In interlude all you got to do is +skills and +armors weapons and etc

in freya you got atributes and certif skills and armors weapons +skills there are to many new things to do

 

in freya u have new things (yes many) and i like new things, but when they r done correctly.epilogue was a major upgrade because they fixed everything wrong from the older versions. and was quite balanced (very well i would say) i played freya and it looked like a total mess!! i had the feeling that everything new , compared to ep, was poorly adjasted...

Posted

in freya u have new things (yes many) and i like new things, but when they r done correctly.epilogue was a major upgrade because they fixed everything wrong from the older versions. and was quite balanced (very well i would say) i played freya and it looked like a total mess!! i had the feeling that everything new , compared to ep, was poorly adjasted...

for this sometimes i hate new things.. they just cant handle the changes and they make unbalance and confusing things.. could u image l2god?

Posted

so the point of our topic

both smok3boy and his bro are wrong:P the best is epilogue^^

or c3 where u use ss manually!! :D

lol c3 where are we in 2002???

and why epilogue is the best ?

you can have easyly +30 skills and lots of certification skills

 

those have fixed at freya

Posted

+30 skills in low rate r that easy? i cant know... lots of cert skills? i think ur limited to 3 class specific in low rates ...

 

c3 was a bit of joke, mostly because it was a LOT different than c4 and afterwards servers

Guest
This topic is now closed to further replies.



  • Posts

    • @l2naylondev Requiring a player to log in just for the sake of logging  seems exploitable. Someone could log in only to claim the reward and immediately leave, or repeatedly change their ip. So i guess  are there are additional protections in place ? such as locking the reward by account, character , and ip. It would also be useful to add a playtime requirement. For example, after logging in, the player would need to remain active for at least x playtime  before getting the reward or other parameters configurable by the xml.  I suggest improving the system before selling it. 
    • I saw a few similar systems and came up with this one to help keep players on the server. It simply grants daily items every 24 hours just for logging in. There’s also the daily mission system—which assigns different tasks each day—where if you don't complete them within that 24-hour window, you get a new set of missions the next day. Sometimes, when starting out on a low-rate server (like x3), that little bit of help comes in handy—especially if you're playing solo without a clan or friends. I know there are quests to earn adena, but imagine being able to create an item that provides minor buffs or potions—nothing that would affect base stats or unbalance the server, of course; everyone can use the system however they like. I’m not looking to argue about this, haha; if anyone is interested, feel free to reach out. I’m open to criticism, too—no worries there. I just thought I’d post it. Thanks for the advice; I’ll keep improving the system and the interface. Tomorrow—or whenever I can—I’ll upload a short video so you can get an idea of what it’s like. I simply looked at what others had done and wanted to create something different, that's all, my friend. Cheers!
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..