kalispera paidia...mias k eimai kainourios sto create enos server tha ithela tn boitheia sas...antimetwpizw ena problima edw k 4 meres k dn mporw na brw lysh...ayksanw to atk.speed genika g na dw mipws ayto htan to lathos sts archer(gnwrizontas oti tha anebei genika k se olous ts ypoloipous)xwris apotelesma omws...dld ti me 1300 atk.speed ti me 788 atk.speed exei to idio re -use delay mexri to epomeno hit...tha sas parakalousa ean kapios mporei na me boithisei as apantisei sto erwtima m...eyxaristw poly!!
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Thank you for your reply. I have removed it from the L2Server.exe file, but the L2Server still crashes. It doesn't crash if I don't start l2npc, otherwise it will crash within a few days at the latest.
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You indeed have to save player position over Enterworld to properly clean it up later (if you don't, even trying to delete packet content would eventually keep it up), that's what we do with debug packet (which is a reusable Map of ExServerPrimitive packets) on aCis.
It doesn't solve the FPS stuttering - more you draw/delete lines, more your client becomes laggy. It's like if client wasn't deleting drawn points/lines properly, but instead simply hide them and redrawn content above.
If you got a solution, I would happy to integrate it.
You should check aCis#Player _debug packet integration, it allows very big amount of lines/points to be drawn, it is also reusable.
https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java?ref_type=heads
https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java?ref_type=heads
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kalispera paidia...mias k eimai kainourios sto create enos server tha ithela tn boitheia sas...antimetwpizw ena problima edw k 4 meres k dn mporw na brw lysh...ayksanw to atk.speed genika g na dw mipws ayto htan to lathos sts archer(gnwrizontas oti tha anebei genika k se olous ts ypoloipous)xwris apotelesma omws...dld ti me 1300 atk.speed ti me 788 atk.speed exei to idio re -use delay mexri to epomeno hit...tha sas parakalousa ean kapios mporei na me boithisei as apantisei sto erwtima m...eyxaristw poly!!
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