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  • 4 weeks later...
Posted

Doesnt work on interlude.

 

What exactly do you mean? Error while compiling? Or something else.

 

If you expect any help - post DESCRIPTION of your problem.

Posted

+import lt.equal.gameserver.network.serverpackets.ActionFailed;

+import lt.equal.gameserver.network.serverpackets.MagicSkillUser;

+

+/**

+ * @author `Аллигаторы®™

+ *

+ */

+

+public class InvisiblePotion implements IItemHandler

 

 

credits to you ?

Posted

+import lt.equal.gameserver.network.serverpackets.ActionFailed;

+import lt.equal.gameserver.network.serverpackets.MagicSkillUser;

+

+/**

+ * @author `Аллигаторы®™

+ *

+ */

+

+public class InvisiblePotion implements IItemHandler

 

 

credits to you ?

yes
  • 2 weeks later...
  • 4 weeks later...
  • 1 month later...
Posted

hm .. i think in order to don't desbalance  server, you should add an item to allow you see invisible people .. that would take 3 times what get potions needs to be gotten e_e

anyway .. althought i don't like it at all .. it is a good share and useful for some others [maybe for an event :D]

 

Cya :) and again thanks for sharing :D

  • 7 months later...
Posted

Well its a really cool share but... whats the point of players using them?

I think "To village" button would be forgotten...

np man there are 2 more butons : to c.hall / to castle ;)

Posted

@MiddleMan

How about to HQ for sieges? :P

Anyways you know whats my point... Everybody will use the pot and run away when dying..

Also in sieges invis praying will be a fact.... Nvm its a good idea to be used as a skill for ex.

as it was at L2 Pride the Mirage skill....

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