Jump to content

Recommended Posts

  • 5 weeks later...
  • 4 weeks later...
  • 3 weeks later...
Posted

 

Anyway, next time use the defaults, verify that everything its ok, and then edit defaults as you like, thats how you have to work if you dont know how to find where is the problem and fix it.

Posted

well i found something that is missing from this share.... in the title doesn't show the life left in mob(%)

 

 

here it is...

 

 

### Eclipse Workspace Patch 1.0

#P L2J_Server

Index: java/com/l2jserver/gameserver/network/serverpackets/AbstractNpcInfo.java

===================================================================

--- java/com/l2jserver/gameserver/network/serverpackets/AbstractNpcInfo.java (revision 4638)

+++ java/com/l2jserver/gameserver/network/serverpackets/AbstractNpcInfo.java (working copy)

@@ -14,10 +14,15 @@

  */

package com.l2jserver.gameserver.network.serverpackets;

 

+import java.text.DecimalFormat;

+

import com.l2jserver.Config;

+import com.l2jserver.gameserver.datatables.CharTemplateTable;

import com.l2jserver.gameserver.datatables.ClanTable;

+import com.l2jserver.gameserver.datatables.FakePcsTable;

import com.l2jserver.gameserver.instancemanager.TownManager;

import com.l2jserver.gameserver.model.L2Clan;

+import com.l2jserver.gameserver.model.actor.FakePc;

import com.l2jserver.gameserver.model.actor.L2Character;

import com.l2jserver.gameserver.model.actor.L2Npc;

import com.l2jserver.gameserver.model.actor.L2Summon;

@@ -26,6 +31,7 @@

import com.l2jserver.gameserver.model.actor.instance.L2NpcInstance;

import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;

import com.l2jserver.gameserver.skills.AbnormalEffect;

+import com.l2jserver.gameserver.templates.chars.L2PcTemplate;

 

/**

  * This class ...

@@ -105,14 +111,14 @@

_isAttackable = cha.isAutoAttackable(attacker);

if (cha.getTemplate().serverSideName)

_name = cha.getName();// On every subclass

-

+

if (Config.L2JMOD_CHAMPION_ENABLE && cha.isChampion())

_title = (Config.L2JMOD_CHAMP_TITLE); // On every subclass

else if (cha.getTemplate().serverSideTitle)

_title = cha.getTemplate().title; // On every subclass

else

_title = cha.getTitle(); // On every subclass

-

+

if (Config.SHOW_NPC_LVL && _npc instanceof L2MonsterInstance)

{

String t = "Lv " + cha.getLevel() + (cha.getAggroRange() > 0 ? "*" : "");

@@ -142,61 +148,207 @@

@Override

protected void writeImpl()

{

- writeC(0x0c);

- writeD(_npc.getObjectId());

- writeD(_idTemplate + 1000000); // npctype id

- writeD(_isAttackable ? 1 : 0);

- writeD(_x);

- writeD(_y);

- writeD(_z);

- writeD(_heading);

- writeD(0x00);

- writeD(_mAtkSpd);

- writeD(_pAtkSpd);

- writeD(_runSpd);

- writeD(_walkSpd);

- writeD(_runSpd); // swim run speed

- writeD(_walkSpd); // swim walk speed

- writeD(_runSpd); // swim run speed

- writeD(_walkSpd); // swim walk speed

- writeD(_runSpd); // fly run speed

- writeD(_walkSpd); // fly run speed

- writeF(_npc.getMovementSpeedMultiplier());

- writeF(_npc.getAttackSpeedMultiplier());

- writeF(_collisionRadius);

- writeF(_collisionHeight);

- writeD(_rhand); // right hand weapon

- writeD(_chest);

- writeD(_lhand); // left hand weapon

- writeC(1); // name above char 1=true ... ??

