Jump to content

[Share] Superpoint.bin Information


Recommended Posts

I'm not entirely sure if this will be useful to anyone on here, so it's more for reference for myself and a few other developers, but I couldn't find any information for superpoint.bin format in english so...

 

superpoint.bin is used for preset waypoint movement via AI for some npcs, for those who don't know.

 

The format of the file is as follows

DWORD nSuperPointCount;
{
DWORD nNameLength;	// Name length without terminating null
WCHAR wcName;		// Name without terminating null
DWORD null;		// ALWAYS 0
DWORD nNodeCount;	// Total number of nodes
{
	DWORD nNodeID;	// Index of the node
	DWORD X;	// X of the node - int not float
	DWORD Y;	// Y of the node - int not float
	DWORD Z;	// Z of the node - int not float
	DWORD nDelay;	// Delay of the node
}
DWORD nConnectionType;	// 0 for can't move, 2 for can move
{
	IF nConnectionType == 2
	{
		DWORD nNode1ID;
		DWORD X;
		DWORD Y;
		DWORD Z;
		DWORD nNode2ID;
		DWORD X;
		DWORD Y;
		DWORD Z;
	}
}
}

 

Total number of connections per superpoint is ((nodes^2)-nodes).

 

The connection data is how the server knows how an npc can move between each node, for example if you create a connection type #2 between node 1 and 2, the server knows that the npc can move from node 1, to node 2, but you must also create a connection between node 2 and 1 otherwise the npc won't be able to move back to node 1 from node 2.

 

You can create connections between any node, such as node 1 and node 5, so that the npc can move directly from node 1 to node 5.

  • Like 2
  • Upvote 1
Link to comment
Share on other sites

  • 4 years later...

Just wanted to say thanks for taking the time to post this information.

 

I'm planing to release a GUI SuperPoint editor soon:

http://puu.sh/jedHt/ac22a962fd.png (Incomplete!)

 

You've really helped me out!

Edited by tk422
Link to comment
Share on other sites

  • 1 month later...
  • 2 years later...
  • 1 month later...
On 1/23/2018 at 5:56 PM, UnAfraid said:

Does anyone knows how did they generate that file?

Especially the connections part

the superpoint data is contained in superpointinfo.txt i researched the format to be able to generate a superpoint.bin from the leaked freya scripts so i just used that to generate the connections, but you basically just need a waypoint path and then generate a connection to be able to go from point 1 to point 2, from point 2 back to point 1, from point 2 to point 3, from point 3 back to point 2, and so on, and if you do it in a big circle then do 3<>1 also, it's probably not necessary to define connections back and forth like that but that's how some of the retail node connections were done so i just copied it

