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[Help] Zaken Door bug


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Posted

hello guys, someone has corrected the door of Zaken?

 

on my server, players are going into it with strider and also passing between it before the proper time ...

 

my zaken door:

door_begin	[Devil_006]	type=normal_type	editor_id=21240006	open_method=by_skill	level=7	close_time=120	height=245	hp=150000	physical_defence=1000000	magical_defence=383	pos={52423;219103;-3209}	range={{52423;219032;-3312};{52423;219032;-3312};{52423;219174;-3312};{52423;219174;-3312}}	default_status=close	master_name=[sunrise]	master_open_event=act_close	master_close_event=act_open	door_end

 

 

thx

7 answers to this question

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Posted

It is a geo problem, period.

 

If you don't know anything about a subject, why bloody pretend you do and then reference someone else?

 

 

However, how you approach to solve the problem for you individually.. that's something else.

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Posted

It is a world collision problem,

 

in correct server when trying summon pet in incorrect zone, server do not allow to do so and will send message

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Posted

Here is a crude, temp fix. What it does is prevent pets from being summoned in the Zaken area. It will not prevent a player from bringing a Strider with them, it only prevents summoning them.

 

skill_begin	skill_name=[s_wolf_collar]	skill_id=2046	level=1	operate_type=A1	magic_level=1	effect={{i_summon_pet}}	operate_cond={{can_summon_pet};{op_not_in_area;[zaken_no_restart]}}	is_magic=0	mp_consume2=0	cast_range=-1	effective_range=-1	skill_hit_time=5	skill_cool_time=0	skill_hit_cancel_time=0.5	reuse_delay=0	effect_point=0	target_type=self	affect_scope=single	affect_limit={0;0}	next_action=none	ride_state={@ride_none}	skill_end

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