- writeC(_npc.isRunning() ? 1 : 0);

- writeC(_npc.isInCombat() ? 1 : 0);

- writeC(_npc.isAlikeDead() ? 1 : 0);

- writeC(_isSummoned ? 2 : 0); // 0=teleported 1=default 2=summoned

- writeS(_name);

- writeS(_title);

- writeD(0x00); // Title color 0=client default

- writeD(0x00); //pvp flag

- writeD(0x00); // karma

+ FakePc fpc = _npc.getFakePc();

+ if (fpc != null)

+ {

+ writeC(0x31);

+ writeD(_x);

+ writeD(_y);

+ writeD(_z);

+ writeD(0x00); // vehicle id

+ writeD(_npc.getObjectId());

+ writeS(fpc.name); // visible name

+ writeD(fpc.race);

+ writeD(fpc.sex);

+ writeD(fpc.clazz);

+

+ writeD(fpc.pdUnder);

+ writeD(fpc.pdHead);

+ writeD(fpc.pdRHand);

+ writeD(fpc.pdLHand);

+ writeD(fpc.pdGloves);

+ writeD(fpc.pdChest);

+ writeD(fpc.pdLegs);

+ writeD(fpc.pdFeet);

+ writeD(fpc.pdBack);

+ writeD(fpc.pdLRHand);

+ writeD(fpc.pdHair);

+ writeD(fpc.pdHair2);

+ writeD(fpc.pdRBracelet);

+ writeD(fpc.pdLBracelet);

+ writeD(fpc.pdDeco1);

+ writeD(fpc.pdDeco2);

+ writeD(fpc.pdDeco3);

+ writeD(fpc.pdDeco4);

+ writeD(fpc.pdDeco5);

+ writeD(fpc.pdDeco6);

+ writeD(0x00); // belt

+

+ writeD(fpc.pdUnderAug);

+ writeD(fpc.pdHeadAug);

+ writeD(fpc.pdRHandAug);

+ writeD(fpc.pdLHandAug);

+ writeD(fpc.pdGlovesAug);

+ writeD(fpc.pdChestAug);

+ writeD(fpc.pdLegsAug);

+ writeD(fpc.pdFeetAug);

+ writeD(fpc.pdBackAug);

+ writeD(fpc.pdLRHandAug);

+ writeD(fpc.pdHairAug);

+ writeD(fpc.pdHair2Aug);

+ writeD(fpc.pdRBraceletAug);

+ writeD(fpc.pdLBraceletAug);

+ writeD(fpc.pdDeco1Aug);

+ writeD(fpc.pdDeco2Aug);

+ writeD(fpc.pdDeco3Aug);

+ writeD(fpc.pdDeco4Aug);

+ writeD(fpc.pdDeco5Aug);

+ writeD(fpc.pdDeco6Aug);

+ writeD(0x00); // belt aug

+ writeD(0x00);

+ writeD(0x01);

+

+ writeD(fpc.pvpFlag);

+ writeD(fpc.karma);

+

+ writeD(_mAtkSpd);

+ writeD(_pAtkSpd);

+

+ writeD(0x00);

+

+ writeD(_runSpd);

+ writeD(_walkSpd);

+ writeD(_runSpd); // swim run speed

+ writeD(_walkSpd); // swim walk speed

+ writeD(_runSpd); // fly run speed

+ writeD(_walkSpd); // fly walk speed

+ writeD(_runSpd);

+ writeD(_walkSpd);

+ writeF(_npc.getMovementSpeedMultiplier()); // _activeChar.getProperMultiplier()

+ writeF(_npc.getAttackSpeedMultiplier()); // _activeChar.getAttackSpeedMultiplier()

+

+ // TODO: add handling of mount collision

+ L2PcTemplate pctmpl = CharTemplateTable.getInstance().getTemplate(fpc.clazz);

+ writeF(fpc.sex == 0 ? pctmpl.fCollisionRadius : pctmpl.fCollisionRadius_female);

+ writeF(fpc.sex == 0 ? pctmpl.fCollisionHeight : pctmpl.fCollisionHeight_female);

+

+ writeD(fpc.hairStyle);

+ writeD(fpc.hairColor);

+ writeD(fpc.face);

 

- writeD(_npc.getAbnormalEffect()); // C2

- writeD(_clanId); //clan id

- writeD(_clanCrest); //crest id

- writeD(_allyId); // ally id

- writeD(_allyCrest); // all crest

- writeC(_npc.isFlying() ? 2 : 0); // C2

- writeC(0x00); // title color 0=client

-

- writeF(_collisionRadius);

- writeF(_collisionHeight);

