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Reflect On Skills


IzNoO

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Go in Xml :D ^^

 

 <skill id="1238" levels="3" name="Freezing Skin" enchantLevels1="30" enchantLevels2="30" enchantLevels3="30" enchantLevels4="30">

   <table name="#ench1time"> 3640 3680 3720 3760 3800 3840 3880 3920 3960 4000 4040 4080 4120 4160 4200 4240 4280 4320 4360 4400 4440 4480 4520 4560 4600 4640 4680 4720 4760 4800 </table>

   <table name="#ench2mpConsume"> 40 39 38 38 37 36 36 35 34 34 32 32 32 31 30 30 28 28 28 27 26 24 24 24 23 23 22 20 20 20 </table>

   <table name="#ench2mpInitialConsume"> 10 9 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 </table>

   <table name="#ench3pDef"> 1.01 1.02 1.02 1.03 1.03 1.05 1.06 1.07 1.07 1.08 1.09 1.1 1.1 1.12 1.13 1.14 1.14 1.15 1.16 1.19 1.2 1.2 1.21 1.22 1.22 1.23 1.24 1.26 1.27 1.28 </table>

   <table name="#ench4WaterVuln"> 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 </table>

   <table name="#mpInitialConsume"> 7 8 10 </table>

   <table name="#mpConsume"> 28 35 41 </table>

 

   <table name="#reflectDam"> 10 15 20 </table>

 

   <table name="#aggroPoints"> 379 457 532 </table>

   <set name="mpInitialConsume" val="#mpInitialConsume"/>

   <set name="mpConsume" val="#mpConsume"/>

   <set name="target" val="TARGET_ONE"/>

   <set name="reuseDelay" val="2000"/>

   <set name="hitTime" val="4000"/>

   <set name="skillType" val="REFLECT"/>

   <set name="isMagic" val="true"/>

   <set name="operateType" val="OP_ACTIVE"/>

   <set name="castRange" val="400"/>

   <set name="effectRange" val="900"/>

   <set name="aggroPoints" val="#aggroPoints"/>

   <enchant2 name="mpConsume" val="#ench2mpConsume"/>

   <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume"/>

   <for>

     <effect name="Buff" time="3599" val="0" stackOrder="#reflectDam" stackType="DmgShield">

       <add order="0x40" stat="reflectDam" val="#reflectDam"/>

     </effect>

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I Only Delete This:  <table name="#reflectDam"> 10 15 20 </table>  ?

 

And I Can Let This As It Is:

      <effect name="Buff" time="3599" val="0" stackOrder="#reflectDam" stackType="DmgShield">

        <add order="0x40" stat="reflectDam" val="#reflectDam"/> ?

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OkS I Have One Another Problem...How Can I Fix Tyrants Skills(Fist Fury,Totems) So That Can Be Used Only With Fists?

In XML It Says Weapon Fist or Dual Fist But I Can Use It With Any Weapon...

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  <skill id="76" levels="1" name="Bear Spirit Totem">

    <!-- Done by dc -->

    <set name="weaponsAllowed" val="1024"/> <!-- Dual Fist -->

    <set name="mpInitialConsume" val="13"/>

    <set name="magicLvl" val="28"/>

    <set name="reuseDelay" val="22500"/>

    <set name="hitTime" val="2000"/>

    <set name="target" val="TARGET_SELF"/>

    <set name="skillType" val="BUFF"/>

    <set name="operateType" val="OP_ACTIVE"/>

    <set name="aggroPoints" val="268"/>

    <for>

 

 <skill id="76" levels="1" name="Bear Spirit Totem">

 

 

   <set name="weaponsAllowed" val="1024"/> <!-- Dual Fist -->

 

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