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Posted

well i found something that is missing from this share.... in the title doesn't show the life left in mob(%)

 

 

here it is...

 

 

### Eclipse Workspace Patch 1.0

#P L2J_Server

Index: java/com/l2jserver/gameserver/network/serverpackets/AbstractNpcInfo.java

===================================================================

--- java/com/l2jserver/gameserver/network/serverpackets/AbstractNpcInfo.java (revision 4638)

+++ java/com/l2jserver/gameserver/network/serverpackets/AbstractNpcInfo.java (working copy)

@@ -14,10 +14,15 @@

  */

package com.l2jserver.gameserver.network.serverpackets;

 

+import java.text.DecimalFormat;

+

import com.l2jserver.Config;

+import com.l2jserver.gameserver.datatables.CharTemplateTable;

import com.l2jserver.gameserver.datatables.ClanTable;

+import com.l2jserver.gameserver.datatables.FakePcsTable;

import com.l2jserver.gameserver.instancemanager.TownManager;

import com.l2jserver.gameserver.model.L2Clan;

+import com.l2jserver.gameserver.model.actor.FakePc;

import com.l2jserver.gameserver.model.actor.L2Character;

import com.l2jserver.gameserver.model.actor.L2Npc;

import com.l2jserver.gameserver.model.actor.L2Summon;

@@ -26,6 +31,7 @@

import com.l2jserver.gameserver.model.actor.instance.L2NpcInstance;

import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;

import com.l2jserver.gameserver.skills.AbnormalEffect;

+import com.l2jserver.gameserver.templates.chars.L2PcTemplate;

 

/**

  * This class ...

@@ -105,14 +111,14 @@

_isAttackable = cha.isAutoAttackable(attacker);

if (cha.getTemplate().serverSideName)

_name = cha.getName();// On every subclass

-

+

if (Config.L2JMOD_CHAMPION_ENABLE && cha.isChampion())

_title = (Config.L2JMOD_CHAMP_TITLE); // On every subclass

else if (cha.getTemplate().serverSideTitle)

_title = cha.getTemplate().title; // On every subclass

else

_title = cha.getTitle(); // On every subclass

-

+

if (Config.SHOW_NPC_LVL && _npc instanceof L2MonsterInstance)

{

String t = "Lv " + cha.getLevel() + (cha.getAggroRange() > 0 ? "*" : "");

@@ -142,61 +148,207 @@

@Override

protected void writeImpl()

{

- writeC(0x0c);

- writeD(_npc.getObjectId());

- writeD(_idTemplate + 1000000); // npctype id

- writeD(_isAttackable ? 1 : 0);

- writeD(_x);

- writeD(_y);

- writeD(_z);

- writeD(_heading);

- writeD(0x00);

- writeD(_mAtkSpd);

- writeD(_pAtkSpd);

- writeD(_runSpd);

- writeD(_walkSpd);

- writeD(_runSpd); // swim run speed

- writeD(_walkSpd); // swim walk speed

- writeD(_runSpd); // swim run speed

- writeD(_walkSpd); // swim walk speed

- writeD(_runSpd); // fly run speed

- writeD(_walkSpd); // fly run speed

- writeF(_npc.getMovementSpeedMultiplier());

- writeF(_npc.getAttackSpeedMultiplier());

- writeF(_collisionRadius);

- writeF(_collisionHeight);

- writeD(_rhand); // right hand weapon

- writeD(_chest);

- writeD(_lhand); // left hand weapon

- writeC(1); // name above char 1=true ... ??

- writeC(_npc.isRunning() ? 1 : 0);

- writeC(_npc.isInCombat() ? 1 : 0);

- writeC(_npc.isAlikeDead() ? 1 : 0);

- writeC(_isSummoned ? 2 : 0); // 0=teleported 1=default 2=summoned

- writeS(_name);

- writeS(_title);

- writeD(0x00); // Title color 0=client default

- writeD(0x00); //pvp flag

- writeD(0x00); // karma

+ FakePc fpc = _npc.getFakePc();

+ if (fpc != null)

+ {

+ writeC(0x31);

+ writeD(_x);

+ writeD(_y);

+ writeD(_z);

+ writeD(0x00); // vehicle id

+ writeD(_npc.getObjectId());

+ writeS(fpc.name); // visible name

+ writeD(fpc.race);

+ writeD(fpc.sex);

+ writeD(fpc.clazz);

+

+ writeD(fpc.pdUnder);

+ writeD(fpc.pdHead);

+ writeD(fpc.pdRHand);

+ writeD(fpc.pdLHand);

+ writeD(fpc.pdGloves);

+ writeD(fpc.pdChest);

+ writeD(fpc.pdLegs);

+ writeD(fpc.pdFeet);

+ writeD(fpc.pdBack);

+ writeD(fpc.pdLRHand);

