panosgarett Posted December 25, 2007 Posted December 25, 2007 Unzip, see what collor u wish to place and unzip that color and place the *.int file in your Lineage II/System/ Again...i have tested this on official c4 and working 100%...c5-c6 etc is NOT TESTED http://rapidshare.de/files/38129101/Weapons_Glow.rar.html
d3d051 Posted January 1, 2008 Posted January 1, 2008 mm I used to edit the file env.int manually by decripting it and changing the red, blue and green combination,, and doing it like this u can chose a different color for each enchant: +1=blue +2=red +3=green +4=etc however, u can use that files to change it easily :P
IsaacBR1 Posted January 2, 2008 Posted January 2, 2008 1 question its will change our enchants colors but ppl will be able to see it? or its just for us?
kaguyakun Posted January 2, 2008 Posted January 2, 2008 Just us ... I think there`s nothing that change enchant collor on server side.
Shaigan Posted January 2, 2008 Posted January 2, 2008 That's true, nothing change the color glow on server side. If you want others to be able to see your colors, share them this patch.
andreyyy Posted January 2, 2008 Posted January 2, 2008 this change affects only your client side , not the server
hub Posted January 3, 2008 Posted January 3, 2008 someone can tell me what is wrong in this Env? When i log in game all the weapons are in white - without oe i mean... ty in advance [EnvSetup] IsClock=true StartTime=12 TimeRatio=6 SKYBOX=SkybackgroundColor ;HazeRingÀÇ °¹¼ö¸¦ Á¤ÇÒ¼ö ÀÖÀ½ ;NumHazeringColor=°¹¼ö ;Hazering1=ÅØ½ºÃÄÀ̸§ ;-> HAZERING=HazeRing_Final ;CloudÀÇ °¹¼ö¸¦ Á¤ÇÒ¼ö ÀÖÀ½ ;NumCloudColor=°¹¼ö ;Cloud1=ÅØ½ºÃÄÀ̸§ ;Cloud2=ÅØ½ºÃÄÀ̸§.... ;-> NumCloudColor=3 CLOUD1=Cloud_Final Cloud2=StarField_Final01 Cloud3=StarField_Final02 ShadowTick=0.1 StaticLightingAdjust=4 SlopeSunAngle=30 SubLightNum=0 TimeEnvFileNum=3 TimeEnvFileName0=TimeEnv0.INT TimeEnvFileName1=TimeEnv1.INT TimeEnvFileName2=TimeEnv2.INT [TerrainShadowMap] Num=8 AutoTimeGeneration=true [ActorStaticLight] Num=8 [bSPSunLight] Num=8 [WIND] DefaultWind=true Area=(X1=0,Y1=0,X2=0,Y2=0) Direction=(X=0,Y=1) Speed=48 Accel=4 [FOG] ;1.0=2000unit StartRange1=1.0 StartRange2=1.5 StartRange3=2.0 StartRange4=2.5 StartRange5=4.0 EndRange1=4.0 EndRange2=5.0 EndRange3=6.0 EndRange4=7.0 EndRange5=10.0 FogSpeed=1 [WaterVolume] WaterVolumeFogColor=(R=39,G=87,B=126) WaterVolumeFogStart=200 WaterVolumeFogEnd=3000 WaterVolumeCellophaneColor=(a=128,R=45,G=121,B=117) ;WaterVolumeCellophaneColor=(a=100,R=64,G=136,B=147) [EnchantEffect] CubeTexName=LineageEffectsTextures.Etc.Enchant_Aura001_Shader01 HeroWeaponTex=LineageEffectsTextures.Hero.Hero_Aura001_Shader01 