Jump to content

Recommended Posts

Posted

I'm not entirely sure if this will be useful to anyone on here, so it's more for reference for myself and a few other developers, but I couldn't find any information for superpoint.bin format in english so...

 

superpoint.bin is used for preset waypoint movement via AI for some npcs, for those who don't know.

 

The format of the file is as follows

DWORD nSuperPointCount;
{
DWORD nNameLength;	// Name length without terminating null
WCHAR wcName;		// Name without terminating null
DWORD null;		// ALWAYS 0
DWORD nNodeCount;	// Total number of nodes
{
	DWORD nNodeID;	// Index of the node
	DWORD X;	// X of the node - int not float
	DWORD Y;	// Y of the node - int not float
	DWORD Z;	// Z of the node - int not float
	DWORD nDelay;	// Delay of the node
}
DWORD nConnectionType;	// 0 for can't move, 2 for can move
{
	IF nConnectionType == 2
	{
		DWORD nNode1ID;
		DWORD X;
		DWORD Y;
		DWORD Z;
		DWORD nNode2ID;
		DWORD X;
		DWORD Y;
		DWORD Z;
	}
}
}

 

Total number of connections per superpoint is ((nodes^2)-nodes).

 

The connection data is how the server knows how an npc can move between each node, for example if you create a connection type #2 between node 1 and 2, the server knows that the npc can move from node 1, to node 2, but you must also create a connection between node 2 and 1 otherwise the npc won't be able to move back to node 1 from node 2.

 

You can create connections between any node, such as node 1 and node 5, so that the npc can move directly from node 1 to node 5.

  • 4 years later...
  • 1 month later...
  • 2 years later...
  • 1 month later...
Posted (edited)
On 1/23/2018 at 5:56 PM, UnAfraid said:

Does anyone knows how did they generate that file?

Especially the connections part

the superpoint data is contained in superpointinfo.txt i researched the format to be able to generate a superpoint.bin from the leaked freya scripts so i just used that to generate the connections, but you basically just need a waypoint path and then generate a connection to be able to go from point 1 to point 2, from point 2 back to point 1, from point 2 to point 3, from point 3 back to point 2, and so on, and if you do it in a big circle then do 3<>1 also, it's probably not necessary to define connections back and forth like that but that's how some of the retail node connections were done so i just copied it

Edited by Anarchy

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • I just found it funny that you reversed the reverse engineer champions. They won't like this for sure.    Anyway, the project vision is very good it is aligned with what the players need and want something that both e-global and l2reborn has failed to provide. These are stable projects, they are not good "games". And players play "games" they don't play "projects".  When no good "games" exist, they flock towards good "projects". Lineage 2 private scene has produced decent projects the last years, but no decent "game". I hope you are the first ones to do so.   Generally there are two axis that Lineage 2 needs to evolve on. Modern gaming concepts and the need to respect the aging player's time. So far, most projects treat these aspects as taboo, they seem so afraid to deviate from what they call "true" Lineage 2. But the reality is that times change, you can't stay static forever, you have to evolve. NCSoft failed,they are not paving the way no more. It is us now, the collective community that have to pave our own pathways. WoW has went the same way, private projects took initiative because the company (while not failed) could not steer the game towards what players want and need in 2026.    For that reason I believe your project is going towards the right direction. The four keystones listed in the vision is what I believe is the community really needs but clearly doesn't understand it wants, because noone so far has give them a glimspe of what is beyond their retail-like garden.    I personally don't respect projects like reborn and e-global. As "games", they are simply trash, regardless of their high professionalism as endeavors. They lack innovation, they lack creativity, they are simply good software products,     
    • Giving up has never been part of my mindset. I respect projects like Reborn and E-Global they've earned their reputation. But every successful project started with people saying it would fail. If everyone gave up because there was competition, nothing new would ever exist. Skepticism is completely fair, and I'm not asking anyone to blindly believe in promises. Judge us by what we release, not by assumptions. That's exactly why we're taking our time instead of rushing something unfinished. At the end of the day, time will tell. I'd rather try to build something different and fail than never try at all.
    • Good luck beating projects like reborn eglobal and other crap l can bet you will give up after 1 year or first grand opening after online drops😁  l am very sceptical if honestly, at least run test server first or make something to show 🙂
    • Dunno, I have a friend who's really good at reverse engineering, so I don't really see a reason for anyone to be mad about it. At the end of the day, if someone has the skills and knowledge to do something, that's just part of the scene. 
    • O boy are the russians gonna get mad now that you connected to their client 😛
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..