Jump to content

Recommended Posts

Posted

hey All :D

SkinName: skull_admin

ReleaseVersion: 2.0

ReadMe ~~>From ME

*IF YOU HAVE A PROBLEM TELL IT TO HELP YOU*

Zombie Skins Coming Tommorow :)

 

To use these skins on your server, you need a server plugin like mani-admin-plugin. This install tells you how to use them with mani only on linux install.

Same thing on windows - but the paths may differ.

 

Go to your mani skins folder, /your_srcds_install_dir/cstrike/cfg/mani_admin_plugin/skins/admin_t/

Make a file called skull.txt into there and add these lines into it:

 

models/player/ics/skull_admin_v2/skull.dx80.vtx

models/player/ics/skull_admin_v2/skull.dx90.vtx

models/player/ics/skull_admin_v2/skull.mdl

models/player/ics/skull_admin_v2/skull.phy

models/player/ics/skull_admin_v2/skull.sw.vtx

models/player/ics/skull_admin_v2/skull.vvd

materials/models/player/ics/skull_admin_v2/terrortemp.vmt

materials/models/player/ics/skull_admin_v2/terrortemp.vtf

materials/models/player/ics/skull_admin_v2/terrortemp_normal.vtf

 

Open notepad, and copy and paste the lines located in the read-me.txt

 

Save the notepad as "skull_admin_v2" or whatever the skins is called.

 

Now, go into your server's files so it looks like this:

C:\Program Files\Steam\steamapps\username\source 2007 dedicated server\cstrike\cfg\mani_admin_plugin\skins

 

Note: Again, your lineup may look different but as long it is in the mani skins folder it will work the same

 

You will see folders that say:

admin_t

admin_ct

misc

public_t

public_ct

reserved_t

reserved_ct

 

Drag the predator.txt into the "admin_t" folder.

 

Open up the admin_t.txt and then add the line:

 

"skull_admin_v2 Admin" skull_admin_v2.txt

 

The name in quotes is the name of the skin while the admin is choosing it, the predator.txt is showing where the files can be located, you can rename the "skull_admin Admin" YOU CANNOT RENAME THE skull_admin_v2.TXT

You are basically telling mani what the .txt file is called, and that .txt is telling mani where the pieces of the skin/model are placed.

 

Almost done!

 

Now, go into your server's cfg folder and you should see a file called mani_server.cfg

 

Open it with notepad, and then scroll down to the skins section (it is near the bottom about 4/5 of the way down)

 

You will see 8 options... Set all of them to 1 so they should look like this:

 

// *****************************************************************************

// Module : Custom Skin Control

//

// Desc : The following cvars are used to configure the options for the skins

// *****************************************************************************

 

// 0 = Dont allow admins to have admin skins, 1 = Allow admins to have admin

// skins

mani_skins_admin 1

 

// 0 = Dont allow public skins for normal players, 1 = Allow public skins

// for normal players

mani_skins_public 1

 

// 0 = Dont force first skin in list for public player, 1 = Force first skin

// in list on public player

mani_skins_force_public 1

 

// 0 = Allow all skins to be selected via ma_setskin, 1 = Only allow misc

// skins to be used

mani_skins_setskin_misc_only 1

 

// 0 = Dont auto download skin resources, 1 = auto download skin resources

// to clients

mani_skins_auto_download 1

 

// 0 = Dont allow immunity players to have reserved skins,

// 1 = Allow immunity players to have reserved skins

mani_skins_reserved 1

 

// 0 = No menu on team join, 1 = show skin chooser on team join,

// 2 = show settings menu on team join

mani_skins_force_choose_on_join 1

 

// 0 = no custom skins for bots, 1 = use random public class skins on bots

mani_skins_random_bot_skins 1

 

Dont put two // front of it!

Restart your server to make the changes to take effect and its done.

original author: Valve

Original compiler: ICS

 

Download Link***___***~~> Skull Admin

Or Download  Fin Admin Download Link ~~>Admin Skin

 

Skull  Admin

adminfront.jpg

Skull Admin

adminbehind.jpg

Fin Admin

finadminsmall.jpg

Fin Admin

finadminsmall2.jpg

 

  • 10 months later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Update M54: Global HP/MP/CP consumable handling expanded beyond combat-only usage. Offensive mage idle recovery with learned skill Battle Heal. Spellhowler/Storm Screamer prioritizes Hurricane, using Vampiric Claw mostly below 90% HP. Major structural refactor initialized: Added category/class organization such as Archer, Dagger, Tank, Mage, Healer, Support and Specialized class files. Further structural cleanup. Extracted combat memory/state and more class-policy logic from the main controller. Added global stuck/inactivity watchdog for bots blocked by terrain/geodata. Added unreachable dropped ground-item timeout/temporary blacklist. Reworked Necromancer/Soultaker PvP: Dominator level 78+ maintains learned Arcane Power toggle on. Overlord/Dominator level 44+ maintains learned Soul Guard toggle automatically. Stability/scalability update: Bot controller ticks staggered instead of all starting in the same phase: Same 350 ms update rate retained Reduces simultaneous AI workload bursts. Removed the old manual aggressive-monster EVT_AGGRESSION bridge. Phantoms now use native Lucera setActive() behavior so monsters aggro them naturally. Reduced unnecessary NPC scans and native AI event pressure. Added saved-bot equipment overrides using a separate database table:         lucera_autobots_items Existing lucera_autobots remains the main saved-bot identity/state table. Equipment rows are linked to saved bots through bot_id. Added optional convenience view to show bot name together with equipment overrides:         lucera_autobots_items_view Added editable equipment slots in columns: Weapon Shield Helmet Chest Legs Gloves Boots Necklace Left/Right Earrings Left/Right Rings Equipment override values: 0 = use normal class/level profile item -1 = force slot empty >0 = equip that Item ID Custom equipment works only for saved database bots. Default class/level equipment profiles remain unchanged. Supports custom equipment from No Grade to S Grade, regardless of the bot's current level. Added validation for invalid item IDs and incompatible equipment slots. Added handling for: Two-handed weapons vs shields Full-body armor vs separate leggings Added all-grade Soulshots and Spiritshots to bot inventory/replenishment so custom lower-grade weapons still use the correct shots. Mage profiles that already use Blessed Spiritshots keep that behavior with all relevant grades available. First save the bot normally so it exists in table:         lucera_autobots Then open:         lucera_autobots_items Find the row with the same bot_id and edit only the equipment slots you want. Example: weapon_id = 6608 shield_id = -1 helmet_id = 0 chest_id = 0 legs_id = 0 gloves_id = 0 boots_id = 0 This means: weapon_id 6608 → custom weapon shield_id -1 → no shield all 0 values → keep normal default profile equipment After editing the DB, despawn and respawn the saved bot so M54 reloads its equipment overrides. Do not edit bot_id. Use it only to identify which saved bot the equipment row belongs to.   DOWNLOAD
    • It will be multi client so it will detect the client from the files and adapt the packets and asset loading. I am aiming for C4 and H5 after IL
    • this is just to simplify your life, time, and can be done for free by yourself just watch some tutorials, in case you don't wanna waste time check it out!   https://l2getwork.art   https://l2getwork.art/showcase.html  
    • Good job! Any chance for it to be downgradeable or at least compatible with older chronicles?
    • Fermata now runs in a web browser too. Try it here: https://web.fermata.gg/    
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..