adiyo Posted November 20, 2010 Posted November 20, 2010 Geia se olous. Eimai newbie Developer.Exw ftiaksei ena home server vasismeno se l2j-equal. Thelw ena help,mipos sa exei tixei kai se esas. Benodas sto game,pezeis mia xara alla meta apo ligo trws Crytical error.Ayto sini8ws ginete otan kaneis teleport. Den ginete mono se emana,alla se olous tou pextes... Kai to crytical error... 2010.11.20 19:30:47 OS : Windows Vista 6.1 (Build: 7600) CPU : GenuineIntel PentiumPro-class processor @ 2272 MHz with 3956MB RAM Video : ATI Mobility Radeon HD 5470 (716) General protection fault! History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial43) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial43) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 22_22.ShadowProjector43) <- AActor::Serialize <- TestReach <- (ShadowProjector 22_22.ShadowProjector43) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 22_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop Thanks,kai sorry an einai se la9os topic. Quote
0 adiyo Posted November 21, 2010 Author Posted November 21, 2010 Nai exei,alla den to kanei mono apo tin GK... Exw faei crytical p.x. kai otan kanw teleport me GM char se ena normal char... Les mipos fteei h GK..?Na tin allaksw...? [Help] :D Quote
0 LioNtaraki Posted November 21, 2010 Posted November 21, 2010 alakse template tis gk na min ine apo monster alla aplo npc kai pesmas kai ali fora gia help sto recuest tha postaris kai kane restart ton servrer Quote
0 Flash™ Posted November 21, 2010 Posted November 21, 2010 Nai exei,alla den to kanei mono apo tin GK... Exw faei crytical p.x. kai otan kanw teleport me GM char se ena normal char... Les mipos fteei h GK..?Na tin allaksw...? [Help] :D file vale mia photo ton npc pou exeis peraseis ston server [Gm_shop Gk Buffer] giati mporei na exeis valei ena monster kai na sou to kanei ayto.. Quote
Question
adiyo
Geia se olous.
Eimai newbie Developer.Exw ftiaksei ena home server vasismeno se l2j-equal.
Thelw ena help,mipos sa exei tixei kai se esas.
Benodas sto game,pezeis mia xara alla meta apo ligo trws Crytical error.Ayto sini8ws ginete otan kaneis teleport.
Den ginete mono se emana,alla se olous tou pextes...
Kai to crytical error...
2010.11.20 19:30:47
OS : Windows Vista 6.1 (Build: 7600)
CPU : GenuineIntel PentiumPro-class processor @ 2272 MHz with 3956MB RAM
Video : ATI Mobility Radeon HD 5470 (716)
General protection fault!
History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial43) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial43) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 22_22.ShadowProjector43) <- AActor::Serialize <- TestReach <- (ShadowProjector 22_22.ShadowProjector43) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 22_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Thanks,kai sorry an einai se la9os topic.
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