- writeD(_enchantEffect); // C4

- writeD(_npc.isFlying() ? 1 : 0); // C6

- writeD(0x00);

- writeD(_npc.getColorEffect());// CT1.5 Pet form and skills, Color effect

- writeC(_npc.isHideName() ? 0x00 : 0x01);

- writeC(_npc.isHideName() ? 0x00 : 0x01);

- writeD(_npc.getSpecialEffect());

- writeD(_displayEffect);

+ if (_npc instanceof L2MonsterInstance)

+ writeS(fpc.title + " - HP " + new DecimalFormat("#.##").format(100.0 * _npc.getCurrentHp() / _npc.getMaxVisibleHp()) + "%"); // visible title

+ else

+ writeS(fpc.title);

+

+ writeD(0x00); // clan id

+ writeD(0x00); // clan crest id

+ writeD(0x00); // ally id

+ writeD(0x00); // ally crest id

+

+ writeC(0x01); // standing = 1  sitting = 0

+ writeC(_npc.isRunning() ? 1 : 0); // running = 1   walking = 0

+ writeC(_npc.isInCombat() ? 1 : 0);

+ writeC(_npc.isAlikeDead() ? 1 : 0);

+

+ writeC(fpc.invisible); // invisible = 1  visible =0

+

+ writeC(fpc.mount); // 1 on strider   2 on wyvern  3 on Great Wolf  0 no mount

+ writeC(0x00); //  1 - sellshop

+ writeH(0x00); // cubic count

+ //for (int id : allCubics)

+ //    writeH(id);

+ writeC(0x00); // find party members

+ writeD(0x00); // abnormal effect

+ writeC(0x00); // isFlying() ? 2 : 0

+ writeH(0x00); //getRecomHave(): Blue value for name (0 = white, 255 = pure blue)

+ writeD(1000000); // getMountNpcId() + 1000000

+ writeD(fpc.clazz);

+ writeD(0x00); // ?

+ writeC(fpc.enchantEffect);

+ writeC(fpc.team); //team circle around feet 1= Blue, 2 = red

+ writeD(0x00); // getClanCrestLargeId()

+ writeC(0x00); // isNoble(): Symbol on char menu ctrl+I

+ writeC(fpc.hero); // Hero Aura

+ writeC(fpc.fishing); //0x01: Fishing Mode (Cant be undone by setting back to 0)

+ writeD(fpc.fishingX);

+ writeD(fpc.fishingY);

+ writeD(fpc.fishingZ);

+

+ writeD(fpc.nameColor);

+ writeD(_heading);

+ writeD(0x00); // pledge class

+ writeD(0x00); // pledge type

+ writeD(fpc.titleColor);

+

+ writeD(0x00); // cursed weapon level

+ writeD(0x00); // reputation score

+ writeD(0x00); // transformation id

+ writeD(0x00); // agathion id

+ writeD(0x01); // T2 ?

+ writeD(0x00); // special effect

+ /*writeD(0x00); // territory Id

+ writeD(0x00); // is Disguised

+ writeD(0x00); // territory Id*/

+ }

+ else

+ {

+ writeC(0x0c);

+ writeD(_npc.getObjectId());

+ writeD(_idTemplate + 1000000); // npctype id

+ writeD(_isAttackable ? 1 : 0);

+ writeD(_x);

+ writeD(_y);

+ writeD(_z);

+ writeD(_heading);

+ writeD(0x00);

+ writeD(_mAtkSpd);

+ writeD(_pAtkSpd);

+ writeD(_runSpd);

+ writeD(_walkSpd);

+ writeD(_runSpd); // swim run speed

+ writeD(_walkSpd); // swim walk speed

+ writeD(_runSpd); // swim run speed

+ writeD(_walkSpd); // swim walk speed

+ writeD(_runSpd); // fly run speed

+ writeD(_walkSpd); // fly run speed

+ writeF(_npc.getMovementSpeedMultiplier());

+ writeF(_npc.getAttackSpeedMultiplier());

+ writeF(_collisionRadius);

+ writeF(_collisionHeight);

+ writeD(_rhand); // right hand weapon

+ writeD(_chest);

+ writeD(_lhand); // left hand weapon

+ writeC(1); // name above char 1=true ... ??