+ writeD(fpc.pdHair);

+ writeD(fpc.pdHair2);

+ writeD(fpc.pdRBracelet);

+ writeD(fpc.pdLBracelet);

+ writeD(fpc.pdDeco1);

+ writeD(fpc.pdDeco2);

+ writeD(fpc.pdDeco3);

+ writeD(fpc.pdDeco4);

+ writeD(fpc.pdDeco5);

+ writeD(fpc.pdDeco6);

+ writeD(0x00); // belt

+

+ writeD(fpc.pdUnderAug);

+ writeD(fpc.pdHeadAug);

+ writeD(fpc.pdRHandAug);

+ writeD(fpc.pdLHandAug);

+ writeD(fpc.pdGlovesAug);

+ writeD(fpc.pdChestAug);

+ writeD(fpc.pdLegsAug);

+ writeD(fpc.pdFeetAug);

+ writeD(fpc.pdBackAug);

+ writeD(fpc.pdLRHandAug);

+ writeD(fpc.pdHairAug);

+ writeD(fpc.pdHair2Aug);

+ writeD(fpc.pdRBraceletAug);

+ writeD(fpc.pdLBraceletAug);

+ writeD(fpc.pdDeco1Aug);

+ writeD(fpc.pdDeco2Aug);

+ writeD(fpc.pdDeco3Aug);

+ writeD(fpc.pdDeco4Aug);

+ writeD(fpc.pdDeco5Aug);

+ writeD(fpc.pdDeco6Aug);

+ writeD(0x00); // belt aug

+ writeD(0x00);

+ writeD(0x01);

+

+ writeD(fpc.pvpFlag);

+ writeD(fpc.karma);

+

+ writeD(_mAtkSpd);

+ writeD(_pAtkSpd);

+

+ writeD(0x00);

+

+ writeD(_runSpd);

+ writeD(_walkSpd);

+ writeD(_runSpd); // swim run speed

+ writeD(_walkSpd); // swim walk speed

+ writeD(_runSpd); // fly run speed

+ writeD(_walkSpd); // fly walk speed

+ writeD(_runSpd);

+ writeD(_walkSpd);

+ writeF(_npc.getMovementSpeedMultiplier()); // _activeChar.getProperMultiplier()

+ writeF(_npc.getAttackSpeedMultiplier()); // _activeChar.getAttackSpeedMultiplier()

+

+ // TODO: add handling of mount collision

+ L2PcTemplate pctmpl = CharTemplateTable.getInstance().getTemplate(fpc.clazz);

+ writeF(fpc.sex == 0 ? pctmpl.fCollisionRadius : pctmpl.fCollisionRadius_female);

+ writeF(fpc.sex == 0 ? pctmpl.fCollisionHeight : pctmpl.fCollisionHeight_female);

+

+ writeD(fpc.hairStyle);

+ writeD(fpc.hairColor);

+ writeD(fpc.face);

 

- writeD(_npc.getAbnormalEffect()); // C2

- writeD(_clanId); //clan id

- writeD(_clanCrest); //crest id

- writeD(_allyId); // ally id

- writeD(_allyCrest); // all crest

- writeC(_npc.isFlying() ? 2 : 0); // C2

- writeC(0x00); // title color 0=client

-

- writeF(_collisionRadius);

- writeF(_collisionHeight);

- writeD(_enchantEffect); // C4

- writeD(_npc.isFlying() ? 1 : 0); // C6

- writeD(0x00);

- writeD(_npc.getColorEffect());// CT1.5 Pet form and skills, Color effect

- writeC(_npc.isHideName() ? 0x00 : 0x01);

- writeC(_npc.isHideName() ? 0x00 : 0x01);

- writeD(_npc.getSpecialEffect());

- writeD(_displayEffect);

+ if (_npc instanceof L2MonsterInstance)

+ writeS(fpc.title + " - HP " + new DecimalFormat("#.##").format(100.0 * _npc.getCurrentHp() / _npc.getMaxVisibleHp()) + "%"); // visible title

+ else

+ writeS(fpc.title);

+

+ writeD(0x00); // clan id

+ writeD(0x00); // clan crest id

+ writeD(0x00); // ally id

+ writeD(0x00); // ally crest id

+

+ writeC(0x01); // standing = 1  sitting = 0

+ writeC(_npc.isRunning() ? 1 : 0); // running = 1   walking = 0

+ writeC(_npc.isInCombat() ? 1 : 0);

+ writeC(_npc.isAlikeDead() ? 1 : 0);

+

+ writeC(fpc.invisible); // invisible = 1  visible =0

+

+ writeC(fpc.mount); // 1 on strider   2 on wyvern  3 on Great Wolf  0 no mount

+ writeC(0x00); //  1 - sellshop

+ writeH(0x00); // cubic count

+ //for (int id : allCubics)

+ //    writeH(id);

+ writeC(0x00); // find party members

+ writeD(0x00); // abnormal effect

+ writeC(0x00); // isFlying() ? 2 : 0

+ writeH(0x00); //getRecomHave(): Blue value for name (0 = white, 255 = pure blue)

+ writeD(1000000); // getMountNpcId() + 1000000

+ writeD(fpc.clazz);

+ writeD(0x00); // ?

