My initial plan was to port the Homunculus system from Live 502 to ClassicAden 502. But, when the interface for Homunculus is enabled, it has some hardcoded function that tries to load the dat files which leads to a crash since those files dont exist in ClassicAden. I was hoping to do some injection hoping, forcing the client to load the files.
Question
adiyo
Geia se olous.
Eimai newbie Developer.Exw ftiaksei ena home server vasismeno se l2j-equal.
Thelw ena help,mipos sa exei tixei kai se esas.
Benodas sto game,pezeis mia xara alla meta apo ligo trws Crytical error.Ayto sini8ws ginete otan kaneis teleport.
Den ginete mono se emana,alla se olous tou pextes...
Kai to crytical error...
2010.11.20 19:30:47
OS : Windows Vista 6.1 (Build: 7600)
CPU : GenuineIntel PentiumPro-class processor @ 2272 MHz with 3956MB RAM
Video : ATI Mobility Radeon HD 5470 (716)
General protection fault!
History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial43) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial43) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 22_22.ShadowProjector43) <- AActor::Serialize <- TestReach <- (ShadowProjector 22_22.ShadowProjector43) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 22_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Thanks,kai sorry an einai se la9os topic.
4 answers to this question
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