HeroAuraTex=LineageEffectsTextures.Hero.Hero_Aura000_Shader00 HeroAuraMesh=LineageWeapons.rangesample EnchantMeshShow=1 EnchantEffectShow=0 Enchant0=(R1=18,G1=18,B1=194,R2=7,G2=7,B2=163,Opacity=1.025,Num=1) Enchant1=(R1=251,G1=251,B1=251,R2=251,G2=251,B2=251,Opacity=1,Num=1.5) Enchant2=(R1=255,G1=255,B1=255,R2=250,G2=100,B2=200,Opacity=1,Num=2) Enchant3=(R1=80,G1=255,B1=0,R2=0,G2=255,B2=80,Opacity=0.8,Num=2.5) Enchant4=(R1=255,G1=51,B1=0,R2=255,G2=153,B2=0,Opacity=0.7,Num=3) Enchant5=(R1=35,G1=45,B1=60,R2=25,G2=35,B2=50,Opacity=0.1,Num=3.5) Enchant6=(R1=35,G1=65,B1=90,R2=25,G2=55,B2=75,Opacity=0.1,Num=4) Enchant7=(R1=40,G1=87,B1=126,R2=30,G2=70,B2=110,Opacity=0.4,Num=4.5) Enchant8=(R1=30,G1=80,B1=135,R2=20,G2=60,B2=120,Opacity=0.5,Num=5) Enchant9=(R1=20,G1=70,B1=145,R2=10,G2=50,B2=130,Opacity=0.6,Num=5.5) Enchant10=(R1=10,G1=60,B1=160,R2=0,G2=45,B2=140,Opacity=0.7,Num=6) Enchant11=(R1=0,G1=50,B1=180,R2=0,G2=44,B2=155,Opacity=0.8,Num=0.9) Enchant12=(R1=0,G1=40,B1=200,R2=0,G2=43,B2=170,Opacity=0.9,Num=1) Enchant13=(R1=0,G1=30,B1=220,R2=0,G2=42,B2=185,Opacity=1,Num=1) Enchant14=(R1=0,G1=30,B1=240,R2=0,G2=41,B2=200,Opacity=1,Num=1) Enchant15=(R1=0,G1=30,B1=255,R2=0,G2=40,B2=215,Opacity=1,Num=1) Enchant16=(R1=160,G1=20,B1=20,R2=130,G2=10,B2=0,Opacity=1,Num=1) Enchant17=(R1=180,G1=10,B1=10,R2=140,G2=0,B2=0,Opacity=1,Num=1) Enchant18=(R1=200,G1=0,B1=0,R2=180,G2=0,B2=0,Opacity=1,Num=1) Enchant19=(R1=210,G1=0,B1=0,R2=188,G2=0,B2=0,Opacity=1,Num=1) Enchant20=(R1=220,G1=0,B1=0,R2=195,G2=0,B2=0,Opacity=1,Num=1) Enchant21=(R1=225,G1=0,B1=50,R2=195,G2=0,B2=30,Opacity=1,Num=1) Enchant22=(R1=225,G1=0,B1=60,R2=200,G2=0,B2=40,Opacity=1,Num=1) Enchant23=(R1=230,G1=0,B1=70,R2=200,G2=0,B2=50,Opacity=1,Num=1) Enchant24=(R1=230,G1=0,B1=80,R2=205,G2=0,B2=60,Opacity=1,Num=1) Enchant25=(R1=235,G1=0,B1=90,R2=205,G2=0,B2=70,Opacity=1,Num=1) Enchant26=(R1=235,G1=0,B1=110,R2=210,G2=0,B2=90,Opacity=1,Num=1) Enchant27=(R1=240,G1=0,B1=120,R2=210,G2=0,B2=100,Opacity=1,Num=1) Enchant28=(R1=240,G1=0,B1=140,R2=215,G2=0,B2=120,Opacity=1,Num=1) Enchant29=(R1=245,G1=0,B1=160,R2=215,G2=0,B2=140,Opacity=1,Num=1) Enchant30=(R1=245,G1=0,B1=200,R2=220,G2=0,B2=180,Opacity=1,Num=1) Enchant31=(R1=20,G1=220,B1=120,R2=15,G2=210,B2=110,Opacity=1,Num=1) Enchant32=(R1=20,G1=220,B1=110,R2=15,G2=210,B2=100,Opacity=1,Num=1) Enchant33=(R1=20,G1=220,B1=100,R2=15,G2=210,B2=90,Opacity=1,Num=1) Enchant34=(R1=20,G1=220,B1=90,R2=15,G2=210,B2=80,Opacity=1,Num=1) Enchant35=(R1=20,G1=220,B1=80,R2=15,G2=210,B2=70,Opacity=1,Num=1) Enchant36=(R1=30,G1=220,B1=60,R2=20,G2=210,B2=50,Opacity=1,Num=1) Enchant37=(R1=30,G1=220,B1=50,R2=20,G2=210,B2=40,Opacity=1,Num=1) Enchant38=(R1