lipon 8a i8ela na kanw mia erwtish k an einai dinaton na mou tin apantish kapios..exw stish enan server interlude..ta exw kanei ola database exw pack ktlp..ton anigo komple..tspa molis tn anigo benw edw http://status.blackout-gaming.net/ vazw ip k ports pataw check kai mou bgazei offline...mipws 3erei kanenas ti pezi? :S
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Thank you for your reply. I have removed it from the L2Server.exe file, but the L2Server still crashes. It doesn't crash if I don't start l2npc, otherwise it will crash within a few days at the latest.
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You indeed have to save player position over Enterworld to properly clean it up later (if you don't, even trying to delete packet content would eventually keep it up), that's what we do with debug packet (which is a reusable Map of ExServerPrimitive packets) on aCis.
It doesn't solve the FPS stuttering - more you draw/delete lines, more your client becomes laggy. It's like if client wasn't deleting drawn points/lines properly, but instead simply hide them and redrawn content above.
If you got a solution, I would happy to integrate it.
You should check aCis#Player _debug packet integration, it allows very big amount of lines/points to be drawn, it is also reusable.
https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java?ref_type=heads
https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java?ref_type=heads
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necroxaxa
lipon 8a i8ela na kanw mia erwtish k an einai dinaton na mou tin apantish kapios..exw stish enan server interlude..ta exw kanei ola database exw pack ktlp..ton anigo komple..tspa molis tn anigo benw edw http://status.blackout-gaming.net/ vazw ip k ports pataw check kai mou bgazei offline...mipws 3erei kanenas ti pezi? :S
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