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Need help whith code
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This update resaves 25_25 from the original (with sounds) (without the cave below) Some emitter fixes (removed waterfalls with high-poly meshes) The geodata is old, but it works Everything else is unchanged Download P.S. The effect files are taken from the high client for Interlude, so if you're experiencing critical skills, use the default ones for your Version.
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GX-Ext Which file of the svn files should i edit to make blow skills to have 100% chance so i can add the settings in the IlExt.ini? because when im changing it from the skilldata.txt it just helps
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我们感谢您的 反馈 并希望让服务变得更加 优秀! 如果您使用过我们的服务并愿意分享您的体验(任何体验——积极或建设性),请在Trustpilot上留下评价,并获得$1作为感谢。 链接: https://www.trustpilot.com/review/socnet.pro 如何获得奖励: 1. 前往Trustpilot并留下您的评价 2. 向我们发送发布确认截图,以及带有与评价用户名一致的授权账户截图。 3. 指定哪个商店应收到这 $1 奖励。根据商店不同,可能需要您的用户名/电子邮箱。 您的反馈帮助我们成长,并让项目对社区中的每一位成员变得更好。感谢您与我们同行! 条款: 此活动仅适用于一个唯一用户。不允许多账号行为。 项目有效链接: 数字商品商店(网站): 前往 商店 Telegram 机器人: 前往 – 通过 Telegram 方便访问商店。 虚拟号码服务: 前往 用于购买 Telegram Stars 的 Telegram 机器人: 前往 – 在 Telegram 中快捷且优惠地购买 Stars。 SMM 面板: 前往 – 推广您的社交媒体账户。 我们想向您展示当前的 促销和特别优惠列表 用于购买我们提供的产品与服务: 1. 您可在首次购买时使用优惠码:SOCNET(15% 折扣) 2. 获得 $1 商店余额或 10–20% 折扣——只需在我们网站注册后,按照模板填写您的用户名:“SEND ME BONUS, MY USERNAME IS...”并在我们的论坛主题中发布! 3. 首次启动 SMM 面板可获得 $1:只需在我们的网站(Support)提交主题为 “Get Trial Bonus” 的工单。 4. 我们的 Telegram 频道以及 Stars 购买机器人中每周都有 Telegram Stars 抽奖! 新闻: ➡ Telegram 频道: https://t.me/accsforyou_shop ➡ WhatsApp 频道: https://chat.whatsapp.com/K8rBy500nA73z27PxgaJUw?mode=ems_copy_t ➡ Discord 服务器: https://discord.gg/y9AStFFsrh 联系方式与支持: ➡ Telegram: https://t.me/socnet_support ➡ WhatsApp: https://wa.me/79051904467 ➡ Discord: socnet_support ➡ ✉ Email: solomonbog@socnet.store
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Index javacoml2jserverConfig.java =================================================================== --- javacoml2jserverConfig.java (revision 4410) +++ javacoml2jserverConfig.java (working copy) @@ -676,6 +676,8 @@ public static String L2JMOD_MULTILANG_DEFAULT; public static boolean L2JMOD_MULTILANG_VOICED_ALLOW; public static boolean L2WALKER_PROTECTION; + public static int STORE_BUY_CURRENCY; + public static int STORE_SELL_CURRENCY; -------------------------------------------------- NPC Settings @@ -2285,6 +2287,8 @@ L2JMOD_MULTILANG_VOICED_ALLOW = Boolean.parseBoolean(L2JModSettings.getProperty(MultiLangVoiceCommand, True)); L2WALKER_PROTECTION = Boolean.parseBoolean(L2JModSettings.getProperty(L2WalkerProtection, False)); + STORE_BUY_CURRENCY = Integer.parseInt(L2JModSettings.getProperty(PrivateStoreBuyMoneda, 57)); + STORE_SELL_CURRENCY = Integer.parseInt(L2JModSettings.getProperty(PrivateStoreSellMoneda, 57)); } catch (Exception e) { Index javacoml2jservergameservermodelTradeList.java =================================================================== --- javacoml2jservergameservermodelTradeList.java (revision 4410) +++ javacoml2jservergameservermodelTradeList.java (working copy) @@ -802,9 +802,10 @@ slots++; } - if (totalPrice playerInventory.getAdena()) + if (totalPrice player.getBuyStoreCurrency()) { - player.sendPacket(new SystemMessage(SystemMessageId.YOU_NOT_ENOUGH_ADENA)); + final String name = ItemTable.getInstance().getTemplate(Config.STORE_BUY_CURRENCY).getName(); + player.sendMessage(You dont have enough +name); return 1; } @@ -823,12 +824,12 @@ Prepare inventory update packets final InventoryUpdate ownerIU = new InventoryUpdate(); final InventoryUpdate playerIU = new InventoryUpdate(); - - final L2ItemInstance