=30,G1=220,B1=40,R2=20,G2=210,B2=30,Opacity=1,Num=1) Enchant39=(R1=30,G1=220,B1=30,R2=20,G2=210,B2=20,Opacity=1,Num=1) Enchant40=(R1=30,G1=220,B1=20,R2=20,G2=210,B2=10,Opacity=1,Num=1) Enchant41=(R1=200,G1=230,B1=0,R2=180,G2=210,B2=0,Opacity=1,Num=1) Enchant42=(R1=210,G1=235,B1=0,R2=195,G2=210,B2=0,Opacity=1,Num=1) Enchant43=(R1=210,G1=235,B1=0,R2=195,G2=210,B2=0,Opacity=1,Num=1) Enchant44=(R1=220,G1=235,B1=0,R2=195,G2=210,B2=0,Opacity=1,Num=1) Enchant45=(R1=220,G1=235,B1=0,R2=195,G2=210,B2=0,Opacity=1,Num=1) Enchant46=(R1=235,G1=240,B1=0,R2=205,G2=220,B2=0,Opacity=1,Num=1) Enchant47=(R1=235,G1=240,B1=0,R2=205,G2=220,B2=0,Opacity=1,Num=1) Enchant48=(R1=235,G1=240,B1=0,R2=205,G2=220,B2=0,Opacity=1,Num=1) Enchant49=(R1=235,G1=240,B1=0,R2=205,G2=220,B2=0,Opacity=1,Num=1) Enchant50=(R1=255,G1=255,B1=0,R2=220,G2=230,B2=0,Opacity=1,Num=1) Enchant=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1) ;[s0] means postprocessing off ; Shader0: glow A [s1] ; GLOW Glow=true Glowtype=2 Luminance=0 MiddleGray=0 WhiteCutoff=0 Threshold=0 RGBCutoff=0.993 BloomScale=4 FinalBlendOpacity=64 FinalBlendBlurType=2 ; HDR Hdr=false Gray=0.6 FinalCoef=3.5 ExpBase=0.98 ExpCoef=30 ClampMin=0.25 ClampMax=0.75 ; Shader1: glow B [s2] ; GLOW Glow=true Glowtype=2 Luminance=0 MiddleGray=0 WhiteCutoff=0 Threshold=0 RGBCutoff=0.993 BloomScale=6 FinalBlendOpacity=96 FinalBlendBlurType=2 ; HDR Hdr=false Gray=0.68 FinalCoef=3.2 ExpBase=0.96 ExpCoef=30 ClampMin=0.2 ClampMax=0.8 ; Shader2: HDR A [s3] ; GLOW Glow=true Glowtype=2 Luminance=0 MiddleGray=0 WhiteCutoff=0 Threshold=0 RGBCutoff=0.995 BloomScale=5 FinalBlendOpacity=32 FinalBlendBlurType=2 ; HDR Hdr=true Gray=0.68 FinalCoef=3.2 ExpBase=0.96 ExpCoef=30 ClampMin=0.2 ClampMax=0.8 ; Shader3: HDR B [s4] ; GLOW Glow=true Glowtype=2 Luminance=0 MiddleGray=0 WhiteCutoff=0 Threshold=0 RGBCutoff=0.994 BloomScale=5 FinalBlendOpacity=48 FinalBlendBlurType=2 ; HDR Hdr=true Gray=0.65 FinalCoef=3.7 ExpBase=0.96 ExpCoef=30 ClampMin=0.20 ClampMax=0.8 ; Shader4: HDR C [s5] ; GLOW Glow=true Glowtype=2 Luminance=0 MiddleGray=0 WhiteCutoff=0 Threshold=0 RGBCutoff=0.993 BloomScale=5 FinalBlendOpacity=64 FinalBlendBlurType=2 ; HDR Hdr=true Gray=0.65 FinalCoef=4 ExpBase=0.96 ExpCoef=30 ClampMin=0.18 ClampMax=0.8
losis Posted January 3, 2008 Posted January 3, 2008 Yea, i found a mistake... Search this rows and change like this EnchantMeshShow=4 EnchantEffectShow=7 EnchantMeshShow shows from which enchant your weapon will start to glow. EnchantEffectShow shows from which enchant your weapon will start to flame. Move this to Client Modding section please. :)
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