Edited by Anarchy
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • DISCORD : utchiha_market telegram : https://t.me/utchiha_market SELLIX STORE : https://utchihamkt.mysellix.io/ Join our server for more products : https://discord.gg/hoodservices https://campsite.bio/utchihaamkt  
    • bro is any chance some one share compile pack and patch system for that one? is any chance here.... and client
    • Hello members of the forum! We offer hosting services for a different range of services: - ip spoofing; - scanning; - phishing; - botnets; - proxy; - gambling; - stealers; - legal adult; Prices: - VPS starting at $24; - Dedicated servers  starting at  $110; Contctats: layer0.ltd@gmail.com Telegram: @layer0_ltd Discord: layer0.ltd#6843 site: layer0.ltd
    • OUR OFFICIAL WEBSITE / FORUM - MILLENNIUM-HOOK.NET CHEAT DESCRIPTION: Our CS2 cheat is a premium cheat which provides a ton of features for legit gamplay. The cheat was created specifically for strong leagues and anti-cheats such as Faceit, 5EWin, Gamersclub, Esportal and many others. This cheat is perfect for players who want a safe undetected and reliable multi-hack while dominating their opponents and winning the game in their own style. To ensure maximum security of our cheat, we use more than 15+ methods of protection (for example, String Encryption, PE Header Erased, Code Mutation and much more that we cannot talk about for security reasons). Settings are directly configurable via a superb looking in-game menu or over our online «Cloud Panel». Our product is constantly receiving updates in collaboration with the our coders community and suggestions by you! SUPPORTED ANTI-CHEATS: (read more on official website) - VAC (Valve Anti-Cheat) - MM (Matchmaking) - FACEIT Server-Side - FACEIT Client - CEVO / Gfinity - EAC (Easy Anti-Cheat) - ESL Wire - 5EWin / 5EPlay - Perfect World - Gamersclub - Esportal - WePlay - ESEA Our CS2 cheat has a limited number of slots to ensure greater product security! (Available slots check on official website) FEATURES: AIMBOT: - Bone Aimbot (Legit aimbot that doesn't use any angle code that other competitors use. It aims in a legitimate fashion) - Bone and Multibone (Adjust which bone to aim at or select as many Bones as you want) - Smoothaim (Adjust how smooth the aimbot is in its human-like drag) - CloseAim (Toggle distance based aiming algorithm, for increased stickyness, or whoever is closest to the crosshair) - FoV (Adjust the Field of View of the aimbot or percentage of the screen that the aimbot will target enemies from) - Aimkey (Adjust which key the aimbot will use to aim) - AimDraw (Toggle the drawing of the aimspot on enemies (Visible/Always) - VisibleCheck (Visible checking on enemies with close enemy) - NoHop (Aim at One Target per press of the AimKey (Aimbot Doesn't Hop to Other Targets even after death) - RandomSpot (Randomizes the Spot around the target bones, making your aim look more humanized and legit) - Aimtime (Amount of time that the aimbot and Aimbot-RCS is active for, after you press the aimkey) - Ammo Management (Disable aimbot and TriggerBot when the gun clip is empty) - CloseFoV (Different FoV for players with in a certain distance (CloseFOV Distance) - AimOnShoot (Aim when shooting, aim when not shooting) - RecoilAfter (Start recoil after x bullets (Good for 1-2 Taps) - Recoil (Adjust the recoil counter while using the aimbot) - RecoilKey (Adjust which key the anti-recoil is set on (For all Aimbot Keys) - RecoilType (Control if recoil control is always on or only when using the Aimbot) - RecoilFOV (Adjust how long the Recoil will stay stuck to the target, very usable for when playing at a LAN) TRIGGERBOT: - TriggerBot (Automatically shoot at an enemy in a radius (usable with or without Aimbot) - TriggerKey (Control what key activates the TriggerBot (use with any key) - TriggerFov (Control the radius around the AimSpot which activates the TriggerBot) - TriggerDraw (Draw the bone spot that the TriggerBot is aiming at) - TriggerBone (Select the bone that the TriggerBot will target) - TriggerDelay (To add to the legitimacy of the TriggerBot, delays shooting for up to 0.5 seconds) - MonsterTrigger (Extremely Fast & Accurate TriggerBot with Fullbody Options Perfect TriggerBot) - VisCheck (Make sure you're only hitting enemies that you can see, or turn it off to get some sick wallbangs) - Random Delay (A random delay for your trigger bot to look even more legitimate) - Trigger Button (Use any button you like to control the triggerbot) ESP: - Name (Name of the player) - Health (Shows the current health of a player) - Armor (Shows the current amount of armor a player has) - ArmorType (Show if a player currently has a Kevlar vest, a helmet or both equipped) - Weapon (See what weapon a player is currently holding) - Weapon Ammo (See how much ammo you have left in the current clip) - Index (The internal index of the player based on the CSGO engine) - Distance (The distance of each player from you) - Box (A box around each players model, adjusting with distance (new rectangle box type) - Sequence (What action or stance the player is in (Running, Ducking, Jumping, Scoped etc) - Box Size & Box Multi (The size of the boxes around the players, adjustable to how you like) - Team ESP (Toggle ESP on your teammates) - Clean Draw ESP (Move ESP away from box) - Pixel ESP (Single Pixel ESP for legitimate play, shows one single pixel on the screen so it's not noticeable to any casual observers) - Visible ESP (Different color ESP for visible & non-visible players) - Entity ESP (See weapons, defusers, Bomb Location, and defusing players) - Entity Distance (Adjust how far away you will see different Entities for the ultimate in Player-Location assistance) - List ESP (The Ultimate Legit ESP, Listing Players that are not on your screen, or players anywhere in case you don't want to know where they are exactly) MISC: - Bunny Hop (Jumps automatically while the chosen key is being held) - Crosshair (When enabled it will draw a cross-hair on your screen, perfect for snipers, it also features an adjustable size) - Weapon Config System (Weapon configurations for each weapon group (pistols, deagle, snipers, SMG, Knife, rifles, etc) - Flash reduction (Make sure you can see enemies while you're supposed to be flashed) - Radar In Game (A radar is displayed where you see opponents) REQUIREMENTS: - Included HWID Spoofer: Yes - Stream Bypass: Yes - Supported game modes: Windowed, Borderless - Supported CPU: Intel & AMD - Supported OS: Windows 10 (1903,1909,2004,20H2,21H1, 22H2), Windows 11 (All version). Supported OS change and are added periodically. More check on official website.   IN-GAME SCREENSHOTS:   - Check on the official website.
  • Topics

×
×
  • Create New...