+ writeC(_npc.isRunning() ? 1 : 0);

+ writeC(_npc.isInCombat() ? 1 : 0);

+ writeC(_npc.isAlikeDead() ? 1 : 0);

+ writeC(_isSummoned ? 2 : 0); // 0=teleported 1=default 2=summoned

+ writeS(_name);

+ writeS(_title);

+ writeD(0x00); // Title color 0=client default

+ writeD(0x00); //pvp flag

+ writeD(0x00); // karma

+

+ writeD(_npc.getAbnormalEffect()); // C2

+ writeD(_clanId); //clan id

+ writeD(_clanCrest); //crest id

+ writeD(_allyId); // ally id

+ writeD(_allyCrest); // all crest

+ writeC(_npc.isFlying() ? 2 : 0); // C2

+ writeC(0x00); // title color 0=client

+

+ writeF(_collisionRadius);

+ writeF(_collisionHeight);

+ writeD(_enchantEffect); // C4

+ writeD(_npc.isFlying() ? 1 : 0); // C6

+ writeD(0x00);

+ writeD(0x00);// CT1.5 Pet form and skills

+ writeC(_npc.isHideName() ? 0x00 : 0x01);

+ writeC(_npc.isHideName() ? 0x00 : 0x01);

+ writeD(_npc.getSpecialEffect());

+ writeD(_displayEffect);

+ }

}

}

 

@@ -300,7 +452,7 @@

_val = val;

if (_summon.isShowSummonAnimation())

_val = 2; //override for spawn

-

+

int npcId = cha.getTemplate().npcId;

 

if (npcId == 16041 || npcId == 16042)

 

the red staff is missing....

Posted

Karma Fixet is one comand by admin 

 

//polyself and u can chnage your char in 1 npc/mobs  what you wannt that dont deserve Karma

 

sry for it but is true :)

Posted

Karma Fixet is one comand by admin 

 

//polyself and u can chnage your char in 1 npc/mobs  what you wannt that dont deserve Karma

 

sry for it but is true :)

 

this code transform mobs to chars.... it isn't the shame with //polyself

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Posts

    • I am selling my l2jeternity high five (all inclusive option $300) license+daily $50(mission) mod, autofarm, this is a very good and stable H5 assembly on market if you know how to run it properly, project developer LordWinter also a very passionate person and active in daily basis, because I am no longer using it, selling this out to put in good use for new h5 l2project. I am selling this for $180, pm me for details/offer. thanks *Sale and rebinding with the consent of the developer LordWinter payment option : paypal/crypto telegram: @arcadin77  
    • Hello friends, good morning, good afternoon or good evening, depending on the time you are seeing this! I have been trying to decompile and compile again with only the classes that I want LineageEffect.u for a few days now, but I have not been successful. Could someone help me by clearing up some doubts about how I can do this work and be successful?!
    • **INTERLUDE REMASTERED** Moonland is a server that's been running for about three years without wipe, and they don't plan on wiping it anytime soon. I'm selling my items or even the account due to not having much time to play anymore. I'm selling only for $$$. Not going to disclose my nickname in the server, but here are some of the items: Lvl 5 equipment for both mage and fighter +100 mage pvp set 2mastery jewels for fighter, 2 for mage, blessed antharas, blessed queen ant, ring of fallen angel, earring of fafurion. 1k + col, VIP cosmetics for armor, agathion and weapons(duals + mage wep)   I'm only selling for real money via paypal or cs2 skins so don't offer me anything else.
    • ➡ Discount for your purchase: MAY2025 (10% discount) ➡ Our Online Shop: https://socnet.store  ➡ Our SMM-Boosting Panel: https://socnet.pro  ➡ Telegram Shop Bot: https://socnet.shop  ➡ Telegram Support: https://t.me/solomon_bog  ➡ Telegram Channel: https://t.me/accsforyou_shop  ➡ Discord Support: @AllSocialNetworksShop  ➡ Discord Server: https://discord.gg/y9AStFFsrh  ➡ WhatsApp Support: https://wa.me/79051904467 ➡ WhatsApp Channel: https://whatsapp.com/channel/0029Vau0CMX002TGkD4uHa2n  ➡ Email Support: solomonbog@socnet.store 
  • Topics

×
×
  • Create New...