Jump to content

[SHARE] Lineage 2 ClockMan's Remote Control 3.0 Light


Recommended Posts

Posted

ClockMan's Remote Control 3.0 Light (Gracia Final)

 

Extension to Lineage 2 what make game easier.

 

Just copy files to L2 system folder and type ///CFG in game to start.

 

- target lock mode always on, you wont lose target

- auto target person who targeted you if nothing on target

- auto target person who ressurected if nothing on target

- auto assist mode

- auto target mode

- auto pickup mode

- auto attack mode (mele atacks)

- auto potions mode (using hp potions on pet too, but sometimes stuck when pet dies.. need to hit him :P)

- remote control mode

- in chars titles you see who they have on target...

 

Commands (you need write them on chat #@$):

 

/RAR cmd  - all who see text run command cmd

/RTR nick cmd - only nick runs cmd

/RCT [nick] one of command below:

/RCA ITEMS [grep str] - shows user items

/RCA USEITEM [nr] - forces user to use item

/RCA POTIONS [0/1] - turn off/on potions - default off

/RCA TARGET [0/1] - turn off/on auto mobs target when one mobs dies

/RCA RANGE range - range to abowe command default 900

/RCA CLEAR - clear inventory list if autopotions stuck

/RCA ESC - sends ESC key

/RCA ASSIST - assist targeted player/char/mob/npc

/RCA PETATK [0/1] - forces pet to assist you

/RCA MEATK [0/1] - forces me to attack

/RCA PET - sets pet id

/RCA STATUS - info

/RCA CSTATS - clear stats

/RCA STOP - stops all

/RCA BSOE - make bsoe ch

/RCA SOE - make soe

/RCA SOECH - make soe ch

/RCA PAUSE_ON

/RCA PAUSE_OFF

/RCA PICKUP [range]

/RCa PET_PICKP [range]

/RCA PETFATK [1/0] - auto attack with pet

 

and some more ...

 

/CFG, //CFG, ///CFG - open config window

 

Picture:

http://www.en.piotrzegar.pl/images/628.jpg

 

Download Link:

http://www.en.piotrzegar.pl/282/Lineage_2_ClockMan_s_Remote_Control_3_0_Light,en.html

 

And don't be so stupid to use my program against me... :P

Someone can ask why I share this program what makes my enemy cry on mass pvp -> I need motivation to create a better one :P

 

Edit: You may need Microsoft Visual C++ 2008 Redistributable Package to make it work.

 

Regards,

ClockMan

Posted

Yeah, but when they know this thing exists, cant they simply check whos typing ///CFG into the chat? We'd be -beep-ed then.

 

Command like //CFG don't exist, so it's not send to server, its a client wide. Ofc they coud check party, clan, ally, pm, chat if they have such logs but that you write such thing don't prove anything ...

Posted

it closes if i click on the buttons and it closes if i click on npc too :P

(dnetwork)

 

You mean html window ? When you click on some button it should open again, if it don't do that then there is something wrong or some wrong version of client... For example you can use gracia final client but engine.dll can be from epilouge. Then it can don't work... It's a lotery, on my server it work, and i dont need nothing other.

Guest
This topic is now closed to further replies.



  • Posts

    • And Discord: https://discord.gg/3aYqWNqb
    • Ofc: https://discord.gg/3aYqWNqb
    • You can find some H5 skins shared in old L2 modding Discords, but most of the higher‑quality ones are either paid or come bundled with full client edits. I usually mix in commissioned work and whatever I can patch myself. On a side note, I fund a lot of these commissions by selling off game items through instant sell cs2 skins, which has been a quick way for me to get some cash for projects.
    • There is no need for gRPC in this case, even tho originally it was gRPC based but since we don't need it to be bi-directional, we switched to simple http requests for the web calls and SSEs for the data streamed from the server. There are distributed locks in place to precent race conditions between actions that can happen between multiple web instances and the server.   Local models can also be slow depending on the model, and most external models can actually be faster than local ones if you use Flash 2.5 or something along those lines. I am running on 512GB of Unified Memory on my Mac Studio M3 Ultra so the speed of the local model for a small model is pretty good but I tested it with Gemini too and it works equally as fast and in some cases faster. The way it works is that I'm using pgvector (one of the benefits of moving to Postgres) to search the data and see what the player can see etc and there is some batching of the next few actions for 2-4 seconds for the user until the next LLM request fires. The batching also includes branching on logic so if they for example fall under some HP they will move to kiting instead of attacking or maybe they heal etc.   Everything is authed and permission-based. The server and the backend of the frontend have secure communication between them, either with a symmetric key (not recommended for production) or a certificate (the recommended way), so there is no worry. It's all tied to the account's access level, etc., so nobody can make an action that they normally wouldn't be allowed to do. Even the MCP is token-based, and there are prompt injection protections in place. The MCP is audited, and every mutation needs confirmation. The admin area is only accessible to the admin account anyway so normal users can't access it.  
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..