+ writeC(fpc.enchantEffect);

+ writeC(fpc.team); //team circle around feet 1= Blue, 2 = red

+ writeD(0x00); // getClanCrestLargeId()

+ writeC(0x00); // isNoble(): Symbol on char menu ctrl+I

+ writeC(fpc.hero); // Hero Aura

+ writeC(fpc.fishing); //0x01: Fishing Mode (Cant be undone by setting back to 0)

+ writeD(fpc.fishingX);

+ writeD(fpc.fishingY);

+ writeD(fpc.fishingZ);

+

+ writeD(fpc.nameColor);

+ writeD(_heading);

+ writeD(0x00); // pledge class

+ writeD(0x00); // pledge type

+ writeD(fpc.titleColor);

+

+ writeD(0x00); // cursed weapon level

+ writeD(0x00); // reputation score

+ writeD(0x00); // transformation id

+ writeD(0x00); // agathion id

+ writeD(0x01); // T2 ?

+ writeD(0x00); // special effect

+ /*writeD(0x00); // territory Id

+ writeD(0x00); // is Disguised

+ writeD(0x00); // territory Id*/

+ }

+ else

+ {

+ writeC(0x0c);

+ writeD(_npc.getObjectId());

+ writeD(_idTemplate + 1000000); // npctype id

+ writeD(_isAttackable ? 1 : 0);

+ writeD(_x);

+ writeD(_y);

+ writeD(_z);

+ writeD(_heading);

+ writeD(0x00);

+ writeD(_mAtkSpd);

+ writeD(_pAtkSpd);

+ writeD(_runSpd);

+ writeD(_walkSpd);

+ writeD(_runSpd); // swim run speed

+ writeD(_walkSpd); // swim walk speed

+ writeD(_runSpd); // swim run speed

+ writeD(_walkSpd); // swim walk speed

+ writeD(_runSpd); // fly run speed

+ writeD(_walkSpd); // fly run speed

+ writeF(_npc.getMovementSpeedMultiplier());

+ writeF(_npc.getAttackSpeedMultiplier());

+ writeF(_collisionRadius);

+ writeF(_collisionHeight);

+ writeD(_rhand); // right hand weapon

+ writeD(_chest);

+ writeD(_lhand); // left hand weapon

+ writeC(1); // name above char 1=true ... ??

+ writeC(_npc.isRunning() ? 1 : 0);

+ writeC(_npc.isInCombat() ? 1 : 0);

+ writeC(_npc.isAlikeDead() ? 1 : 0);

+ writeC(_isSummoned ? 2 : 0); // 0=teleported 1=default 2=summoned

+ writeS(_name);

+ writeS(_title);

+ writeD(0x00); // Title color 0=client default

+ writeD(0x00); //pvp flag

+ writeD(0x00); // karma

+

+ writeD(_npc.getAbnormalEffect()); // C2

+ writeD(_clanId); //clan id

+ writeD(_clanCrest); //crest id

+ writeD(_allyId); // ally id

+ writeD(_allyCrest); // all crest

+ writeC(_npc.isFlying() ? 2 : 0); // C2

+ writeC(0x00); // title color 0=client

+

+ writeF(_collisionRadius);

+ writeF(_collisionHeight);

+ writeD(_enchantEffect); // C4

+ writeD(_npc.isFlying() ? 1 : 0); // C6

+ writeD(0x00);

+ writeD(0x00);// CT1.5 Pet form and skills

+ writeC(_npc.isHideName() ? 0x00 : 0x01);

+ writeC(_npc.isHideName() ? 0x00 : 0x01);

+ writeD(_npc.getSpecialEffect());

+ writeD(_displayEffect);

+ }

}

}

 

@@ -300,7 +452,7 @@

_val = val;

if (_summon.isShowSummonAnimation())

_val = 2; //override for spawn

-

+

int npcId = cha.getTemplate().npcId;

 

if (npcId == 16041 || npcId == 16042)

 

the red staff is missing....

Posted

Karma Fixet is one comand by admin 

 

//polyself and u can chnage your char in 1 npc/mobs  what you wannt that dont deserve Karma

 

sry for it but is true :)

Posted

Karma Fixet is one comand by admin 

 

//polyself and u can chnage your char in 1 npc/mobs  what you wannt that dont deserve Karma

 

sry for it but is true :)

 

this code transform mobs to chars.... it isn't the shame with //polyself

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