adenaItem = playerInventory.getAdenaInstance(); - playerInventory.reduceAdena(PrivateStore, totalPrice, player, _owner); + final int moneda = Config.STORE_BUY_CURRENCY; + final L2ItemInstance adenaItem = playerInventory.getItemByItemId(moneda); + player.destroyItemByItemId(PrivateStore, moneda, totalPrice, _owner, true); playerIU.addItem(adenaItem); - ownerInventory.addAdena(PrivateStore, totalPrice, _owner, player); - ownerIU.addItem(ownerInventory.getAdenaInstance()); + ownerInventory.addItem(PrivateStore, moneda, totalPrice, _owner, player); + ownerIU.addItem(ownerInventory.getItemByItemId(moneda)); boolean ok = true; @@ -965,7 +966,7 @@ break; } - if (ownerInventory.getAdena() _totalPrice) + if (_owner.getSellStoreCurrency() _totalPrice) continue; Check if requested item is available for manipulation @@ -1043,11 +1044,12 @@ if (totalPrice ownerInventory.getAdena()) should not happens, just a precaution return false; - final L2ItemInstance adenaItem = ownerInventory.getAdenaInstance(); - ownerInventory.reduceAdena(PrivateStore, totalPrice, _owner, player); + final int moneda = Config.STORE_SELL_CURRENCY; + final L2ItemInstance adenaItem = ownerInventory.getItemByItemId(moneda); + ownerInventory.destroyItemByItemId(PrivateStore, moneda, totalPrice, _owner, player); ownerIU.addItem(adenaItem); - playerInventory.addAdena(PrivateStore, totalPrice, player, _owner); - playerIU.addItem(playerInventory.getAdenaInstance()); + playerInventory.addItem(PrivateStore, moneda, totalPrice, player, _owner); + playerIU.addItem(playerInventory.getItemByItemId(moneda)); } if (ok) Index javacoml2jservergameservermodelactorinstanceL2PcInstance.java =================================================================== --- javacoml2jservergameservermodelactorinstanceL2PcInstance.java (revision 4410) +++ javacoml2jservergameservermodelactorinstanceL2PcInstance.java (working copy) @@ -14889,4 +14889,18 @@ addSkill(SkillTable.getInstance().getInfo(id, nextLevel), true); } } + + public synchronized long getBuyStoreCurrency() + { + L2ItemInstance item = this.getInventory().getItemByItemId(Config.STORE_BUY_CURRENCY); + + return item == null 0 item.getCount(); + } + + public synchronized long getSellStoreCurrency() + { + L2ItemInstance item = this.getInventory().getItemByItemId(Config.STORE_SELL_CURRENCY); + + return item == null 0 item.getCount(); + } } Index javacoml2jservergameservermodelitemcontainerPcInventory.java =================================================================== --- javacoml2jservergameservermodelitemcontainerPcInventory.java (revision 4410) +++ javacoml2jservergameservermodelitemcontainerPcInventory.java (working copy) @@ -85,11 +85,14 @@ FastListL2ItemInstance list = FastList.newInstance(); for (L2ItemInstance item _items) { - if ((!allowAdena && item.getItemId() == 57)) + final int itemId = item.getItemId(); + if ((!allowAdena && itemId == 57)) continue; - if ((!allowAncientAdena && item.getItemId() == 5575)) + if ((!allowAncientAdena && itemId == 5575)) continue; - + if(itemId == Config.STORE_BUY_CURRENCY) + continue; + boolean isDuplicate = false; for (L2ItemInstance litem list) { Index javacoml2jservergameservernetworkclientpacketsSetPrivateStoreListBuy.java =================================================================== --- javacoml2jservergameservernetworkclientpacketsSetPrivateStoreListBuy.java (revision 4410) +++ javacoml2jservergameservernetworkclientpacketsSetPrivateStoreListBuy.java (working copy) @@ -140,7 +140,7 @@ } Check for available funds - if (totalCost player.getAdena()) + if (totalCost player.getBuyStoreCurrency()) { player.sendPacket(new PrivateStoreManageListBuy(player)); player.sendPacket(new