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Posted

Honestly, if you dislike those servers, what's the use of posting?

you will never understand my point...

everyone can make a different opinion,instead of

Nice one gl

Perfect server !!!!!!!!

You won't be telling this in 2 months max that u will be in another SAME server

Making more posts rofl, reason. Any staff here that could ban or warn this retard? that's farming posts & arguing like a child?

yeah,i need posts

+1

Posted

Finito, If you don't like the server, Leave. You spam much. The server is very good, I know many clans that will move here. Also other sort of server will open so people will have options.

 

A low rate server that is going to be between 5x-10x called "Damon", a mid rate server that is going to be between 50x-70x called "Aurora" and at last a high rate server for fun that is going to be 10000x called "Papyrus"
Posted

So any bad comments aren't acceptable ? I think that you can express your opinion even if it's bad.

 

Ofc they can, But why post bad comments if you not even going to play here? I don't see the reason. We have not even tested it.

Posted

Ofc they can, But why post bad comments if you not even going to play here? I don't see the reason. We have not even tested it.

i am telling my opinion for this kind of servers

believe me,i know how the heck l2off mid rate servers are

how gameplay goes,how it ends and how it finishes

Posted

i am telling my opinion for this kind of servers

believe me,i know how the heck l2off mid rate servers are

how gameplay goes,how it ends and how it finishes

u never kno dude maybe it will last more than 2months .. i can see a lot good clans are going to join there SO they wont emoquit..if the core clans will stay server wont be 2sided or smth that gives a point to play there..wait for live , join and then say whatever u want :< u kno is not good to blame some1's work

 

P.S a x70 with full buff on npc and Q items on shop is such a high rate server

Posted

Finito: "how gameplay goes,how it ends and how it finishes"

What can you expect "MotherCare" from such an illiterate person.

 

HAHAHAHAHA : HOW IT ENDS AND HOW IT FINISHES

 

Are you serious ? How stupid can you be? farming posts, crying, being illiterate.. did you ever heard about school?

 

Retard Boi! ;) Take care of yourself, you iz such a mess :)

Posted

Finito: "how gameplay goes,how it ends and how it finishes"

What can you expect "MotherCare" from such an illiterate person.

 

HAHAHAHAHA : HOW IT ENDS AND HOW IT FINISHES

 

Are you serious ? How stupid can you be? farming posts, crying, being illiterate.. did you ever heard about school?

 

Retard Boi! ;) Take care of yourself, you iz such a mess :)

you are the tard,i don't actually care about posts

you have played various of L2 servers like me

and we all know how the things are

in ALL mid rate servers here EVERYBODY told the same things

and ALL servers closed/wiped after some time

i played 3 of them and all got the same result

i have seen in ALL others too(by not playing) the same fckin result

so..

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  • Posts

    • I saw a few similar systems and came up with this one to help keep players on the server. It simply grants daily items every 24 hours just for logging in. There’s also the daily mission system—which assigns different tasks each day—where if you don't complete them within that 24-hour window, you get a new set of missions the next day. Sometimes, when starting out on a low-rate server (like x3), that little bit of help comes in handy—especially if you're playing solo without a clan or friends. I know there are quests to earn adena, but imagine being able to create an item that provides minor buffs or potions—nothing that would affect base stats or unbalance the server, of course; everyone can use the system however they like. I’m not looking to argue about this, haha; if anyone is interested, feel free to reach out. I’m open to criticism, too—no worries there. I just thought I’d post it. Thanks for the advice; I’ll keep improving the system and the interface. Tomorrow—or whenever I can—I’ll upload a short video so you can get an idea of what it’s like. I simply looked at what others had done and wanted to create something different, that's all, my friend. Cheers!
    • Your standard daily login reward is pointless. Why would you implement something like this? Where did this idea even come from?   No, it’s called OneDayReward, not Daily Missions. That’s the name used by the game client. Anyways. Good luck!
    • What you're talking about, my friend, is the "daily mission reward" system—that’s something different. This one is a standard daily login reward: if you don't log in on a given day, you miss that prize, and once you reach the final day (Day 28), it resets to Day 1. Check the forums or other sites; you'll see it's not the same thing. I also have that "daily mission reward" mod you're referring to—the one involving levels, mob counts, and class changes—but this is different; it's strictly for logging in. You have to stay online for half an hour to claim it, though that duration can be adjusted (from fewer to more minutes). It also features IP protection, and if you haven't claimed the prize for the day, the window opens automatically when you log in with your character so you don't forget. If you *have* claimed it, the window won't pop up automatically until the next day (though the auto-open feature can be enabled or disabled). Plus, as I mentioned, you can customize the item quantity, item ID, and the item icon. Cheers! I understand it's not finished; in fact, it's the V1 version I created. It is vulnerable, of course—since it relies only on IP, anyone could just use a VPN to bypass it—but I’ll keep working on adding security measures like MAC address and HWID checks, or anything else I come up with. Also, as you know, these are tradeable items; you can set the trade attribute to "false" in the item's XML file. It’s just an example of a system I started building. Cheers!
    • What’s the point of giving away free items every day just for logging in? That’s only about 5% of what the feature is supposed to be. If you want to implement the One Day Reward system from Classic/Essence, there’s a lot more to it: triggerType=KILL/LEVEL_UP, conditionLevel, canLevelMin, canLevelMax, classFilter, killCredit=SOLO/PARTY/CLAN, npcIds, isNoble, isHero, IsDayOfTheWeek, olympiad conditions, etc.
    • Yes, it's L2J—specifically L2Lucera—but it can be adapted for L2jAcis and Lucera; I imagine it would work for High Five as well. For now, I've only implemented it in L2Lucera (Interlude), but it will be available for L2jAcis too. Regards. As soon as you log in with your character, the window opens automatically so you can collect your reward. You can change the daily item ID and icon, and even set a waiting period—like 30 minutes—before collection is allowed. It includes IP protection, so players can't claim rewards using other accounts or create new ones to exploit the system; you can also adjust the number of days (e.g., 28, 1, or however many you prefer), and every feature can be enabled or disabled. The player command is `.daily`, and there are also four GM commands. I’ll be uploading a short video tomorrow to show everything more clearly. I also plan to improve the HTML window design and add MAC and HWID systems to prevent users from bypassing IP restrictions via VPNs or abusing the system with multi-accounting—basically, I’ll be continuously refining the system.
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