SystemMessage(SystemMessageId.THE_PURCHASE_PRICE_IS_HIGHER_THAN_MONEY)); Index javacoml2jservergameservernetworkserverpacketsPrivateStoreListBuy.java =================================================================== --- javacoml2jservergameservernetworkserverpacketsPrivateStoreListBuy.java (revision 4410) +++ javacoml2jservergameservernetworkserverpacketsPrivateStoreListBuy.java (working copy) @@ -33,7 +33,7 @@ public PrivateStoreListBuy(L2PcInstance player, L2PcInstance storePlayer) { _objId = storePlayer.getObjectId(); - _playerAdena = player.getAdena(); + _playerAdena = player.getBuyStoreCurrency(); storePlayer.getSellList().updateItems(); Update SellList for case inventory content has changed _items = storePlayer.getBuyList().getAvailableItems(player.getInventory()); } Index javacoml2jservergameservernetworkserverpacketsPrivateStoreListSell.java =================================================================== --- javacoml2jservergameservernetworkserverpacketsPrivateStoreListSell.java (revision 4410) +++ javacoml2jservergameservernetworkserverpacketsPrivateStoreListSell.java (working copy) @@ -34,7 +34,7 @@ public PrivateStoreListSell(L2PcInstance player, L2PcInstance storePlayer) { _objId = storePlayer.getObjectId(); - _playerAdena = player.getAdena(); + _playerAdena = player.getSellStoreCurrency(); _items = storePlayer.getSellList().getItems(); _packageSale = storePlayer.getSellList().isPackaged(); } Index javacoml2jservergameservernetworkserverpacketsPrivateStoreManageListBuy.java =================================================================== --- javacoml2jservergameservernetworkserverpacketsPrivateStoreManageListBuy.java (revision 4410) +++ javacoml2jservergameservernetworkserverpacketsPrivateStoreManageListBuy.java (working copy) @@ -34,7 +34,7 @@ public PrivateStoreManageListBuy(L2PcInstance player) { _objId = player.getObjectId(); - _playerAdena = player.getAdena(); + _playerAdena = player.getBuyStoreCurrency(); _itemList = player.getInventory().getUniqueItems(false, true); _buyList = player.getBuyList().getItems(); } Index javacoml2jservergameservernetworkserverpacketsPrivateStoreManageListSell.java =================================================================== --- javacoml2jservergameservernetworkserverpacketsPrivateStoreManageListSell.java (revision 4410) +++ javacoml2jservergameservernetworkserverpacketsPrivateStoreManageListSell.java (working copy) @@ -42,7 +42,7 @@ public PrivateStoreManageListSell(L2PcInstance player, boolean isPackageSale) { _objId = player.getObjectId(); - _playerAdena = player.getAdena(); + _playerAdena = player.getSellStoreCurrency(); player.getSellList().updateItems(); _packageSale = isPackageSale; _itemList = player.getInventory().getAvailableItems(player.getSellList()); Index javaconfigl2jmods.properties =================================================================== --- javaconfigl2jmods.properties (revision 4410) +++ javaconfigl2jmods.properties (working copy) @@ -379,3 +379,14 @@ # Basic protection against L2Walker. # Default False L2WalkerProtection = False + +# --------------------------------------------------------------------------- +# Private Store BuySell - Moneda de cambio +# --------------------------------------------------------------------------- +# Elige que moneda quieres que se use como pago en los Private Store Buy (amarillos) +# Retail 57, Por Defecto 57 +PrivateStoreBuyMoneda = 57 + +# Elige que moneda quieres que se use como pago en los Private Store Sell (morados) +# Retail 57, Por Defecto 57 +PrivateStoreSellMoneda = 57were i hawe to add this? into general.properties? and i hawe to add all tihis code o just this
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